Pervasive Language Learning Game: An innovative way of teaching

Pervasive Language
Learning Game: An
innovative way of teaching Italian
Inspire - sharing great practice
in Arts and Humanities
3rd - 4th March 2016
Waterfront Hotel, Brighton
Tiziana Cervi-Wilson and Billy Brick
Coventry University
The Disruptive Media Learning Lab
(DMLL)
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25/11/2015
Linear broadcast space
CC BY-NC-ND 2.0
Photo and story by Jordan Arseno.
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A Hybrid Space
DMLL.org.uk
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Pervasive Learning
upsidelearning.com
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Gameful and Playful approach
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LeFunny.net
A holistic approach
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Process
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The Team
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25/11/2015
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Characters and Narration
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Playtesting
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Challenges
CC BY-NC-ND 2.0
Photo by Roseli Serra
CC BY-SA 4.0
Livioandronico2013
C BY-NC-ND 2.0
Photo by Jimee, Jackie, Tom & Asha
CC BY-NC-ND 2.0
CC BY-NC-ND 2.0
Photo by Kars Alfrink
Photo by Geoff Simon
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Future Developments
CC BY-NC-ND 2.0
Photo by Alice Popkorn
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References
Gee JP. (Various dates) Publications for Education [online] available from <http://jamespaulgee.
com/pubdisp.php/?id=0&scateg=Education> [21 Jan 2016]
Godwin-Jones, R. (2014) Games in language learning: Opportunities and challenges. Language
Learning & Technology 18(2), 9–19 [online] available from <http://llt.msu.
edu/issues/june2014/emerging.pdf> [21 Jan 2016]
Kukulska-Hulme, Agnes (2012) Smart devices or people? A mobile learning quandary. International
Journal of Learning and Media, 4(3-4) pp. 73–77.
Reinders, H., & Wattana, S. (2014) Can I say something? The effects of digital game play on
willingness to communicate. Language Learning & Technology, 18(2), 101–123. [online] available
from <http://llt.msu.edu/issues/june2014/reinderswattana.pdf> [21 Jan 2016]
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