Pervasive Language Learning Game: An innovative way of teaching Italian Inspire - sharing great practice in Arts and Humanities 3rd - 4th March 2016 Waterfront Hotel, Brighton Tiziana Cervi-Wilson and Billy Brick Coventry University The Disruptive Media Learning Lab (DMLL) 2 25/11/2015 Linear broadcast space CC BY-NC-ND 2.0 Photo and story by Jordan Arseno. 3 A Hybrid Space DMLL.org.uk 4 Pervasive Learning upsidelearning.com 5 Gameful and Playful approach 6 LeFunny.net A holistic approach 7 8 Process 9 The Team 10 11 12 25/11/2015 13 14 15 16 17 18 Characters and Narration 19 Playtesting 20 Challenges CC BY-NC-ND 2.0 Photo by Roseli Serra CC BY-SA 4.0 Livioandronico2013 C BY-NC-ND 2.0 Photo by Jimee, Jackie, Tom & Asha CC BY-NC-ND 2.0 CC BY-NC-ND 2.0 Photo by Kars Alfrink Photo by Geoff Simon 21 Future Developments CC BY-NC-ND 2.0 Photo by Alice Popkorn 22 23 References Gee JP. (Various dates) Publications for Education [online] available from <http://jamespaulgee. com/pubdisp.php/?id=0&scateg=Education> [21 Jan 2016] Godwin-Jones, R. (2014) Games in language learning: Opportunities and challenges. Language Learning & Technology 18(2), 9–19 [online] available from <http://llt.msu. edu/issues/june2014/emerging.pdf> [21 Jan 2016] Kukulska-Hulme, Agnes (2012) Smart devices or people? A mobile learning quandary. International Journal of Learning and Media, 4(3-4) pp. 73–77. Reinders, H., & Wattana, S. (2014) Can I say something? The effects of digital game play on willingness to communicate. Language Learning & Technology, 18(2), 101–123. [online] available from <http://llt.msu.edu/issues/june2014/reinderswattana.pdf> [21 Jan 2016] 24
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