國立雲林科技大學 National Yunlin University of Science and Technology Possession Techniques for Interaction in Real-time Strategy Augmented Reality Games Advisor : Dr. Hsu Presenter : Chia-Hao Yang Author : Keith Phillips and Wayne Poekarski Information Systems , Volume 29, Issue 4, June 2004, pages: 315 - 326 1 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Outline Motivation Objective Introduction Method Informal study Conclusions 2 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Motivation Games that are played in an AR environment have a number of advantages over traditional desktop games, but most AR games played from a first person perspective. 3 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Objective This paper developed an AR RTS game, ARBattleCommander, which differ from previous work in the field. 4 Intelligent Database Systems Lab Introduction First person shooter (FPS) ─ ─ ─ N.Y.U.S.T. I. M. Placing the player in the viewpoint of the main character Navigating the environment & fighting enemies from this perspective Ex : Quake, Doom Real-time strategy (RTS) ─ ─ ─ ─ Giving the player a disembodied god-like viewpoint Using commands to guide their forces Ex : Dune 2, AOE Having physical limitations Selection move 5 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Method AR-VR transition ─ Many VR techniques could be applied Flying : simply translation of the user’s viewpoint within the virtual environment Scaling : easily to overview Grabbing : manipulation object within arms reach Trade-off Possession ─ It allows the user to select any of the game units that they control, and take control of the unit’s view of the world. 6 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Method (cont.) ─ Other problem arises with this technique when the user wishes to quickly reach an area not occupied by any friendly units. Observer objects : virtual objects created to make possession easier & efficient to use Using command Intelligent autonomous agents ARBattleCommander ─ ─ ─ ─ ─ ─ Command Unit : Standard & Rocket infantry, Tank, Artillery, Helicopter Features : real-world scale Interface : hand-held push-button device Game server : refresh the data in the game Tinmith System : DIS →TCP/UDP 7 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Informal study Initial testing ─ ─ First set of outdoor tests (no observer object) ─ ─ ─ ─ Client-Server communications Information display Selection : 1 metre ﹤→30 metres; there are two problems in the dense group Movement : long distances Situational awareness : no sound or units will obstruct the player’s view input Second set of outdoor tests (including observer object) ─ ─ ─ Selection & movement Situational awareness AR-VR balance : 90% was spent in the AR views 8 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Conclusions This paper proposed a new technology, possession, to overcome the physical limitations while playing an AR-RTS game. It also have developed a AR-RTS game, ARBattleCommander, to show that we will feel more immersive using AR platform. 9 Intelligent Database Systems Lab N.Y.U.S.T. I. M. Augmented Reality AR describes a technology in which a real environment is extended by additional “virtual” information. It have been implemented in variant field, such as entertainment or medical. 10 Intelligent Database Systems Lab
© Copyright 2025 Paperzz