Blackjack-in-the-Box Lamar Hines, David Yates, and Rich Hauck December 8, 2004 Initial Ideas for Blackjack Game • Create a digital and portable blackjack game • Explore the capabilities of Qprox sensors and try to emulate the hand motions of a real blackjack game Ideas for Revising Game • Include push, double down, splitting, and bidding • Show card face values rather than card value totals • Change functionality of the ace card to determine 1 or 11 value • Possibly give player tips through audio Problems During Implementation • Multiple LCD Screens – Multiple PICs and Passing multiple-character string variables – Multiplexer - No documentation, time – “Buggy” LCD displays • • • • Displaying the 10 card Game resets during play Sensitivity of the Qprox sensors Coding/Conveying Gameplay to the user – Splitting – Doubling down Schematics and Documentation QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. User Testing and Feedback • • • • • Confusion over the value of X Screen was hard to see People pressed HIT and STAY Overall, users really liked the interface Bidding was fairly intuitive – Multiple pushes tried – Button Sensitivity • New players needed explanation of game, but found the experience easy.
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