Powerpoint Presentation of ITP Blackjack

Blackjack-in-the-Box
Lamar Hines, David Yates, and Rich Hauck
December 8, 2004
Initial Ideas for Blackjack Game
• Create a digital and portable blackjack game
• Explore the capabilities of Qprox sensors and try to
emulate the hand motions of a real blackjack game
Ideas for Revising Game
• Include push, double down, splitting, and bidding
• Show card face values rather than card value totals
• Change functionality of the ace card to determine 1
or 11 value
• Possibly give player tips through audio
Problems During Implementation
• Multiple LCD Screens
– Multiple PICs and Passing multiple-character string variables
– Multiplexer - No documentation, time
– “Buggy” LCD displays
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Displaying the 10 card
Game resets during play
Sensitivity of the Qprox sensors
Coding/Conveying Gameplay to
the user
– Splitting
– Doubling down
Schematics and
Documentation
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
User Testing and Feedback
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Confusion over the value of X
Screen was hard to see
People pressed HIT and STAY
Overall, users really liked the interface
Bidding was fairly intuitive
– Multiple pushes tried
– Button Sensitivity
• New players needed explanation
of game, but found the experience
easy.