FOX HOLLOW MEN’S GOLF CLUB Red Jacket Matches Sunday, May 15th, 2016 7:30 AM Tee Time Start Links-Canyon Open to Full Tournament Division Players Only Check In/Tee Off: Check In begins at 6:30 AM; you must check in 15 minutes before your tee time or you may lose your slot. No practice on the course prior to the round. Format: Each player shall have an opportunity to win up to 36 points. Points are earned by winning individual 100% handicapped matches within your foursome. Players in a foursome will play from the same tee box and have similar handicaps. Match play rules as governed by the USGA apply. You play six holes against each player in your group. Each hole is worth 2 points. Win= 2 points, Tie=1 point, Loss=0 points. No carryovers. Red Jacket Champion: The player with the most points will be the “Red Jacket Champion”. The players with the most points from each tee box shall receive the highest payouts of equal value. The remaining payouts are across the field. Missing Player: See procedure on page two for complete details. Play the matches for the players that are present. Remaining players will substitute for the missing player. The substitute player cannot win points for that match, but tries to prevent his opponent from gaining points. Teeing Ground: Indicated on scorecards and assigned per FHMGC Teeing Ground Policy. Course combination is Links-Canyon. Recording Scores: Gross scores must be recorded on scorecard or you are disqualified. The CONDITIONS OF PLAY (COP) SHEET committee will apply handicap strokes calculate the hole by hole scores and points. and Rules: If you feel your ball may be lost outside of a water hazard or OB, play a provisional ball. To speed pace of play, observe the strokes and final ball location of other members in your group. If your ball is in the gulch fronting the green of #5 Canyon you must use the options of Rule 26 that do not require that you play from the ESA or as an additional option you may utilize the drop zone on the tee side of the hazard next to cart path. The drop area on the greenside of #5 Canyon may NOT be utilized. Note: In Match Play, you may NOT play 2 balls under R3-3 or R20-7. If in doubt as to procedure by your opponent, make an immediate claim under Rule 2-5. Closest-to-the-Hole (CTH) Contests: Three parthree holes have individual competitions that pay $25.00 in CASH. A separate voluntary contest is available for a fourth par-3 hole (The Glory Hole) using a special measuring device. This separate individual competition requires a $5 cash-only entry fee at the check-in table. Measurement of CTH is from the flagstick to the front of the ball on the green. Skins Game: There will NOT be a separate Skins game administered by the club. Ties: Will be settled by a scorecard play-off as specified in the current USGA Rules of golf, Rule 33-6 & Appendix I-C-11. Ties are broken by number of points on Canyon: 1-9, 4-9, 7-9, #9, #5, #7, #2, #1, #4, #3, #6, #8, by Lot. Pace of Play: Pace of Play will be enforced! Play “Ready Golf” and provisional ball(s) if there is any uncertainty. You must finish the eighteen holes in 4 hours and 45 minutes, or be within 15 minutes of the group in front of you. Applicable penalties are described on the hard card and club website. Prizes Are in the form of credit in the Prize Book in the Pro Shop. Credits can accumulate through the season, but must be spent by December 31 of this year (no exceptions). Prize amounts and distribution are based on number of players and will be posted the day of the tournament. 1. 2. 3. 4. Score Card Preparation Requirements Record the finish time of “your” 18th hole on your score card. Verify the score for each hole for each player. A lower wrong entry may disqualify you. Sign your scorecard and have it attested by your marker. Turn in your score card immediately after completion of 18 Holes. FOX HOLLOW MEN’S GOLF CLUB CONDITIONS OF PLAY (COP) SHEET Rotation of Play for the Red Jacket Matches Foursome Three six hole matches against each opponent Holes 1-6 Holes 7-12 Normal two point match per hole A vs. C B vs. C Normal two point match per hole B vs. D A vs. D Holes 13-18 A vs. B C vs. D Threesome Remaining active players are A, B and C. D is the missing player. A, B & C will substitute for D. Holes 1-6 Holes 7-12 Holes 13-18 Normal two point match per hole A vs. C B vs. C A vs. B Two point match per hole for active B vs. D (A subs for D) A vs. D (C subs for D) C vs. D (B subs for D) player. The “sub” cannot win points. Only B can win points Only A can win points Only C can win points Threesome Remaining active players are A, B and D. C is the missing player. A, B & D will substitute for C. Holes 1-6 Holes 7-12 Holes 13-18 Normal two point match per hole B vs. D A vs. D A vs. B Two point match per hole for active A vs. C (B subs for C) B vs. C (D subs for C) D vs. C (A subs for C) player. The “sub” cannot win points. Only A can win points Only B can win points Only D can win points Threesome Remaining active players are A, C and D. B is the missing player. A, C & D will substitute for B. Holes 1-6 Holes 7-12 Holes 13-18 Normal two point match per hole A vs. C A vs. D C vs. D Two point match per hole for active D vs. B (A subs for B) C vs. B (D subs for B) A vs. B (C subs for B) player. The “sub” cannot win points. Only D can win points Only C can win points Only A can win points Threesome Remaining active players are B, C and D. A is the missing player. B, C & D will substitute for A. Holes 1-6 Holes 7-12 Holes 13-18 Normal two point match per hole B vs. D B vs. C C vs. D Two point match per hole for active C vs. A (B subs for A) D vs. A (C subs for A) B vs. A (D subs for A) player. The “sub” cannot win points. Only C can win points Only D can win points Only B can win points Twosome Remaining players play 18-hole match, two points per hole. Holes 1-6 Holes 7-12 Normal two point match per hole A vs. B A vs. B Holes 13-18 A vs. B Two points are available per hole per match. Two points for a win, one point for a tie and zero points for a loss. No carryovers. Each player can win a maximum of 36 points. On the holes where you are “sub” you do not get points for winning or tying a hole. The “sub” tries to prevent his opponent from earning points. If a player withdraws mid-round, finish play per the appropriate table above. Points pre-withdrawal will stand and be added to post-withdrawal points.
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