Learning Phase

RESPONSE TO PROPOSAL BY:
“Strategic Planning Online Course Development”
Conversation of Stand-Up Case Study to Online Course Materials
PROPOSED BY:
Alison M. Miller, Lead Project Manager
Sean Kern, Lead Instructional Designer
Christopher Porfido, Lead Developer
Breanna Nicholson, Lead Multimedia Specialist
200 Barr Harbor Drive, Suite 7542
Conshohocken, PA 19428
(P) 610.412.2525 ⎸(F) 610.412.2526
[email protected]
www.globaldesignsolutions.com
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200 Barr Harbor Drive, Suite 7542 Conshohocken, PA 19428 ⎸610.412.2525 ⎸ [email protected]
February 23, 2015
Dr. Karl M. Kapp
Chief Learning Officer
IPMN International Production and Manufacturing Network
1550 John F. Kennedy Blvd.
Philadelphia, PA 19102
Dear Dr. Kapp:
On behalf of Global Design Solutions I am pleased to submit the attached proposal to IMPN in
response to your Request for Proposal entitled “Strategic Planning Online Course
Development”- Conversation of Stand-Up Case Study to Online Course Materials.
Enclosed you will find a copy of our proposal, including both the instructional and technical
solutions to your challenge. This proposal is valid from April 20, 2015 – July 20, 2015. We are
confident our proposal meets the requirements IPMN has set forth. We are eager to work with
you to implement our solution.
Our solution “What’s Your Plan Self-Paced” training/case study, will contain the following
deliverables:






Analysis Learning Environment
Strategy Learning Environment
Contingency Learning Environment
Contingency Plan Simulation
Leaderboard/Badges/Certificate
Mobile Application
Please know, at Global Design Solutions, we believe and back our instructional and technical
solutions. We only accept projects in which we identify that we have all the pieces in place to
build a successful working solution for our clients. We are confident we possess the
instructional design experience, resources, technologies, project management capabilities and
commitment to take your existing structure and port it online. We have specialized in mobile
instruction for the lifetime of our company, which you will recognize with our proposed
innovative mobile solution. We look forward to building a professional relationship with IPMN.
Sincerely,
Alison M. Miller
Alison M. Miller
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Table of Contents
Table of Contents ........................................................................................................................................ 2
Executive Summary .................................................................................................................................... 5
Description of Need .................................................................................................................................. 5
Design Solution......................................................................................................................................... 5
Why Self-Paced? ................................................................................................................................... 5
Flexible Learning .................................................................................................................................. 5
Instructional Solution Overview ............................................................................................................... 5
Technical Solution Overview.................................................................................................................... 6
Learning Phase ...................................................................................................................................... 6
Simulation Phase ................................................................................................................................... 6
Mobile App ........................................................................................................................................... 6
Budget ....................................................................................................................................................... 6
Project Management ................................................................................................................................. 6
Project Overview ......................................................................................................................................... 7
“What’s Your Plan Self-Paced” ................................................................................................................ 7
Learning Phase .......................................................................................................................................... 7
Simulation Phase....................................................................................................................................... 7
Assessment................................................................................................................................................ 7
Badges ....................................................................................................................................................... 7
Certificate.................................................................................................................................................. 8
LinkedIn Private Group ............................................................................................................................ 8
Mobile App ............................................................................................................................................... 8
Project Specifications.................................................................................................................................. 9
Self-Paced Training .................................................................................................................................. 9
*
IMPN’s 2015 Projected Numbers ....................................................................................................... 9
All Experience Levels ............................................................................................................................... 9
Learn and Apply ....................................................................................................................................... 9
Motivation ................................................................................................................................................. 9
Learning Phase ........................................................................................................................................ 10
What’s Your Plan Self-Paced Learning Structure .............................................................................. 10
Simulation Phase..................................................................................................................................... 10
What’s Your Plan SP Simulation Structure ........................................................................................ 11
Contingency Game.............................................................................................................................. 11
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Assessment.............................................................................................................................................. 11
Social Media ........................................................................................................................................... 11
Mobile App ............................................................................................................................................. 12
Offline Mode....................................................................................................................................... 12
Live Mode ........................................................................................................................................... 12
LinkedIn Private Group .......................................................................................................................... 12
Time ........................................................................................................................................................ 12
Instructional Solution ............................................................................................................................... 14
ADDIE Model......................................................................................................................................... 14
Analysis............................................................................................................................................... 14
Design ................................................................................................................................................. 14
Develop ............................................................................................................................................... 15
Implementation ................................................................................................................................... 15
Evaluate............................................................................................................................................... 15
Adult Learning Theory ........................................................................................................................... 15
Knowles’ 4 Principles ......................................................................................................................... 15
Involved Planning and Evaluation ...................................................................................................... 15
Make Learning Off of Experiences ..................................................................................................... 16
Relevance ............................................................................................................................................ 16
Problem-Centered ............................................................................................................................... 16
Technical Solution..................................................................................................................................... 17
Learning Phase ........................................................................................................................................ 17
Simulation Phase..................................................................................................................................... 17
Mobile App ............................................................................................................................................. 17
Smart Glass Technology ..................................................................................................................... 17
Virtual Coach ...................................................................................................................................... 17
Intel XDK............................................................................................................................................ 18
Learner Benefits .................................................................................................................................. 18
Learning Environment ............................................................................................................................ 18
Budget ........................................................................................................................................................ 19
Development ........................................................................................................................................... 19
Case Study and Mobile Application: ...................................................................................................... 19
Project Management ................................................................................................................................. 20
Plan ......................................................................................................................................................... 20
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Organize .................................................................................................................................................. 20
Communicate .......................................................................................................................................... 20
Change Control Process .......................................................................................................................... 20
Roles and Responsibilities ...................................................................................................................... 21
Quality Assurance ..................................................................................................................................... 23
Our Goal ................................................................................................................................................. 23
Objectives ............................................................................................................................................... 23
Detail ....................................................................................................................................................... 23
Review .................................................................................................................................................... 23
Corporate Capabilities and Experiences ................................................................................................ 24
Previous Clients ...................................................................................................................................... 24
Company Profile ....................................................................................................................................... 28
Meet the Team ........................................................................................................................................... 29
Appendix A: Case Study and Mobile App Budget................................................................................ 33
Appendix B: Project Timeline ................................................................................................................ 35
Appendix C: Project Timeline Gantt Chart .......................................................................................... 37
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Executive Summary
Description of Need
IPMN seeks to innovate their existing case study, "What's Your Plan?: A Strategic Planning
Simulation" by having it converted to an online learning resource. This conversion would also
include a mobile coach to facilitate learning, progress, and performance; all at a cost that would
not negatively affect quality.
Design Solution
Our solution will provide IPMN’s clients with an online training and case study entitled “What’s
Your Plan Self-Paced,” (“What’s Your Plan SP”) which will benefit IPMN economically while
supplying clients with the industry leading strategic planning training that IPMN is known for.
WHY SELF-PACED?
When porting the training to an online environment Global Design Solutions (GDS) recognizes
the following potential implications to having an effective experience for all learners. GDS had
identified three possible methods to counter this concern. They are:



Live Learning
Self-Paced Learning
Blended Approach
With the current demand for IPMN’s training, based on scheduled training sessions and the
average learners per session, GDS estimates, IPMN will teach approximately 1,140 learners
strategic planning this year. We don’t believe this number is an adequate sample to create an
online multi-learner environment without the constraints of scheduling.
FLEXIBLE LEARNING
IPMN’s goal is to make training more accessible. Global Design Solutions recommends a selfpaced training solution to achieve flexible learning schedules for the learners. Self-paced training
allows learners to get online, pay for the training, and finish the training in the same day or as
their schedule permits. Empowering users with choice of action promotes efficacy and
responsibility of their learning process.
Instructional Solution Overview
We use the ADDIE model (Analysis Design Development Implementation Evaluation) as our
framework for building instructional solutions here at GDS. Our learning phase will be reliant on
our analysis of your learners and strategic planning content. After building our content’s final
outline we will design a two phase “Learn and Apply” environment where the learner can
interact and learn strategic planning content before moving into a simulation phase that is based
off of “What’s Your Plan?” The simulation phase will culminate into a contingency planning
game where users try to keep their business alive by surviving environmental shifts. Users will
be motivated to earn shareable digital badges for surviving these shifts. This environment will be
built and exported as HTML, using Adobe Captivate, to be uploaded into IMPN’s Cornerstone
LMS where users can begin training. The final step of the training includes an assessment to
provide evidence learners have met and understood the developed objectives.
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Upon passing the assessment, the learner will be presented with a certificate containing each
earned digital badge.
Technical Solution Overview
Both the learning and simulation phase will be built using Adobe Captivate 8. This program will
allow for cross platform compatibility and will be easy to upload to IPMN’s Cornerstone LMS.
LEARNING PHASE
The learning phase will be an interactive environment that allows users to learn at their own pace
while still keeping them on a structured learning path. Learners will be given various topics
which they can interact with to learn more about that specific topic. Captivate will allow us to
ensure the learner goes through each learning objective before applying what they have learned
in the simulation phase. We will build our strategic planning learning phase in-house and make
various videos and other forms of multimedia, with the help of a strategic planning expert.
SIMULATION PHASE
The simulation phase will be modeled after the “What’s Your Plan” face-to face case study.
This will be built using Captivate’s assessment features. GDS’s development team will also
build this in house and match the simulation as close as we can to “What’s Your Plan.” The case
study will allow the user to create their own businesses strategic plan from the ground up. The
learner’s information will be saved automatically on a continual basis. Our development team
will also create characters and personalities to play the roles of other people in the learner’s
group. After the learner selects a role our algorithm will automatically determine what other
roles need to be in the learners group and activate these characters.
MOBILE APP
We will collaborate with Microsoft mobile developers to create a mobile application that acts as
a progress tracker as well as a coach. The application will be optimized with advanced
functionality from previous Microsoft applications such as OneDrive, Xbox Smart Glass and
personal assistant Cortana. It will be built in Intel XDK.
Budget
The solution we detail below comes to a total cost of $137,500. However depending on use of
Microsoft’s logo there is an additional option to reduce the cost of the presented solution to
$97,500.
Project Management
At Global Design Solutions we aim to provide the most beneficial deliverables. To ensure that
they are as requested we will plan, organize, and communicate our ideas with IPMN to assure
your active involvement. We will schedule meetings once a week via Google Hangouts online
meeting platform, but are open to any other requested mean of communication. Given the scope
of the project we have already considered a common risk that may arise and have mitigation
steps in place. To propose the most cost and time efficient project we have provide a detailed
timeline and budget (see appendix). Lastly, to assure that the project is of the highest quality
extensive testing and inspecting materials before, during, and after the completion will take
place.
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Project Overview
“What’s Your Plan Self-Paced”
The simulation will be adapted from the stand-up version to self-paced learning. Learners can
interact with multiple strategic options and make decisions to render their business successful
and ultimately win badges. “What’s Your Plan SP (Self-Paced)” will mirror the simulation
taught in person however will not involve teams. Users will select a role at the beginning of the
case study and will interact with computer-based personalities playing the other roles. The user
will progress through the case study making all the same decisions as in the original “What’s
Your Plan” and will have to create a contingency plan to survive environmental shifts. If the
learner survives they will then create a new contingency plan and attempt another environmental
shift.
Learning Phase
The learning phase of each content section will be an educational/interactive learning
presentation that will teach the learner about topics within the content section of strategic
planning. There will be three learning phases: analysis, strategy, and contingency. The learning
phases will embody the best strategic planning practices within each content section and parallel
the content taught in the original “What’s Your Plan.” Global Design Solutions will work closely
with IPMN and experts in the field of strategic planning to ensure IPMN’s model of strategic
planning is taught appropriately. Learning phases will be highly interactive and allow learners to
gain knowledge in strategic planning in the order they want at their own pace.
Simulation Phase
The “What’s Your Plan Self-Paced” case study will culminate into a contingency game where
users will try to keep their business alive by developing a contingency plan to mitigate natural
and man-made disasters or “environmental shifts.” Each environmental shift endured will move
the learner and “business” up a level. If the user misses an environmental shift in the contingency
plan the business will “fold” and will be free to try the game again.
Assessment
When the learner chooses to move forward after the contingency game they will be given the
chance to earn an IPMN certificate. To earn this certificate the learner will be prompted with an
assessment that will use many different forms of questions to test the learner’s knowledge of
strategic planning. When the learner passes the assessment they will be provided with a
certificate of completion.
Badges
Badges will be awarded at levels 5, 10, and 15 of the contingency game at the end of the
simulation phase and can be posted to LinkedIn or Facebook. These badges supply extra
motivation for the learner, while functioning as a marketing tool for IPMN. The badges will
create value for those seeking employment in Strategic Planning since companies will be able to
view successful completion of IPMN’s training on prospective employees profiles.
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Level 5 Badge
Level 10 Badge
Level 15 Badge
Certificate
An assessment will be delivered to the learner to assess their
knowledge about strategic planning. The assessment will be a variety
of multiple choice and true/false questions that evaluate the users’
comprehension of strategic planning. If the user fails the assessment
they will have a chance to retake the assessment until they pass. If the
learner struggles they can retake the learning and/or the simulation
phase. When the user passes the assessment they will be presented
with a certificate which can be printed and/or posted to LinkedIn and
Facebook. The certificate will also create value for those seeking jobs,
prospective employees will be able to proudly display that they completed
IPMN’s training and case study.
LinkedIn Private Group
After training, learners will be given access to IPMN’s private group. This group will be
moderated and managed by Global Design Solutions at no cost to IPMN. The group will allow
users who have completed the training to collaborate, share information and best practices.
Mobile App
With help from Microsoft, GDS will build the mobile app to have two modes live and offline.
The live mode will simulate a Strategic Planning Coach to help the learner through the training
with questions he or she may have about the training and strategic planning. The live mode will
also give the learner access to the leaderboard, and the progress tracker. The offline mode will
include the learning materials taught in the “What’s Your Plan?”
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Project Specifications
Self-Paced Training
With the current demand for IPMN’s training, based on scheduled training sessions and the
average learners per session, GDS estimates, IPMN will teach approximately 1,140 learners*
strategic planning this year. We don’t believe this number is an adequate sample to create an
online multi-learner environment without the constraints of scheduling. To that effect, we know
self-paced training is an ideal appropriation of training for IPMN and their clients. Self-paced
training relies heavily on design; our dependable and proven Instructional Designers will
rigorously organize content to facilitate comprehension. Through our signature “Learn and
Apply process, learners self-regulate through application with immediacy and efficiency. Our
proposed model establishes opportunities for self-reflection and feedback, valued components of
the learning process.
* IMPN’S 2015 PROJECTED NUMBERS
IPMN, in 2015, will have 57 training sessions; on average they contain 20 learners per session.
This means IPMN will be training roughly 1,140 learners yearly. In our opinion, 1,140 learners
is not an efficient sample to foster a consistent online multiuser environment. Developing a live
learning module would involve having to schedule learners for online learning sessions which
will limit efficiency and accessibility.
(20 learners x 57 sessions/year) = 1,140 leaners per year
All Experience Levels
Global Design Solutions will build a learning solution that will account for the least experienced
of IPMN’s learners to the most experienced. Learning solutions will be constructed that allow
experienced learners to build confidence and sharpen skills. The learning will also support less
experienced learners in breaking down each content section of strategic planning. Our “Learn
and Apply” method allows for mastery of content before moving to the simulation phase to test
knowledge and transfer of previously learned skills.
Learn and Apply
We will use our “Learn and Apply” design strategy to develop an immersive
learning environment where the learner is able to make sense of material regarding
each section of strategic planning before role-playing in the “What’s Your Plan
Self-Paced” training simulation phase. The “Learn and Apply” method has
implemented successfully for many of our clients. This simulation will mirror the
“What’s Your Plan?” which has seen proven success within IPMN, but with slight
alterations to account for the self-paced nature of the training.
Learn
Apply
Motivation
GDS is known for establishing motivated learners. We understand the importance of motivation
and integrate it into all our modules; IPMN’s training/case study will be no different. GDS will
create a badge reward system, allowing learners to earn badges and share them via LinkedIn or
Facebook. Social badging effectiveness is supported with current empirical data and
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complements certification achievement training frameworks. Badging and certification
components intrinsically motivate users, amplifying effort and effectiveness.
Learning Phase
The introduction of a learning phase to “What’s Your Plan SP” will be necessary in developing
the self-paced case study. The learning phase will utilize chunking to piece information from
IPMN’s current strategic planning model into groups and make the information easier on the
learner. GDS’s “What’s Your Plan SP” will teach each one of the groups to the learner before
moving into the simulation phase.
WHAT’S YOUR PLAN SELF-PACED LEARNING STRUCTURE
GDS will use sound instructional strategies and cutting edge technologies to develop a modern
learning environment that will be engaging and interactive for the learner. The learner will enter
this environment before each section of content and its purpose it to educate the learner about
that content before moving into the application phase.
Simulation Phase
The simulation phase will be the same look and feel of the “What’s Your Plan” simulation
conducted in person. It will represent the application of knowledge in our “Learn and Apply”
design method.
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WHAT’S YOUR PLAN SP SIMULATION STRUCTURE
The learner will be required to make a variety of decisions about their business including:






Selection of Industry
Mission Statement Development
Environment Analysis
SWOT Analysis
Industry Selection
Strategy Formation
CONTINGENCY GAME
5 Shifts
Once the Learning and Simulation phases are completed,
the learner will then enter a contingency game where
they will try to keep the business they created, through
the earlier stages, above water during a variety of
environmental shifts. The earner will earn badges for
surviving 5, 10 and 15 environmental shifts. The
learner’s high score will be determine by our algorithm
that calculates level and decision making time to give a
score for each learner’s game. This score will be added
to IPMN’s leaderboard that anyone who takes part in the
training can see and try to surpass the others. The learner
can play the contingency game as many times to obtain
the highest score.
10 Shifts
15 Shifts
IPMN Leaderboard
Name
Points
Date
John Janson
Tiffany Tyson
Sean Reptear
Chris Davis
Alfred Morgan
15,784
15,221
14,442
14,332
12,324
3/3/2015
3/3/2015
3/3/2015
3/3/2015
3/3/2015
Assessment
When the learner chooses to move forward after the contingency game they will be given the
chance to earn an IPMN certificate that demonstrates they successfully completed the “What’s
Your Plan SP” training. To earn this certificate the learner will be prompted with an assessment
that will use many different forms of questions to test the learner’s knowledge of strategic
planning. When the learner passes the assessment they will be provided with a certificate of
completion.
Social Media
All badges and certificates will be shareable via LinkedIn and Facebook. Empirical data
suggests that learners become more motivated by digital sharable badges and achievements.
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While motivating the learner GDS believes IPMN will reap a great marketing benefit from
making these badges and certificates shareable. LinkedIn will allow
IPMN’s certificate to become a resume builder. Facebook will allow
users to market IPMN’s training to their friends while ultimately keep the
learner focused and motivated.
Mobile App
The mobile app will be developed in collaboration with Microsoft
and will be developed with an offline mode, and live mode.
OFFLINE MODE
The offline mode of the mobile app will supply the learner with
many strategic planning resources. All content that was taught
during the training and will be organized into articles and checklists
for the learner to refer to when in the field. The content of the
offline app will be developed in collaboration with our strategic
planning expert.
LIVE MODE
Our live mode of the mobile app will contain Microsoft’s Cortana.
Cortana will provide the learner with live instruction during “What’s
Your Plan Self-Paced”. The user will be able to ask Cortana any
question about strategic planning or IPMN’s training and Cortana
will be programed to answer or go online to find the answer. This
development of the live mode will rely on the user’s local wireless
connection. Live mode will also give the user access to IPMN’s
leaderboards and progress tracker. Access to the Offline mode will
be available while in the live mode.
LinkedIn Private Group
With the purchase of IPMN’s training learners will automatically be added to IPMN’s LinkedIn
private group. This group will contain current information on strategic planning, strategic
planning news, and collaboration tools. This group allows users who have completed the
training to connect with each other and spread information effectively to each other about
strategic planning. The group will be moderated by Global Design Solutions for 2 years.





Strategic planning current news
Strategic planning resources
Collaboration tools
Connect with others who have completed the training
Share information about strategic planning
Time
Learners will have 30 days from the date of purchase to earn IPMN’s certificate. While other
parts of the training will stay accessible the assessment will only be available for 30 days. If the
learner doesn’t not receive a certificate after 30 days of training they can re-purchase another 30
days from IPMN. On average a user should be able to complete this training in 2 hours however
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the user can spend more time in training as they please. The user can span the training a couple
days or weeks at their leisure. The user will also have access to IPMN’s private LinkedIn group.
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Instructional Solution
Our main goal at Global Design Solutions is to bring our client a solution through a proven
model of instructional design. To create effective instructional solutions we leverage proven
industry methods relevant to our client.
ADDIE Model
The proposed instructional solution will follow the ADDIE model, systematically progressing
your ideas from concept to a functioning solution. ADDIE is a dependable comprehensive
method for including clients throughout each phase, an integral part to representing your new
learning system.
ANALYSIS
Global Design Solutions intends to use analysis to gather additional information about
the learners, environment and content. GDS want to fully understand IPMN’s
previous learners and their opinions on the current face-to-face training so that we can
adequately convert this case study to its correct online form. Analysis is necessary to find
common traits and characteristics that we could use to IPMN’s learners advantage in the design
of the online case study.
DESIGN
GDS’s design process is molded around analysis. Design will be shaped for the
learner’s and IPMN’s needs. With a variety of design skills and a design team with a
variety of backgrounds, GDS will build creative, interactive and engaging learning
environments and recreate “What’s Your Plan” into an improved “What’s Your Plan Self-Paced”
training. Improvements will be made to motivate the learner with the use of the ARCS model
mold motivation into the design. We adhere to Knowles’ 4 principles of adult learning when
building learning objectives. The content outline will be constructed in this phase based off of
“What’s Your Plan”
Attention must be gained by the learner in order to comprehend the material. GDS
believes in active participation with hands-on activities to engage the learner’s
attention. GDS will design a learning environment that is interactive and
engaging to keep the learners attention on strategic planning.
Attention
ARCS
Relevance is an important piece to the training design, if
information is not relevant, it is not only GDS’s goal but GDS’s
Relevance
responsibility to make it relevant. Content will be displayed in a
way making learning relevant. An alteration that will be considered
is allowing the learner to select the role they play at the beginning of
the training. Other alterations will be considered after the analysis
phase.
Confidence
Satisfaction
Confidence is earned as learners mature in the content they are
learning. GDS intends to build an environment where the learner
has plenty of maturity in the content before moving onto an assessment
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phase. GDS builds evaluated parts of the training last to ensure the learner is confident
moving forward.
Satisfaction can be intrinsic or extrinsic. This means it is our job to supply the learner
with praise, feedback and critiques when necessary to promote satisfaction and continual
learning. This is done through our feedback system which will be and addition to
IPMN’s current training. GDS builds training that allows the learners to shine confidence
through each award they get. We will build an environment where IPMN’s learners can
earn awards for different accomplishments and a certificate for the completion of the
training. Awards will always be sharable in multiple ways.
DEVELOP
GDS’s development involves precise detail to design and analysis. The development
phase is focused on deadlines, we build our storyboards and multimedia in a timely
manner but not to the compromise of content, rather to the strength of efficiency. GDS
will work with IPMN to develop “What’s Your Plan SP” and mobile companion.
IMPLEMENTATION
In Implementation GDS will launch our training for IPMN’s learners. We will export
our training solution to HTML 5 and import it into IPMN’s cornerstone LMS for
learns to access. Everything will facilitate itself so there is no need for training,
however we will provide two pilot tests and walk IPMN through our completed solution at this
phase
EVALUATE
Evaluation could be the most important part of our process. Evaluation is employed at
the end of each phase however at this point in the project we will work with test
learners one-on-one. We evaluate to make sure we are in line with IPMN’s needs
while also making sure IPMN’s learners are absorbing the information. At the end of this
process we adjust the training as seen fit by our evaluation.
Adult Learning Theory
KNOWLES’ 4 PRINCIPLES
Global Design Solutions adopts four principles when teaching adult learners we will apply each
one of these to IPMN.
INVOLVED PLANNING AND EVALUATION
“What’s Your Plan SP” is built on the learner. The learner will choose his learning path in the
learning phase and will be evaluated in the Contingency Game on the “business” they have
created throughout the entire training. The training will contain an introduction that will explain
why we are teaching our learners what we are and the structure of “What’s Your Plan SP”
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MAKE LEARNING OFF OF EXPERIENCES
Global Design Solutions’ “Learn and Apply” strategy builds an
environment where the learner first experiences a learning phase and
then moves into a simulation phase where the learner can apply his
knowledge and experience to the simulation.
Learn
Apply
RELEVANCE
Learning is made relevant from the first decision the learner makes which
is
their role in the simulation. Relevant learning will not be assumed our analysis will bring us
many details about our learners to allow us to build relevant learning.
PROBLEM-CENTERED
The learning will culminate into an instructional contingency game that is structured around the
problem of enduring environmental shifts. The learner must develop a plan to endure shifts and
disasters to earn badges.
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Technical Solution
Our technical solution is based on the assumption that IPMN is in need of the most accessible
and effective online strategic planning case study modeled after the “What’s Your Plan”
simulation.
Learning Phase
The learning phase will consist of an interactive environment developed in Adobe Captivate 8. It
will be set up in a format similar to a PowerPoint presentation with a series of slides that
highlight the various aspects of Strategic Planning. The slides will include interactive elements
that would not be possible to develop in PowerPoint such as drag and drop and JavaScript
programming functionality. The learner will be tasked with progressing through the Captivate
project in a manner similar to progressing through a PowerPoint. It will include a variety of
images, videos, and audio narration developed in-house.
Simulation Phase
The simulation phase will also be developed in Adobe Captivate 8. It will be a familiar
environment for learners who have just completed the Learning Phase of the training. This phase
will simulate the “What’s Your Plan” face-to-face case study, but completely asynchronously.
We will build automated team members that react and respond to the case study similarly to
actual coworkers using Captivate’s JavaScript functionality. This will give the learners the
experience of collaborative strategically planning without requiring synchronous attendance
from an actual group. First, the learner will select their role in the group and the simulation will
automatically generate the other group members using an advanced artificial intelligence
algorithm we developed in collaboration with Microsoft. The learner will then progress through
the case study similarly to how they would normally.
Mobile App
SMART GLASS TECHNOLOGY
The application will make use of Microsoft’s Xbox Smart Glass functionality, which will
provide users with progress tracking as well as seeing how their colleagues are doing with the
training on the leaderboard. Smart Glass connects your mobile devices to your computer
through your home network. This allows your phone to know exactly where the learner is in the
training and assist accordingly
VIRTUAL COACH
The mobile app will also allow the user to navigate through the web-based training as well as get
extra help and hints through the mobile coach that is optimized using Microsoft’s Cortana
software. With Microsoft’s expertise, we will build the coach to give the user the same
experience as having one-to-one instruction with a real life instructor. Users will be able to
interact with the coach through typing in questions or speaking directly to the app. The coach
will act as the teacher and answer any questions about strategic planning the learner has.
Advanced artificial intelligence software already in use by Microsoft will be the backbone of the
coach’s software architecture. The coach will be developed with hundreds of strategic planning
tips, guidelines, and strategies. All users who complete the training will be able to keep the
Copyright © 2015,
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18
mobile coach installed on their devices after the training as well to offer additional strategic
planning support at the touch of a button.
INTEL XDK
Global Design Solutions will develop the mobile application with a program called Intel XDK.
This program provides cross platform compatibility for IOS, Android, Windows and web apps.
The program is GUI based and allows testing on a wide variety of devices instantly. While being
GUI based the program has a phenomenal coding section for development
LEARNER BENEFITS
Users who register for the training will receive a complimentary 50 MB of free online file
storage on OneDrive, courtesy of Microsoft. We also provide an addition of up to 200 MB of
OneDrive file storage to learners who perform well in certain areas of the training as an
incentive.
Learning Environment
The learner will enter into an interactive learning environment where the learner is presented
with a topic and then set out on his own to interact with data, learn, and play the signature
“What’s Your Plan Self-Paced” simulation. Users select topic they would like to learn about
while still requiring users to learn all the information.
To access the web-based phase of the training, we recommend using a browser with HTML5
support or higher. Recommended browser versions are as follows:





Internet Explorer version 9 or higher
Mozilla Firefox version 11 or higher
Opera version 11.5 or higher
Google Chrome version 14 or higher
Safari version 5.1 or higher
To access the mobile phase of the training, we recommend using a mobile device with 80MB of
local storage available, Android version 2.2 or higher, iOS version 4.2.1 or higher, or Windows
Phone 7 or higher. The mobile training is optimized to be used on screen sizes ranging from 3.5”
to 13” diagonally. The app stores all of the coaching information locally, but in order to update
leaderboard and progression statistics the device must be connected to the internet to update the
information from the LMS.
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Budget
Note: IPMN will be invoiced for each phase upon acceptance of the deliverables submitted for
each phase
Development
In order to maximize resources and maintain an effective schedule we are developing “What’s
Your Plan SP” and the mobile app in parallel.
Case Study and Mobile Application:
Blended Rate: $125 / hour
Phase
Blended Rate
Total Hours
Total Cost
Analysis
Design
Develop
Implementation
Evaluation
Product Launch*
Total
$125 / hour
“”
“”
“”
“”
$50 / hour
42
310
290
120
56
200
960
$5,250
$37,250
$61,250
$15,000
$8,750
$10,000
$137,500
$97,500
Total with Microsoft Logo
For a more detailed look at the budget please turn to Appendix A.
Cost Reduction Techniques
Microsoft has expressed an interest in placing their logo in the footer of the mobile app.
Microsoft recognizes IPMN’s value to the strategic planning industry and would like to sponsor
such an endeavor for marketing and business purposes. Microsoft is offering $40,000 to support
IPMN’s efforts and to place their brand on the bottom of the mobile app. This offer is
completely up to IPMN and will not affect the quality of the product built.
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Project Management
Global Design Solutions takes pride in the exceptional number of projects we have successfully
completed. One of the many reasons why our company is able to provide remarkable
deliverables is our project management. To assure that the Strategic Planning Online Course and
Mobile Module is completed by Q4 2015, Global Design Solutions will plan, organize, and
communicate adequately and simultaneously with IPMN.
Plan
With a clear understanding of the RFP, project requirements, and IPMN’s current issues, Global
Design Solutions will compose a prudent project plan. The common risk of requesting a change
during the development of the IPMN project has already been considered. For that reason we
have mitigation steps that we will take to ensure a timely completion, despite sudden requests
(see change control process). A detailed timeline has been constructed and roles and
responsibilities have been delegated to four Global Design Solutions employees leading this
project based on expertise.
Organize
The team has organized an initial meeting to set rules, make parallel expectations, and explain
the work process. This meeting will be held via face-to-face in order to personalize our
relationship with IPMN. Subsequent meetings will be held once a week via Google Hangouts
online meeting platform to address any issues along with, what has been completed, what is in
the process of being completed, and what is being completed next. A structured meeting agenda
will be in place to stay on track and minutes will be recorded and saved. The team will have
phase sign-offs to ensure materials meet IPMN’s expectations. Therefore, we will be providing
IPMN with weekly status reports to ensure satisfactory with the progress being made.
Communicate
Our only expectation of IPMN is to reciprocate the clear, concise, and prompt communication
we will delivery. The lines of communication between Global Design Solutions and IPMN are
open. The team will share content via email, Google Docs, phone and weekly meetings. Updates
on progress will be sent to IPMN via email, fax, and telephone or any requested mean of
communication.
Change Control Process
Global Design Solutions works extremely hard to guarantee client satisfaction. We understand
and acknowledge that changes may arise throughout the duration of the project, and therefore
have a strict change control process in place. It is crucial that we properly manage change to
ensure that the project remains on track and successful.
When clients’ requests a change in the project we require them to complete our change request
documentation. This document will clearly outline the change being requested so that we can
provide the best-proposed solution. The following questions and statements are to be thoroughly
answered:
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21
1.
2.
3.
4.
5.
Provide an outline of your request.
What is the reason for the request?
What are your expectations of the
What is your expected due date?
What value will the request have?
1.Request
Change
2. GDS
Review
request?
3. GDS
Respond
When the document is completed it should be submitted
to the
4. Decision
project manager. The team will take three days to review the
request
and
Approval
and define options, before responding. The team will present
the
proposed solution(s) with a timeline, impacts, and feedback. The
response
will include a valid expiration date in which the proposal will be honored, along with the date in
which the client’s response is expected. Lastly, the team will establish a meeting with the client
to make a decision and get a sign-off.
Roles and Responsibilities
Although roles and responsibilities have been delegated, a collaborative work style will be
demonstrated. Autonomous work will never be delivered to IPMN without being thoroughly
reviewed and revised by the entire team to assure accuracy. The 4 employees chosen to lead the
IPMN project and their duties are as followed:
Alison Miller (LEAD PROJECT MANAGER)
Alison Miller has been an asset to Global Design Solutions for 5 years. She has led many
company projects that involved e-learning that have been completed on time and within a
suggested budget. Her management skills are extremely exceptional. For the duration of this
project Alison’s duties include:
•
•
•
•
•
•
•
•
Oversee project team
Communicate with IPMN
Plan and define scope
Delegate tasks
Create charts and schedules
Develop budget
Monitor and report progress
Perform Quality Assurance
Sean Kern (LEAD INSTRUCTIONAL DESIGNER)
Sean Kern is the lead instructional designer at Global Design Solutions. He has been an
instructional designer for 10 years and designed training for Global design solutions for 5. The
companies he has worked for appreciated the time and money he saved them, as well as the
underlying needs he proposed. Sean uses instructional strategies that align with the needs of the
learners to create remarkable learning experiences. For the duration of this project Sean’s duties
include:
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22
•
•
•
•
•
•
Gather background and supplemental information
Conduct needs assessment
Analyze the characteristics of the environment
Analyze current technologies and how they are used in an instructional environment
Propose instructional strategies
Revise course text as necessary
Chris Porfido (LEAD DEVELOPER)
Chris Porfido is the lead developer at Global Design Solutions. He has been developing content
for over 6 years. His impressive skills have lead him with certifications with employers such as
Microsoft and Adobe. For the duration of this project Sean’s duties include:
•
•
•
•
•
•
•
Develop technical and functional specifications
Test modules that have been developed
Finding errors
Code development
Make enhancements according to project needs
Develop instructional materials
Ensure accurate documentation according to rules and styles presented by the client
Breanna Nicholson (LEAD MULTIMEDIA SPECIALIST)
Breanna Nicholson is the lead Multimedia specialist at Global Design Solutions. She has over 7
years of experience with multimedia. In design teams Breanna specializes in media production.
Her exceptional multimedia skills have assisted in enhancing over one hundred projects. She
uses her skills to mainly create websites and design new social media platforms. For the duration
of this project Breanna’s duties include:
•
•
•
•
•
Generate design ideas using computer-based design packages
Test and adjust multimedia
Technical support
Conduct usability and quality assurance test to ensure error-free multimedia deliverables.
Assist developer with multimedia to assure proper delivery format
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Quality Assurance
Our Goal
Global Design Solutions believes that quality assurance is imperative in the successful
completion of any project. Our credibility is high and we aim to keep it that way. Our goal is to
provide peerless projects of high quality that satisfy our client’s needs and expectations. We do
so by conducting extensive testing and inspecting materials before, during, and after the
completion of a project.
Objectives
Before the project takes place we determine objectives and identify inconsistencies. Doing so
assists us with answering the following question: how will we modify the existing design to
ensure that that the same values and skills are developed? We review the design of the old course
for things such as involvement, assessments, and technology. Reviewing involvement,
assessments, and technology ensures that the learner’s perspective is taken into consideration in
the design process. The design process can be time consuming. To ensure reliability of the client
and or approval panel, clients are notified and informed that we expect them to review and signoff on materials within 4 days of the retrieval date.
Detail
The project will be monitored and measured against terms and conditions, requirements, and
objectives weekly. Internal testing is also conducted weekly and consists of technical testing on
materials to ensure that materials are concrete and process and handling of materials is sufficient.
One-on-one evaluations will also take place. Technical inspections are measured using different
software programs to ensure that there are no errors or bugs detected. External testing against
focus groups will be conducted if need be, but is contingent upon time.
Review
The completed project will be sent to the client for review and examination. We request that the
client test the project in the environments in which it will be accessed to assure effectiveness.
The client has seven days to review the project, document errors, and send them to Global
Design Solutions. If the client is satisfied with the project a final sign-off is requested and
considerations for annual managing are made. If the client is unsatisfied with the project we
review the detected errors and take corrective action toward a redesign.
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Corporate Capabilities and Experiences
Previous Clients
2013-2014
“FEMAFIND has helped countless emergency personnel come to strategic solutions in
situations where any other information tool would have come up short.” – Craig Fugate
We developed a mobile app called FEMAFIND that has become a mandatory install on
the phones of all current and new FEMA employees. The app illustrates the steps of
effective Strategic Planning, and gives the employee access to a database of real-world
examples and how Strategic Planning was implemented. FEMA administrator Craig
Fugate praised our work “FEMAFIND has helped countless emergency personnel come
to strategic solutions in situations where any other information tool would have come up
short.”
2012-2014
We developed an eLearning training program for current and new employees on the
operation and maintenance of CPAP (Continuous Positive Airway Pressure) machines.
The training featured both web and mobile sections and featured highly interactive
assessment items to fully test the user’s knowledge of the machine. For the mobile
section we developed an iOS and Android app that uses the device’s gyroscope to turn
the device into a virtual breathing mask to be used on a physical test dummy. The mobile
app was initially met with disapproval due to the nonsensical nature of holding an iPhone
up to a CPR dummy, but after a few trial runs it was determined by the client to be a
“very effective learning tool”. A follow-up evaluation showed a 98% decrease in the
misuse or handling of the machines.
The Hospital of the University of Pennsylvania is the first university-owned teaching
hospital in the United States. It currently employs 1,595 physicians and is ranked first in
the U.S. News Best Hospitals in Philadelphia category. CPAP machines are used as
treatment for sleep apnea, which is one of the most common and dangerous sleep
disorders in the United States.
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2012-2013
Customer satisfaction increased by 85%
We developed an eLearning for current and new customer service representatives on
strategic planning regarding wedding planning. We developed a 2-hour interactive web
based training in Articulate Storyline. The assessment phase of the training randomly
generates a customer with a variety of needs that must be addressed timely and
strategically in order to pass the training.
Since Storyline was such new software at the time we were one of the first companies to
use the random quiz question algorithm as a random number generator in order to
randomly assign needs to the customer in the assessment phase of the training. After our
eLearning was incorporated into the LocalWeddingPlanning.com’s employee training
regimen, customer satisfaction was surveyed at being up 85% from prior years.
LocalWeddingPlanning.com is the leading local wedding and event planning referral site
for Williamsport PA and surrounding areas.
2011-2013
We developed an eLearning program for current and new employees on operating the
internally developed simulation software programs. These software programs are used in
the prediction and optimization of the NVH (noise, vibration, harshness) performance of
vehicles.
The training was primarily web based with a mobile app that acted as a progress tracker.
The training was done in Adobe Captivate and fully utilized its software simulation
feature to give the trainees hands on experience with the software without needing access
to the actual software. The Captivate simulation allowed the client to offer the training
program to employees on older hardware that was not powerful enough to run the
software programs themselves. Our training was praised by the client for, “Finally getting
some use out of the old machines that cannot run up-to-date NVH optimization
simulation software.”
Autoneum is the global market and technology leader in acoustic and thermal
management solutions for vehicles. Autoneum is represented at over 45 locations in
around 20 countries with a workforce of around 9,600 employees worldwide.
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26
2011-2012
70% increase in booster pack sales
We worked with the games’ developers on an in-game economy and a web of conflicting
actions the user can choose to make in order to give them the opportunity to strategically
plan for building their new town.
The user has a range of activities to complete within the town to acquire money, wood,
metal, food, and other resources. We worked with developers to ensure each of these
options offered equal but different benefits to the user, so they would have to tackle each
problem strategically to progress through the game. While the game is free to download
and play, the user has the option to spend real-world money to download booster packs to
add resources to their account. Gameloft claimed a 70% increase in booster pack sales
after the updates to the game economy.
Gameloft is a video game developer and publisher with subsidiaries in 28 countries and
over 5,000 employees. Gameloft saw our work on Age of Empires Online and hired us as
development consultants specifically in the field of strategic planning to work on their
upcoming mobile game, The Oregon Trail: American Settler. The game takes place
directly after the events of the original, The Oregon Trail game, where the user has
finally arrived in Oregon and is tasked with building a new town on the frontier.
2010-2011
Age of Empires Online contains one of the most informative and strategically helpful
tutorials in the history of gaming.” - Game Informer
In 2010 we were contracted with designing the in-game tutorial level for the upcoming
Age of Empires Online game. The tutorial guides the user to collaborate with other users’
civilizations using best practice sharing, innovation and learning from each other. We
teach the user to think strategically, and to weigh out the pros and cons, as well as,
contemplate the long-term effects of their decisions. The user also learns ways to mitigate
natural and man-made disasters within the game.
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We completed a needs analysis, created the instructional content, and designed the
storyboard for the tutorial level which was sent out to the game’s developer, Gas
Powered Games, who built it into the game.
When the tutorial begins the user has control of 3 villagers which they can use to gather
wood, mine for metal, or hunt for food. Each of these duties has separate uses in
progressing the civilization and thus the game. The user must make a strategic decision as
to which resource will be most useful to them this early in the game based on a range of
factors randomly designated to them.
Microsoft game studios is the video game production wing for Microsoft. Age of Empires
Online is a multiplayer free-to-play real-time strategy game where the user controls a
civilization, progressing them through different technological ages and various other
strategic efforts. The role of the in-game tutorial is to teach the user not only about basic
control functions of the game but also of basic strategic planning.
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Company Profile
Passionate professionals of learning, training and development, with admirable credentials from
Bloomsburg University’s Instructional Technology program, established Global Design
Solutions on March 7, 2010. After eight years of industry experience, the founders decided to
follow their passions and establish their own company.
Located in Conshohocken, Pennsylvania, less than half an hour drive from Philadelphia Airport,
Global Design Solutions prides themselves on being an international eLearning provider. Since
its establishment Global Design Solutions has partnered with Microsoft, redefining the
Instructional Technology field with cutting edge strategic solutions in both mobile and webbased training scenarios.
Global Design Solutions is most widely recognized for work in the field of strategic training. We
build the best eLearning programs for helping people make more strategic and confident
decisions whether they are in the business, gaming, or personal world. Our projects illustrate our
wide range of development capabilities, along with our passion for creating the best eLearning
environments possible. Past clients and collaborations include, but not limited to, Microsoft
Game Studios, Gameloft, Autoneum, and LocalWeddingPlanning.com.
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Meet the Team
ALISON M. MILLER
3026 Old York Rd., Willow Grove, PA 19090
610-521-7843
[email protected]
EXPERIENCE
2010-Present Global Design Solutions
Conshohocken, PA
Project Manager Lead

Plans and manages the analysis, design, development,
implementation, evaluation and maintenance of projects

Consults with customers and regularly reports to them on the
progress of projects
2002-2010
Hershey Company
Hershey, PA
Instructional Designer

Determined, recommend and documented instructional standards
and strategies, learner engagement strategies and evaluation plan
(pre- and post-training)

Worked with subject matter experts/customers to define appropriate
and engaging led training solutions, including creative and interactive
elements, testing and tracking

Assessed the need for and developed job aids, content, or materials
and learning activities (LMS and non-LMS environments) in
collaboration with team members, project teams and subject matter
experts
EDUCATION
2000-2002

Bloomsburg University of Pennsylvania Bloomsburg, PA
M.S. in Instructional Technology (Corporate Track)
1996-2000
Bloomsburg University of Pennsylvania Bloomsburg, PA

B.A. in Communication Studies (Corporate Track)
SKILLS
Association for Talent Development (ATD)
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CHRIS PORFIDO
51 Sherman Drive, Malvern, PA
610-943-5159
[email protected]
EXPERIENCE
2010-Present Global Design Solutions
Conshohocken, PA
Lead Developer

Developed training modules for companies globally

Technical writer of the year (2014)
2003-2008
Bungie
Bellevue, WA
Instructional Designer

Developed instructional material for the Halo series
2001-2003
Panasonic
Secaucus, NJ
Technical writer

Wrote instructional material for various Panasonic Products
EDUCATION
2008-2010



Boise, ID
Doctor of Education in Educational Technology
4.0 GPA
2000-2002

Boise State University
Bloomsburg University
Bloomsburg, PA
Instructional Design and Technology Bachelor of Science
4.0 GPA
SKILLS
Adobe Captivate 8 Certification
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SEAN P. KERN
912 Belford Rd, Allentown, PA 18103
610-509-8129
[email protected]
EXPERIENCE
2010-Present Global Design Solutions
Conshohocken, PA
Lead Instructional Designer

Designed training modules for companies globally

Received Designer of the year (2013)
2003-2010
Google
Mountain View, CA
Head Instructional Designer

Designed over 20 instructional designs within the company
2001-2003
Microsoft
Redmond, WA
Instructional Design Assistant

Employee of the Year (2002)
EDUCATION
1999-2001


Instructional Technology Masters of Science
4.0 GPA
1995-1999


Bloomsburg University of Pennsylvania Bloomsburg, PA
Walden University
Minneapolis, MN
Instructional Design and Technology Bachelor of Science
4.0 GPA
SKILLS
Instructional design
Instructional technology
Mobile learning design
Manufacturing experience
Multimedia production
Asynchronous training production
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BREANNA NICHOLSON
3728 DeKalb Pike. East Norriton, PA 19403
610-279-8948
[email protected]
EXPERIENCE
2010-Present Global Design Solutions
Conshohocken, PA
Lead Multimedia Specialist

Develop interactive multimedia presentations

Coordinate with developers to deliver multimedia clips with high
quality and in proper delivery format
1.
2005-2010
SunGard
Philadelphia, PA
Instructional Designer

Designed, developed, and implemented e-learning training courses

Preformed research and needs analysis for training programs

Collaborated with SMEs for assigned projects
2001-2005
Forever 21
Los Angeles, CA
Web Developer

Coded , tested, debugged and deployed webpages

Assisted in the maintenance and upkeep of the company website
EDUCATION
1999-2001 Bloomsburg University of Pennsylvania Bloomsburg, PA


M.S in Instructional Technology (Corporate Track)
Academic Achievement Award
1995-1999 Bloomsburg University of Pennsylvania Bloomsburg, PA

BS in Information and Technology Management
SKILLS
Web Design and Development
E-Learning Instructional Design – ATD Certified
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33
Appendix A: Case Study and Mobile App Budget
Deliverables
Hours
Blended
Rate
Cost
Delivery
Date
10
10
$125/hour
$125/hour
$3,625
$1,250
4/29
4/29
1
2
23
$125/hour
$125/hour
$125
$250
$5,250
5/6
30
$125/hour
$3,750
5/20
30
20
150
30
40
10
310
$125/hour
$125/hour
$125/hour
$75/hour
$125/hour
$125/hour
$3,750
$2,500
$18,750
$2,250
$5,000
$1,250
$37,250
5/20
5/20
6/17
6/17
6/17
Development
Multimedia Production
Prototype
Alpha, Beta, Final Development
Quality Assurance
Development Total
40
40
200
10
290
$125/hour
$125/hour
$125/hour
$125/hour
$5,000
$30,000
$25,000
$1,250
$61,250
7/8
7/8
7/8
Implementation
1 Pilot Test
2nd Pilot Test
Review App Store Changes
Implementation Total
55
55
10
120
$125/hour
$125/hour
$125/hour
$6,875
$6,875
$1,250
$15,000
8/31
9/14
Analysis
Needs Analysis Report
Strategic Planning Content
Analysis
Goal Statement
Quality Assurance
Analysis Total
Design
Learning Objectives and Content
Outline
Task Analysis Diagram
Instructional Strategies Report
Course Design
Strategic Planning Expert
Strategic Planning Storyboard
Quality Assurance
Design Total
st
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34
Evaluation
One-to-One, Small Group, Field
Trials
Formative Evaluation Report
Quality Assurance
Evaluation Total
Product Launch
90 Day technical support
40
$125/hour
$5,000
9/23
10
6
56
$125/hour
$125/hour
$1,250
$2,500
$8,750
9/23
200
$50/hour
$10,000
Total Cost
Total Cost with Microsoft
Branding
$137,500
$97,500
Copyright © 2015,
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35
Appendix B: Project Timeline
Task
Analysis Phase
Needs Analysis: Audience
Needs Analysis: Learning Environment
Start Date
Duration
End Date
Signoff Date
Monday 4/20
Monday 4/20
5 days
5 days
Friday 4/24
Friday 4/24
Wednesday 4/29
Wednesday 4/29
Monday 4/20
Monday 4/27
5 days
5 days
Friday 4/24
Friday 5/1
Wednesday 4/29
Wednesday5/6
Goal Statement
Design Phase
Learning Objectives
Content Outline
Task Analysis Diagram
Thursday 4/30
2 days
Friday 5/1
Wednesday 5/6
Wednesday 5/6
Wednesday 5/6
Wednesday 5/6
3 days
9 days
9 days
Friday 5/8
Friday 5/15
Friday 5/15
Wednesday 5/13
Wednesday 5/20
Wednesday 5/20
Instructional Strategies
Assessment Items
Storyboards (Prototype)
Interface Design
Development Phase
Wednesday 5/6
Monday 5/18
Monday 5/25
Monday 5/25
9 days
5 days
18 days
18 days
Friday 5/15
Friday 5/22
Friday 6/12
Friday 6/12
Wednesday 5/20
Wednesday 5/27
Wednesday 6/17
Wednesday 6/17
Needs Analysis: Content Analysis
Needs Analysis Report
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Multimedia Production
Wednesday 6/17
16 days
Friday 7/3
Wednesday 7/8
Prototype
Monday 6/22
12 days
Friday 7/3
Wednesday 7/8
Alpha Development
Monday 7/6
12 days
Friday 7/17
Wednesday 7/22
Beta Development
Monday 7/20
12 days
Friday 7/31
Wednesday 8/5
Final Development
Monday 8/3
10 days
Wednesday
8/12
Friday 8/14
Monday 8/17
28 days
Monday 9/14
Monday 9/14
5 days
Friday 9/18
Wednesday 9/23
Small Group Evaluation
Monday 9/14
5 days
Friday 9/18
Wednesday 9/23
Field Trials
Monday 9/21
5 days
Friday 9/25
Wednesday 9/30
Implementation Phase
App Store Review Process
Evaluation Phase
One-to-one Evaluation
Formative Evaluation Report
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37
Appendix C: Project Timeline Gantt Chart
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