ﺑﻪ ﻧﺎﻡ ﺧﺪﺍﻭﻧﺪ ﺩﺍﻧﺎ ﻭ ﺗﻮﺍﻧﺎ ﺗﻤﺮﻳﻦ ﺳﺮﯼ ﭼﻬﺎﺭﻡ ﻣﺒﺎﻧﯽ ﺑﺮﻧﺎﻣﻪ ﻧﻮﻳﺴﯽ ﻣﻬﻠﺖ ﺍﺭﺳﺎﻝ ۱۲ :ﻧﻴﻤﻪ ﺷﺐ ۸۶/۳/۵ ﺗﻮﺿﻴﺤﺎﺕ : .۱ﻗﺒﻞ ﺍﺯ ﺷﺮﻭﻉ ﻣﻮﺍﺭﺩ ﺯﻳﺮ ﺭﺍ ﺑﻪ ﺩﻗﺖ ﺑﺨﻮﺍﻧﻴﺪ. .۲ﺩﺭ ﺧﻂ ﺍﻭﻝ ﻫﺮ ﻳﮏ ﺍﺯ ﺑﺮﻧﺎﻣﻪﻫﺎ ﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺧﻮﺩ ﺭﺍ ﺑﻪ ﻓﺮﻣﺖ ﺯﻳﺮ ﺑﻨﻮﻳﺴﻴﺪ: // ID: your Student ID ﻣﺜﺎﻝ: // ID: 87654321 .۳ﺑﻌﺪ ﺍﺯ ﻧﻮﺷﺘﻦ ﻫﻤﻪ ﺑﺮﻧﺎﻣﻪﻫﺎ ،ﻫﻤﻪ ﺁﻥﻫﺎ ﺭﺍ ﺩﺭ ﻳﮏ ﻓﻮﻟﺪﺭ ﺑﺎ ﻧﺎﻡ assignment#4_stdIDﻗﺮﺍﺭ ﺩﻫﻴﺪ) ﻼ assignment#4_87654321 :ﻭ ﺳﭙﺲ ﮐﻪ ﺩﺭ ﺁﻥ stdIDﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺷﻤﺎ ﻣﯽ ﺑﺎﺷﺪ (.ﻣﺜ ً ﺍﻳﻦ ﻓﻮﻟﺪﺭ ﺭﺍ ﻓﺸﺮﺩﻩ ﮐﻨﻴﺪ .ﻓﺎﻳﻞ ﻓﺸﺮﺩﻩ ﺷﺪﻩ ﺭﺍ ﺑﻪ ﺁﺩﺭﺱ [email protected] ﺍﺭﺳﺎﻝ ﻧﻤﺎﻳﻴﺪ. .۴ﻋﻨﻮﺍﻥ ﺍﻳﻤﻴﻞ ﺑﺎﻳﺪ ﺑﻪ ﺻﻮﺭﺕ assignment#4_stdIDﺑﺎﺷﺪ ،ﮐﻪ ﺩﺭ ﺁﻥ stdIDﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺷﻤﺎ ﻣﯽ ﺑﺎﺷﺪ. .۵ﺍﺷﺘﺒﺎﻩ ﺩﺭ ﻧﺎﻡﮔﺬﺍﺭﯼ ﻓﺎﻳﻞ ﺑﺮﻧﺎﻣﻪﻫﺎ ﻭ ﻓﺎﻳﻞ ﻓﺸﺮﺩﻩ ﺷﺪﻩ ﻭ ﻳﺎ ﻋﻨﻮﺍﻥ ﺍﻳﻤﻴﻞ ﻓﺮﺳﺘﺎﺩﻩ ﺷﺪﻩ ،ﻣﻮﺟﺐ ﻋﺪﻡ ﺗﺼﺤﻴﺢ ﺗﻤﺮﻳﻦ ﺷﻤﺎ ﻣﯽﺷﻮﺩ. .۶ﻓﺮﻣﺖ ﻭﺭﻭﺩﯼ ﻭ ﺧﺮﻭﺟﯽ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺷﻤﺎ ﺑﺎﻳﺪ ﺩﻗﻴﻘ ًﺎ ﺑﻪ ﺻﻮﺭﺕ ﮔﻔﺘﻪ ﺷﺪﻩ ﺩﺭ ﻣﺴﺌﻠﻪ ﺑﺎﺷﺪ ،ﺩﺭ ﻏﻴﺮ ﺍﻳﻦ ﺻﻮﺭﺕ ﭼﻮﻥ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺷﻤﺎ ﺑﻪ ﺻﻮﺭﺕ ﺧﻮﺩﮐﺎﺭ ﺗﺼﺤﻴﺢ ﻣﯽ ﺷﻮﺩ ،ﺧﺮﻭﺟﯽ ﺑﺮﻧﺎﻣﻪﯼ ﺷﻤﺎ ﺑﺎ ﺧﺮﻭﺟﯽ ﺑﺮﻧﺎﻣﻪﯼ ﻣﺼﺤﺢ ﻣﻨﻄﺒﻖ ﻧﺨﻮﺍﻫﺪ ﺑﻮﺩ. .۷ﺑﻪ ﻫﺮ ﻳﮏ ﺍﺯ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺷﻤﺎ ﺗﻌﺪﺍﺩﯼ ﺗﺴﺖ ﺩﺍﺩﻩ ﺧﻮﺍﻫﺪ ﺷﺪ .ﺗﻮﺻﻴﻪ ﻣﯽ ﺷﻮﺩ ﮐﻪ ﺣﺘﻤ ًﺎ ﻳﮏ ﺑﺎﺭ ﺗﺴﺖﻫﺎﯼ ﻧﻤﻮﻧﻪ ﺭﺍ ﺑﻪ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺗﺎﻥ ﺑﺪﻫﻴﺪ. .۸ﺑﻪ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﻣﺸﺎﺑﻪ ﺑﻪ ﻣﻴﺰﺍﻥ ﻧﻤﺮﻩ ﺳﻮﺍﻝ ،ﻧﻤﺮﻩ ﻣﻨﻔﯽ ﺗﻌﻠﻖ ﺧﻮﺍﻫﺪ ﮔﺮﻓﺖ . .۹ﻣﻮﻓﻖ ﺑﺎﺷﻴﺪ. --------------------------------------------------------------------------------------- ﻣﺴﺌﻠﻪ اول Domino.cpp : ﻧﺎم ﻓﺎﻳﻞ ﺑﺮﻧﺎﻣﻪ Dominoes – game played with small, rectangular blocks of wood or other material, each identified by a number of dots, or pips, on its face. The blocks usually are called bones, dominoes, or pieces and sometimes men, stones, or even cards. The face of each piece is divided, by a line or ridge, into two squares, each of which is marked as would be a pair of dice... The principle in nearly all modern dominoes games is to match one end of a piece to another that is identically or reciprocally numbered. Given a set of domino pieces where each side is marked with two digits from 0 to 6. Your task is to arrange pieces in a line such way, that they touch through equal marked sides. It is possible to rotate pieces changing left and right side. Input The first line of the input contains a single integer N (1 ≤ N ≤ 100) representing the total number of pieces in the domino set. The following N lines describe pieces. Each piece is represented on a separate line in a form of two digits from 0 to 6 separated by a space. Output Write “No solution” if it is impossible to arrange them described way. If it is possible, write any of way. Pieces must be written in left-to-right order. Every of N lines must contains number of current domino piece and sign “+” or “-“ (first means that you not rotate that piece, and second if you rotate it). Sample Input Sample Output 5 1 2 2 6 2 2 5 1 3 4 2 4 4 4 1 + + + - ﻣﺴﺌﻠﻪ ﺩﻭﻡ ---------------------------------------------------------- ﻧﺎﻡ ﻓﺎﻳﻞ ﺑﺮﻧﺎﻣﻪ Database.cpp : ﺩﺭ ﻓﺎﻳﻠﯽ ) (input.txtﺍﻃﻼﻋﺎﺕ ﺩﺍﻧﺸﺠﻮﻳﺎﻥ ﺭﺍ ﺫﺧﻴﺮﻩ ﮐﺮﺩﻩﺍﻳﻢ .ﺍﻃﻼﻋﺎﺕ ﺷﺎﻣﻞ ﻣﻮﺍﺭﺩ ﺯﻳﺮ ﺍﺳﺖ: ﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ،ﻧﺎﻡ ،ﺩﻭﺭﻩ ،ﺭﺷﺘﻪ ،ﻣﻌﺪﻝ ،ﻧﺎﻡ ﺩﺭﻭﺱ ﺍﺧﺬ ﺷﺪﻩ ﺷﻤﺎ ﺑﺎﻳﺪ ﺑﺎ ﺗﻮﺟﻪ ﺑﻪ ﺍﻃﻼﻋﺎﺕ ﺫﺧﻴﺮﻩ ﺷﺪﻩ ،ﺑﻪ ﺳﻮﺍﻻﺕ ﺯﻳﺮ ﭘﺎﺳﺦ ﺩﻫﻴﺪ .ﺍﺯ ﻭﺭﻭﺩﯼ ﺷﻤﺎﺭﻩ ﺳﻮﺍﻝ ﻭ ﺳﭙﺲ ﻭﺭﻭﺩﯼﻫﺎﯼ ﺁﻥ ﺭﺍ ﺩﺭﻳﺎﻓﺖ ﮐﻨﻴﺪ ﻭ ﺳﭙﺲ ﺧﺮﻭﺟﯽ ﻣﻨﺎﺳﺐ ﺁﻥ ﺭﺍ ﭼﺎﭖ ﻧﻤﺎﻳﻴﺪ. ﺳﺆﺍﻻﺕ: .۰ﺧﺮﻭﺝ ﺍﺯ ﺑﺮﻧﺎﻣﻪ .۱ﺷﻤﺎﺭﻩﯼ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺩﺍﻧﺸﺠﻮﻳﺎﻥ ﻳﮏ ﺭﺷﺘﻪﯼ ﺧﺎﺹ ﺭﺍ ﻫﺮ ﮐﺪﺍﻡ ﺩﺭ ﻳﮏ ﺧﻂ ﺑﻨﻮﻳﺴﻴﺪ. ﻭﺭﻭﺩﯼ :ﻧﺎﻡ ﺭﺷﺘﻪ .۲ﻧﺎﻡ ﺩﺍﻧﺸﺠﻮﻳﺎﻧﯽ ﮐﻪ ﻣﻌﺪﻝ ﺁﻧﻬﺎ ﺑﻴﻦ ۲ﻋﺪﺩ ﺧﺎﺹ ﺍﺳﺖ .ﻫﺮ ﮐﺪﺍﻡ ﺩﺭ ﻳﮏ ﺧﻂ ﺑﻨﻮﻳﺴﻴﺪ. ﻭﺭﻭﺩﯼ ۲ :ﻋﺪﺩ ﺍﻋﺸﺎﺭﯼ ﺑﻪ ﺗﺮﺗﻴﺐ ﺻﻌﻮﺩﯼ .۳ﻧﺎﻡ ﻭ ﺷﻤﺎﺭﻩﯼ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺩﺍﻧﺸﺠﻮﻳﺎﻧﯽ ﮐﻪ ﺩﺭﺱ ﺧﺎﺻﯽ ﺭﺍ ﺍﺧﺬ ﮐﺮﺩﻩﺍﻧﺪ .ﺩﺭ ﻫﺮ ﺧﻂ ﺍﺑﺘﺪﺍ ﻧﺎﻡ ﺳﭙﺲ ﺑﺎ ﻳﮏ ﻓﺎﺻﻠﻪ ﺷﻤﺎﺭﻩﯼ ﺩﺍﻧﺸﺠﻮﻳﯽ ﻳﮏ ﺩﺍﻧﺸﺠﻮ ﺭﺍ ﺑﻨﻮﻳﺴﻴﺪ. ﻭﺭﻭﺩﯼ :ﻧﺎﻡ ﺩﺭﺱ .۴ﻧﺎﻡ ﺩﺍﻧﺸﺠﻮﻳﺎﻥ ﻳﮏ ﺩﻭﺭﻩ ﺗﺤﺼﻴﻠﯽ ﮐﻪ ﺩﺭ ﺭﺷﺘﻪﯼ ﺧﺎﺻﯽ ﺗﺤﺼﻴﻞ ﻣﯽﮐﻨﻨﺪ .ﺩﺭ ﻫﺮ ﺧﻂ ﻳﮏ ﻧﺎﻡ ﺭﺍ ﺑﻨﻮﻳﺴﻴﺪ. ﻭﺭﻭﺩﯼ :ﺩﻭﺭﻩ ﺗﺤﺼﻴﻠﯽ ﻭ ﺳﭙﺲ ﺑﺎ ﻳﮏ ﻓﺎﺻﻠﻪ ﻧﺎﻡ ﺭﺷﺘﻪ ﻓﺮﻣﺖ ﻓﺎﻳﻞ ﻭﺭﻭﺩﯼ ﺑﻪ ﺻﻮﺭﺕ ﺯﻳﺮ ﺍﺳﺖ: ﺳﺎﺧﺘﺎﺭ ﻓﺎﻳﻞ input.txt #ﺩﺍﻧﺸﺠﻮ ﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﻧﺎﻡ ﺩﻭﺭﻩ ﺭﺷﺘﻪ ﻣﻌﺪﻝ ... ۳ ﺩﺭﺱ۲ ﺩﺭﺱ۱ﺩﺭﺱ . . . student1 444 George Bush bs politics 10.02 Afghanistan Mathematics Iraq N.Korea Student2 777 Pesare Shoja bs computer 16.1 OS Compiler Circuits Network C++ student3 666 ??? bs electrical 19.98 Electronics Circuits C++ Mathematics student4 333 Pesar Amoo bs computer 14.2 Network Ecommerce ProjectManagement Sample input 1 Computer 4 bs politics 3 Mathematics 0 Sample output Pesare Shoja Pesar Amoo George Bush George Bush ??? ﺗﻤﺮﻳﻦ ﺳﺮﯼ ﭘﻨﺠﻢ ﻣﺒﺎﻧﯽ ﺑﺮﻧﺎﻣﻪ ﻧﻮﻳﺴﯽ ﻣﻬﻠﺖ ﺍﺭﺳﺎﻝ ۱۲ :ﻧﻴﻤﻪ ﺷﺐ ۸۶/۳/۱۵ ﺗﻮﺿﻴﺤﺎﺕ : .۱ﻗﺒﻞ ﺍﺯ ﺷﺮﻭﻉ ﻣﻮﺍﺭﺩ ﺯﻳﺮ ﺭﺍ ﺑﻪ ﺩﻗﺖ ﺑﺨﻮﺍﻧﻴﺪ. .۲ﺩﺭ ﺧﻂ ﺍﻭﻝ ﻫﺮ ﻳﮏ ﺍﺯ ﻓﺎﻳﻞﻫﺎ ﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺧﻮﺩ ﺭﺍ ﺑﻪ ﻓﺮﻣﺖ ﺯﻳﺮ ﺑﻨﻮﻳﺴﻴﺪ: // ID: your Student ID ﻣﺜﺎﻝ: // ID: 87654321 .۳ﺑﻌﺪ ﺍﺯ ﻧﻮﺷﺘﻦ ﻫﻤﻪ ﻓﺎﻳﻞﻫﺎ ،ﻫﻤﻪ ﺁﻥﻫﺎ ﺭﺍ ﺩﺭ ﻳﮏ ﻓﻮﻟﺪﺭ ﺑﺎ ﻧﺎﻡ assignment#5_stdIDﻗﺮﺍﺭ ﺩﻫﻴﺪ) ﻼ assignment#5_87654321 :ﻭ ﺳﭙﺲ ﮐﻪ ﺩﺭ ﺁﻥ stdIDﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺷﻤﺎ ﻣﯽ ﺑﺎﺷﺪ (.ﻣﺜ ً ﺍﻳﻦ ﻓﻮﻟﺪﺭ ﺭﺍ ﻓﺸﺮﺩﻩ ﮐﻨﻴﺪ .ﻓﺎﻳﻞ ﻓﺸﺮﺩﻩ ﺷﺪﻩ ﺭﺍ ﺑﻪ ﺁﺩﺭﺱ [email protected] ﺍﺭﺳﺎﻝ ﻧﻤﺎﻳﻴﺪ. .۴ﻋﻨﻮﺍﻥ ﺍﻳﻤﻴﻞ ﺑﺎﻳﺪ ﺑﻪ ﺻﻮﺭﺕ assignment#5_stdIDﺑﺎﺷﺪ ،ﮐﻪ ﺩﺭ ﺁﻥ stdIDﺷﻤﺎﺭﻩ ﺩﺍﻧﺸﺠﻮﻳﯽ ﺷﻤﺎ ﻣﯽ ﺑﺎﺷﺪ. .۵ﺍﺷﺘﺒﺎﻩ ﺩﺭ ﻧﺎﻡﮔﺬﺍﺭﯼ ﻓﺎﻳﻞ ﺑﺮﻧﺎﻣﻪﻫﺎ ﻭ ﻓﺎﻳﻞ ﻓﺸﺮﺩﻩ ﺷﺪﻩ ﻭ ﻳﺎ ﻋﻨﻮﺍﻥ ﺍﻳﻤﻴﻞ ﻓﺮﺳﺘﺎﺩﻩ ﺷﺪﻩ ،ﻣﻮﺟﺐ ﻋﺪﻡ ﺗﺼﺤﻴﺢ ﺗﻤﺮﻳﻦ ﺷﻤﺎ ﻣﯽﺷﻮﺩ. .۶ﺑﺮﺍﯼ ﺗﺴﺖ ﺑﺮﻧﺎﻣﻪﯼ ﺷﻤﺎ ،ﻳﮏ ﻓﺎﻳﻞ ﺷﺎﻣﻞ ﺗﺎﺑﻊ mainﻧﻮﺷﺘﻪ ﺧﻮﺍﻫﺪ ﺷﺪ .ﻓﺎﻳﻞ mapﺷﻤﺎ ﺩﺭ ﺍﻳﻦ ﻓﺎﻳﻞ includeﺷﺪﻩ ﻭ ﺗﻤﺎﻡ ﺗﻮﺍﺑﻊ ﺷﻤﺎ ﺗﺴﺖ ﺧﻮﺍﻫﺪ ﺷﺪ .ﺑﻨﺎﺑﺮﺍﻳﻦ ﻧﻴﺎﺯﯼ ﺑﻪ ﺍﺭﺳﺎﻝ ﻓﺎﻳﻞ ﺣﺎﻭﯼ ﺗﺎﺑﻊ main ﻧﻴﺴﺖ. .۷ﺑﻪ ﻫﺮ ﻳﮏ ﺍﺯ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺷﻤﺎ ﺗﻌﺪﺍﺩﯼ ﺗﺴﺖ ﺩﺍﺩﻩ ﺧﻮﺍﻫﺪ ﺷﺪ .ﺗﻮﺻﻴﻪ ﻣﯽ ﺷﻮﺩ ﮐﻪ ﺣﺘﻤ ًﺎ ﻳﮏ ﺑﺎﺭ ﺗﺴﺖﻫﺎﯼ ﻧﻤﻮﻧﻪ ﺭﺍ ﺑﻪ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﺗﺎﻥ ﺑﺪﻫﻴﺪ. .۸ﺑﻪ ﺑﺮﻧﺎﻣﻪﻫﺎﯼ ﻣﺸﺎﺑﻪ ﺑﻪ ﻣﻴﺰﺍﻥ ﻧﻤﺮﻩ ﺳﻮﺍﻝ ،ﻧﻤﺮﻩ ﻣﻨﻔﯽ ﺗﻌﻠﻖ ﺧﻮﺍﻫﺪ ﮔﺮﻓﺖ . ﻧﮑﺘﻪ ﻣﻬﻢ :ﭘﻴﺎﺩﻩﺳﺎﺯﯼ ﺑﺮﻧﺎﻣﻪ ﺩﺭ ﺩﻭ ﻓﺎﻳﻞ map.hﻭ map.cppﺍﻟﺰﺍﻣﯽ ﺍﺳﺖ. .۹ﻣﻮﻓﻖ ﺑﺎﺷﻴﺪ. ﻧﺎﻡ ﻓﺎﻳﻞ ﺑﺮﻧﺎﻣﻪ Map.cpp :ﻭ Map.h Mapﻳﮏ ﺩﺍﺩﻩ ﺳﺎﺧﺘﺎﺭ ﺍﺳﺖ ﮐﻪ ﺩﻭ ﻋﺪﺩ ﺭﺍ ﺑﻪ ﻫﻢ ﻧﮕﺎﺷﺖ ﻣﯽﮐﻨﺪ .ﻋﺪﺩ ﺍﻭﻝ ﺭﺍ ﮐﻠﻴﺪ ﻭ ﻋﺪﺩ ﺩﻭﻡ ﺭﺍ ﻣﻘﺪﺍﺭ ﻣﯽﻧﺎﻣﻨﺪ .ﺩﺭ ﻳﮏ ﻧﻤﻮﻧﻪ ﺍﺯ mapﻫﻴﭻ ﺩﻭ ﮐﻠﻴﺪ ﻣﺸﺎﺑﻬﯽ ﻭﺟﻮﺩ ﻧﺪﺍﺭﺩ ﺍﻣﺎ ﻣﻤﮑﻦ ﺍﺳﺖ ﻣﻘﺎﺩﻳﺮ ﺗﮑﺮﺍﺭﯼ ﺑﺎﺷﻨﺪ. ﻣﯽﺗﻮﺍﻧﻴﻢ ﻫﺮ ﺗﻌﺪﺍﺩ ﻋﻨﺼﺮ ﮐﻪ ﺑﺨﻮﺍﻫﻴﻢ ﺑﻪ ﺁﻥ ﺍﺿﺎﻓﻪ ﮐﻨﻴﻢ .ﺩﺭ mapﺗﺮﺗﻴﺐ ﻋﻨﺎﺻﺮ ﻣﻬﻢ ﻧﻴﺴﺖ ﻭ ﺗﻨﻬﺎ ﺷﺮﻁ ﻋﺪﻡ ﺗﺸﺎﺑﻪ ﮐﻠﻴﺪﻫﺎ ﻻﺯﻡ ﺍﺳﺖ. ﻳﮏ ﮐﻼﺱ ﺑﻪ ﻧﺎﻡ mapﭘﻴﺎﺩﻩﺳﺎﺯﯼ ﮐﻨﻴﺪ ﮐﻪ ﺑﺘﻮﺍﻥ ﺑﺎ ﺁﻥ ﻋﻤﻠﻴﺎﺕ ﻻﺯﻡ ﺭﺍ ﺑﺮﺍﯼ ﮐﻨﺘﺮﻝ mapﺍﻧﺠﺎﻡ ﺩﻫﻴﻢ. copy constructor ،constructorﻭ destructorﺭﺍ ﭘﻴﺎﺩﻩﺳﺎﺯﯼ ﮐﻨﻴﺪ .ﻣﺘﺪﻫﺎﯼ ﺯﻳﺮ ﺭﺍ ﻧﻴﺰ ﭘﻴﺎﺩﻩ- ﺳﺎﺯﯼ ﮐﻨﻴﺪ: ;)(Map ;)Map(Map &m ;)(~Map ;)void insert(char *key, char *value ﻋﻨﺼﺮ ﺟﺪﻳﺪ ﺭﺍ ﺑﺎ ﮐﻠﻴﺪ ﻭ ﻣﻘﺪﺍﺭ ﺩﺍﺩﻩ ﺷﺪﻩ ﺩﺭ ﺻﻮﺭﺕ ﺍﻣﮑﺎﻥ ﺍﺿﺎﻓﻪ ﻣﯽﮐﻨﺪ. ;)void insert(Map addThis ﻋﻨﺎﺻﺮ mapﻭﺭﻭﺩﯼ ﺭﺍ ﺑﻪ ﺍﺯﺍﯼ ﮐﻠﻴﺪﻫﺎﯼ ﻏﻴﺮ ﻣﺸﺎﺑﻪ ﺑﻪ mapﻓﻌﻠﯽ ﺍﺿﺎﻓﻪ ﻣﯽﮐﻨﺪ. ;)void remove(char *key ﺍﮔﺮ ﻋﻨﺼﺮﯼ ﺑﺎ ﮐﻠﻴﺪ ﻣﻮﺭﺩ ﻧﻈﺮ ﻣﻮﺟﻮﺩ ﺑﺎﺷﺪ ،ﺁﻥ ﺭﺍ ﺣﺬﻑ ﻣﯽﮐﻨﺪ. ;)(int size ﺍﻧﺪﺍﺯﻩﯼ ﮐﻞ mapﺭﺍ ﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ;)(bool isEmpty ﺍﮔﺮ mapﺧﺎﻟﯽ ﺑﺎﺷﺪ ﻣﻘﺪﺍﺭ trueﻭ ﺍﮔﺮ ﻧﻪ falseﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ;)int getValue(char *key ﻣﻘﺪﺍﺭ ﻣﺘﻨﺎﻇﺮ ﺑﺎ ﮐﻠﻴﺪ ﺭﺍ ﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ;)int getIndex(char *key ﺍﻧﺪﻳﺲ ﮐﻠﻴﺪ ﻣﻮﺭﺩ ﻧﻈﺮ ﺭﺍ ﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ;)(char** getKeys ﺁﺭﺍﻳﻪﺍﯼ ﺍﺯ ﮐﻠﻴﺪﻫﺎ ﺭﺍ ﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ;)(char** getValues ﺁﺭﺍﻳﻪﺍﯼ ﺍﺯ ﻣﻘﺎﺩﻳﺮ ﺭﺍ ﺑﺮﻣﯽﮔﺮﺩﺍﻧﺪ. ﺑﻪ ﺑﺮﻧﺎﻣﻪﻫﺎﻳﯽ ﮐﻪ ﮐﻼﺱ ﺭﺍ ﺑﻪ ﺻﻮﺭﺕ templateﭘﻴﺎﺩﻩﺳﺎﺯﯼ ﮐﻨﻨﺪ )ﻧﻮﻉ ﮐﻠﻴﺪ ﻭ ﻣﻘﺪﺍﺭ( ،ﻧﻤﺮﻩﯼ ﺍﺿﺎﻓﯽ ﺗﻌﻠﻖ ﺧﻮﺍﻫﺪ ﮔﺮﻓﺖ.
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