ArtzElectro VI - 18 October 2014

Special Acknowledgements
Teresa Connors
Sean Castle
Nick Braae
Ian Whalley
Adrian Athique
Bevin Yeatman
Carolyn Henson
Gallagher Academy of Performing Arts staff
Programme
Exhibition Space:
Spot Time
Hannah West, Nicole Davenport, Charlotte Atherton, Che Maxwell
Spot Time is more than just an interactive twister mat. It is a fun way to create a beautiful form
of art. Spot Time permits the participants to play via physical movements on a twister mat,
which creates an audiovisual artwork. By inviting the participants to be a part of the
audiovisual creation we are encouraging them to become their playful, adventurous selves.
The audiovisual components include everyday objects captured in moments of time, which
are linked to the four-color groups. While the sound for each circle is what we feel that colour
would sound like. When a person sees a twister mat they automatically think of the fun and
hilarity that this game induces and the twisted and distorted movements that their body can
do. Well, think no more! Come and try any movement out as you create a collaborative
creation.
Electrogenic
Saska Hayes, Maria Amuketi, Ackson Simpemba, Hinemaia Mataira, Jacob Smith
Electrogenic will throw you below the surface of the sea and into the depths of the ocean
where you can encounter the wonders of the dark. This installation utilises motion tracking,
lighting and sound to create a well-rounded interactive experience, where your movements
will form a receptive relationship with 'electric fish' that light up in reaction to motion.
Essentially, you have the ability to control these colourful lights – however don’t be surprised if
they begin to flicker in patterns of their own accord. The sound will truly have you feeling as if
you are below the water, so don’t forget to breath, and above all else have fun experiencing
an environment that would usually not be accessible.
Lonely Road
Matthew Duncum, Tony Dryden, Floris Van Gaalen, Greig Smith
Lonely Road is an interactive film with some video game aesthetics. It is a post-apocalyptic
adventure with minor horror scenes and is a single-player experience, which is to be played
with an X-Box 360 controller. The player is offered choices at regular intervals to progress the
plot and consequently influence the fate of the character.
Control the Interactive
Josiah Waldron
This installation explores interactivity and sampling by using an Xbox controller. This use of
the controller allows for the creation of music without the user needing musical proficiency.
The samples are mostly synthesized sounds that are triggered through the interface buttons,
and then set to a loop, which allows for multiple layers. The webcam picks up a live feed of
the user, and processes it to dynamically move according to what is done on the interface.
Stage and Screen:
Cries From Dormancy
Che Maxwell
An Electroacoustic piece inspired by the stories and recollections of people who observed the
current decline of bird numbers throughout New Zealand. It was created using only the raw
sounds of New Zealand birds, both native and introduced, and is in the style of a hip-hop
track.
Thirdspace
Lee Jackson, Nicholai Fernando, Arthur Li, Josiah Waldron
Thirdspace is a conjunction of animation, film and sculpture that utilises 3D projection mapping
techniques to create a third dimension. Utilising Unreal Engine, this work delivers real-time 3D
projection mapping onto a 2 metre cube. In Thirdspace the boundary between the actual and
the virtual is obliterated. What is real and what is virtual are melded together to produce an
exciting audiovisual performance on a screen unlike any you have seen before.
Untitled
Yuran Cai (video), Abby Thomson (sound)
This digital video work is part of a practice-led research project for an MMCT that endeavours to
explore a more ambiguous sense of space suggested by various dimensions and part
dimensions within the digital realm. It is motivated by the questioning of space and challenging
the habitual ways we attempt to understand and organise our experiences of space. The
soundscape was a response to the imagery as an assignment for MUS240 the Screen Music
Composition paper.
Music Visualised
Stefan Bullivant, Kyle Van Waveren, Timothy Brooky, Demi MacGregor
Nick Braae – Keyboard Performer
Music Visualised is a form of visualisation transforming musical input into moving 3D
forms. Music Visualised is a performance on a digital keyboard but can also be enjoyed with
audio files. The intention behind this project was to allow a captivating visual experience for
anyone whether they listen to audio samples or play themselves and try to generate new
visuals.
Temporary
Stefan Dimitrof
This digital video explores the idea of a life lived through those traces suggested by the objects
that remain in a house vacated by an old couple who have lived in the house for many years.
The exterior of the property captures the always encroaching elements of nature that entangle
our living spaces and remind us of the presence of forces that also occupy our life worlds. The
soundscape further overlays the domestic space to similarly suggests sounds of living,
conversations and laughter, that add the colours and textures of a human presence.
Twaze
Annalese Webber, Joanna Troughton, Keanu Townsend, Margaret Mann-Taito
Twaze is a game we have developed which is controlled through the use of the social media
platform Twitter. All audience members are encouraged to get out their smartphones and tweet
the controls 'forward', 'back', 'left', and 'right' with the hashtag '#twaze'. The controls are then
picked up by our interface to control where the knight travels through the maze on the screen.
Can you help the knight get to the castle?