Matakuliah Tahun : UO714 / Technology for Animation : 2009 Introduction to Particle Systems Pertemuan 04 Type of Particle Systems Bina Nusantara • Non Event Driven particle • Event Driven particle Type of Particle Systems • Non Event Driven particle.......Non-event-driven particle systems provide relatively simple, straightforward methods for generating particle sub-objects over time for the purpose of simulating snow, rain, dust, and so on. You use particle systems primarily in animations. Bina Nusantara Type of Particle Systems • Bina Nusantara 3ds Max provides six built-in, non-event-driven particle systems: • Spray Particle System • Snow Particle System • Super Spray Particle System • Blizzard Particle System • PArray Particle System • PCloud Particle System Type of Particle Systems • Bina Nusantara Spray & Snow particle system Type of Particle Systems • Bina Nusantara Super Spray & Blizzard particle system Type of Particle Systems • Bina Nusantara Cloud & Array particle system Basic tools in Particle Systems • Emiter,....Specifies where in the scene the particles are generated • Timming,...They specify how quickly particles appear, how quickly they disappear, whether the emission rate is constant, and so on. • Particle-specific parameter,...These parameters are specific to the kind of particle system. Examples are particle size and speed. • Rendering Properties,...There are options for displaying particles in viewports and rendering them in scenes and animations. Particles do not necessarily appear the same in renderings as they do in viewports. Bina Nusantara
© Copyright 2026 Paperzz