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Matakuliah : U0344 / DESKTOP 1
Tahun
: 2006
Pertemuan 11
Special Effect
1
adding live special effects to objects
FreeHand MX objects can have multiple properties,
such as strokes, fills, and live special effects. Live
effects are properties of an object, and only affect
the appearance of the object to which they are
applied.
Use the Object panel to add properties to objects and
to modify the attributes of the properties you add.
To add a special effect to an object, fill, or
stroke:
• Select the object in the Document window, or select
the fill or stroke in the Object panel’s Properties list.
• Click the Add Effect button in the Object panel and
select the effect you want from the pop-up menu.
2
adding live special effects to objects
To delete a special effect from a selected object:
1 Select the special effect in the Object panel.
2 Click the Remove Item button in the Object panel.
To move a special effect up or down in an
object’s hierarchical Properties list:
Drag the special effect up or down within the
Properties list in the Object panel.
3
applying live raster effects
Live raster effects work similarly to some of the image
manipulation tools found in photo editing software
such as Macromedia Fireworks. Raster effects act as
properties of the object they are applied to, and do
not modify the object itself.
To set the raster effects resolution for a
document:
1 Select File > Document Settings > Raster Effects
Settings.
2 Enter a value for Resolution corresponding to the
resolution of the output or display device for which
your drawing is intended.
3 Select Optimal CMYK Rendering to render raster
effects without using the current color management
settings.
4
extruding objects
The Extrude tool lets you use FreeHand objects to
simulate three-dimensional (3D) objects.
To extrude an object:
1 In the Tools panel, select the Extrude tool from its
pop-up menu.
2 Drag the object you want to extrude to set its
vanishing point.
To remove extrusion from a selected object:
• Select Modify > Extrude > Remove.
• The object is converted to its original state.
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extruding objects
To convert a selected extruded object to a group of
“flat” objects:
Select Modify > Extrude > Release
To reset a selected extruded object to its original
settings:
Select Modify > Extrude > Reset.
To share a single vanishing point among multiple
extruded objects:
1
2
3
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In the Tools panel, select the Pointer tool.
Select two or more extruded objects.
Select Modify > Extrude > Share Vanishing Points.
Click anywhere in the drawing area to set the vanishing
point.
6
working with blends
You can create a blend from two or more paths that
have the same fill and stroke type. Blending creates a
series of intermediate objects between the original
paths. Beginning with the bottom object in the
stacking order, each intermediate object’s shape,
stroke, and fill becomes closer to that of the object at
the top of the stacking order.
You can modify a blend by using the Blend tool, by
using the Object panel, or by modifying a subselection
of the blend group. FreeHand automatically
regenerates the blend.
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working with blends
Blends between spot colors result in intermediate
steps using only tints of those spot colors and will
print on two separation plates. When printing a spotto-process blend, the spot color is set to overprint
the process color. Steps in spot-to-spot and spot-toprocess blends are set to process colors if the blend
is ungrouped. This also occurs if incompatible colors or
fills are chosen, or if the blends are exported to earlier
versions of FreeHand or to applications such as Adobe
Illustrator, which may not support spot colors in
blends.
You can blend basic fills and gradient fills
interchangeably. Other types of fills can be blended
only with their same fill type. You cannot blend
bitmap images.
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Applying a fisheye lens effects
To apply a fisheye lens effect to an object
manually:
1 In the Tools panel, select the Fisheye Lens tool
from its pop-up menu.
2 Drag to apply the effect to the selection.
To apply a precise fisheye lens effect to a
selected path or object:
1 In the Tools panel, if the Fisheye Lens tool is not
showing, select it from its pop-up menu.
2 Double-click the Fisheye Lens tool.
3 For Perspective, enter an amount or drag the slider
between Concave (–100) and Convex (100).
4 Click OK.
9
bending or bloating objects
You can alter a path or object by bending or bloating the
shape of the path.
To bend or bloat a selected path or object:
1 In the Tools panel, if the Bend tool is not showing, select
it from its pop-up menu.
2 Double-click the Bend tool.
3 Enter a value from 1 to 10 or drag the slider to set the
amount of distortion.
4 Click OK.
5 Click the mouse button to set the center point for the
distortion and drag:
• Drag up for a spiked effect, curving the path inward while
the anchor points are moved outward.
• Drag down for a bloated effect, curving the path outward
while the anchor points are moved inward.
10
creating perspective
You can add perspective to objects by attaching them
to a perspective grid. The perspective grid is a
nonprinting array of lines that lets you define one-,
two-, or three-point perspective with vanishing points,
a horizon line, and grid lines for each plane. The
perspective grid creates envelopes that adjust
automatically as they’re moved on the grid.
Attaching objects to a perspective grid
To attach objects to a perspective grid and give the
object a 3D appearance, you display a perspective
grid and then use the Perspective tool. The object
retains the perspective even after it’s released from
the perspective grid.
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creating perspective
To attach an object to the perspective grid:
1 Select View > Perspective Grid > Show to display
the default perspective grid.
2 In the Tools panel, select the Perspective tool from
its pop-up menu.
3 Select the object you want to attach to the grid,
and drag the object to the desired area of the
perspective grid.
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creating perspective
4 While holding down the mouse button, press and
release the arrow key that corresponds to where
you want to attach the object to the perspective
grid, as follows:
• For a perspective grid with only one vanishing
point, press either the Left or Right Arrow key to
attach an object to the vertical grid; press either
the Up or Down Arrow key to attach an object to
the horizontal grid.
• For a perspective grid with more than one vanishing
point, press the Left or Right Arrow key to attach
an object to the left or right grid, respectively.
5 Release the mouse button
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