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Matakuliah : U0344 / DESKTOP 1
Tahun
: 2006
Pertemuan 08
Using Strokes and Fills
1
adding strokes and fills to objects
FreeHand MX objects can have multiple properties,
such as strokes, fills, and special effects. Use the
Object panel to add properties to objects and to
modify the attributes of the properties you add.
To add a stroke to a selected object, do one of
the following:
• Click the Add Stroke button in the Object panel.
• Click the Object panel Options menu control and
select Add Stroke.
To add a fill to a selected object, do one of the
following:
• Click the Add Fill button in the Object panel.
• Click the Object panel Options menu control and
select Add Fill.
2
adding strokes and fills to objects
To delete a stroke or fill from a selected object:
1 Select the stroke or fill in the Object panel.
2 Click the Remove Item button in the Object panel.
To move a stroke or fill up or down in an
object’s hierarchical Properties list:
Drag the stroke or fill within the Properties list in the
Object panel.
3
applying attributes to strokes
There are six different attributes for stroke styles in
the Object panel--Basic, Brush, Calligraphic, Custom,
Pattern, and PostScript.
To edit the list of preset stroke widths:
1 Display object preferences by doing one of the
following:
• In Windows, press Control+U, then click the Object
tab.
• On the Macintosh, press Command+U, then click
the Object category.
2 In the Default Line Weights text box, enter the
values in points. Separate values with a space.
3 Click OK.
4 Relaunch FreeHand for the changes to take effect.
4
applying attributes to fills
You can apply eight different fill attributes to fills—
Basic, Custom, Gradient, Lens, Pattern, PostScript,
Textured, and Tiled.
A fill is defined by the boundaries of a path. If the
path is open, the fill is contained within the
boundaries drawn by an imaginary line between the
beginning and ending points.
You use the Object panel to apply fill attributes to
selected fills or to set the default fill attributes for new
objects in the active document.
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applying attributes to fills
Using basic fill attributes
A basic fill attribute creates a solid color fill.
To apply a basic attribute to a selected fill in the
Object panel:
1 Select Basic from the fill type pop-up menu.
2 To choose a color for the fill, do one of the
following:
• Select a color from the colors pop-up menu.
• Drag a color swatch from the Swatches panel to the
stroke in the Object panel.
• Use the Eyedropper tool to drag a color swatch to
the color box next to the color pop-up menu.
6
applying attributes to fills
Using custom fill attributes
You can choose Custom fill to apply a preset,
repeating PostScript pattern to an object. All custom
fills except Black & White Noise can be edited. Custom
PostScript fill attributes do not appear onscreen, but
appear when you print to a PostScript printer.
Opaque custom fills are Black & White Noise, Noise,
Bricks, and Tiger Teeth. Objects behind the fill aren’t
visible when printed. Transparent custom fills are
Circles, Hatch, Random Grass, Random Leaves,
Squares, and Top Noise.
7
applying attributes to fills
To apply a custom fill attribute to a selected fill
in the Object panel:
1
Select Custom from the fill type pop-up menu.
2
Select one of the following patterns from the
custom fill pop-up menu and then specify its
options:
•
Black & White Noise applies an opaque, blackand-white fill. It has no options.
•
Brick simulates a brick fill. Specify a Mortar color
using the color box; brick width and height values
in the document’s unit of measure; and an angle
to rotate the fill clockwise (positive value) or
counterclockwise (negative value).
•
Circles applies a fill of circles. Specify a radius to
change the size of circles, and to set the spacing
between circles as measured from radius point to
radius point.
•
Hatch draws lines to simulate pen hatching.
Specify a color.
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applying attributes to fills
• Noise applies a Whiteness value as a percentage
from 0% (black) to 100% (white).
• Random Grass and Random Leaves apply a
grass or leaf pattern fill. Specify from 1 to 32,000
blades of grass or leaves.
• Squares applies a fill of squares. Set Side Length
to change the size of squares in the fill. Set the
spacing between squares as measured from center
to center.
• Tiger Teeth applies a tooth-like pattern. Specify a
color and background fill color using the color
boxes. Set the number of teeth, from 1 to 700, to
change the fill’s density.
• Top Noise applies a gray noise value as a
percentage from 0% (black) to 100% (white).
9
applying attributes to fills
Using gradient fill attributes
Gradients apply color in smooth transitions from one
color to the next. You can specify two or more colors
to define a gradient ramp. In each of the six gradient
types, the gradient starts at the start point and
extends to one or more gradient handles. You can
drag the start point and handles to affect the
placement, length, and angle of gradients.
Gradient behaviors affect how a gradient fills an
object. In Normal behavior, the position of the end
points determines the length of the gradient.
10
applying attributes to fills
To set display preferences for gradient fills:
1 Display redraw preferences by doing one of the
following:
• In Windows, press Control+U, then click the
Redraw tab.
• On the Macintosh, press Command+U, then click
the Redraw category.
2 Do one of the following.
• Select the Better (but Slower) Display option to
display as many colors as possible for gradient fills.
• Deselect the Better (but Slower) Display option to
limit the number of colors displayed and increase
drawing speed.
3 Click OK.
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applying attributes to fills
To apply a gradient fill to a selected object by
dragging a color swatch, do one of the
following:
• To apply a color as a linear gradient, hold down
Control as you drag a color swatch onto an object.
The location at which you drop the color
determines the angle of the gradient.
• To apply a color as a radial gradient, hold down Alt
(Windows) or Option (Macintosh) as you drag a
color swatch onto an object. The location at which
you drop the color determines the gradient’s
center.
• To apply a color as a contour gradient, hold down
Alt+Control (Windows) or Command+Option
(Macintosh) as you drag a color swatch onto an
object. The location at which you drop the color
determines the gradient’s center.
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applying attributes to fills
Using lens fill attributes
A lens fill attribute transforms a fill into any of six
special-effect lenses that modify the appearance of
objects underneath the lens by inverting colors or by
changing the transparency, color, lightness, darkness,
or magnification of the object.
To apply a lens fill attribute to a selected fill in
the Object panel:
1
Select Lens from the fill type pop-up menu.
2
Select a lens fill: Transparency makes objects
appear partially or completely transparent.
Magnify enlarges objects under the lens.
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