Matakuliah Tahun : T0952 – Multimedia 3D Modelling and Animation : 2009 Subdivision commands 3 Subdivision Modeling continues • Setup your image reference Bina Nusantara University 3 Subdivision Modeling continues •Define your modeling methods •Spline •Subdivision/box modeling •Poly by poly Bina Nusantara University 4 Subdivision Modeling continues •Editable poly •Selection •Extrude •Chamfer •Connect •Cut Bina Nusantara University 5 Editable poly •Any 3d object convert to editable poly •Symmetry mirror your model Bina Nusantara University 6 Editable poly •Vertex polygon’s points •Edges polygon’s edges •Border polygon’s hole •Face Polygon’s face •Element faces that connected together Bina Nusantara University 7 Editable poly •Selection •Ring : select edges in ring mode •Loop: Select looped edges •Grow: Expand your selection •Shrink: reduce your selection Bina Nusantara University 8 Editable poly •Extrude •Polygons extrusion face extrude •Edges extrusion edge extrude •Vertices extrusion vertex extrude Bina Nusantara University 9 Editable poly •Chamfer • Edge chamfer • vertex chamfer Bina Nusantara University 10 Editable poly •Connect • Connect edges Bina Nusantara University 11 Editable poly •Cut •Cut polygons •Cut edges Bina Nusantara University 12 Editable poly •Bevel •Bevel Polygons Bina Nusantara University 13 Editable poly •Use certain features to enhance your modeling •Make the basic shape first •Go through the details after get the basic shape •Use other object to re-shape the model (ex: sphere for refining the eye socket) •Start from basic shape / the closest shape of your model Bina Nusantara University 14 Editable poly •Keep everything simple •Make yourself comfortable when modeling •Start modeling from something you like Bina Nusantara University 15
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