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Matakuliah
Tahun
: T0952 – Multimedia 3D Modelling and Animation
: 2009
Subdivision commands
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Subdivision Modeling continues
• Setup your image reference
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Subdivision Modeling continues
•Define your modeling methods
•Spline
•Subdivision/box modeling
•Poly by poly
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Subdivision Modeling continues
•Editable poly
•Selection
•Extrude
•Chamfer
•Connect
•Cut
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Editable poly
•Any 3d object  convert to editable poly
•Symmetry  mirror your model
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Editable poly
•Vertex  polygon’s points
•Edges  polygon’s edges
•Border  polygon’s hole
•Face  Polygon’s face
•Element  faces that connected together
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Editable poly
•Selection
•Ring : select edges in ring mode
•Loop: Select looped edges
•Grow: Expand your selection
•Shrink: reduce your selection
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Editable poly
•Extrude
•Polygons extrusion  face extrude
•Edges extrusion  edge extrude
•Vertices extrusion  vertex extrude
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Editable poly
•Chamfer
• Edge chamfer
• vertex chamfer
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Editable poly
•Connect
• Connect edges
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Editable poly
•Cut
•Cut polygons
•Cut edges
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Editable poly
•Bevel
•Bevel Polygons
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Editable poly
•Use certain features to enhance your modeling
•Make the basic shape first
•Go through the details after get the basic shape
•Use other object to re-shape the model (ex: sphere for refining the eye socket)
•Start from basic shape / the closest shape of your model
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Editable poly
•Keep everything simple
•Make yourself comfortable when modeling
•Start modeling from something you like
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