Matakuliah Tahun : T0952 – Multimedia 3D Modelling and Animation : 2009 Camera, Lighting,and Rendering 10 Camera • the use of camera •As audience eyes (1st person game) • Explain the audience about the scene (3rd person) Bina Nusantara University 3 Camera • The use of camera • As cinematic scene within the game • Wisely use the camera movement Bina Nusantara University 4 Camera • Camera in 3d software Bina Nusantara University 5 Lighting • Lights are essential to build up the scene • Lights color affect the mood of the scene • We can direct the audience using the light contrast Bina Nusantara University 6 Lighting • Basic light Bina Nusantara University 7 Lighting • lights give shadow Bina Nusantara University 8 Lighting • lights affect the mood of the scene Bina Nusantara University 9 Lighting • 3 point lights • Basic lighting concept • Using 3 lights • Key light, Fill light, Back light Bina Nusantara University 10 Render • Render the object using the lights setup and camera setup • Make it alive Bina Nusantara University 11 Bina Nusantara University 12
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