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Matakuliah
Tahun
: T0952 – Multimedia 3D Modelling and Animation
: 2009
Camera, Lighting,and Rendering
10
Camera
• the use of camera
•As audience eyes (1st person game)
• Explain the audience about the scene
(3rd person)
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3
Camera
• The use of camera
• As cinematic scene within the game
• Wisely use the camera movement
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4
Camera
• Camera in 3d software
Bina Nusantara University
5
Lighting
• Lights are essential to build up the scene
• Lights color affect the mood of the scene
• We can direct the audience using the light contrast
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6
Lighting
• Basic light
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7
Lighting
• lights give shadow
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8
Lighting
• lights affect the mood of the scene
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9
Lighting
• 3 point lights
• Basic lighting concept
• Using 3 lights
• Key light, Fill light,
Back light
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10
Render
• Render the object using the lights setup and camera setup
• Make it alive
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11
Bina Nusantara University
12