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Matakuliah
Tahun
: T0952 – Multimedia 3D Modelling and Animation
: 2009
Biped animation and Rendering output
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Biped animation
• Similar with common
animation
• Dope sheet and F-curve can
be used for adjusting the
animation
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3
Biped animation
• Using the biped for simplify the
workflow
• Character animation become very
simple
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4
Rendering
•Texture, simple and good model can affect the rendering
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5
Rendering
• Good lighting for building the mood
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6
Rendering
• Good rendering inside a game make the audience enjoy to play
the game
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7
Rendering
• Can distinguish between cinematic and animation inside the
game
• cinematic  hi res model, better look, smooth
•Inside game  low poly, standard look, smooth
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