Matakuliah
Tahun
Versi
: T0264/Inteligensia Semu
: 2005
:1
Pertemuan 8
Representing Knowledge Using Rules
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Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa
akan mampu :
• << TIK-99 >>
• << TIK-99>>
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Outline Materi
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Materi 1
Materi 2
Materi 3
Materi 4
Materi 5
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6.1 Procedural vs Declarative
Knowledge
Consider the knowledge base :
man(Marcus)
man(Caesar)
person(Cleopatra)
x : man(x) person(x)
Supose we want to answer the question
y : person(y)
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6.1 Procedural vs Declarative
Knowledge
We could answer with any one of :
y = Marcus
y = Caesar
y = Cleopatra
Now consider an alternative KB :
man(Marcus)
man(Caesar)
x : man(x) person(x)
person(Cleopatra)
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6.2 Logic Programming
PROLOG
A PROLOG program is composed of a set of Horn
clauses.
A Horn clause is a clause that has at most one
positive literal.
Examples :
p
p q
r s r s
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6.2 Logic Programming
A Declarative and a Procedural
Representation
A Representation in Logic
x : pet(x) small(x) apartmentpet(x)
x : cat(x) dog(x) pet(x)
x : poodle(x) dog(x) small(x)
poodle(fluffy)
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6.2 Logic Programming
A Representation in PROLOG
apartmentpet(x)
pet(x)
pet(x)
dog(x)
small(x)
poodle(fluffy).
: - pet(x), small(x).
: - cat(x).
: - dog(x).
: - poodle(x).
: - poodle(x).
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6.2 Logic Programming
Answering Question in PROLOG
?- apartmentpet(x).
?- cat(fluffy).
?- cat(mittens).
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6.3 Forward vs Backward
Reasoning
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Number of start and goal states.
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Branching factor in each direction.
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Need to justify reasoning.
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Triggers for problem solving.
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6.3 Forward vs Backward
Reasoning
Sample or the Rules for Solving the 8Puzzle
Assume the areas of the tray are numbered:
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6.3 Forward vs Backward
Reasoning
Square 1 empty and Square 2 contains tile n
Square 2 empty and Square 1 contains tile n
Square 1 empty and Square 4 contains tile n
Square 4 empty and Square 1 contains tile n
Square 2 empty and Square 1 contains tile n
Square 1 empty and Square 2 contains tile n
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6.3 Forward vs Backward
Reasoning
An Example :
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6.3 Forward vs Backward
Reasoning
A Bad Use of Heuristic Bidirectional
Search
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6.4 Matching
Representation Affects Matching
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6.4 Matching
White pawn at
Square(file e, rank 2)
AND
Square(file e, rank 3)
move pawn from
is empty
Square(file e, rank 2)
AND
to Square(file e, rank 4)
Square(file e, rank 4)
is empty
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6.4 Matching
Many-to-Many Matching
• The temporal nature of data.
• Structural similarity in rules.
mammal(x)
feline(x)
jaguar(x)
carnivorous(x)
has-spots(x)
mammal(x)
feline(x)
tiger(x)
carnivorous(x)
has-stripes(x)
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6.4 Matching
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Persistance of variable binding
consistency.
son(x,y)
grandparent(x,z)
son(y,z)
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6.4 Matching
A Bit of Dialogue with ELIZA
Person:
ELIZA:
Person:
ELIZA:
Person:
ELIZA:
Men are all alike.
In what way?
They’re always bugging us
about something or other.
Can you think of a specific
example?
Well, my boyfriend made me
come here.
Your boyfriend made you come
here.
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6.4 Matching
Person:
ELIZA:
Person:
ELIZA:
Person:
ELIZA:
He says I’m depressed much of
the time.
I am sorry to hear you are
depressed.
It’s true. I am unhappy.
Do you think coming here will help
you not to be unhappy?
I need some help, that much
seems certain.
What would it mean to you if you
got some help?
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6.4 Matching
Person:
ELIZA:
Perhaps I could learn to get along
with my mother.
Tell me more about your family.
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6.4 Matching
Some ELIZA - like rules
(X me Y)
(X you Y)
(I remember Z)
(Why do remember X just now ?)
(My {family-member} is Y)
(Who else in your family is Y)
(X {family-member} Y)
(Tell me more about your family)
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6.4 Matching
Conflict Resolution
• Preferences based on rules
Rule order
Prefer special cases over more general
ones
• Preferences based on objects
Prefer some objects to others
location in STM
• Preferences based on states
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6.5 Control Knowledge
Syntax for a Control Rule
Under conditions A and B,
Rules that do {not} mention X
{ at all,
in their left-hand side,
in their right-hand side}
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6.5 Control Knowledge
will
{ definitely be useless,
probably be useless
...
probably be especially useful
definitely be especially useful}
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<< CLOSING>>
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