Transforming Teaching through Video: A Guide to Best Practice 1 © 2011 Cisco and/or its affiliates. All rights reserved. Foreword There has been a lot of discussion around the unprecedented investment made by the Australian Government, through the Digital Education Revolution, in providing nearly a million students with access to a computer. But precious little dialogue has focused on what this will make possible. This is at our peril, as a failure to research, develop and openly share new and exciting ideas around the powerful learning opportunities such technology-richness provides will have significant impact on the realisation of its potential. Many of us have waited for this for decades: nearly every child with access to a well‑connected computer, finally able to authentically engage with the learning medium of their time. But the provision of hardware and connectivity on its own has never, and will never, answer the critical question of what this makes possible – for learners, teachers and our society. It is now up to us to rethink, re-imagine and re-conceptualise the possibilities; surely nothing could be more daunting – or more exciting. We must leave behind legacy thinking about the way things should be done, and consider how they may be done better. We must discard old concepts that are no longer valid or valuable to contemporary learners, and provide students with authentic, meaningful and worthwhile challenges that build the skills in high demand in the 21st-century workforce. We must be bold and ambitious in the ways we use these emerging, ubiquitous technologies, to provide the most rigorous and relevant learning experiences we can for our young people. This paper is an important step towards addressing this urgent need to discuss the potential of technology in education. It seeks to explore the possibilities offered within a video-enabled learning environment, which is fast becoming common across many of our schools. In developing this paper, Cisco has sought the advice of experts and practitioners who have provided a broad cross-section of ideas and insights that will benefit teachers around the globe. This paper looks to challenge the way we use video in our schools, and sets the bar higher around what it might make possible. Whether it is connecting passionate learners, connecting people in diverse locations or providing access to experts, this paper presents new ideas around the use of video within a technology-rich learning environment. It should serve as a catalyst for all of us to be more ambitious about what technology now makes possible for teachers, and most importantly for learners – both inside and outside our schools. Bruce Dixon Director of ideasLAB and President of the Anytime Anywhere Learning Foundation 2 © 2011 Cisco and/or its affiliates. All rights reserved. Contents Foreword2 Towards a Video-Enabled Pedagogy 4 Objective4 Best Practice 4 Key Considerations 5 Limitations5 Emerging Evidence 5 Definition of Collaborative Technologies 6 Video Collaboration Platform 6 Cloud Collaboration 6 Video Conferencing 7 Telepresence7 Video Conference Systems 7 Desktop Video 7 IP-enabled Interactive Whiteboards 7 Internet-enabled Devices 7 Develop Candidate Video Use Cases 8 Use Case Development 8 Process and Methodology Validate Video Use Cases Prioritise Video Use Cases Use Case Classification 8 8 8 9 The Context of Innovation 10 Strategy Strategy Strategy Strategy 10 10 10 10 one: improve schools through better facilities, teachers and leadership two: supplement schools by working with families and communities three: reinvent schools to create an education better suited to the times four: transform learning by making it available in radically new ways Alignment to the Innovation Grid 11 Use Cases 12 VID-UC-01: VID-UC-02: VID-UC-03: VID-UC-04: VID-UC-06: VID-UC-07: VID-UC-08: VID-UC-09: VID-UC-10: VID-UC-11: VID-UC-12: VID-UC-13: VID-UC-14: VID-UC-15: VID-UC-16: VID-UC-17: VID-UC-18: VID-UC-19: VID-UC-20: 3 © 2011 Cisco and/or its affiliates. All rights reserved. Leverage Internet-based digital video to enhance self-directed learning Leverage educational video to support multimodal learning Conduct virtual field trips Connect with experts worldwide Leverage video to support the core curriculum Work collaboratively with classrooms worldwide Encourage worldwide discussion Generate student interest and engagement, and assess understanding Encourage cross-curricular projects Support discovery learning Use pre-recorded classes to overcome teacher shortages Leverage video to address the biggest educational problems Provide instructions for a practical activity Create content for an educational video blog (vlog) Provide a real-life context through role-playing Use live events in situ Leverage digital video for in situ professional development Leverage video data of exemplary practice Attend professional development classes remotely 12 13 14 15 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 VID-UC-21: VID-UC-22: VID-UC-23: VID-UC-24: VID-UC-25: End Notes Facilitate multi-point conversations Provide pre-service teachers with examples of exemplary practice Mentor pre-service teachers along professional development path Use as tool for critical analysis personal practice Broadcast school announcements 32 33 34 35 36 37 Bibliography37 4 © 2011 Cisco and/or its affiliates. All rights reserved. Towards a Video-Enabled Pedagogy Objective Video-enabled pedagogy involves understanding the opportunities for video-enabled educational practice and student learning. The hypothesis to be addressed by this white paper is that: “the use of video as an educational tool has a positive impact on professional teacher practice and student results”. It is a collaborative effort between the Victorian Department of Education and Early Childhood Development and Cisco. This white paper seeks to provide educators with a starting point for using video to initiate and sustain the transformation of school networks. It is hoped this paper will act as a catalyst for the wider use of video to facilitate the professional development of educators and improve student learning across primary and secondary education systems. This white paper contains 25 ‘use cases’ – instructional options – for the potential use of video technology in learning institutions. These use cases are based on the activities of early adopters of video from around the world, and can be adapted to suit the priorities and budgets of different schools. Best Practice How – and how well – teachers are prepared for teaching is a critical indicator of education quality. To prepare teachers and help them deliver improved student outcomes, they need to be equipped with subject-specific expertise; effective and innovative teaching practices; an understanding of technology; and the ability to work collaboratively with students, other teachers, members of the community and parents. Through interviews and research conducted for this white paper, it became apparent that better documentation of best practice for video-enabled pedagogy is required. This particularly applies to lessons learnt from successful and sustainable teacher training, as well as ongoing professional development initiatives. In the past few years, virtual and video-based learning has become more widely used as an instructional tool for primary and secondary school students. This growth in use can be attributed to the increased access to high-speed Internet and the creation of Web 2.0 online learning tools. Cisco believes projects such as the Australian National Broadband Network (NBN) will help encourage further growth. Results achieved by early adopters show the power of video-based learning to support student outcomes. However, the pedagogy of video-based instruction is still in its infancy; there is no set roadmap with a sequence of steps and clear measures, and no proven way of doing things. 5 © 2011 Cisco and/or its affiliates. All rights reserved. Key Considerations To assess whether the use of video will aid the professional development of teachers and benefit student outcomes, educators should determine: • What are the most effective and relevant uses of video for professional development, and what are the enabling/disabling circumstances for its use? • Can the pedagogical practices and transformations be introduced and maintained? • What types of video and information technology (IT) models will provide the most effective and relevant support for professional development, including the provision of peer networks for teachers? • How will educational institutions provide collaborative networks for teachers? • How to establish pilot projects that involve video-enabled learning as common practice? • How can such projects be managed, maintained, scaled and sustained over time? • What is the cost of implementation models that use video for the professional development of teachers? Limitations Research on the benefits of video-based learning in schools has not kept pace with the improvements in technology. Published research on the effectiveness of video‑based learning is limited. However, best practices have emerged in a number of areas. There are limitations in undertaking empirical assessment of the role technology and video-enabled learning provides in enhancing educational outcomes. First, rapid changes in technology make it difficult to undertake longitudinal studies. Second, the lack of standardised methodologies and agreed upon indicators make cross‑comparison difficult. Third, as with most educational changes, it is difficult to isolate a particular variable and show a direct correlation to educational outcomes. In using video, it is worth noting the general disconnect between the rationale for deployment and its practical application. Video-based technology education is most often introduced to foster collaboration and 21st-century teaching models. However, once it is implemented, schools often use it only to reinforce existing methods of teaching, or as a new way to disseminate existing content and curricula. Emerging Evidence As video-based learning in schools increases and the practice becomes more standardised, it will be easier to demonstrate how video technology improves educational outcomes in schools. Meta-analysis of available research shows a moderate-to-strong correlation between the benefit of technology-rich collaborative learning when accompanied by appropriate information communication technology (ICT) infrastructure, versus traditional teaching. Cisco expects to see more empirical research as these various uses become more prevalent in classroom practice. 6 © 2011 Cisco and/or its affiliates. All rights reserved. Definition of Collaborative Technologies This white paper looks at four primary types of video deployment in classrooms: the Video Collaboration Platform, Cloud Collaboration, Video Conferencing and Internet‑enabled Devices. Video Collaboration Platform A ‘Video Collaboration Platform’ is an application that allows for webcasting and video sharing. It helps teachers and students create secure video communities to collaborate, share ideas and expertise, and personalise learning experiences. A Video Collaboration Platform provides the ability to create live and on-demand video content and define who can watch specific content. It offers tools such as commenting, rating and word tagging, and should also provide comprehensive access reporting. An example of a commercial Video Collaboration Platform is Cisco Show-and-Share. Cisco Show-and-Share can fit schools’ existing internet protocol (IP) networks and ensures video content is stored securely within the IT infrastructure. It supports established video formats including Windows Media, Flash and the MPEG-4/H.264 standard for Video on Demand (VOD) files. The Windows Media format is supported for PC playback for live streams. This type of platform provides the ability to: create and record video on a PC or Apple computer using USB and embedded cameras, iPhone or other cameras; the ability to edit recorded videos and upload flash files; user and content commenting; support for audio transcript display and search; and non-linear access, search, tag and index permission. Cloud Collaboration ‘Cloud Collaboration’ is a communications infrastructure built for real-time, web‑based communications, delivered as software as a service (SaaS). Designed to facilitate large-scale, web-based meetings, a Cloud Collaboration can help create and distribute many types of complex media throughout each session. Cloud Collaborations should be designed with the highest reliability, availability and scalability to meet user demand. They should include: • intelligent routing based on location, bandwidth and availability, to ensure the best performance • load-balanced traffic at all times to ensure each session can scale to meet demand, regardless of the number of attendees • the ability to determine points of presence with the lowest latency, and offer the best performance when each person joins, providing everyone with a high‑quality audio, video and data experience • seamless and transparent global backup for data, audio and video, to ensure reliability throughout the session • the ability to keep all session data secure at all times. 7 © 2011 Cisco and/or its affiliates. All rights reserved. Video Conferencing Video conferencing is primarily used for synchronous collaboration. It can extend the reach of an educator beyond the school or the classroom by providing access to remote content and resources. As one of the first collaborative tools developed, video conferencing is often overlooked and underutilised in modern learning environments. However, evolution of video technology and increased access to high-speed broadband has increased its value. There are several video conferencing options available to educational institutions. Telepresence The highest quality video option is Cisco TelePresence. Telepresence rooms in campus lecture facilities can offer students a real-life video experience. They require significant amounts of bandwidth but provide the most robust video‑based collaborative environment. Video Conference Systems Single-unit telepresence units and dedicated video conference devices provide the second highest level of video quality. Video conference systems can be easily incorporated into classrooms. They are well suited for occasional usage and multi‑point connections. Desktop Video Desktop video provided by Cisco WebEx and similar PC camera-driven applications is the third-best video conference alternative. Desktop video is best used for one‑to‑one collaboration where video augments and adds value but is not essential to the experience. IP-enabled Interactive Whiteboards An IP-enabled interactive whiteboard lets individuals in remote locations collaborate and share ideas as if they were in the same room, using a dry-erase whiteboard. An individual is able to draw a concept or annotate over an existing file, and share it with all meeting participants through a web conference. Depending on the solution used, remote attendees are able to participate in the collaboration or view the results. The ability to multicast lessons and expand reach beyond the physical campus can be easily and affordably achieved through video shown on interactive whiteboards. Pilots underway in public schools in the Australian state of Victoria are proving the value of this innovation to education. Internet-enabled Devices Australia’s Digital Education Revolution placed significant emphasis on the distribution of netbooks and laptop computers to support one-to-one learning objectives. Australia is a leader in the deployment of these devices on a large scale. Today, many schools are expanding this to include the use of tablet devices and smartphones in classrooms. In the context of this white paper, most Internet-enabled mobile devices, such as tablets and smartphones, could be used in much the same way as netbooks and laptop computers for delivering video in classrooms. 8 © 2011 Cisco and/or its affiliates. All rights reserved. Use Case Development Process and Methodology The use cases articulated in this white paper were prepared using research and collaborative workshops with key stakeholders in the Victoria State Broadmeadows School Regeneration Project (BSRP). The process, illustrated in Figure 1, involved: • looking at early adopters around the world and how they use video in education • review state and national initiatives, as well as initiatives already underway in the Northern Metropolitan Region of Victoria • working with DEECD school leadership teams during the BSRP, alongside representatives from Victoria University, to prioritise use cases based on impact, cost and ease of implementation • working with leadership teams and representatives from Broadmeadows and Victoria University to classify use cases against Charles Leadbeater’s Innovation Grid. Develop Candidate Video Use Cases • Conduct research to develop a set of candidate use cases for video in an educational setting Validate Video Use Cases • Interview key stakeholders to validate and refine the use cases for video pedagogy • Conduct interviews with Northern Metropolitan Region representatives • Leverage Cisco international education projects • Leverage Cisco national education projects • Obtain input and feedback from key School Network and teacher representatives • Leverage Cisco knowledge database • Conduct interviews with Ideas Lab representatives • Leverage Cisco team • Leverage Broadmeadows Schools initiatives • Conduct interviews with Victoria University Faculty of Education representatives • Leverage Ideas Lab initiatives • Leverage Achievement Improvement Zone initiatives • Conduct workshops with Cisco representatives • Review Office of Policy, Research and Innovation initiatives • Conduct interviews with Office of Policy, Research and Innovation representatives • Conduct internet research Figure 1: Use case development process. 9 © 2011 Cisco and/or its affiliates. All rights reserved. Prioritise Video Use Cases • Prioritise video cases using priortisation parameters: • Impact • Difficulty • Cost • Map use cases into the Charles Leadbeater Innovation Grid Use Case Classification Each use case (instructional option) outlines a goal-oriented set of interactions that describe a specific goal or task, using simple, technology-free terminology. Multiple use cases are often required to define the scope of new video-based technology projects. The stage of the project influences the level of detail required in each use case. The use cases for this white paper are documented using an adapted version of Derek Coleman’s Use Case Template (Coleman, 1998). Table 1 defines the information included in each use case. Table 1: Use case definition. Item Description Use Case ID Provides the unique identifier for the use case. Use Case Provides the unique use case name. The name suggests the use case’s business purpose or goal. It is recommended that the name be an active phrase, written in verb-noun format (e.g. ‘Withdraw cash’). The use case name should clearly identify what the use case is about. Reference Source citation for the underlying theory, practice or area of thought used as a basis for the use case. Description Provides further information on the main business purpose of the use case. Where applicable, the description also provides more details on the use case, such as examples of where the use case is being applied. Priority Classifies the use case’s priority in line with the feedback received from the participating Broadmeadows schools’ leadership teams and Victoria University, as well as subject matter experts. Impact Classifies the use case’s business impact in line with the feedback received from the participating Broadmeadows schools’ leadership teams and Victoria University, as well as subject matter experts. Cost Classifies the use case’s cost in line with the feedback received from the participating Broadmeadows schools’ leadership teams and Victoria University, as well as subject matter and technical experts. Difficulty Classifies the use case’s difficulty of implementation, in line with the feedback received from the participating Broadmeadows schools’ leadership teams and Victoria University, as well as subject matter and technical experts. Leadbeater Classifies the use case within Charles Leadbeater’s Innovation Grid, taking into consideration feedback from the participating Broadmeadows schools’ leadership teams and Victoria University, as well as subject matter experts. Technology Cross-references the forms of video technology that may be used to enable the use case and achieve the use case’s business goals. 10 © 2011 Cisco and/or its affiliates. All rights reserved. The Context of Innovation In the report Learning from the Extremes, authors Charles Leadbeater and Annika Wong outline four basic strategies that governments can pursue to meet the challenges faced in 21st-century learning environments (see Figure 2). Strategy one: improve schools through better facilities, teachers and leadership Sustaining innovation in formal learning environments, such as schools and colleges, is the most familiar category for a majority of educators. The school improvement agenda pursued by governments around the world – to get more children into better schools, with better teachers, facilities and equipment – fits into this category. Strategy two: supplement schools by working with families and communities Figure 2: Charles Leadbeater Innovation Grid. This strategy requires innovation in informal learning environments – that is, outside school, at home and in the community. This strategy currently attracts a growing level of attention from policy makers. According to Leadbeater, family and community exert a profound influence on attitudes to and capabilities for learning. In deprived communities, children often have to overcome considerable social and emotional barriers to learning, in addition to facing economic and material constraints. Innovation in this strategy is focused on helping more children get the most out of their schooling by working with families and parents. Strategy three: reinvent schools to create an education better suited to the times This strategy features disruptive innovation in formal learning environments – the mandate to reinvent schools. Reinvented schools might have teachers, assessments and classes, but they are radically different from the traditional school in a number of ways: • they have personalised timetables • assessments often do not involve traditional exams • classes are organised by ability and interest rather than age • there is more peer-to-peer teaching and learning. According to Leadbeater, disaffection with school, evident in high dropout and exam failure rates, suggests there is a growing demand for a different kind of school experience – an experience that is more engaging, rewarding and relevant to the skills people will need in the century to come. Governments and educational entrepreneurs around the world are increasing their investment in this area to create schools fit for the 21st century. Strategy four: transform learning by making it available in radically new ways This strategy focuses on disruptive innovation in informal learning environments that are alternatives to school. Learning is made available without a school structure, classroom, teacher, timetable or exam. Very few systems have moved into transformation and as such many of the strategies at play are primarily first steps toward this. 11 © 2011 Cisco and/or its affiliates. All rights reserved. Alignment to the Innovation Grid These video-based use cases are classified using Charles Leadbeater’s Innovation Grid (see Figure 3) based on feedback collected from Broadmeadows school principals and leadership teams, representatives from Victoria University, and international subject matter experts. Emphasis was placed on the identification of new approaches to using video as a means of improving, re-inventing, and transforming formal education models. As the focus was primarily on classroom-based practice, supplemental approaches that support informal learning were not generally considered. Figure 3: Alignment of use cases to Charles Leadbeater’s Innovation Grid. 12 © 2011 Cisco and/or its affiliates. All rights reserved. Use Cases VID-UC-01: Leverage Internet-based digital video to enhance self-directed learning Use Case ID VID-UC-01 Area Student teaching and learning Use Case Leverage Internet-based digital video to enhance self-directed learning Reference Williams, Susan. 2009. The Impact of Collaborative, Scaffolded Learning in K-12 Schools: A Meta-Analysis, Metiri Group Description There is a considerable amount of self-directed digital video material. Much of this material is freely available online. Example In Australia, many millions of dollars of Federal Government funding are used to create multimedia resources for students’ use. These materials are developed by The Le@rning Federation, which is managed by the Curriculum Corporation (now Education Services Australia). www.esa.edu.au Multimedia Online Resource for Learning and Online Teaching (MERLOT), a US‑based web portal, provides a searchable collection of peer-reviewed, higher education, online learning materials including video materials created by registered members. Educators and students from around the world share their materials on this online multimedia database. www.merlot.org Priority High Impact High Cost Medium Difficulty Low Leadbeater Reinvent Technology Internet-enabled Devices 13 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-02: Leverage educational video to support multimodal learning Use Case ID VID-UC-02 Area Student teaching and learning Use Case Leverage educational video to support multimodal learning Reference Lemke, Cheryl, Ed Coughlin, and Daren Reifsneider, (2009), Technology in Schools – What the Research Says, Metiri Group Lemke, Cheryl, (2008). Multimodal Learning Through Media: What the Research Says, Metiri Group Description Although this field is still evolving, researchers have shown that significant increases in learning can be accomplished through the informed use of visual and verbal multimodal learning. A sound body of research shows that when video programs are designed to fit the cognitive demands of specific ages, children can benefit from viewing and interacting with these educational videos. Watching videos was once thought to be a passive process, however, cognitive research has shown that viewers observe, interpret and coordinate information while viewing, and create their own personal judgment of what is being communicated. On average, students engaged in learning delivered in multimodal formats outperform students who learn using traditional methods with single modes. Example The cross-curricular and multi-modal “Murder Under The Microscope” is an online education resource based in game format. It links students on a peer-to-peer, student-teacher, and student-expert basis to solve an ecological mystery. No one area of domain expertise is sufficient to solve the puzzle and as such students must collaborate to properly answer the puzzle over a six week period. This project typically involves more than 1,000 teams and more than 20,000 students. It is organised by the New South Wales Department of Education and Communities. www.microscope.edu.au Priority High Impact High Cost Medium Difficulty Medium Leadbeater Transform Technology Internet-enabled Devices 14 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-03: Conduct virtual field trips Use Case ID VID-UC-03 Area Student teaching and learning Use Case Conduct virtual field trips Reference Lewman, Ginger, (2009), 5 Ways Classrooms Can Use Video Conferencing, Turning Point Learning Centre AT&T, (2008), Videoconferencing for Learning, 1 Nov 2007 Global Leap, Case Study 31, 27 June 2004, (21 May 2008) Description Video is a powerful medium for giving students unparalleled access to places they can only dream of visiting. Leading cultural and scientific organisations are using video and the network to expand their reach to students and teachers outside their geographic catchment areas. Increasingly, both synchronous and asynchronous video based educational services are being offered. Example CSIRO has a broad range of online resources to assist teachers in connecting to their discovery centres and scientific objectives. An example is Wildflowers in the Sky Astronomy for Mid West Schools launched by CSIRO to support better understanding of astronomy and connection to future research projects like the Square Kilometre Array (SKA). This project allows students from a variety of schools to the Australia Telescope National Facility and remotely control it. http://outreach.atnf.csiro.au/education/wildflowers Priority Medium Impact Medium Cost Medium Difficulty Medium Leadbeater Transform Technology Cloud Collaboration 15 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-04: Connect with experts worldwide Use Case ID VID-UC-04 Area Student teaching and learning Use Case Connect with experts worldwide Reference Lewman, Ginger, (2009), 5 Ways Classrooms Can Use Video Conferencing, Turning Point Learning Centre Description Use video conferencing to allow students to talk to experts worldwide, face‑to‑face and in real-time. This helps students develop essential communication skills and an awareness of global issues. Schools can request programs from subject matter experts on certain area of study. Content providers could be individuals, museums, not-for-profit agencies or learning centres. Example In the United States, the Smithsonian is expanding its reach by offering online conferences that utilise its vast collection of artefacts and experts to explore issues as diverse as climate change, Abraham Lincoln and the Apollo Space Program. http://smithsonianeducation.org/educators/events/online_events.html Priority High Impact High Cost Medium Difficulty Medium Leadbeater Transform Technology Cloud Collaboration 16 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-05: Bring a guest speaker to the classroom virtually Use Case ID VID-UC-05 Area Student teaching and learning Use Case Bring a guest speaker to the classroom virtually Young, Clive, (2006), Top ten uses of video in education, VideoAktiv Description Use video to support the core curriculum by bringing an expert guest speaker into the classroom. The aim of this use case is to contextualise learning through the knowledge and insights of a practitioner or expert, and to present an alternative viewpoint. Example Multimedia Online Resource for Learning and Online Teaching (MERLOT), a US‑based web portal, provides a searchable collection of peer-reviewed, higher education, online learning materials including video materials created by registered members. Educators and students from around the world share their materials on this online multimedia database. As part of their offering, they provide a Virtual Speakers Bureau. The Bureau provides ‘guest experts’ who can be brought into the class via video to help engage students. The Bureau also provides tips for hosting these types of presentations. www.merlot.org http://taste.merlot.org/invitingtoVSB.html Priority High Impact High Cost Medium Difficulty Medium Leadbeater Improve Technology Cloud Collaboration 17 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-06: Leverage video to support the core curriculum Use Case ID VID-UC-06 Area Student teaching and learning Use Case Leverage video to support the core curriculum Reference LaFetra, Bruce, (2005), Video Use in Education: Best Practices for Success in the Classroom, Rubicon Consulting, Inc. Cisco Systems, (2008) Success Story: Multimedia Assignment Motivates Student to Succeed Description According to research, children are culturally more attuned to moving images than static images and text. Video is a natural medium for them. Example Using video based projects can demonstrate how technology can be used to support project-based, multidisciplinary learning. The technology can connect with core learning objects in various domains such as history, language arts, art, and music and provide a new medium for students to organise and present the information using video as the medium and demonstrating competency in communication technology skills. http://wwwin.cisco.com/corpaffairs/socioeconomic/docs/ globalEdSSmultimediaAssignment.pdf Priority High Impact High Cost Low Difficulty Medium Leadbeater Reinvent Technology Cloud Collaboration Video Collaboration Platform 18 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-07: Work collaboratively with classrooms worldwide Use Case ID VID-UC-07 Area Student teaching and learning Use Case Work collaboratively with classrooms worldwide Reference Lewman, Ginger, (2009), 5 Ways Classrooms Can Use Video Conferencing, Turning Point Learning Centre Ray, Kecia and Jan Zanetis, Employability Skills and Distance Learning: Michigan Students Come to Ohio, Interactive Videoconferencing: K-12 Lessons That Work Global Leap, Case Study 15 June 27, 2004, (May 21, 2008) Description Leverage video conferencing to enable students in a classroom to connect with a classroom in another part of the world, and work together on a collaborative activity. While in the past collaborative activities might be limited to one classroom or one school, video conferencing allows students in schools around the world to work together on relevant issues. Collaborative activities typically work toward a practical or real-world goal while helping students develop organisational, collaborative and leadership skills. In many circumstance individuals will learn more effectively through co-operative or collaborative group activity. Example The Centre for Interactive Learning and Collaboration provides a wide‑range of resources to support collaborative activities, both for educators and students. Topics range from ‘Impact and Challenges of Rural Water Pollution’ to ‘Transportation of the Future’. www.cilc.org Priority High Impact High Cost Low Difficulty Medium Leadbeater Transform Technology Cloud Collaboration 19 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-08: Encourage worldwide discussion Use Case ID VID-UC-08 Area Student teaching and learning Use Case Encourage worldwide discussion Reference Coventry, Lynne, (2008), Video Conferencing in Higher Education, Institute for Computer Based Learning Description Learning is both a cognitive (individual) and a social activity. Discussion is fundamental to education. The need to support deep learning through tutorial and peer-group discussion is paramount. The challenge is to devise ways of using technology to support dialogue, beyond the provision of a direct channel of communication between tutors and learners. The aim is to examine the potential of communication between learners and encourage them to support each other. Example The Australia Korea Connexion Program, sponsored by the University of New England in NSW, Australia is an example of this how video helps promote second language instruction and cross-cultural awareness. Through this program, schools are paired and use video based technology to support peer-to-peer based learning models. http://www.une.edu.au/austkoreaconnexion/ Priority High Impact High Cost Medium Difficulty Medium Leadbeater Transform Technology Cloud Collaboration 20 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-09: Generate student interest and engagement, and assess understanding Use Case ID VID-UC-09 Area Student teaching and learning Use Case Generate student interest and engagement, and assess understanding Reference Cisco Systems, (2009), Case Study: Mississippi Math Teacher Uses Technology to Engage Students and Improve Performance Description Use video recording to allow students to record and edit on-demand videos (or vodcasts), and upload them for online viewing and sharing. This approach extends learning beyond the classroom and allows students to review problems and obtain help outside regular school hours. Example During Cisco’s work on the 21S initiative in Mississippi, this approach was taken by a math teacher, and has led to a remarkable increase in student engagement and performance. Students use video recording technology to create videos that explain how to solve particular maths problems. They publish these videos on a website, which can be accessed from any Internet connection, where other students are able to view the videos and comment. This approach proved to be very popular with the students, who produced so many vodcasts on their home computers that student leaders were assigned to manage the large number of vodcasts being submitted. www.cisco.com/web/about/citizenship/socio-economic/docs/SS_MS_Technology.pdf Priority High Impact High Cost Medium Difficulty Medium Leadbeater Reinvent Technology Video Collaboration Platform 21 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-10: Encourage cross-curricular projects Use Case ID VID-UC-10 Area Student teaching and learning Use Case Encourage cross-curricular projects Reference LaFetra, Bruce, (2005), Video Use In Education – Best Practices for Success in the Classroom, Rubicon Consulting, Inc. Description Video offers a great vehicle for cross-curricular collaboration between teachers, departments and students. Cross-curricular videos build alliances among departments that otherwise would be vying for the same funds. Example New York City’s iSchool is moving to challenge based learning modules that often use multi-media to address inter-disciplinary curriculum needs. An example is a component which addresses the topical issue of hydrofracking and aligns to NY State Standards for biology and government Through the course of their study, students are required to explore the science behind hydrofracking and then weigh its pros and cons using economic, global, and environmental lenses to develop multi-media projects to improve public awareness. These are then uploaded and stored online ( www.thinkbeforeyoufrack.org), and include a variety of digital artefacts including songs, videos, and social media campaign links. www.nycischool.org Priority High Impact High Cost Medium Difficulty Medium Leadbeater Improve Technology Cloud Collaboration 22 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-11: Support discovery learning Use Case ID VID-UC-11 Area Student teaching and learning Use Case Support discovery learning Reference Coventry, Lynne, (2008), Video Conferencing in Higher Education, Institute for Computer Based Learning Description Discovery learning is an inquiry-based, constructivist learning theory that takes place in problem-solving situations where the learner draws on his or her own interests, experience and existing knowledge to new discover facts and skills. Students interact with the world by exploring and manipulating objects, wrestling with questions and controversies, or performing experiments. As a result, students may be more likely to remember concepts and knowledge discovered on their own (in contrast to a transmissionist or objectivist model). Models that are based on a discovery learning model include: guided discovery, problem-based learning, simulation-based learning, case-based learning and incidental learning. Proponents of this theory, as advanced by Jerome Bruner, believe that discovery learning has many advantages, including: encouraging active engagement; promoting motivation; promoting autonomy, responsibility and independence; developing creativity and problem-solving skills; and creating a tailored learning experience. Example The Powerhouse Museum in Sydney, New South Wales, Australia has created a new online resource that allows students to explore applied scientific ideas in the area of engineering, robotics, and astrobiology by allowing them to plan, participate and undertake experiments using a simulated Mars Rover and Martian landscape. The program allows students to connect with scientists directly using telepresence technology to discuss their projects and builds a practical understanding of how scientific theory is developed and applied. www.powerhousemuseum.com/pathwaystospace Priority High Impact High Cost Medium Difficulty Medium Leadbeater Transform Technology Cloud Collaboration 23 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-12: Use pre-recorded classes to overcome teacher shortages Use Case ID VID-UC-12 Area Student teaching and learning Use Case Use pre-recorded classes to overcome teacher shortages References House of Representatives Standing Committee on Education and Training, (2007), Top of the class, The Parliament of the Commonwealth of Australia Department of Education and Training, Western Australia. (2006). Literacy and Numeracy Review, Final Report Organisation for Economic Co-operation and Development (OECD), (2002), Teacher Demand and Supply: Improving Teacher Quality and Addressing Teacher Shortages, Paris, OECD United Nations Educational, Scientific and Cultural Organisation (UNESCO), (2005), Worldwide Shortage of Teachers, Education For All by 2015 Description Use pre-recorded video classes to address teacher shortages, particularly in the key fields of science, maths and literacy. Example Podcasting is an increasingly popular means of connecting to students. With more than 800 universities now using itunes-U and organisations as diverse as the Museum of Modern Art and UNESCO providing content, it is a popular method of supplementing on-campus learning. Video-based modules are also growing in popularity with large online repositories being established by practitioner-based and commercial sites. Teachertube has been in place since 2007 and provides a free, peer-based content sharing portal for teachers to post lessons and resources. www.teachertube.com Priority Low Impact Low Cost Low Difficulty Medium Leadbeater Reinvent Technology Video Collaboration Platform 24 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-13: Leverage video to address the biggest educational problems Use Case ID VID–UC-13 Area Student teaching and learning Use Case Leverage video to address challenges with at-risk and marginalised students Reference LaFetra, Bruce, (2005), Video Use In Education – Best Practices for Success in the Classroom, Rubicon Consulting, Inc. Description Video is not just for top students. Students with learning impediments or behaviour problems are often more engaged by video-based education. As such, the use of video to address lower performing or educationally at-risk children is an area of practical interest for many teachers. Example In Ontario, Canada, a teacher-based portal has been set up to look at best practices in using video and Web 2.0 technologies to engage at-risk students. The project is supported by the Ontario Ministry of Education and the Ontario Teacher’s Federation but is managed by a project team of active teachers. The portal looks at practical classroom strategies to help improve literacy and numeracy outcomes in at-risk students in grades 9 through 12. The project is based on the premise that by using technology students are more comfortable with, and new learning models, that students will be more engaged in the learning process and will achieve better outcomes. www.engagestudents.ca Priority High Impact High Cost Medium Difficulty Medium Leadbeater Reinvent Technology Cloud Collaboration 25 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-14: Provide instructions for a practical activity Use Case ID VID-UC-14 Area Student teaching and learning Use Case Provide instructions for a practical activity Reference Young, Clive, (2006), Top ten uses of video in education, VideoAktiv Description Demonstrate the process, procedures and different stages of doing something concrete by creating an instructional ‘how to’ video. Alternatively, demonstrate by showing experts and apprentices in practice. Instructional video has a long history in education. A major advantage of the digital format is that a linear narrative is no longer necessary. Users can choose from a menu of sequences depending on level and need. Example The best examples such as the BBC’s Good Shooting Guide (2005) combine animated screen shots, talking heads and archive material (such as case studies) to produce an attractive, engaging and interactive experience for learners. www.bbcacademy.com Priority Medium Impact Medium Cost Medium Difficulty Medium Leadbeater Reinvent Technology Video Collaboration Platform 26 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-15: Create content for an educational video blog (vlog) Use Case ID VID-UC-15 Area Student teaching and learning Use Case Create content for an educational video blog (vlog) Reference Young, Clive, (2006), Top ten uses of video in education, VideoAktiv Educause Learning Initiative, (2005), 7 Things You Should Know About Videoblogging Halavais, Alex, (2006), Blogs for Learning, Michigan State University Description Educational blogs – where the subject (learner or teacher) records their thoughts and actions – are prolific. These blogs can be significantly enhanced through the addition of video. The success of vlogs relies on informal personal reflection and video mark-up tools to capture tone, humour and spontaneity. The author can appear on their own, for example in a video diary entry, or be prompted by someone off-camera. Often these blog and vlogs are a combination of video and text-based resources and are increasingly popular for ensuring sharing of best practice in the education community. Example The development of online communities of practice and affinity sites for teachers and other educational practitioners is increasingly common. A good example of this is the community‑based site GETideas.org which brings together academics and practitioners to discuss 21st Century learning approaches. www.getideas.org One early limitation of using blogs and vlogs has been the inconsistent format and challenges with meta-tagging for reference. New analytic tools, like Pulse, which has been developed by the IdeasLAB, in Melbourne, Australia helps solve this problem by providing tools for teachers to track, access and understand what is being developed by students across the Internet. www.ideaslab.edu.au/design-lab/pulse Priority Medium Impact Medium Cost Low Difficulty Low Leadbeater Reinvent Technology Video Collaboration Platform 27 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-16: Provide a real-life context through role-playing Use Case ID VID-UC-16 Area Student teaching and learning Use Case Provide a real-life context through role-playing Reference Young, Clive, (2006), Top ten uses of video in education, VideoAktiv West and Donald, (2006), Multilayered simulation of a social work case study, Clydetown Description Use video to engage in a role-playing situation in the form of a case study where the students can experiment with different responses and behaviours. By analysing these behaviours, students can gain a greater insight into the issues at stake. Video can provide a ‘real-life’ context, and/or emotional impact. The use of video has been demonstrated to add an authentic voice to the subject matter being examined. Example Bullying and behavioural issues are troubling aspects of today’s classroom and school environment. Helping students recognise and deal with these types of emotionally difficult incidents can be aided by using video and examples and structured role-playing in the classroom. The teacher-designed internet4classrooms portal has multi-grade resources available that highlight how to incorporate this type of ‘character education’ initiative into classroom practice. www.internet4classrooms.com/character_ed.htm Priority High Impact High Cost Low Difficulty Low Leadbeater Transform Technology Cloud Collaboration 28 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-17: Use live events in situ Use Case ID VID–UC-17 Area Student teaching and learning Use Case Use live events in situ Reference Young, Clive, (2006), Top ten uses of video in education, VideoAktiv Description Use video to capture activities or events that cannot be physically brought into the classroom. This could apply to outdoor events such as school excursions. Video can provide access to events in which it is difficult for large groups of students to participate, such as clinical events and industrial environments. Real-life events can be observed, interpreted and discussed. Access to external experiences can provide opportunities for contextualisation and knowledge transfer. Example On 20 April 2010 the Deepwater Horizon offshore oil platform exploded in the Gulf of Mexico. It is estimated to have released 53,000 barrels of oil a day into the Gulf before it was capped on 15 July 2010. For more than two months of that time, live video coverage of the leak was available in real time. Several agencies used the disaster as a current affairs learning opportunity and provided resources to support teachers in explaining the leak and exploring the consequences. Among these were the US National Oceanic and Atmospheric Association which provided learning resources and guides on its site. Similar news organisations such as the New York Times provided resource guides and classroom activity guides to augment the coverage. http://response.restoration.noaa.gov/index.php http://learning.blogs.nytimes.com/2010/05/05/the-drill-on-the-spill-learningabout-the-gulf-oil-leak-in-the-lab/ Priority High Impact High Cost Medium Difficulty Medium Leadbeater Reinvent Technology Video Collaboration Platform 29 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-18: Leverage digital video for in situ professional development Use Case ID VID-UC-18 Area Teacher professional development Use Case Leverage Internet digital video material for teachers’ ongoing professional development Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description There is a considerable amount of self-directed digital video material for ongoing professional development. Much of this material is freely available on the Internet. Example The Lamar County School District in southern Mississippi is a small, forward‑thinking district that had purchased a substantial amount of technology. However, teachers did not know how to use it and administrators were not sure how to guide them, so students were not getting the full benefit of the investment. Lamar’s professional development program was designed with one primary goal in mind: “We want to empower all students to become passionate, lifelong learners and enable them to create their own futures and contribute cooperatively to a diverse and changing world,” explains Dr. Ben Burnett, superintendent of the Lamar County School District. So the challenge was to help teachers integrate technology into the pedagogy and curriculum in a way that engages students in the learning process. http://www.cisco.com/web/about/citizenship/socio-economic/docs/PD_CS-R1.pdf Priority Medium Impact Medium Cost Medium Difficulty Low Leadbeater Improve Technology Video Collaboration Platform 30 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-19: Leverage video data of exemplary practice Use Case ID VID-UC-19 Area Teacher professional development Use Case Leverage video data of exemplary practice. Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description Use video of exemplary teaching practitioners to gain an understanding of what exemplary teaching ‘looks like’. This video can also be used to help teachers reflect on their own practices and beliefs on what constitutes high-quality educational practices. Example In New Zealand there is a focus on video case studies to highlight exemplary pedagogy. The New Zealand Ministry of Education includes ‘digital stories’ as part of its professional learning websites: TKI – Online Learning Website and Leadspace, the online learning space supporting school leaders in New Zealand. www.tki.org.nz Priority High Impact High Cost Medium Difficulty Low Leadbeater Improve Technology Video Collaboration Platform 31 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-20: Attend professional development classes remotely Use Case ID VID-UC-20 Area Teacher professional development Use Case Attend professional development classes remotely Reference Cisco Systems, (2008), Comprehensive Professional Development Program Spurs Integration of Technology into Curriculum Description Use video to enable teachers to remotely attend classes given by exemplary practitioners. Example The Achievement Improvement Zone is an initiative of the Department of Education and Early Childhood Development in Victoria, Australia. The Zone provides a collaborative environment for teachers to work with experts in developing strategies and skills to improve student outcomes. These online learning modules ensure timely, relevant, and engaging sessions to help teachers develop practical new strategies to improve outcomes. www.aiz.vic.edu.au Priority High Impact Medium Cost Medium Difficulty Low Leadbeater Improve Technology Cloud Collaboration 32 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-21: Facilitate multi-point conversations Use Case ID VID-UC-21 Area Teacher professional development Use Case Facilitate conversations between school leaders and teachers from different schools Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description Use video conferencing to facilitate conversations between school leaders and teaches from different schools to foster analysis and reflection of what constitutes ‘good teaching’. This can also be used to give teachers the opportunity to discuss issues and facilitate the development of multiple perspectives on the processes of teaching and learning. Meaningful professional conversations offer opportunities for critical examination of practice and thoughtful investigation of theoretical models about pedagogy. Example Harvard University’s Wide World project focuses on teaching for understanding and uses an online and collaborative environment to develop networks of teachers as peer-coaches for professional development. To date, more than 6,000 teachers and administrators have participated in the program. https://learnweb.harvard.edu/wide/ Priority Medium Impact High Cost Low Difficulty Low Leadbeater Improve Technology Cloud Collaboration Video Conferencing 33 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-22: Provide pre-service teachers with examples of exemplary practice Use Case ID VID-UC-22 Area Teacher Professional Development Use Case Provide teachers with examples of exemplary practice Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description Video case studies, when used in conjunction with professional conversations, present structured opportunities for teachers to develop their understanding of what exemplary teaching ‘looks like’, and to reflect on their own practices and beliefs about what constitutes a high-quality educational practice. Example FUSE is an online portal sponsored by the Department of Education and Early Childhood Development in Victoria, Australia. The portal contains numerous resources for teachers to examine best practice. One of the more innovative tools is the ePotential tool. It allows teachers to look at how to better use technology to impact and improve their professional practice. http://epotential.education.vic.gov.au Priority High Impact High Cost Medium Difficulty Low Leadbeater Improve Technology Cloud Collaboration Video Conferencing 34 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-23: Mentor pre-service teachers along professional development path Use Case ID VID-UC-23 Area Pre-service teacher education Use Case Facilitate conversations between pre-service teachers along their professional development path Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description Use video conferencing to facilitate conversations between pre-service teachers, new teachers, school leaders and teacher educators to foster analysis and reflection of what constitutes ‘good teaching’. This can also provide pre-service teachers with the opportunity to discuss issues with new teachers, school leaders and teacher educators and facilitate the development of multiple perspectives on the processes of teaching and learning. Meaningful professional conversations between pre-service teachers, lecturers and supervising teachers offer opportunities for critical examination of practice and thoughtful investigation of theoretical models about pedagogy. Example To deal with shortages of maths and science teachers in the US state of Hawaii, the US Department of Education sponsored a comprehensive wrap‑around program called Connecting to Teaching Careers with the University of Hawaii. The program is multi-modal in delivery and used a variety of high- and low‑bandwidth applications to develop a continuum of practice that guides pre‑service teachers through the recruitment, preparation and induction phases. Collaborative technology is used to support peer-mentoring and video exemplars of best practice help prepare teachers for classroom practice. www.hawaii.edu/coe/leialoha Priority High Impact High Cost Medium Difficulty Medium Leadbeater Improve Technology Video Conferencing 35 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-24: Use as tool for critical analysis personal practice Use Case ID VID-UC-24 Area Pre-service teacher education Use Case Guide pre-service teachers in the critical analysis of teaching and learning Reference Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra Description Use video case studies to teach pre-service teachers how to analyse video data on the processes of teaching, and critically examine the links between curriculum, teaching and learning, assessment, and reporting. Example The Centre for Children and Technology (www.cct.edc.org) in New York City has compiled a report for the US National Science Foundation which looks at the use of Video Interactions for Teaching and Learning (VITAL): A Learning Environment for Courses in Early Childhood Mathematics Education. Its goal was to determine is the use of video to capture best-practice in early childhood learning of complex issues could improve learning outcomes for students under eight years of age. The project was based at Columbia University and ran from 2004 to 2009. The project used both self-assessment and video‑based repositories of best‑use as means to assist teachers in expanding their practice – using observation, assessment, and interpretation of student learning. The survey showed positive improvement in assisting with the cognitive development in understanding maths and is a good research‑based example of emerging best practice. http://cct.edc.org/project_detail.asp?id=3037 Priority High Impact High Cost Medium Difficulty Low Leadbeater Improve Technology Video Collaboration Platform 36 © 2011 Cisco and/or its affiliates. All rights reserved. VID-UC-25: Broadcast school announcements Use Case ID VID-UC-25 Area School Use Case Broadcast school announcements Reference LaFetra, Bruce, (2005), Video Use In Education – Best Practices for Success in the Classroom, Rubicon Consulting, Inc. Description Use video to broadcast school announcements Example School announcements, notifications and other general access information can be readily provided using video. Integrated approaches ensure high quality, reliable, and effective messaging that supports emergency response or simply campus communication at one location or across multiple buildings. www.cisco.com/en/US/solutions/collateral/ns813/lone_star_college.html Priority Medium Impact Medium Cost Medium Difficulty Medium Leadbeater Improve Technology Video Collaboration Platform 37 © 2011 Cisco and/or its affiliates. All rights reserved. End Notes Bibliography 1. Moyle, Kathryn, (2007), Can video with professional conversations improve teacher education?, University of Canberra 2. House of Representatives Standing Committee on Education and Training, (2007), Top of the class, The Parliament of the Commonwealth of Australia 3. Department of Education and Training Western Australia, (2006), Literacy and Numeracy Review, Final Report 4. Organisation for Economic Co-operation and Development (OECD), (2002), Teacher Demand and Supply: Improving Teacher Quality and Addressing Teacher Shortages, Paris, OECD 5. United Nations Educational, Scientific and Cultural Organisation (UNESCO), (2005), Worldwide Shortage of Teachers, Education For All by 2015 6. Risko, V, (1991), Videodisc-based case methodology: A design for enhancing pre-service teachers’ problem-solving abilities 7. Brophy, J. (Ed.), (2004), Using video in teacher education, The Netherlands: Elsevier 8. Hollingworth, H, (2006), Learning about teaching – using video, Professional educator, Vol. 5, No. 2 9. Lewman, Ginger, (2009), 5 Ways Classrooms Can Use Video Conferencing, Turning Point Learning Centre, http://mashable.com/2010/04/21/classroom-video-conferencing/ 10.Coventry, Lynne, (May 15, 2008), Video Conferencing in Higher Education, Institute for Computer Based Learning, http://www.agocg.ac.uk/reports/mmedia/video3/video3.pdf 11.LaFetra, Bruce, (2005), Video Use In Education – Best Practices for Success in the Classroom, Rubicon Consulting, Inc. 12.Young, Clive, (2006), Top ten uses of video in education, VideoAktiv 13.West and Donald, (2006), Multilayered simulation of a social work case study, Clydetown 14.Cisco Systems, Cisco Blueprint for 21st Century Schools, http://www.21cschools.org/ 15.Harvard Graduate Schools, WIDE World – Harvard Graduate School of Education, Online learning programs for professional development and using technology in classrooms, http://wideworld.pz.harvard.edu 16.Lemke, Cheryl, Ed Coughlin, and Daren Reifsneider, (2009), Technology in Schools – What the Research Says, Metiri Group, http://www.metiri.com/ PDFs/2009_technology__in_schools_what_research__says.pdf 17.Metiri Group, (2008), Multimodal Learning Through Media: What the Research Says, http://www.cisco.com/web/strategy/docs/education/Multimodal-LearningThrough-Media.pdf 38 © 2011 Cisco and/or its affiliates. All rights reserved. 18.Cisco Systems, Connecting Sichuan, http://www.cisco.com/web/about/ citizenship/socio-economic/specialprograms/docs/CSreportY2Eng.pdf 19.Cisco Systems, Mississippi Math Teacher Uses Technology to Engage Students and Improve Performance, http://www.cisco.com/web/about/citizenship/socioeconomic/docs/SS_MS_Technology.pdf 20.MCEETYA ICT, (2008), Digital Education, Making Change Happen 21.AT&T, Videoconferencing for Learning, Nov. 1, 2007, (May 15, 2008), http://www.kn.pacbell.com/wired/vidconf/vidconf.html 22.Global Leap, Case Study 31, June 27, 2004, (May 21, 2008), http://www. global-leap.com/casestudies/book/lentrise.htm?section=7_1&id=3029. 23.Global Leap, Case Study 15, June 27, 2004, (May 21, 2008), http://www. global-leap.com/casestudies/book/monkseaton1.htm?section=7_1&id=1157. 24.Schuck and Kearney study, (2004), Students in the Director’s Seat: Teaching and learning across the school curriculum with student-generated video 25.Global Leap, June 27, 2004, (May 15, 2008), Videoconferencing in the Classroom: Communications Technology across the Curriculum, http://www.global-leap.com/casestudies/book/index.htm 26.Greenberg, Alan, (2006), Taking the wraps off videoconferencing in the US classroom, http://www.wrplatinum.com/Downloads/5912.asp 27.New South Wales Department of Education and Communities, Connected Classroom Program, https://www.det.nsw.edu.au/strat_direction/schools/ccp/aboutccp/index.htm 28.Victoria Department of Education and Early Childhood Development, (2010), A Reflection on the Broadmeadows School Regeneration Project, 2006‑2009, http://www.ourbroadmeadows.vic.edu.au/ebook/ 29.Ideas Lab, (2010), Transformation Index: Northern Metropolitan Region Report 30.Victorian Government, The Blueprint for Early Childhood Development and Education 31.Charles Leadbeater and Annika Wong, Learning from the extremes, http://www.cisco.com/web/about/citizenship/socio-economic/docs/ LearningfromExtremes_WhitePaper.pdf 32.Educause Learning Initiative, (2005), 7 Things You Should Know About Videoblogging 33.Halavais, Alex, (2006), Blogs for Learning, Michigan State University ©2011 Cisco and/or its affiliates. All rights reserved. Cisco and the Cisco Logo are trademarks of Cisco Systems, Inc. and/or its affiliates in the U.S. and other countries. A listing of Cisco’s trademarks can be found at www.cisco.com/go/trademarks. Third party trademarks mentioned are the property of their respective owners. The use of the word partner does not imply a partnership relationship between Cisco and any other company. (1005R) Intel, the Intel Logo, Intel Core, and Core Inside are trademarks of Intel Corporation in the U.S. and other countries. 39 © 2011 Cisco and/or its affiliates. All rights reserved. EG1558/GRD1193/0911
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