Matakuliah : T0944-Game Design and Programming Tahun : 2010 Game Design (1) Pertemuan 8 Game Design • Game Setting and World • Storytelling and Narrative • Character Development Game Setting and World • To someone who’s playing a game for the first time, the setting is vital to creating and sustaining player’s interest. • “Graphic versus Game-play” debate • Immersive ness and Suspension of disbelief • The importance of harmony The Dimension of a Game World • The Physical Dimension – Dimensionality – Scale – Boundaries • The Temporal Dimension – Variable Time – Anomalous Time – Letting the Player Adjust Time The Dimension of a Game World • The Environmental Dimension – – – – – – Cultural context Physical Surroundings Detail Defining a style Overused Settings Source of Inspiration The Dimension of a Game World • The Emotional Dimension – Limitation of fun • The Ethical Dimension – Game violence Game Setting and World • Realism versus Abstraction • The Save-Game Issue Storytelling and Narrative • The Story Spectrum Increasing Importance of Story to Gameplay No Story Story-based Game-play Arcade Strategy FPS RPG/Adventure Game Game Game Game Increasing game Complexity Storytelling and Narrative • Christopher Vogler’s hero’s journey: – – – – – – – – – – – – The ordinary world The call to adventure The refusal of the call The meeting with the mentor Crossing the first threshold Tests, allies, and enemies The approach to the innermost cave The ordeal The reward The road back The resurrection The return with the reward Circular Story Form Call to Adventure Ordinary World Return with the Reward Refusal Resurrection Meeting the Mentor Act 1 Act 3 Crossing the First Threshold The Road Back Test, Allies, and Enemies Act 2 Reward Approach to the Innermost Cave Ordeal Plot Pacing Climax Climax Ordeal Ordeal First Threshold First Threshold Central Crisis Delayed Crisis Act 1 Act 2 Act 3 Delayed crisis in a three-act story Act 1 Act 2 Act 3 Central crisis in a three-act story Storytelling and Narrative • Balancing Narrative and Game-play • Multi-Part Stories – Series – Serials – Episodic Delivery Character Development • Art-Driven Character Design – Visual Design – Physical Design and Super-Sensuality – Cute Sidekicks Character Development • Story-Driven Character Design – The character needs to intrigue the player – The character needs to get the player to like him – The character needs to change and grow according to experience. Growth of Character Increased Awareness Limited Awareness Mastery Reluctance to Change Final Attempt Overcoming Act 1 Act 3 Committing Rededication Experimenting Act 2 Consequences Preparing Big Change Character Development • Character Archetypes – – – – – – – – – Hero Mentor Higher Self Allies Shape Shifter Threshold Guardian Trickster Shadow Herald
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