Kuliah Sistem Pakar Pertemuan X Tahap III, IV Prototyping dan Pengembangan Sistem Phase III Rapid Prototyping and Demonstration Prototype Prototyping, suatu proses untuk menghasilkan suatu prototipe Prototype, ide bagi pembuat maupun pengguna (potensial) tentang cara suatu sistem akan berfungsi dalam bentuk lengkap dan bagaimana sistem nantinya akan dikembangkan maupun diperbaiki Rapid Prototyping and a Demonstration Prototype Build a small prototype Test, improve, expand Demonstrate and analyze feasibility Complete design Rapid Prototyping Crucial to ES development Small-scale system Includes knowledge representation Small number of rules For proof of concept Rapid Prototyping Process Start Rancangan Prototype Refinement dari Pengembangan Sistem Ya Perlu Perbaikan ? Analisis Hasil Tidak Akhir Prototyping Evaluasi, Pakar, Sumbang Saran Pengguna Akuisisi Pengetahuan dan Representasi Testing, Studi Kasus Prototyping: ES Development Life Cycle (PADI) Planning Analysis Design Implementation Prototype Keuntungan dan Daya Tarik Prototipe Keuntungan Memperoleh gambaran Sistem Memperoleh gambaran Perbaikan/Perawatan Memperoleh gambaran ide, Hardware, Software serta Network (optional) Memperkenalkan dan menjual Sistem pada calon “user” yang skeptis. Mendemonstrasikan Sistem (sederhana) Keuntungan dan Daya Tarik (lanjutan) Daya Tarik Terjadi komunikasi yang baik antara sistem “perancang” dengan user Perancang dapat bekerja lebih baik dalam menentukan kebutuhan user User berperan lebih aktif dalam pengembangan sistem Aplikasi sistem lebih mudah karena keterlibatan user secara aktif, sehingga user mengetahui apa yang diharapkan. Phase IV Pengembangan Sistem Develop the knowledge base Define the potential solutions Define the input facts Develop an outline Draw a decision tree Create a knowledge map Create the knowledge base Test, evaluate, and improve (knowledge base) Plan for integration Development and Maintenance of Expert Systems Problem Identification and Feasibility Analysis 1. – – – The problem must be suitable for an expert to solve it. Find an expert for the project Cost effectiveness must be established 2. System Design and Expert System Technology Identification – – – The system is designed with integration other subsytems and databases Domain knowledge Knowledge and inferencing is established with simple cases 3. Development of Prototype – – Knowledge Engineer works with the expert Specific Tool is chosen for the project Development and Maintenance of Expert Systems (Continued) 4. Testing and Refinement of Prototype – Test with simple cases – Deficiencies in performance are noted. – End users test the prototypes. 5. Complete and Field the Expert System – The interaction with the environment,, users, and other information systems is tested – Documented – User training 6. Maintain the System – The system is kept current by updating the knowledge base – Interfaces with other information systems are maintained Development and Maintenance of Expert Systems (Continued) 4. Testing and Refinement of Prototype – Test with simple cases – Deficiencies in performance are noted. – End users test the prototypes. 5. Complete and Field the Expert System – The interaction with the environment, users, and other information systems is tested – Documented – User training 6. Maintain the System – The system is kept current by updating the KB – Interfaces with other information systems are maintained Development & Maintenance of ESs Problem Identification and Feasibility Analysis System Design and ES Technology Identification Development of Prototype Testing and Refinement of Prototype Is the Performance Satisfactory? No Yes Complete and Field the ES ES Ready for Use Maintain ES Pengembangan Sistem Pakar Team Problem Development Team Expert Knowledge Engineer Akuisisi Programmer ES Software Format Representasi Pengetahuan Computer Simulated Expert Answer Conclusion Solution Decission Recomendation User Problems to Solve Roles in Expert System Development Expert – Knowledge Knowledge Engineer – Knowledge acquisition tactics include interviews, protocol analysis, observation, and analysis of cases – Must select a tool with the application of the knowledge acquisition facility User – End user with a simple shell – Prototypes are used Persyaratan Sistem Pakar yang Baik (Pertemuan 10/06 -) Dikembangkan untuk menjawab kebutuhan Kecepatan pemrosesan tinggi Menambah kepakaran “user” Mudah diperbaiki Dapat menjawab pertanyaan sederhana Dapat bertanya untuk mendapat info tambahan Mudah diubah Pengguna harus merasa menguasai SP Tidak sulit bagi pengguna pemula Kebutuhan input harus jelas dan sederhana Sampai Jumpa di Pertemuan XI Selamat Belajar, Semoga Sukses
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