Physics 725: Special and General Relativity Thornton 335, San Francisco State University (c) 2014 Andisheh Mahdavi Fall 2014, MWF 9:10AM Homework 5 Due 10/20 While I may have consulted with other students in the class regarding this homework, the solutions presented here are my own work. I understand that to get full credit, I have to show all the steps necessary to arrive at the answer, and unless it is obvious, explain my reasoning using diagrams and/or complete sentences. Name Signature: 1. (80 points) Suppose an Alcubierre warp ship departs from space station A at a time t = 0 xA = 0 and arrives at space station B at a time t = 1, xB = 2. The ship’s warp attenuation field is ( f (rs ) = 1− 0 rs2 R2 rs2 < R 2 rs2 > R 2 where rs2 = (x − xs )2 + y 2 + z 2 is the distance from the ship and R = 0.2. Let us assume y = z = 0 throughtout this problem. Email me your Mathematica notebooks for this problem. a) (10 points) Find a smooth function Vs (t) such that both the acceleration and the velocity of the ship are zero at the beginning and at the end of the trip (i.e. Vs (0) = Vs (1) = Vs0 (0) = Vs0 (1) = 0, and such that the average trip speed is twice the speed of light as viewed by the space stations. Remember that Vs (t) = dxs (t)/dt. b) (10 points) In Mathematica, use the principle of extremal proper time to set up the equations of motion for a particle anywhere in the spacetime, assuming y (t) = z(t) = 0. Use the If statement, e.g.: f[rs_] := If[rs^2<R^2,(1-rs^2/R^2),0] The above defines a function that is evaluated for variable rs . Be sure to use If in your xs (t) and Vs (t) as well to make the ship stand still at x = 2 for t > 1. xs[t_] := If[t<1, .... , 2] Vs[t_] := D[xs[t],t] c) (15 points) Is it possible for a non-warp capable “scout” ship to make use of the field of the warp ship to get from A to B? To answer this question, use Mathematica to solve the equations in part (b) using my suggested f (rs ) as well as the results of (a). For simplicity, put the piggybacking ship at y (t) = 0, z(t) = 0, x(0) = ds , and assume zero initial velocity for the scouts. Try both ds = 0.02 and ds = −0.02. Plot1 t(τ ) vs. x(τ ) for each ship on top of xs (t). Comment on why the motion looks like this. You will need to pass the MaxStepFraction->0.01 option to NDSolve for sufficient accuracy. d) (15 points) Now consider a piece of debris sitting at t = 0, x = 1, i.e., halfway across the journey. Give the piece of debris an initial velocity of dx/dt = −0.2, i.e., it’s heading towards the ship. Calculate the worldline for this piece of debris and plot it on the t −x spacetime diagram as you did in (c). Specifically, carefully compare the initial and final γ of the piece of debris. You will need to evaluate t 0 (τ ) to do this. (Assume the debris narrowly misses the ship, darting very close to it but not actually hitting it). e) (15 points) Now repeat (d) for a positive initial velocity. Start at x = 1 with low inital velocity dx/dt = 0.01. The result is quite surprising—can you explain it and reconcile it with the results of the previous section? What about initial dx/dt = 0.2? f) (15 points) At t = 0, space station B sends a photon with energy h̄ω0 (in the space station frame) towards the warp ship. At what coordinate time t does the ship receive the signal, and what is the observed photon energy? Use E = −p · uobs and a spacetime diagram to answer this question. 2. (10 points) Hartle 8.2 3. (10 points) Hartle 8.5 1 In HW4 we showed that t = τ for the ship—but that is not true for anything else outside the position of the ship.
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