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Versi
: <<M0164>>/<<End User Information Syste>>
: <<2005>>
: <<1/1i>>
Pertemuan <<03>>
<<Kehidupan Di Era Digital >>
1
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa
akan mampu :
• Mahasiswa dapat menjelaskan dampak
teknologi digital pada bisnis dan faktor
kunci keberhasilannya
2
Outline Materi
• Perubahan cara kerja (PROSES)Tanpa
batasan waktu,batasan tempat, kolaborasi
• Angkatan kerja di era digital (PEOPLE)
• Perubahan cara berpikir, diversifikasi, payoff
3
Life in Networked
Organizations
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2-4
Copyright Prentice Hall, 2002
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Learning Objectives
• Describe the impact of digital networks on
business and other organizations
worldwide.
• Explain how information technology,
especially the growth in digital networks, is
changing the way people work in
organizational environments.
• Identify key trends that are driving change
and their implications for people,
technology, business process, and
organizational structure.
2-5
Copyright Prentice Hall, 2002
More…
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Learning Objectives 2
• Differentiate among Internets, Intranets, and
Extranets and the types of applications
supported by each of them.
• Identify key trends in networking hardware
and software.
• Describe the expanded capabilities and benefits
of the Next Generation Internet.
• Identify major opportunities and challenges for
EUIS in networked organizations.
• Analyze a business setting and recommend
changes needed to reinvent it for the digital
economy.
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2-6
Copyright Prentice Hall, 2002
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The Changing Workplace (Process)
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Anytime, anyplace environments
A 24/7 Global digital economy
Teamwork and collaboration
Fast moving and flexible
Just-in-Time
– Supply methods
– Stockless inventory systems
• Process oriented (Versus functional)
• Innovation
• Knowledge Age learning organizations
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2-7
Copyright Prentice Hall, 2002
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Twenty-First Century Workforce
(People)
• Shifting people into thinking work
• Diversity
• Taking ownership, empowerment;
Broader jobs
• Pay for performance
• Telecommuting, flexible work
hours
• Work groups without borders
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2-8
Copyright Prentice Hall, 2002
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Life in the World of
E-Business and E-Commerce
• The customer is king
• Shift from transactions to relationships
– Customer relationship management (CRM)
– Enterprise relationship management (ERM)
– Sales force automation (SFA)
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Mass customization
Transforming the enterprise
Eliminating the intermediaries
Building partnerships and alliances/Open
systems
• Virtual communities
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2-9
Copyright Prentice Hall, 2002
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Keys to Success in a TechnologyDriven Economy
• Cater to customers
• Invest in people
• Embrace creativity
• Rethink your business
• Seize the Web
• Care about others
The digital divide
2-10
Copyright Prentice Hall, 2002
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The Changing Internet
• Next generation Internet (NGI)
–Federal government initiative
–Goals
• Experimental research for advanced
network technologies
• Next generation network fabric
• Revolutionary applications
Back
2-11
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The Changing Internet
• Internet2
– University Corporation for
Advanced Internet Development
(UCAID)
– Goals
• Enable a new generation of applications
• Re-create a leading edge research and
education network capability
• Transfer new capabilities to the global
production Internet
Back
2-12
Copyright Prentice Hall, 2002
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The Changing Internet
• Relationship between NGI and
Internet2
– UCAID’s Abilene
– Backbone Network Service (vBNS)
• Implications for business
– High-speed bandwidth
– Full-screen video
– 3-D Multimedia
– CD-quality audio
2-13
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Key Terms:
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2-14
Summary
Abilene network
Corporate University
Digital divide
Digital economy
Digital workplace
Enterprise portal
Internet2
Knowledge economy
Knowledge management
Next Generation Internet (NGI)
Virtual communities
Virtual corporations
Copyright Prentice Hall, 2002
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Next
End
Next:
II
End-User Information Systems:
Business Solutions
Productivity
Tools
For
Individuals
2-15
Copyright Prentice Hall, 2002
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Next
End
<< PENUTUP>>
Selanjutnya Pert. 04
Organisasi di Era Digital
16