Matakuliah Tahun Versi : M0064/Programming I : 2005 : <<versi/revisi>> Pertemuan 11 Kasus : Inheritance 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Mahasiswa dapat Memberikan contoh tentang Inheritance dalam Visual Basic 2 Outline Materi • Pembahasan Kasus • Latihan menggunakan Inheritance 3 The Prisoner’s Dilemma – An Exercise in Inheritance • Game Theory – A Branch of Mathematics You Tails Me Heads Tails Heads You Get $ 2 You Lose $ 2 I Lose $ 2 I Get $ 2 You Lose $ 2 You Get $ 2 I Get $ 2 I Lose $ 2 4 • The Prisoner’s Dilemma Story Player 1’s Move C (Cooperate) D (Defect) C (Cooperate) Player 1 gets –1 Points Player 1 gets 0 points Player 2’s Move Player 2 gets -1 Piunts Player 2 get -5 points D (Defect) Player 1 gets -5 points Player 2 gets 0 points Player 1 gets -3 points Player 1 gets -3 points 5 • The Iterated Prisoner’s Dilemma • The Firs Computer Simulations of the Prisoner’s Dilemma • Writing Your own Computer Simulation 6 • The Prisoner’s Dilemma – An Exercise in Object Desing and Programming • Developing the Generic Player Object • Developing a Specific Player Object – Tif for Tat • Developing an Interface to Run the Game • Moving Beyond Tif for Tat – Fuzzy Communications • Some Final Comments on the Prisoner’s Dilemma 7 REFERENSI • http://msdn.microsoft.com/library/default.a sp?url=/library/enus/dnvbdev00/html/vb00d20.asp -Inheritance 8 SELESAI 9
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