INDIVIDUAL FINAL YEAR PROJECT: IDEAS & LEADS SOME TRAINS OF THOUGHT TO GET YOU THINKING: SO WHERE DO NEW PRODUCTS COME FROM? New products are often innovated from new technology discoveries or the results of unexpected experimentation or testing outcomes whilst working with designers and engineers. These could be related to such things as a scientific, engineering, electronic or production developments. Innovative products can also be driven by new materials, new manufacturing processes or techniques and laboratory research. In addition, pioneering products and services are initiated and created by designers who are investigating the possibilities to improve or advance the purpose and effectiveness of existing products. They may be looking to widen the usage or effectiveness of a product, or to combine one with another to produce a totally new type of product that has improved functionality and usefulness, (i.e. product convergence). HOW OFTEN ARE NEW PRODUCTS DEVELOPED? These days it is relatively rare that a totally new product is originated that has never existed before it one form or another. For example, one could say that the mobile phone is a recent product innovation that before about the late 1980’s hadn’t been invented. However the fact is that there had been several devices already devised and manufactured that served the same purpose (including portability), going all the way back to the 1940’s. In addition the mobile phone is only a portable version of the generic telephone that has been around since 1876! So to be totally factual, it was actually the telephone that was the totally new product, born in the late 19th century! Try to think of a wholly new idea recently created (in the last 10-15 years), that has given rise to a totally new product, never used before? It’s not easy. THOUGHTS, PHILOSOPHIES AND TECHNIQUES FOR INITIATING A PRODUCT/PROJECT IDEA: There are two important areas of thought towards which you could concentrate to help initiate and develop further ideas for final year major projects and so tangible products. 1. AREA 1 - Cognitive and practical, ‘Design Theories & Philosophies’: Most innovations and creations in design are related or designated to a particular design theory or specialism. Using and learning about this categorisation will assist and direct the eventual product towards a successful and well defined conclusion. ‘Some Design Theories & Philosophies’ to investigate: User Centered Design – see: www.designcouncil.org.uk/About-Design/Design-Techniques/User-centred-design continued …. MDJ 2010-11. © Page 1 Emotional Design – see: arts.guardian.co.uk/features/story/0,11710,1166468,00.html news.bbc.co.uk/1/hi/technology/3175506.stm Socio-Centric Design – see: http://sociocentricdesign.com Biomimicry – see: http://en.wikipedia.org/wiki/Biomimicry www.biomimicryguild.com/guild_biomimicry.html www.biomimicryinstitute.org Sustainable Design – see www.cfsd.org.uk www.designcouncil.org.uk/About-Design/Business-Essentials/Sustainability Others include: perceptual, cognitive and environmental psychology; human– computer interaction (HCI) & interaction design. These are just a few to start and there are many that have similar genres but different names, so be specific. Use the above suggestions as a research and interest tool to think about design in general and how these philosophies may be applied to solve a problem or used to generate or create a better solution to other product ideas. It is important to also think logically and realistically about the above, so that when using these theories and philosophies, they are applied in context to correct and suitable types of products or services. 2. AREA 2 - ‘Lifestyle’ and ‘Need’ based product/project generators: At the core of most new product innovations is the ‘Need’ to create or improve a product so that it either operates or functions more efficiently, addresses a users requirements more effectively and/or looks more aesthetically pleasing or suitable. Some ‘Lifestyle’ and people’s ‘Needs’ (improvements & enhancements), to consider: Sleeping - (lack of proper sleep, waking, comfort, noise, etc). Eating - (locations, rituals, waste, utensils, habits, social, health, etc). Clothing - (materials, fashions, functionality, practicality, etc). Modes of transport & transport implications (time, contact, tiredness, etc). continued …. MDJ 2010-11. © Page 2 Leisure/Sport - (eating, social interaction, drinking, society implications, etc). Other daily life issues - (washing & hygiene (water usage, appliances, travel, convenience, etc). Modes of communication - (email, text, voip, voice, light, smoke! , etc) Personal item transport - (luggage, work bags, tool-cases, etc). Work place environments - (‘in-the-field’- i.e. practical & site working, offices, meetings, trains, productivity, working hours, flexibility, peer pressures, etc). Eating & cooking issues including situations - (on the move, at the desk, quick but healthy eating, fun, children, etc). Current events & issues - (terrorism, carbon footprint, sustainability, locally resourced, people power – i.e. forums, blogs, internet, etc). Child care - (feeding, nappies, transport, sleeping, security, occupying) Health – (NHS, hospitals, elderly, home help, disability, drug taking, clinical procedures, current personal health related issues, etc). Security & crime - (travel, domestic, personal, bike, bags, car, etc) Home & house – (space, storage, family unit, entertainment, cooking, eating, sleeping, working, etc). Garden/recreational spaces – (children, entertaining, self-sufficiency, relaxing, workshop, etc). Cross-fertilise and brainstorm all the above subject needs but also keep in mind other associated issues related to the following: Materials & sustainability New technology implications - (communications, nanotechnology, smart-materials, biosciences) Cultures - (ethics, historic, ritual, societies, beliefs, language, religion, language) Trends - (arts, fashions, technology, affluence) Political & social change - (new world powers, social groups, local action groups, union-independence) Manufacturing & Production - (techniques, cost, simplicity, availability, transport, environmental factors). A FINAL COMMENTS ABOUT THIS YEAR’S FINAL YEAR MAJOR PROJECT: To provide the best chances of producing a successful and creative project & ultimate product; you MUST get interested in its core issues and theories. If you have already decided on you project subject and have a good idea about what it is that you want to explore for your Final Year -Major project, then you must aim to absorb yourself into your chosen domain whatever it is you have finally decided to explore and continue to research and conceptualise . continued …. MDJ 2010-11. © Page 3 If you are still undecided; you should designate several areas of personal interest and let them spin in the back of your mind ready to pick up anything related to them that you may find useful and of interest. When I say ‘pick up’- what I mean by this is to let your daily lifestyle influence new areas of thought and creativity related to a particular subject that is of interest (i.e. a daily brainstorm of new ideas). You could for example; Talk to lots of people about your project and proposal to get realistic feedback and help research a concept. Listen and digest the context of related national & international news issues. Search website forums that discuss your project theme with as many people as possible to gain new and different ideas/thoughts. Research people’s views by posing questions, discussion groups or user centered observations. All moments of your waking hours, absorb everything (sight, sound & Info) and relate them to your project context. In the first instance you can broadly look at the particular project issues of the day or the near future, to then narrow down potential points of issue that need addressing, either as a matter of improvement or urgency. This could be nationally (UK), Europe-wide or World-wide. Try to think of other influencing factors and tangential issues relating to your general project theme as well. For example you may find that your proposal has wider social, cultural lifestyle or environmental influence? There may be detrimental effects on local pollution, lifestyle stress and cultural work routines? How would you recorrect this? Could solving the problem have beneficial results on say a completely different subject related issue/s? Form regular group social meetings in new settings to help inspire and brainstorm with different people who are new to your project/concept. Visual Research on the internet – some interesting and useful links: http://www.architonic.com http://www.smarta.com http://en.wikipedia.org/wiki - (search - New product development) http://products.asminternational.org http://www.inqbate.co.uk www.treehugger.com www.retrotogo.com continued …. MDJ 2010-11. © Page 4 **IMPORTANT NOTE: As we approach the beginning of your Final Year at university, (2010-11) – In Autumn term 2010 you will need to decide your major project’s title and write a short overview/definition about the project theme, the need and problem/s that it aims to address including possibly what you anticipate the content to include and a predicted vision for the final solution/s. The official version of this document (as above), needs to be handed to your 1 st supervisor by Friday, week 2, October 15th 2010. Please look at your Study Direct subject list for this year 2010-11 and check the ‘Overview: Design Project (H6052) - Engineering and Design’ for all the timetable dates and explanation for hand-ins, etc. We hope the above gets you thinking creatively and effectively and I look forward to working with you all and helping you innovate some fantastic, ground-breaking and exciting projects/products this coming academic year. We will put my best efforts in to help you achieve this. We wish you the best of luck and an enjoyable year. Arrange to see us if you need. Regards the Product Design Course leader and tutors … MDJ 2010-11. © Page 5
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