Course Name: High Level Programming Language Year : 2010 Case Project I Lecture 12 Learning Outcomes At the end of this lecture, students are capable of: Creating an application, simple but yet fun in putting theory into practice. 3 Outline Materi • Project Criteria (this slide will be brought up in Lecture 8 – after mid – to become aware of this project) • Some suggestion for projects 4 Project Criteria • the ability to write a quality, full-fledged C++ program from scratch. • The project is doable within a week work – within 10 to 15 hours of work • Use important features of c++, especially classes and functions. • Regulation: Cheating will have no tolerances, no mark will be given. • Mark: This project takes 35% from total final mark, therefore 65% goes to your final exam. Bina Nusantara University 5 Some suggestion for projects • • • • • • TicTacToe (3x3 game) Card games (Blackjack, anything else you can think of) Reversi (also known as Othello) Gomoku (basically a larger version of tic-tac-toe) Connect Four Maxit (very simple — two players just move around a grid from space to space, alternating turns, and each space has a number which gets added to your score; Google it if you're curious) Bina Nusantara University 6 Topic For Next Week • Case Project Presentation • Assignment: – Prepare a power point presentation for your project in a duration of 10 minutes! 7
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