Matakuliah Tahun Versi : H0434/Jaringan Syaraf Tiruan : 2005 :1 Pertemuan 7 JARINGAN INSTAR DAN OUTSTAR 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • Menghubungkan Instar dan Outstar Rule pada Jaringan Associative 2 Outline Materi • Arsitektur Jaringan Instar • Arsitektur Jaringan Outstar • Learning Rule 3 INSTAR • RECOGNITION NETWORK 4 INSTAR OPERATION a = hardlim Wp + b = hardlim 1w T p + b The instar will be active when T 1w p –b or 1w Tp = 1w p cos q – b For normalized vectors, the largest inner product occurs when the angle between the weight vector and the input vector is zero -- the input vector is equal to the weight vector. The rows of a weight matrix represent patterns to be recognized. 5 INSTAR RULE Hebb with Decay w ij q = wij q – 1 + ai qp j q Modify so that learning and forgetting will only occur when the neuron is active - Instar Rule: w ij q = w ij q – 1 + a i q p j q – g a i q w ij q – 1 or w ij q = wij q – 1 + ai q pj q – wi j q – 1 Vector Form: iw q = iw q – 1 + ai q p q – iw q – 1 6 GRAPHICAL REPRESENTATION For the case where the instar is active (ai = 1): iw q = iw q – 1 + p q – iw q – 1 or iw q = 1 – iw q – 1 + p q For the case where the instar is inactive (ai = 0): iw q = iw q – 1 7 CONTOH Kamera Sight Fruit Measure NETWORK 1 orange detected visually 0 p = 0 orange not detected shape p = tex ture w eight Orange ? 8 TRAINING T W 0 = 1w 0 = 0 0 0 1 1 0 0 p 1 = 0 p 1 = p 2 = 1 p 2 = –1 – 1 – 1 – 1 First Iteration (=1): 0 0 a 1 = hardlim w p 1 + Wp 1 – 2 1 a 1 = h ardlim 3 0 + 0 0 0 – 1 – 2 = 0 (no response) – 1 1 0 0 0 1 w 1 = 1 w 0 + a 1 p 1 – 1w 0 = 0 + 0 – 1 – 0 = 0 0 0 0 –1 9 Further Training 1 0 0 a 2 = hardlim w p 2 + Wp 2 – 2 = h ardlim 3 1 + 0 0 0 – 1 – 2 = 1 – 1 (orange) 1 0 0 1 1w 2 = 1 w 1 + a 2 p 2 – 1 w 1 = 0 + 1 – 1 – 0 = – 1 0 – 1 0 –1 1 0 0 a 3 = hardlim w p 3 + Wp 3 – 2 = hardlim 3 0 + 1 – 1 – 1 – 1 – 2 = 1 –1 (orange) 1 1 1 1 1 w 3 = 1 w 2 + a 3 p 3 – 1w 2 = – 1 + 1 – 1 – –1 = – 1 –1 –1 –1 –1 Orange will now be detected if either set of sensors works. 10 Kohonen Rule 1 w q = 1w q – 1 + p q – 1w q – 1 for i X q Learning occurs when the neuron’s index i is a member of the set X(q). We will see in Chapter 14 that this can be used to train all neurons in a given neighborhood. 11 OUTSTAR • RECALL NETWORK 12 Outstar Operation Suppose we want the outstar to recall a certain pattern a* whenever the input p = 1 is presented to the network. Let W = a Then, when p = 1 a = satlins Wp = satli ns a 1 = a and the pattern is correctly recalled. The columns of a weight matrix represent patterns to be recalled. 13 Outstar Rule For the instar rule we made the weight decay term of the Hebb rule proportional to the output of the network. For the outstar rule we make the weight decay term proportional to the input of the network. wij q = wi j q – 1 + ai qp j q – g p j qw ij q – 1 If we make the decay rate g equal to the learning rate , wi j q = wi j q – 1 + ai q – w ij q – 1 pj q Vector Form: w j q = w j q – 1 + a q – w j q – 1 p j q 14 Example - Pineapple Recall 15 Definitions 0 0 a = satl ins W p + W p 100 W = 010 001 0 shape p = tex ture w eight 0 p pi neap ple –1 = –1 1 1 if a pineapple can be seen p = 0 otherwise 16 Iteration 1 0 – 1 0 0 p 1 = p 1 = 1 p 2 = p 2 = 1 0 –1 0 1 =1 0 0 0 a 1 = s atli ns 0 + 0 1 = 0 0 0 0 (no response) 0 0 0 0 w 1 1 = w1 0 + a 1 – w 1 0 p 1 = 0 + 0 – 0 1 = 0 0 0 0 0 17 Convergence – 1 0 –1 a 2 = satlins – 1 + 0 1 = – 1 0 1 1 (measurements given) 0 – 1 0 –1 w 1 2 = w1 1 + a 2 – w1 1 p 2 = 0 + – 1 – 0 1 = –1 0 1 0 1 0 – 1 –1 a 3 = s atli ns 0 + – 1 1 = – 1 0 1 1 (measurements recalled) – 1 –1 – 1 –1 w 1 3 = w1 2 + a 2 – w1 2 p 2 = – 1 + –1 – – 1 1 = – 1 1 1 1 1 18 19
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