Summer Website Resources

#
Measurement
Topic
1
Geometry
2
Geometry
3
Geometry
Explore these websites during the summer to keep you on track for success
Materials needed: computer with internet access
(headphones for sound as needed)
ANGLES: An angle is a measure of a turn, measured in degrees or °. There are 360°
in a full turn. You can find out the size of an angle using a protractor.
This section includes:
 What are angles?
 Types of angles
 Adding up angles
 Using a protractor
 Perpendicular and parallel lines
http://www.bbc.co.uk/bitesize/ks2/maths/shape_space/angles/play/
PLACE VALUE HEADINGS: We use place value headings like 10, 100, 1000. These
help us do sums and see which numbers are bigger than others.
http://www.bbc.co.uk/bitesize/ks2/maths/number/place_value_headings/play/popup.sh
tml
SHAPE SORTER: A rhombus has four congruent sides. A rectangle has four
congruent angles. But a square has four congruent sides and four congruent angles.
Using a Venn diagram, the relationship would look like this:
What other relationships can be described using Venn diagrams? Use this tool to
explore many different geometric properties and shapes.
http://illuminations.nctm.org/Activity.aspx?id=3581
SYMMETRY: A 2D shape is symmetrical if a line can be drawn through it so that
either side of the line looks exactly the same. The line is called a line of symmetry.
http://www.bbc.co.uk/bitesize/ks2/maths/shape_space/symmetry/play/
4
Geometry
5
Geometry
6
Geometry
7
Measurement
& Data
8
Measurement
& Data
ANGLES: Can you work out angle types? Sure you can! Note the difference between
them here.
http://www.bbc.co.uk/bitesize/ks3/maths/shape_space/angles/activity/
9
Measurement
& Data
CAN THEY BE EQUAL? Sometimes area and perimeter of rectangles are taught
separately, and are often confused. In this problem students consider the relationship
between them and are being challenged to engage in some sophisticated
mathematical thinking.
http://nrich.maths.org/6398
TANGRAMS: Use all seven Chinese puzzle pieces to make shapes and solve
problems.
http://nlvm.usu.edu/en/nav/frames_asid_112_g_2_t_1.html?open=activities&from=cat
egory_g_2_t_1.html
LOST: Input coordinates to help you search and find the giraffe with the fewest
guesses. The interactivity gives you the shortest distance you'd have to travel (along
the roads) to reach the giraffe. Can you find a reliable strategy for choosing
coordinates that will locate the giraffe in the minimum number of guesses?
http://nrich.maths.org/2665
ALIEN ANGLES: Set the correct angle to complete your mission.
http://www.mathplayground.com/alienangles.html
10
Number and
Operations in
Base Ten
ROUNDING FLASHCARDS
http://www.aplusmath.com/Flashcards/rounding.html
1. Students are asked to round each given value.
2. They get immediate answers.
3. Students can change the rounding place from 100 – 10,000,000
11
Number and
Operations in
Base Ten
ROUNDING CONCENTRATION GAME
http://www.quia.com/cc/293.html
1. Students are asked to flip over cards to match a value to its correct rounded
value.
2. They get immediate answers.
3. Cards round to the hundreds place only.
12
Number and
Operations in
Base Ten
ESTIMATION MATCH GAME- Easier version of concentration (students see all
numbers)
http://www.quia.com/mc/293.html
1. Students are asked to match a value to its correct rounded value.
2. They get immediate answers.
3. Cards round to the hundreds place only.
13
Number and
Operations in
Base Ten
PLACE VALUE GAME
http://education.jlab.org/placevalue/index.html
1. The goal of the Place Value Game is to create the largest possible number
from the digits the computer gives you. Unfortunately, the computer will give
you each digit one at a time and you won't know what the next number will be.
2. You are not allowed to rearrange any of the digits you have already placed, so
think carefully before you lock a number in place!
3. Students can select: number of digits, the largest digit used, and if they want to
discard any cards.
4. After a round is played, the computer displays what the largest possible value
was.
14
Number and
Operations in
Base Ten
ROCKET MATH
http://www.primaryresources.co.uk/online/rocketmaths.swf
1. Students are given a target number.
2. You have to make the target number by adding together three consecutive
numbers.
3. If your values are correct, the rocket will orbit the planet.
15
Number and
Operations in
Base Ten
MIKROSTRIKE
http://www.brainormous.com/online/mikrostrike/index.html
1. Students play a fast paced multiplication game (facts 1-12) to protect their
computer’s power core.
16
Number and
Operations in
Base Ten
KenKen: puzzle game that helps students improve their calculation skills, logical
thinking and persistence
http://www.kenken.com/
The goal is to fill a grid with numbers so that no number appears more than once in
any row or column. In addition, the numbers must combine to form a target number
using a specific operation. This page is updated with four new KenKen puzzles daily
and is provided in partnership with Nextoy, LLC.
17
Number and
Operations in
Base Ten
FARM FREAK OUT: Students will need headphones or turn the sound OFF.
http://www.multiplication.com/games/play/farm-freak-out
Students practice their multiplication facts from 1 - 12 tables as they help farmer
Omellette around his farm. This is a story game.
18
Number and
Operations in
Base Ten
PRODUCT GAME
http://illuminations.nctm.org/ActivityDetail.aspx?ID=29
Object of the Game: To get four squares in a row—vertically, horizontally, or
diagonally.
19
Number and
Operations in
Base Ten
PRIMARY KRYPTO: puzzle game that helps students improve their calculation skills
and persistence
http://illuminations.nctm.org/ActivityDetail.aspx?ID=173
The rules of Krypto are simple: Combine five number cards using the four arithmetic
operations (+, –, ×, ÷) to arrive at a "target" number. This online version of Primary
Krypto uses the numbers 1–10 only.
1. Drag-and-drop the number cards onto the game board. They will snap into
place on the outlined squares.
2. From the small squares, choose which operation is to be performed.
The three buttons are used to control the game.
20
Number and
Operations in
Base Ten
NUMBER PUZZLES: Solve puzzles involving arranging numbers on a diagram so that
they add up to a given value.
http://nlvm.usu.edu/en/nav/frames_asid_157_g_2_t_1.html?open=instructions&from=c
ategory_g_2_t_1.html
21
Number and
Operations in
Base Ten
THE QUOTIENT CAFÉ: Use your division skills to figure out how much each
character gets. Design your own situation with dinosaurs dividing waffles, penguins
sharing apples, or many other situations.**When playing- select “leave extras on the
table”**
http://illuminations.nctm.org/Activity.aspx?id=4197
22
Number and
Operations in
Base Ten
ADDITION AND SUBTRACTION (whole numbers): Add and subtract your way
across the Hexafield in this Mission 2110 game.
http://www.bbc.co.uk/bitesize/ks2/maths/number/addition_subtraction/play/
23
Number and
Operations in
Base Ten
DIGIT-WIZE:
Click on the numbers that make up the target number and then click on 'Check' to see
if your answer is correct.
http://www.emaonline.org.uk/ema/client_files/resources_ftp/netmedia/digitwize/english
/digit_wize.cfm
24
Number and
Operations in
Base Ten
COIN BOX: Learn how to count, collect, exchange, and make change for coins. The
coin tiles help you count as you learn the value of each coin. How many of the games
can you master?
http://illuminations.nctm.org/coinbox/
Choose EXCHANGE to practice working with decimal values.
25
Number
OperationsFractions
EQUIVALENT FRACTIONS: Create equivalent fractions by dividing and shading
squares or circles, and match each fraction to its location on the number line.
http://illuminations.nctm.org/Activity.aspx?id=3510
In the panel along the right side, choose the Build Your Own option.
Create a fraction whose denominator is a prime number.
 How many equivalent fractions can you create?
Is it possible to create a fraction such that no equivalent fractions could be created
with this applet?
 Find at least one.
 Can you describe the fractions for which this is possible?
26
Number
OperationsFractions
FRACTION MODELS: Explore different representations for fractions including
fractions greater than one (improper fractions), mixed numbers, decimals, and
percentages. Additionally, there are length, area, region, and set models.
http://illuminations.nctm.org/Activity.aspx?id=3519
27
Number
OperationsFractions
KEEP IT SIMPLE: Unit fractions (fractions which have numerators of 1) can be written
as the sum of two different unit fractions. Can all unit fractions be made in more than
one way like this?
http://nrich.maths.org/6540
28
Number
OperationsFractions
NUMBER LINE BARS - FRACTIONS: Students create fractions with unlike
denominators. Then they partition the fractions in order to find the sum.
http://nlvm.usu.edu/en/nav/frames_asid_265_g_2_t_1.html
29
Operations
and Algebraic
Thinking
FACTOR GAME: Exercise your factoring ability against a human or the computer in
this Calculation Nation game.
http://illuminations.nctm.org/Activity.aspx?id=4134
30
Operations
and Algebraic
Thinking
FACTORIZE: With this activity, you can visually explore the concept of factors by
creating rectangular arrays. The length and width of the array are factors of your
number.
http://illuminations.nctm.org/Activity.aspx?id=3511
31
Operations
and Algebraic
Thinking
NUMBER PATTERNS: Use your number pattern know-how to crack the Mission 2110
codes.
http://www.bbc.co.uk/bitesize/ks2/maths/number/number_patterns/play/
32
Operations
and Algebraic
Thinking
SUPER SHAPES:
Each of the following shapes has a value:
=7
=17
=?
The value of the circle changes in each of the following problems.
Can you discover its value in each problem, if the value of the shapes are being added
together?
http://nrich.maths.org/1056&part