SalmiahEsaMFKE2013REF

83
REFERENCES
[1]
R. Strzodka and C. Garbe, “Real-time motion estimation and visualization on
graphics cards,” in ProceedingsIEEE Visualization 2004, 2004, pp. 545–552.
[2]
M. Hadwiger, WK Jeong, H. Pfister and J. Beyer Strzodka, “GPU-Accelerated
brain connectivity reconstruction and visualization in large scale electron
micrograph,” GPU Computing Gems, Emerald Edition 2011, pp. 793–812.
[3]
Wilson, Gregory V (1994). "The History of the Development of Parallel
Computing". Virginia Tech/Norfolk State University, Interactive Learning
with a Digital Library in Computer Science. Retrieved 2008-01-08.
[4]
John L. Hennessy and David A. Patterson. Computer Architecture: A
Quantitative Approach. 3rd edition, 2002. Morgan Kaufmann, ISBN 1-55860724-2. Page 43.
[5]
J. M. Rabaey. Digital Integrated Circuits. Prentice Hall, 1996.
[6]
A. Downton and D.Crookes, Electronics & Communication Engineering
Journal, June 1998.
[7]
David Luebke, GPU Architecture: Implication and Trends, Nvidia Research,
Siggraph 2008.
[8]
Timothy G. Mattson, Beverly A. Sanders and Berna L.Massingill, Pattern for
parallel programming, 2005, pg 9-10, Addison-Wesley.
[9]
CUDA C Programming Guide, pg 153, Nvidia, www.nvidia.com .
84
[10] CUDA C Programming Guide, pg 76-77, Nvidia, www.nvidia.com .
[11] Guochun Shi, Volodymyr Kindratenko, Rob Kooper and
Peter Bajcsy. GPU
Acceleration of an Image Characterization Algorithm for Document Similarity
Analysis. 2011 IEEE
[12] Ashwin M, Aji, Liqing and Wu-Chun, GPU-RMAP : Accelerating Short-Read
Mapping on Graphics Processor, 2010, IEEE.
[13] Cliff Woolley, CUDA Overview, pg 11, Nvidia Developer Technology Group,
Nvidia.
[14] Nan Zhang, Jian-li Wang and Yun-shan Chen. Image Parallel Processing
Based on GPU. 2010 IEEE
[15] Bi-Hui Wang,Hang-Jun Wang, Heng-nian Qi, Wood recognition based on
GLCM, 2010, International conference on computer application and system
modelling.
[16] Mari Partio, Bogdan Cramariuc, Moncef Gabbouj, and Ari Visa, “Rock
Texture Retrieval using gray level Co-occurrence Matrix” Tempere University
of Technology
[17] Amjad Ali, Xiaojun JNing, Nasir Saleem, GLCM-based fingerprint
recognition algorithm, 2011, IEEE.
[18] Markus Gipp, Guillermo Marcus, Nathalie Harder, Apichat Suratanee, Karl
Rohr, Rainer Konig, Reinhard Manner, Haralick’s texture Features Computed
by GPUs for Biological Application, IAENG International Journal of
Computer Science, 2008
[19] Dr. N.P.Rath, Prasanjeeta, Janyadatta, Depth Analysis of Monocular Natural
Scenes using GLCM, 2012, 4th International conference on intelligent and
advanced system.
85
[20] Asadollah Shahbahrami, Tuan Anh Pham, Koen Bertels, Parallel
implementation of Gray Level Co-occurrence Matrices and Haralick texture
features on cell Architecture, 2011, Springer Science + Business Media.
[21] Yong Hu, Chun-xia Zhao, Hong-nan Wang, Directional analysis of texture
Image using Gray level co-occurrence Matrix, 2008, IEEE.
[22] Jing Yi Tau, Yong Hour Tay, Phoii Yee Lau, One-dimensional GLCM for
texture classification, 2008, IEEE.
[23] M. Abolghasemi, H. Aghainia, K.Faez, M.A. Mehrabi, LSB Data Hiding
Detection Based on Gray Level Co-Occurrence Matrix (GLCM), 2008,
International Symposium on Telecommunications.
[24] http://www.fp.ucalgary.ca/mhallbey/contrast.htm
[25] Yu Jian, Texture image segmentation based on Gaussian Mixture Models and
GLCM, 2010. IEEE.
[26] Cuda_OpenCV GPU architecture.pdf
[27] http://www.online-utility.org/image_converter.jsp?outputType=PPM
[28] Hillis, W. Daniel, and Guy L. Steele, Jr. 1986. "Data Parallel
Algorithms." Communications of the ACM 29 (12)
[29] http://www.cse.nd.edu/courses/cse60881/www/lectures/logsum.pdf
[30] Introduction to Parallel Programming (CS344)
http://www.udacity.com/course/cs344