Young People and Gambling 2016 A research study among 11-15 year olds in England and Wales November 2016 Contents 1 Executive summary ................................................................................................................. 3 2 Introduction.............................................................................................................................. 5 3 Gambling activity among young people ................................................................................... 7 Gambling prevalence ............................................................................................................... 7 Online gambling activity ......................................................................................................... 11 Perceptions of and reasons for gambling ............................................................................... 15 Gambling advertising and social media ................................................................................. 17 Problem gambling.................................................................................................................. 21 4 The National Lottery .............................................................................................................. 24 When National Lottery tickets or scratchcards are bought ..................................................... 24 Where National Lottery tickets or scratchcards are bought .................................................... 25 Who accompanies children when they buy National Lottery tickets or scratchcards .............. 26 Who hands the money over at the till ..................................................................................... 27 5 Other indicators ..................................................................................................................... 28 Gambling prevalence in the context of other activities ........................................................... 28 Gambling prevalence in a European context ......................................................................... 28 Parental influence .................................................................................................................. 29 Problem gambling and mental health..................................................................................... 29 Gambling where individuals were unable to prove their age .................................................. 30 Underage test purchasing for the five largest betting operators ............................................. 31 Confidential Helpline data ...................................................................................................... 32 Compliance data on operators’ capacity to exclude underage activity ................................... 32 Licence Conditions & Codes of Practice data on underage access licence breaches ............ 33 Shared regulation and local risk assessments ....................................................................... 33 6 Appendix ............................................................................................................................... 34 Problem gambling screen inputs ............................................................................................ 34 2 1 Executive summary The latest annual survey by the Gambling Commission to identify the incidence and frequency of gambling among young people in England and Wales indicates that 11-15 year olds’ claimed rate of gambling has remained relatively static over time. Gambling prevalence Overall, 16% of 11-15 year olds spent their own money on a gambling activity in the week prior to taking part in the study – a figure that has remained in the 15-17% range since 2013, having fallen from a peak of 23% in 2011. The most popular forms of gambling continue to be fruit machines (5%), placing a private bet with friends (5%), playing cards for money with friends (4%), and National Lottery scratchcards (4%). In total, 8% of 11-15 year olds had gambled on a commercial premises in the last week, and 8% had played games for money with friends. Gambling in the past week is twice as prevalent among boys (21%) as among girls (11%). Online gambling activity 3% of 11-15 year olds have ever spent their own money on online gambling, but 6% have ever gambled online using their parents’ accounts (either with or without permission). The current prevalence of ever playing gambling-style social games (which are free to play and offer no cash prizes) is 9%. Perception of and reasons for gambling The top three reasons given for gambling for the first time were ‘to make money’ (24%), ‘I thought it would be fun/entertaining’ (23%) and ‘I thought it would be exciting’ (21%). 3 The majority of 11-15 year olds (58%) agree that ‘gambling is dangerous’ while fewer than one in ten children agreed that, ‘gambling is safer if you practice it first’, ‘gambling is an easy way to make money’, ‘the more you gamble the better your chance of winning’ and ‘most people my age gamble’. Gambling advertising and social media 11-15 year olds are most likely to have ever seen gambling advertisements on TV (75%) followed by on social media websites (63%) and other websites (57%). In addition, almost one in ten (9%) follow gambling companies on social media sites, principally Facebook (5%), Instagram (4%) and YouTube (4%). Problem gambling The proportion of 12-15 year olds classified as ‘problem’ gamblers1, using the youth-adapted problem gambling screen DSM-IV-MR-J2, has remained low at 0.4% (compared to 0.6% in the 2015 study), with a further 1.6% classified as ‘at risk’ (compared to 1.2% in 2015). The National Lottery Overall, 5% of 11-15 year olds had played any National Lottery game in the past 7 days, showing no change since 2015. Scratchcards (4%) and Lotto (3%) were the most popular forms of play. Amongst 11-15 year olds who say they play the National Lottery, tickets/scratchcards are typically bought in the company of a parent/guardian (84%) and a parent/guardian hands over the money at point of purchase on the majority of occasions (78%). Other indicators The prevalence of gambling in the last week among 11-15 year olds is considerably higher than the comparable figures for smoking, drinking alcohol and using drugs.3 Across Europe, but excluding the UK, 14% of 15-16 year olds have gambled for money at least once and in common with the Gambling Commission survey, boys are much more likely to have done so than girls.4 Gambling Commission industry statistics for April 2014 – March 2015 indicate that 576,110 individuals were challenged on the basis of their age at betting, arcade, casino and bingo premises. The total number of reported challenges decreased by 9% based on the previous year. From October 2015 to September 2016, the Commission conducted 440 assessments of an operator’s capacity to exclude underage persons. Of these, 3% (13 operators or premises) were recorded as ‘inadequate’. Licence Conditions and Codes of Practice (LCCP) data for October 2015 – September 2016 shows 50 breaches relating to underage access at gambling premises, representing 6% of all recorded breaches. The definition of ‘problem’ and ‘social’ gamblers in this report is that as defined by the American Psychiatric Association. Further details can be found in the Problem Gambling section. 2 Problem gambling behaviour was assessed using the DSM-IV-MR-J problem gambling screen; an established standard used to assess whether a gambler is a problem gambler. It consists of nine components that tap into different behaviours indicative of problem gambling. 3 Health & Social Care Information Centre (2015). Smoking, Drinking and Drug Use among Young People in England – 2014. http://www.espad.org/sites/espad.org/files/ESPAD_report_2015.pdf 4 ESPAD (European Monitoring Centre for Drugs and Drug Addiction) (2016). ESPAD Report 2015 – Results from the European School Survey Project on Alcohol and Other Drugs. http://www.espad.org/sites/espad.org/files/ESPAD_report_2015.pdf 1 4 2 Introduction This report presents the findings of the latest in a series of annual surveys by Gambling Commission to identify the incidence and frequency of gambling among young people in England and Wales5. Objectives The overall aim of this research study was to explore gambling behaviours and attitudes among 11-15 year olds, focusing on: Rates of gambling on different types of games (including the National Lottery) Experiences of online gambling and ‘gambling-style games’ Perceptions of gambling and reasons for gambling for the first time The role of gambling advertising and social media The incidence of ‘problem’ and ‘at risk’ gamblers6 Further insights on participation in National Lottery games Survey sample and methodology The research was conducted using Ipsos MORI’s Young People Omnibus, a representative survey of pupils attending academies7 and maintained schools8 in England and Wales. The research was conducted in a sample of schools, with pupils filling out paper self-completion questionnaires while under interviewer supervision. A detailed explanation of the research, including notes on the presentation, interpretation and publication of data, is given in the separate Technical Note9. The 2016 survey follows on from previous research into the prevalence of gambling among young people conducted via the Ipsos MORI Young People Omnibus in 2007 and then annually from 2011-2015, and the 2008/09 British Survey of Children, the National Lottery and Gambling. This findings in this report are based on a sample of 2,411 children aged 11-15, who are not legally old enough to play National Lottery games, but also draws on results from 16 year olds for comparative purposes.10 Research quick facts Sample: 2,411 children aged 11-15 drawn from a representative sample of 103 state secondary and middle schools in England and Wales Method: Self-completion pen and paper surveys conducted with whole classes during classroom periods, supervised by Ipsos MORI interviewers Fieldwork dates: 18 January – 26 April 2016 Ipsos MORI’s Young People Omnibus survey is conducted in England and Wales only due to the differences in the education system in Scotland: the first year of secondary school in England & Wales (Year 7) is the last year of primary school in Scotland and the sample frame is not designed to include primary schools. 6 Utilising a revised version of the DSM-IV-MR-J problem gambling screener, developed by Dr S. Fisher, 2000. 7 Academies (including free schools) are publically funded, independent schools, held accountable through a legally binding ‘funding agreement’. 8 Maintained schools are overseen or ‘maintained’ by the Local Authority. 9 http://www.gamblingcommission.gov.uk/pdf/Young-People-and-Gambling-Technical-Note-2016.pdf 10 In addition to the sample of 2,411 pupils aged 11-15, a sample of 144 16 year olds were included in the research study. 5 5 Other indicators For the first time this year, the report also draws upon various other relevant sources of data, both from within the Gambling Commission and external, which are included in Section 5. These sources include external data and literature on other activities such as smoking and drinking alcohol, young people’s gambling rates in other European countries, parental influence and problem gambling and mental health. In addition we have included relevant data held by the Gambling Commission on underage challenges on licensed premises, test purchase results, confidential helpline data, compliance data on operators’ capacity to exclude underage activity, records of underage access breaches, and information about our work in the area of shared regulation and local risk assessments. Protecting children from gambling-related harm The Gambling Act 2005 sets a statutory licensing objective that children should be protected from being harmed by gambling. Most gambling is legal from age 18. The National Lottery and pools have a minimum age of 16 years, and low stakes and prizes ‘Category D’ machines can be played at any age. Informal private gambling (such as between friends) is unregulated. All operators licensed by the Gambling Commission must have policies and procedures in place which promote socially responsible gambling. To protect children these should include, for example: checking the age of customers who appear to be, or are suspected of being, underage; not deliberately providing facilities for gambling in such a way as to appeal particularly to children and young people, for example by reflecting or being associated with youth culture; in premises restricted to adults, refusing service in circumstances where an adult is accompanied by a child or young person. 6 3 Gambling activity among young people Gambling prevalence This section of the report examines the prevalence and frequency of different types of gambling activities. Overall, 16% of 11-15 year olds have spent money on gambling in the past week. This figure is similar to reported rates of gambling for the previous three years, where the figure has been between 15-17%, and does not represent a statistically significant change. To place these figures in context compared to the adult population, Gambling Commission data11 indicates that 46% of UK adults aged 18 and over have participated in at least one form of gambling in the past four weeks. Despite a decline in prevalence over the last few years, National Lottery draws are still the most popular gambling activity among adults, with 30% having played in the past four weeks, followed by scratchcards (11%) and other lotteries (also 11%). 11 Gambling Commission (2016). Survey data on gambling participation - July 2016. http://www.gamblingcommission.gov.uk/Gambling-data-analysis/Gambling-participation/Gambling-participationdata/Gambling-participation-survey-data.aspx 7 Individual game play in the past week Across all types of gambling games the pattern for participation is largely in line with 2015. The most common forms are playing fruit machines (5%), placing a private bet (5%), playing cards for money with friends (4%) and National Lottery scratchcards (4%). Overall, 8% of 11-15 year olds have participated in a gambling activity in the past week on commercial premises, such as arcades or betting shops.12 The same proportion has gambled with friends13 (8%), whilst only 2% have gambling online. Net participation in National Lottery games is 5%, a similar level to the last three years and half of its 2011 peak (10%). In addition to scratchcards (4%), gameplay comprises Lotto (3%), other National Lottery games such as EuroMillions or Thunderball (1%), and instant win games on the National Lottery website (1%). 12 This net figure includes six possible responses: fruit machine play (at an arcade, pub or club), bingo at a bingo club, placing a bet at a betting shop, visiting a betting shop to play gambling machines, playing other gambling machines and visiting a casino. 13 This net figure includes two possible responses: placing a private bet for money (e.g. with friends) and playing cards for money with friends. 8 Gambling participation by gender The survey found that boys are almost twice as likely as girls to have gambled for money (similar to previous years), as shown in the table below: Type of gambling activity Any gambling (net) Gambling on a premises (net) Gambling with friends (net) Gambling online (net) Any National Lottery game (net) Fruit machines (e.g. at an arcade, pub or club) Placing a private bet for money (e.g. with friends) Playing cards for money with friends National Lottery scratchcards Lotto (the main National Lottery draw) Bingo at a bingo club Playing other gambling machines Personally placing a bet at a betting shop (e.g. on football) Gambling websites (e.g. internet poker) Any other National Lottery games (e.g. EuroMillions) Personally visiting a betting shop to play gaming machines National Lottery instant win games on the internet Other lotteries (e.g. the Health Lottery etc.) Personally visiting a casino to play casino games 9 Boys (n=1,161) 21% 10% 11% 3% 6% 7% 7% 6% 5% 4% 3% 2% 2% 2% 2% 1% 2% 1% 1% Girls (n=1,250) 11% 5% 4% <1% 4% 3% 3% 2% 3% 2% 2% 1% <1% <1% <1% <1% <1% <1% <1% Frequency of play Children were asked how frequently they have spent their own money on a range of gambling activities: Lotto, National Lottery scratchcards, fruit machines, bingo at a bingo club, any online gambling and betting with friends. The most common frequency of 11-15 year olds spending their own money on each of these types of gambling is once or twice a year. A relatively small proportion are doing so once a week or more often, at 15% for each of National Lottery scratchcards, betting with friends, Lotto and any online gambling. 10% of those who ever play bingo at a bingo club do so at least once a week and among those who play fruit machines, the proportion is 7%. 10 Online gambling activity This section examines children’s participation in online gambling and gambling-style games, and also considers the prevalence of following gambling companies on social media. ‘Online gambling’ refers to any online gambling where the child spent their own money. ‘Gambling-style games’ refers to online games which look and play like gambling games such as Roulette or Poker, but are free to play, you cannot win a prize and they can be played at any age. Online gambling prevalence The survey found that 3% of all 11-15 year olds have ever spent their own money on any form of online gambling, although this activity is more prevalent among boys (5%) than among girls (1%). Among both genders, the frequency of participation is most commonly only once or twice a year. Online gambling using parents’ accounts Mirroring last year’s results, a small minority of 11-15 year olds have participated in online gambling using their parents’ accounts. 4% have played National Lottery games online using a parents’ account with their permission, and 1% have done so without permission. The incidence of this behaviour on other gambling websites (not the National Lottery) is even lower, 2% doing so with permission and 1% without permission from their parents/guardians. 11 Online gambling-style games Our survey indicates that the proportion of 11-15 year olds playing gambling-style games online is fewer than one in ten, at 9% (11% of boys and 7% of girls). Among 11-15 year olds who have ever played online gambling-style games, 40% have played these types of games within the past week. Also based on children who have ever played these types of games, 40% had ever gambled for money, and the most popular varieties to be played in the last week were poker (17%), bingo (16%), slot/fruit machines games (15%) and casino-style games (12%). Poker is the most popular online gambling-style game among boys who have played these types of games, with 23% having done so in the past week. On the other hand, bingo is most popular among girls, with 25% of girls who have played online gambling-style games having played in the past week. 12 Ways of playing online gambling-style games The most common way of playing an online gambling-style game is using an app on a smartphone or tablet (73%, up from 64% last year). Social networking sites such as Facebook remain the second most common method of play at 25%, although this was an 11% decline since the 2015 study – perhaps suggesting that some children who used the Facebook app selected the ‘app’ option. 13 Initial experience of gambling Among the small sub-set of children (50 respondents) who had played gambling-style games online and gambled for money, the survey found a roughly equal split between those who had gambled to win real money first (33%) and those who had tried a gambling-style game first. 14 Perceptions of and reasons for gambling This section examines children’s perceptions of gambling activity and among those who gamble looks at their reasons for doing so for the first time. Perceptions of gambling The survey results suggest that, as in 2015, the majority of 11-15 year olds have a good understanding of the potential risks associated with gambling. Almost six in ten (58%) agreed/strongly agreed that ‘gambling is dangerous’ and only 9% disagreed/strongly disagreed with this statement. It is interesting to note that despite the higher prevalence of gambling among boys, both sexes showed an equal level of agreement that gambling is dangerous and there was also little variation by age. Reflecting last year’s results, fewer than one in ten children agreed/strongly agreed with the statements, ‘gambling is safer if you practice it first’, ‘gambling is an easy way to make money’, ‘the more you gamble the better your chance of winning’ and ‘most people my age gamble’. 15 Reasons for gambling Children mentioned a wide variety of reasons for having gambled for the first time. The top three reasons were ‘to make money’ (24%), ‘I thought it would be fun/entertaining’ (23%) and ‘I thought it would be exciting’ (21%). However, curiosity also played a part with 15% stating ‘I wanted to see what it was like’, as did family influence and boredom (both 13%). Boys were more likely than girls to mention all of these reasons except ‘because my family were doing it’ which was mentioned by 16% of girls compared to only 11% of boys. Among the 6% of 11-15 year olds who gambled for money for the first time because they had enjoyed free/practice versions of the games online, 39% had played any gambling game in the past 7 days, compared to the average participation rate of 16% among all children in this age group. 16 Gambling advertising and social media The study also set out to explore the extent to which children are exposed to gambling advertising via different channels, and how they interact with gambling companies on social media. Awareness of gambling advertising As in the 2015 survey, 11-15 year olds were most likely to have seen gambling advertisements on TV (75% having ever done so, and 40% having seen TV adverts for gambling more than once per week). This complements previous research by Ofcom (2012) that indicated the growth in the number of gambling advertising spots over time and children’s high level of exposure to this (see Other Indicators section). Exposure to gambling advertising via online channels (separated into ‘social media websites’ and ‘other websites’ in the 2016 survey) remained higher than via posters/billboards and newspapers. 63% of children had ever seen gambling adverts on social media (24% more than once a week) and 57% on other websites (19% more than once a week). 17 Gambling companies followed on social media In addition to the majority of children having seen gambling advertisments on social media, the survey found that almost one in ten (9%) follow gambling companies on social media sites, with the most popular individual sites for this being Facebook (5%), Instagram (4%) and YouTube (4%). One in three 11-15 year olds who follow gambling companies on social media (31%) had spent their own money on any gambling activity in the past seven days, making them twice as likely to have done so as children who do not follow any gambling companies online (15%). 18 The impact of seeing gambling advertisements and posts on social media by gambling companies The survey also explored the impact on gambling activity of seeing adverts for gambling companies and posts on social media by gambling companies. Based on the claims of respondents, we found little evidence of a direct influence on gambling activity. When presented with a set of statements describing the impact on their gambling activity, for both gambling adverts and social media posts, no more than 1% of all 11-15 year olds selected ‘It prompted me to start gambling for the first time’ or ‘It prompted me to increase the amount that I gamble’. The majority indicated that they had not gambled/not seen gambling adverts or social media content. However, the survey does not uncover the potential subconscious effects of advertising and social media posts which may or may not be influencing young people’s gambling behaviour. 19 20 Problem gambling This section examines problem gambling in children using the DSM-IV-MR-J problem gambling screen (Fisher, 2000).14 The DSM-IV-MR-J screen, an established standard used internationally by academics and researchers, consists of nine components that tap into different behaviours, feelings or actions indicative of problem gambling. The core focus of previous ad hoc surveys15 was to profile 12 to 15 year olds who show a predisposition towards problem gambling behaviours. In order to maximise comparability over time, the following analysis is based on responses from 12 to 15 year olds only. Problem gambling screen components The table below outlines the DSM-IV-MR-J problem gambling screen components. Components of the DSM-IV-MR-J screen DSM-IV criteria Question wording: During the past 12 months’ . . . . If any of the following answer criteria are ticked, that qualifies as 1 point Preoccupation Have you found yourself thinking about gambling or planning to gamble ‘Often’ Tolerance Have you needed to gamble with more and more money to get the amount of excitement you want ‘Sometimes’ or ‘often’ Withdrawal Have you felt bad or fed up when trying to cut down on gambling ‘Sometimes’ or ‘often’ Loss of control Have you ever spent much more than you planned to on gambling ‘Sometimes’ or ‘often’ Escape Have you gambled to escape from problems or when you were feeling bad ‘Sometimes’ or ‘often’ Chasing After losing money on gambling have you returned another day, try to win back the money you lost ‘More than half the time’ or ‘every time’ Lying Has you gambling ever led to the following: telling lies to family/friends or others ‘Once or twice’ ‘sometimes’ or ‘often’ Have you ever taken money from any of the following without permission to spend on gambling: Dinner money or fare money Illegal acts If any one or more of these options are ticked, then qualifies for one point in total Money from family Money from things you’ve sold Money from outside the family Somewhere else Has your gambling ever led to the following: Risked relationships Arguments with family/friends or others Missing school If any of the following are ticked, then qualifies for one point in total: ‘once or twice’, ‘sometimes’ or ‘often’ Using the DSM-IV-MR-J screen, a child who confirmed that they had undertaken four or more of the behaviours / actions (from the overall screen of nine components) is considered a problem gambler, a score of two or three is used to identify an at-risk gambler and a score of zero or one indicates a social gambler.16 Results for each of the nine gambling screen components are given in the Appendix. Due to the small base sizes the findings need to be interpreted with caution17. 14 Fisher, S (2000). Developing the DSM-IV Criteria to Identify Adolescent Problem Gambling in Non-Clinical Populations, Journal of Gambling Studies Volume 16 No. 2/3. 15 Ipsos MORI for the National Lottery Commission (2009), ‘The British Survey of Children, the National Lottery and Gambling, 2008-2009’ and (2006), ‘Under 16s and the National Lottery’. 16 Children who indicate at any point in the Problem Gambler Screen that they have not gambled in the past 12 months are excluded from the analysis. 17 Small base sizes preclude analysis of ‘At risk’ and ‘Problem’ gamblers by index of multiple deprivation and other factors such as area. 21 Prevalence of social, at risk or problem gambling Our findings indicate that 0.4% of children aged 12-15 are problem gamblers (compared to 0.6% in the 2015 study), 1.6% are ‘at-risk’ gamblers (compared to 1.2% in 2015) and 10.2% are ‘social’ gamblers (compared to 13.0% in 2015). The problem gambling rate of 0.4% among 12-15 year olds is very similar to the latest available adult rate (based on England and Scotland) of 0.5%.18 NatCen for the Gambling Commission (2014). Gambling Behaviour in England and Scotland – Headline findings from the Health Survey for England 2012 and Scottish Health Survey 2012. http://www.gamblingcommission.gov.uk/pdf/headline%20report%20to%20gc%20v2.0.pdf 18 22 As in 2015, the data shows that boys are more likely than girls to be classified as problem, at risk and social gamblers. Comparative adult data for those aged 16 and over also shows a notably higher rate of problem gambling among men (0.8%) than among women (0.1%).19 Prevalence of social, at risk or problem gambling amongst key sub-groups Type of gambler20 2016 Social At risk Problem 2,128 10.2% (n=218) 1.6% (n=34) 0.4% (n=8) Boys 1,023 14.6% 1.9% (n=19) 0.6% (n=6) Girls 1,105 6.2% 1.4% (n=15) 0.2% (n=2) 12 570 9.6% 1.7% (n=10) 0.4% (n=2) 13 552 10.0% 1.8% (n=10) 0.4% (n=2) 14 563 11.0% 1.2% (n=7) 0.6% (n=3) 15 470 9.8% 1.4% (n=7) 0.2% (n=1) Total Gender Age Base: All children aged 12-15 (2,128) NatCen for the Gambling Commission (2014). Gambling Behaviour in England and Scotland – Headline findings from the Health Survey for England 2012 and Scottish Health Survey 2012. http://www.gamblingcommission.gov.uk/pdf/headline%20report%20to%20gc%20v2.0.pdf 20 Respondents classified irrespective of whether they completed all nine elements of screen. 19 23 4 The National Lottery This section of the report focuses on The National Lottery, detailing when and where children buy National Lottery tickets or scratchcards, who they with at the time and whether they or another person hands over the money at the till. Where reference is made to National Lottery play, this includes tickets bought for the main National Lottery draw (Lotto), National Lottery scratchcards, and any other National Lottery drawbased games (EuroMillions, Thunderball, HotPicks). In interpreting the findings, it is also important to note that the following results are based on children who have bought National Lottery tickets or scratchcards, and are not based on all children. When National Lottery tickets or scratchcards are bought Children aged 11-15 who play National Lottery games are most likely to buy a ticket or a scratchcard at the weekend (48%), followed by during the school holidays (33%). While 15% mentioned purchasing after school, in the evening, only 1% specifically stated that they purchase on the way home from school. Year-on-year the survey demonstrates that National Lottery play is most likely to happen at the weekend, correlating with the finding that children are typically with their parents when a ticket or scratchcard is bought. Play at the weekend is particularly high among 11 year olds (63%) whereas boys, and 13-14 year olds are more likely to purchase during the school holidays. 24 Where National Lottery tickets or scratchcards are bought Children who purchase National Lottery tickets or scratchcards typically purchase these from a corner shop/newsagent (42%) or from a supermarket (35%). The proportion of tickets or scratchcards bought from a corner shop/newsagent has declined by 9% over the last two years. 25 Who accompanies children when they buy National Lottery tickets and scratchcards The 2016 survey data shows that the last time they bought National Lottery tickets or scratchcards, the vast majority of 11-15 year olds were with someone aged 16 or older (91%); typically a parent/guardian (84%), followed by brothers or sisters aged 16 or older (10%) or friends aged 16 or older (7%). However, 4% of 11-15 year olds buying National Lottery tickets or scratchcards were on their own and a further 4% were with brothers, sisters or friends aged 15 or younger, indicating that the age restriction of 16 and above for playing National Lottery games is not always successful. Children who were on their own when purchasing National Lottery tickets were more likely to be at the higher end of the survey age group (8% of 15 year olds), from a household where no parent works (11%), from a lower-affluence family (11%) and in the lower academic achievement group (13%). 26 Who hands the money over at the till In order to explore the circumstances around the point of purchase, 11-15 year olds who stated they had bought a National Lottery ticket or scratchcard, were asked who handed over the money at the till. In line with previous years, the vast majority stated that their parent handed over the money at the till (78%). However, 6% of 11-15 year olds who buy a National Lottery ticket or scratchcard hand the money over themselves (rising from 1% of 11 year olds to 8% of 14 and 15 year olds). Children who agreed with the statement, ‘The more you gamble, the better the chance of winning’ (13%) and those who play online gambling-style games (11%) were more likely than average to hand over the money at the till themselves. 27 5 Other indicators This section brings together various other relevant sources of data which provide useful context and complementary perspectives to the main body of research data indicated by the Young People and Gambling survey. These sources include external data and literature on other activities such as smoking and drinking alcohol, young people’s gambling rates in other European countries, parental influence and problem gambling and mental health. In addition we have included relevant data held by the Gambling Commission on underage challenges on licenced premises, test purchase results, confidential helpline data, compliance data on operators’ capacity to exclude underage activity, records of underage access breaches, and information about our work in the area of shared regulation and local risk assessments. Gambling prevalence in the context of other underage activities Comparisons can be made between the prevalence of gambling and the incidence of other activities among young people. The overall rate of gambling among 11-15 year olds (16% in the last week) is considerably higher than the comparable figures for smoking, drinking alcohol and using drugs. Research for the Health and Social Care Information Centre21 found that in 2014: 5% of 11-15 year olds had smoked at least one cigarette in the last week 8% of 11-15 year olds had drunk alcohol in the last week (although this increased with age, from 1% of 11 year olds to 18% of 15 year olds); 6% of 11-15 year olds had taken drugs in the last month, and 15% had ever taken drugs. Furthermore, the incidence of underage smoking, drinking and drug use have all been in decline over the last decade or so. Gambling prevalence in a European context Research from a pan-European survey by the European School Survey Project on Alcohol and Other Drugs (ESPAD)22 provides some context for the prevalence of gambling among young people in the UK. The ESPAD research covered 15 and 16 year old school students in 35 European countries, but did not include the UK. The survey found that 14% of 15-16 year olds had gambled for money at least once and 7% had gambled frequently (2-4 times a month or more often) in the last 12 months. In all countries, considerably more boys than girls had gambled in the previous year (23% versus 5% on average) or gambled frequently (12% versus 2%). In comparison, the Gambling Commission’s survey data shows that 15% of 15-16 year olds in England and Wales have gambled in the past week, indicating a rate higher than the European average reported by ESPAD. In terms of online activity, the ESPAD research indicated that 23% of students used the internet for online gaming regularly (at least four times in the last 7 days), with this activity much more common among boys (39%) than girls (7%). Online money gambling was less common, at an average of 3% across all countries surveyed. Health & Social Care Information Centre (2015). Smoking, Drinking and Drug Use among Young People in England – 2014. http://www.espad.org/sites/espad.org/files/ESPAD_report_2015.pdf 22 ESPAD (European Monitoring Centre for Drugs and Drug Addiction) (2016). ESPAD Report 2015 – Results from the European School Survey Project on Alcohol and Other Drugs. http://www.espad.org/sites/espad.org/files/ESPAD_report_2015.pdf 21 28 Parental influence There is significant body of evidence that points to the role of parents in normalising gambling as a banal activity; making it part of everyday families’ activities and pastimes. Other family members such as grandparents and siblings can expose young people to gambling behaviour. Similarly, friendship groups can encourage competitiveness and coercion. A recent publication measuring parental influence showed no significant association with online participation amongst young people23. This suggests that parents are limited in trying to restrict the content accessed by their children online. The key social risk that increases the likelihood of problem gambling in the future is having parents who introduce their children to gambling at an early age and/or having parents who are heavy gamblers themselves, and fathers are less likely to discuss problem gambling behaviour and/or view underage gambling as a serious issue24. Parents may not identify gambling as a priority issue to bring up with their children. The Responsible Gambling Strategy Board (RGSB) has advised that making information readily available (such as leaflets, online help) may encourage conversations about responsible gambling25. Similar to adults seeking treatment of problem gambling, a significant barrier to treatment is stigma. This is made worse in the case of young people as underage gambling is illegal. This means that underage problem gamblers are less likely to approach formal agencies to seek help. As a result, the issue of underage problem gambling remains invisible and hidden within/by families. Problem gambling and mental health Problem gambling among young people has been identified as existing co-morbid with mental health issues such as anxiety, depression and suicidal thoughts/attempts (a recent publication shows disproportionately high rates of thoughts/acts of self-harm amongst problem gamblers26). Those in this category are also more likely to perform poorly at school, consume alcohol and drugs, exhibit anti-social behaviour and have volatile relationships with family and friends.27 However, the evidence base currently cannot answer to what extent these factors were present prior to the occurrence of problem gambling, or whether problem gambling contributed to these issues. King et al, International Gambling Studies (2016) Adolescents’ perceptions of parental influences on commercial and simulated gambling activities. http://www.tandfonline.com/doi/abs/10.1080/14459795.2016.1220611 24 Valentine for the Responsible Gambling Trust (2016). Children and Young People’s Gambling: Research Review. http://rgtinfohub.org.uk/wp-content/uploads/2016/06/1-june-update-children-young-people-literature-review.pdf 25 Responsible Gambling Strategy Board (RGSB) (2014). Young People and Gambling-Related Harm Position Paper. http://www.rgsb.org.uk/publications.html 26 Lloyd et al. (2016). Thoughts and acts of self-harm, and suicidal ideation, in online gamblers 27 Valentine (2016). Children & Young People’s Gambling: research review 23 29 Gambling where individuals were unable to prove their age The Gambling Commission publishes authoritative statistics on the regulated gambling industry in Great Britain28, including a measure of the number of underage challenges carried out on gambling premises where the individual was unable to prove their age. For licensed premises, data is available both for challenges upon entry and challenges after the individual has gambled. While being unable to prove one’s age is not necessarily an indicator of underage activity, these figures and how they have changed over time provide useful context for the prevalence data collected in the survey. During the period April 2014 – March 2015, 576,110 individuals were challenged on the basis of their age; 545,857 (95%) on entry and 30,253 (5%) having gambled. The total number of reported challenges decreased by 9% based on the previous year. The data shows that the vast majority of underage challenges were carried out in the non-remote betting sector, with 545,689 challenges (where the individual was unable to prove their age) made at betting premises in the period from April 2014 to March 2015. This volume reflects that fact that (as of March 2016) there were 8,809 betting shops in Great Britain (which is significantly more premises than any other sector). The second highest number of underage challenges (where the individual was unable to prove their age) were made in the arcade sector, with 29,983 challenges over the same 12 month period. In addition, the number of individuals challenged having gambled in the remote sector (in the period November 2014 – September 2015) was 39,125. No historical data (pre-November 2014) is available for the remote sector. More detailed information on underage challenge data can be found in the Gambling Commission’s Industry Statistics report. 28 Industry Statistics April 2011 to September 2015, Gambling Commission. http://www.gamblingcommission.gov.uk/Gambling-data-analysis/statistics/Industry-statistics.aspx 30 Underage test purchasing for the five largest betting operators Under the licensing objectives set out in the Gambling Act, operators are required to ensure they protect children and other vulnerable persons from being harmed or exploited by gambling. Licence Conditions and Codes of Practice (LCCP)29 require all casinos and other operators in fee category C and above to conduct regular test purchasing as a means of assuring the Gambling Commission that their policies and procedures to prevent underage gambling are robust. Furthermore, LCCP sets out a ‘best practice’ provision that staff are trained to ask for ID from anyone who appears to be aged under 21. By way of example, ‘Think 21’ test purchasing at betting premises is carried out by ‘mystery visitors’ aged 18 or 19 who attempt to play a gaming machine (after a defined ‘browsing’ period) and if they have not been challenged up to that point, will then approach the counter to attempt to place a bet. All the mystery visitors are of a legal age to gamble, so no criminal activity takes place, even in the case of a failed test. The Commission has collated ‘Think 21’ test purchase results for the five largest betting operators in Great Britain (William Hill, Coral, Ladbrokes, Betfred and Paddy Power30) which currently account for over 90% of betting premises. These indicate that in 2015 testers were challenged before they were able to gamble in 73% of tests, and a challenge was made at any time (including challenges made when the tester was playing a gaming machine or placing a bet at the counter) in 85% of tests. In the first 6 months of 2016, both figures show an improvement, with a challenge made before gambling on 78% of occasions and a challenge at any point during 89% of tests.31 29 LCCP is a significant part of the framework by which the Gambling Commission upholds the licensing objectives set out in the Gambling Act 2015. http://www.gamblingcommission.gov.uk/Publications-consultations/LCCP.aspx 30 Each of the operators included in these figures tests each of their premises at least once a year. There will also be a number of premises that are chosen for extra testing on the basis of risk and/or previous test failures. 31 This figure includes some tests we would regard as a ‘fail’ because the challenge happened too late in the test. 31 Confidential Helpline data The Gambling Commission runs a confidential intelligence line which allows operators and members of the public to call the Commission about non-compliance with licence conditions and codes of practice and illegal gambling-related activity, including underage gambling. Analysis of confidential helpline data for the 12 months from October 2015-September 2016 reveals that 8% of calls (out of a total of 355) related to underage gambling activity. It is important to note that the Gambling Commission is not able to verify all of the claims made in calls to the confidential intelligence line, however this data provides some further evidence of the prevalence of underage gambling, particularly in bookmakers, bingo premises and arcades. Compliance data on operators’ capacity to exclude underage activity The Gambling Commission conducts a variety of activities to ensure that operators are complying with the conditions of their operating licences and relevant codes of practice. These include assessing the capacity of operators to exclude those aged under 18 (under 16 for lotteries) from gambling or attempting to gamble. Compliance Managers use a set of Operational Guidance Notes (OGN)32 to assist them in recording accurate and consistent gradings for compliance assessments of gambling operators or premises. The outcomes of the assessments are recorded as ‘good’, ‘adequate’, ‘just adequate’, or ‘inadequate’. From October 2015 to September 2016, the Commission conducted 440 assessments of an operator’s capacity to exclude underage persons. Of these, 3% (13 operators or premises) were recorded as ‘inadequate’. This compares with 653 underage assessments in the previous 12 months, of which 5.5% (36 operators or premises) were ‘inadequate’. Whilst only a sample of operators are represented by these figures, they show that most of the operators assessed had functioning processes in place, and that there was a slight improvement in the sample results since the year prior. When viewed against other compliance activity (e.g. age verification test purchasing), this data provides an indication of the level of robustness of controls put in place by operators to prevent underage gambling. 32 The OGNs are currently being reviewed to ensure they account for the complexity of issues they assess. 32 Licence Conditions and Codes of Practice (LCCP) data on underage access licence breaches LCCP data for October 2015 – September 2016 shows 50 breaches relating to underage access at gambling premises, representing 6% of all recorded breaches33. In the previous 12 month period, from October 2014 – September 2015, there were 51 underage breaches which was also 6% of the total number of LCCP breaches reported to the Commission in that period. Shared regulation and local risk assessments The Gambling Commission works in partnership with Licensing Authorities (LAs), law enforcement bodies and others to develop and maintain a shared regulatory framework for the delivery of licensing objectives. As part of its commitment to ensure a more local approach to regulation, the Commission set out a new requirement in April 2016 for premises licence holders to conduct a local risk assessment of each of their current premises. Local risk assessments are required to ensure that premises are properly staffed and prepared to manage any risks arising from the local landscape, including the demographic profile of the surrounding community and the presence of vulnerable groups, and the proximity of local treatment centres and hostel accommodation. Risk considerations in relation to underage sales include: Whether there is a school nearby Line of sight from the counter to gambling machines How close any machines are to the entrance door Staffing levels when a local college closes and the students come out Using a Think 21 or Think 25 policy LAs take a variety of actions in relation to underage risk. For example, when a gambling premises fails underage testing on more than one occasion, imposing conditions on the premises licence obliging the operator to employ a third party tester for a period of time, to provide reports to the LA of progress and to evidence staff training in relation to underage sales. 33 The data is based on licence breaches reported to the Gambling Commission and may not accurately reflect the actual number of breaches. 33 6 Appendix Problem Gambling Screen inputs This section shows the results for each of the nine individual components which contribute to the DSM-IV-MR-J problem gambling screen. The results in this section are based on all 11-15 year olds. DSM-IV criteria 1. Preoccupation Results The majority of children (86%) never find themselves thinking about gambling or planning to gamble. However, 4% are ‘often’ or ‘sometimes’ in this situation, boys (6%) more so than girls (1%). Children with lower academic achievement (classified as doing not very/not at all well at school) are more likely to fall into this category (8%), as are only children (6%). 2. Tolerance Only 1% of children need to sometimes/often gamble with more money to get the amount of excitement they want. 3. Withdrawal Only 1% of children indicate that they have sometimes/often felt bad or fed up when trying to cut down on gambling. 4. Loss of control Loss of control in regards to spending on gambling is attributed to 1% of the overall sample. 5. Escape 1% of children state that they sometimes/often gamble to help them escape from problems or from when they are feeling bad. 6. Chasing The level of ‘chasing’ among 11-15 year olds is also very low, with only 1% returning to win their money back more than half the time or every time after losing money by gambling. 7. Lying Few children suggest that their gambling sometimes/often leads to telling lies to family, friends or others (1%). 8. Illegal acts Overall, 2% of children have taken money without permission, either from their family or outside of their family, out of their dinner/fare money, from things they have sold or from somewhere else, to spend on gambling. The sub-groups of children that are more likely to have taken money without permission include past-week National Lottery players (11%), boys (4%) and those with poorer academic achievement (5%). 9. Risked relationships 1% of 11-15 year olds say their gambling sometimes or often leads to arguments with family, friends or others. The proportion of children who suggest that their gambling sometimes/often results in borrowing money from family, friends or others or missing school is also 1%. Small base sizes prevent sub-group analysis of the children defined under each component as having a problem with gambling. However, taken together, past week gamblers, either on the National Lottery or in general, and those who have played online gambling-style games, are more likely to exhibit the characteristics outlined above. 34 Gambling Commission November 2016 Keeping gambling fair and safe for all For further information or to register your interest in the Commission please visit our website at: www.gamblingcommission.gov.uk Copies of this document are available in alternative formats on request. Gambling Commission Victoria Square House Victoria Square Birmingham B2 4BP T 0121 230 6666 F 0121 230 6720 E [email protected] 35
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