Errata Update 1.6 — Release Date: 07/2015

PURE STEAM
TM
CAMPAIGN SETTING
CORE RULEBOOK
FIRST PRINTING
Errata Update 1.6 — Release Date: 07/2015
UPDATES
Page 40: After the second sentence of the last paragraph of
the Contraptions class feature, add the following sentence. “A
gearhead may construct, salvage, or repair a single contraption
outside of this daily maintenance period in a quarter of
the time (15 minutes), any number of times per day.”
Throughout: All instances of “Mezoquan” changed to
“Mezoqua.”
Page 34: The Vile Rhetoric class feature should read, “Vile
Rhetoric (Su): Starting at 1st level, whenever a chaplain of
the Gatekeepers casts a spell or uses an ability that produces
a compulsion or fear effect, or casts an organization spell, the
saving throw DC of that spell or ability increases by 1.”
Page 42: Replace the second and third sentences of the Swift
Engineering class feature with, “The time required for a
gearhead to craft, salvage, or repair a mundane or technological
item is reduced by half (when determining progress, treat the
item’s market value as 50% less than normal). A gearhead’s
daily maintenance period now only requires 30 minutes of work,
and constructing, salvaging, or repairing a single contraption
outside of this period now only requires 5 minutes of work.”
Page 34: The first sentence of the Looming Recitation class
feature should read, “Looming Recitation (Su): Starting at 4th
level, ...” to match the chaplain’s class chart.
Page 34-35: The first sentence of the Esoteric Curse class
feature should read, “Esoteric Curse (Sp): By 8th level, ...”
to match the chaplain’s class chart. In the last sentence, change
the instance of “11th level” to “12th level” and the instance of
“19th level” to “20th level.”
Page 42: The second sententence of the Simplified Contraption
innovation feature should read, “The DC to activate a
simplified contraption is reduced by 4, and they can now be
activated with either an Intelligence check or a Knowledge
(engineering) check.”
Page 35: The first sentence of the Spiritual Healing class
feature should read, “Spiritual Healing (Su): Starting at 4th
level, ...” to match the chaplain’s class chart.
Page 42: Remove the last sentence, “A gearhead must
be at least 10th level before selecting this innovation.”
from the Miniaturized Contraption innovation feature.
Page 36: The first sentence of the Trefoil Panacea class feature
should read, “Trefoil Panacea (Su): Starting at 8th level, ...”
to match the chaplain’s class chart.
Page 43: Replace the second and third sentences of the Instant
Engineering class feature with, “The time required for a
gearhead to craft, salvage, or repair a mundane or technological
item is reduced by three-fourths (when determining progress,
treat the item’s market value as 75% less than normal). A
gearhead’s daily maintenance period now only requires 15
minutes of work, and constructing, salvaging, or repairing a
single contraption outside of this period now only requires 1
minute of work.”
Page 36-37: The first sentence of the Eidetic Memory class
feature should read, “Eidetic Memory (Ex): Starting at 4th
level, ...” to match the chaplain’s class chart. In the last sentence
of the first paragraph, change each instance of “volcanic” to
“vulcanized.” In the last sentence of the second paragraph,
change “Wis” to “Wisdom.”
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in a 40-foot-radius burst. Its range increases to long (400 ft. + 40
ft./level). Augmenting this target schematic increases its minimum
contraption level requirement to 5.”
Page 43: On the 1st Level Gearhead Effect Schematics list,
remove the “tracker” schematic.
Page 45: The first sentence of the Livewire class feature should
read, “Livewire (Ex): Starting at 1st level, whenever...”
Page 90: The “Augment I” entry of the Line target schematic should
read, “Augment I: The range increases to 60 feet. Augmenting
this target schematic increases its minimum contraption level
requirement to 2.”
Page 45: The Electrical Diffusion class feature should read,
“Electrical Diffusion (Ex): A gearhead’s contraptions absorb
and diffuse electrical energy throughout the gearhead’s
power source. Each time the gearhead would receive
electricity damage, that damage is reduced by a number
of points equal to twice the gearhead’s level before being
applied to his hit points or his equipment. If this absorption
would reduce the electricity damage taken to 0 or below, the
electricity damage is fully absorbed and the gearhead suffers
no ill side-effects that accompanies the electricity damage.
Page 90: The “Augment II” entry of the Line target schematic should
read, “Augment II: The range increases to 60 feet. Augmenting
this target schematic increases its minimum contraption level
requirement to 3.”
Page 94: Delete the second instance of the “Corrosive Acid” effect
schematic.
Once per day, when the gearhead would fully absorb the
electricity damage from a single attack, the gearhead may
channel that electricity into his power source, regaining one
expended contraption activation charge. If the gearhead fully
absorbs at least 5 points of electricity damage from a single attack,
he may regain one expended 1st-level contraption activation
charge. For every 5 additional points of electricity damage
fully absorbed (or fraction thereof) thereafter, the maximum
contraption activation charge level for which the gearhead may
regain increases by 1, up to the maximum contraption level that
he knows for his gearhead level. For example, 5-9 points of
electricity damage for a 1st level contraption activation charge;
10-14 points of electricity damage for a 2nd-level or below
contraption activation charge, etc.”
Page 105: In the first sentence of the last paragraph of the ‘Magic
Item Conversion’ section, replace “(see chapter X: Science)” with
“(see Science, pg. 85)”.
Page 113: In the Sextant Sight’s ‘Description’ entry, the fifth
sentence of the first paragraph should read, “When he does, he
reduces any penalties to his attack roll due to range or adverse
weather conditions, such as severe wind, by half.”
Page 118: The first entry in the Gyrocopter’s Offense section
should read, “Maximum Speed 120 ft.; Acceleration 40 ft.”
Page 119: The Propulsion entry for the Gyrocopter should read,
“Propulsion Gyro Engine (1 square of gyroscopic engine;
hardness 8, hp 25; extreme device); engine typically
located in the middle squares of the copter”
Page 45: The first sentence of the Fundamentals class feature
should read, “Fundamentals (Ex): Starting at 1st level, anytime
the gearhead...”
Page 119: The first entry in the Gyrocycle’s Offense section should
read, “Maximum Speed 130 ft.; Acceleration 50 ft.”
Page 87: After the second sentence in the first paragraph of
the ‘Constructing a Contraption’ section, add the following
sentence. “Constructing, salvaging, or repairing a single
contraption outside of this period can be accomplished in a
quarter of the time, or 15 minutes, any number of times per
day.”
Page 119: The Driving Check entry for the Gyrocycle should read,
“Driving Check Acrobatics, Knowledge (engineering), or Ride”
Page 192: The ‘Ability Scores’ entry of the caterpillar-tread
armature base form should read, “Ability Scores Str 16, Dex 12,
Con --, Int --, Wis 10, Cha 1”
Page 90: The “Augment I” entry of the Burst target schematic
should read, “Augment I: The contraption affects everything
in a 20-foot-radius burst. Its range increases to medium (100 ft.
+ 10 ft./level). Augmenting this target schematic increases its
minimum contraption level requirement to 3.”
Page 199: The third sentence of the ‘Trample’ armature construction
should read, “Targets of a trample take an amount of damage equal
to the armature’s slam damage + 1-1/2 times its Strength modifier.”
instead of, “The creatures take 1d6 points of damage (1d8 if Large,
2d6 if Huge), plus 1-1/2 times the armature’s
Strength modifier.”
Page 90: The “Augment II” entry of the Burst target schematic
should read, “Augment II: The contraption affects everything
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Page 212: In the first paragraph, in the second and seventh
sentences, change the “Acrobatics checks” needed to operate
the whirligig to “Strength checks”, and change the DC required
to operate the whirligig to “DC 12” instead of “DC 15”.
Page 212: In the first paragraph, in the fifth sentence, change
the whirligig operator’s total ranged touch attack bonus with
the whirligig to read “(equating to a –2 penalty)”, instead of
“(–4 penalty)”. Added this for clarification.
Page 212: In the first paragraph, in the eighth sentence,
change the whirligig’s attack bonus while uncontrolled to read
“(whirligig’s attack bonus is –4 while uncontrolled).”, instead
of “whirligig’s attack bonus is +0 while uncontrolled)”. Added
this to make the whirligig more effective while under the
control of the operator.
Page 212: In the first paragraph, in the eleventh (last) line,
change the sentence to read, “Lining up an attack against
the chain requires a full-round action and grants a +2 bonus
to ranged attack rolls and a +5 bonus to melee attack rolls.”
instead of, “Lining up a shot against the chain requires a fullround action and grants a +5 bonus to ranged attack rolls, and
grants an auto-hit with melee attacks.”
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