GIANT PANDA a disgustingly good time! a game of

The animal responsible for the mess
T
GIAN
Carnivore, meat eater
A
PAND
a game of trumps and dumps
Herbivore, plant eater
Omnivore, eats anything
Frequency: approximately how many times in 10 days.
Hardness: on a scale of one to ten, where ten is the
hardest.
00
Interesting factoids about the animal
Panda
age Giant kg of
The aver
14
as
h
uc
m
eats as oots each day.
sh
bamboo nt-poor diet is
ie
nu
This tr ergy that Gien
so low in are not very
as
lly sit
ant Pand
ey typica mTh
.
ba
active
unching
m
nd
to 40
arou
pooing up
boo and
y.
da
r
times pe
4
ncy
Freque
ss 5
Hardne
100
(mm)
Length
60
mm)
Width (
2
ess
Smellin
3
ctor
Yuck fa
Length and Width: as measured on the sample
picture.
Smelliness: on a scale of one to ten, where ten is
the smelliest.
Yuck Factor: on a scale of one to ten, where ten
is the yuckiest.
a disgustingly good time!
Object:
The object of the game is to win all the cards.
Before Starting:
Players must decide whether low or high
numbers win the round.
Shuffle the cards. Deal the entire deck face
down. Based on the number of players, some
players may be dealt one extra card. This is
okay!
All players should keep their deck, face down,
in a neat pile in front of them! Play starts
with the youngest player.
How to Play:
PLAYER 1 looks at the top card on their pile,
and decides which feature is most likely to
win the round. Features include Frequency,
Hardness, Length, Width, Smelliness, and Yuck
Factor. PLAYER 1 reads the selected feature
out loud, and then places the card face up on
the table. All other players flip over their top
card and call out the number from that same
feature.
The player with the best rating for that feature
wins all the cards. The winnings are placed at
the bottom of the winner’s pile of cards.
When there is a tie, the cards from that round
are left on the table and another round is
played. Only players who had cards that tied
may play in the tie-breaker round. The winner
of that round wins both sets of cards. The
player that started the tied round also starts
the tie-breaking round.
Shorter play option:
When players win a round, they set their
winning cards to the side. After everyone has
played through their deck of cards, players
count their winnings. The player with the
most cards wins the game.
Winning the game:
When a player runs out of cards, they are
eliminated from the game. The last player
remaining after all other players have been
eliminated is the winner.
The winning player starts the next round by
flipping over his next card and choosing the
feature to be compared.
©2012 C. Barnardo. Plop Trumps® All rights reserved.
Licensed by Cheatwell Games, Heritage Way, Gosport, PO12 4BG UK.
Distributed in North America by Outset Media Games,
#106-4226 Commerce Circle, Victoria, BC, V8Z 6N6, Canada.