Light - Purdue University

Light
CGT 511
CGT
511
Light
Normal human eye senses electromagnetic radiation between 380 nm and 750 nm
Bedřich Beneš, Ph.D.
dři h
š h
Purdue University
Department of Computer Graphics
© Bruce MacEvoy
© Bedrich Benes
Light
© Bruce MacEvoy
Light Sources
• Characterized by its emission spectrum (spectral characteristic, spectral radiance)
intensity
[W]
400
500
600
700
wavelength
[nm]
• this is the daylight emission spectrum
• it can be measured
it can be measured
© Bedrich Benes
© Bedrich Benes
Light Sources
Light Sources
• important special cases of light sources
• achromatic is perceived as white or gray • increasing/decreasing the intensity of the
achromatic light makes brighter/darker gray
intensity
[W]
intensity
[[W]]
400
500
600
700
wavelength
g
[nm]
• achromatic light
• lat. chroma = color © Bedrich Benes
400
500
600
700
wavelength
[nm]
monochromatic light
• monochromatic (includes one chroma) is usually as a pure color
is usually as a pure color
• the only intensity is called dominant wavelength or dominant frequency
dominant wavelength or dominant frequency
© Bedrich Benes
Light Sources
Metamers
• point light source
• Different lights perceived as the same color
• directional light source
• Two lights with different spectra
• area light source
• Similarly, different color images can result in the same gray scale image
the same gray‐scale image
• spot
light (reflector)
spot light (reflector)
© Bedrich Benes
© Bedrich Benes
Color Matching Experiment
Color Matching Experiment
R
G
B
• let the three lights be called R, G, and B
• They are called Th
ll d
tristimulus values
• they are called primaries
the are alled primaries
• user can change intensity • goal is to match li
h
the unknown color • let R= a() = 440nm
G= b() = 645nm
B= c() = 526nm
• 0a,b,c1 0a b c1
are the intensities
are the intensities
• the color is then a linear combination
E=a*A + b*B + c*C (additive colors)
© Bedrich Benes
© Bedrich Benes
Metamers
Metamers – Why?
Three types of cones – different sensitivity
intensity
[W]
intensityy
[W]
Long (green) l()
Medium (red) m()
Medium (red) m()
Short (blue) s()
Perceived as
the same color
400
500
600
700
wavelength
[nm]
400
500
600
700
wavelength
l
th
[nm]
© Bruce MacEvoy
© Bedrich Benes
© Bedrich Benes
Metamers – Why?
Metamers ‐ conclusion
• Response of the cones (or of any sensor) to a spectral radiance (convolution)
L = s() l()d

M = s() m()d
S = s() s()d

• L,M,S “three numbers” • If the numbers are equal, we see the same color
• We need three monochromatic colors
to represent “any colour you like”
© Bedrich Benes
• The most commonly used are RGB
y
• Problems
Problems – purity, price, different response purity price different response
of different eye, etc.
© Bedrich Benes
Object Color
Light Reflection
• Object is characterized by its ability to reflect material • This interacts with the light
• Reflection is the process by which electromagnetic flux (power) leaves that surface or medium from the incident side without change in frequency
• Reflectance is the fraction of the incident flux that is reflected (it is a normalized value)
© Bedrich Benes
© Bedrich Benes
BRDF
Light Reflection
• The ability of a material to reflect light is characterized by
• reflectance p() depends on the wavelength
• reflectance is combined with incoming light I() = p() t()
• where:
(
g )
I is irradiance (reflected light)
t is the incoming light
• the process is subtractive
the process is subtractive
Bi‐directional reflectance distribution function
• that
that says how much of light Lf (light field) says how much of light Lf (light field)
arriving to a point x from a given direction w is reflected to another direction w’
is reflected to another direction w
© Bedrich Benes
© Bedrich Benes
Light Reflection
Color Perception
intensity
[W]
Color
perception
Light source
properties
irradiance
Tristimulus
value
irradiance
intensity
[W]
400
500
600
700
wavelength
[ ]
[nm]
400
reflectance
400
400
400
© Bedrich Benes
500
600
700
500
600
700
500
600
wavelength
[nm]
700
reflectance
wavelength
[nm]
400
© Bedrich Benes
500
600
700
wavelength
[nm]
Reflected
light
wavelength
[nm]
Material
properties
500
600
700
wavelength
[nm]
Cone sensitivity
Summary
Readings
•
•
•
•
•
•
•
•
• Andrew Glassner, Principles of Digital Image Synthesis
Light
light sources emission spectra
metamers and color matching experiment
and color matching experiment
cones response to light
three primaries
light reflection, reflectance
putting it all together
© Bedrich Benes
Readings
• F.S.Hill, Computer Graphics, Prentice Hall 1990, pages 564‐>
• Shirley, P, et al, Fundamentals of Computer y, ,
,
f
p
nd
Graphics, 2 edition, pages 451‐476
• Cohen, Wallace, Radiosity and Realistic Image Synthesis
and Realistic Image Synthesis
© Bedrich Benes
• Donald Hearn, M.Pauline
,
Baker. Computer p
Graphics, 2nd edition, Prentice Hall 1994
© Bedrich Benes