THE FUMBLE EFL LEARNING PROGRAMME THE BILINGUAL METHOD When Your Language Helps You Learn A New One!!! The Bilingual Method (BM), owned by JB Productions, is an edutainment process that aims at introducing a foreign language. The method may be applied to live workshops, TV shows, video games, class activities and interactive theatre. BM alternates the foreign language (L2) and the user’s native tongue (L1) in a ‘surreal’ but well codified and natural sounding mix. The result is that characters/users understand and respond to each other as if they were all speaking ONE global, universal language. The presence of the mother tongue L1 allows users to always understand what’s going on, follow the plot and grow fond of characters and situations: language skills are acquired as the method progressively increases L2 and reduces L1. To help convey the meaning of the L2 chunks and words, the method also relies on movement, expression, voice tone and objects. The method was introduced by Teresa Pascarelli in 1999 and mastered throughout the years by the author in all the projects she has created and written since then, aimed mainly a introducing EFL (English as a Foreign Language) to Italian kids. Kids give great response because of their capacity of accepting the unconventional nature of BM: they don’t ask themselves why, for example, it is so natural for Fumbles to hop from one language to the other. Examples: Sono Sara! come va? My name is Sara Spelling… ma voi potete chiamarmi Mrs. S!’ ‘Vous savez ce que je cherche? A Fumble!! I’m looking for a Fumble!! THE FUMBLE PROGRAMME Apart from using Bilingual Method dialogue and exposing audience and users to English vocabulary and chunks (fragments of sentences), the Fumbles’ IP unfolds into a series of entertaining products and activities, all designed to follow a 5 year EFL teaching programme called: the Fumble Programme. The programme structure and content is being developed thanks to JB’s experimentation with fumbles on the field (schools, families, Tv shows, fumble worskhops and interactive shows). 1 – Fumble EFL programme- ©JB Productions s.r.l. FUMBLE PROGRAMME STRUCTURE As of today, our imaginary Fumbleland kids have generated 48 fumbles! The JB creative team has captured them and divided them into 6 units of 8 fumbles each. The specific bundle of didactic notions and skills introduced by each fumble is what we call ‘a fumble lesson’. We are thus talking about 48 fumble lessons, offered in 6 units of 8 lessons each. All fumble lessons will initially be available in 2 didactic levels, but the full programme will eventually offer 5 levels, corresponding to the 5 years of elemenary school and its age groups 6 to 10. So, for example, the same Unit 1 fumble called PeaCup brings about a lesson that will be available in 5 different levels. UNIT DIAGRAM The following diagram shows you how unit 1 fumbles, for example, go through the 5 levels. LEVEL 1 – UNIT 1 Lesson 1/1 HairPlane Lesson 2/1 LemonFart Lesson 3/1 RainCow Lesson 4/1 PoliceCan monFart Lesson 5/1 GlueBerry Lesson 6/1 PeaCup Lesson 7/1 ShoeFace Lesson 8/1 ParkingPot Lesson3/2 RainCow Lesson 4/2 PoliceCan monFart Lesson 5/2 GlueBerry Lesson 6/2 PeaCup Lesson 7/2 ShoeFace Lesson 8/2 ParkingPot Lesson3/3 RainCow Lesson 4/3 PoliceCan monFart Lesson 5/3 GlueBerry Lesson 6/3 PeaCup Lesson 7/3 ShoeFace Lesson 8/3 ParkingPot Lesson3/4 RainCow Lesson 4/4 PoliceCan monFart Lesson 5/4 GlueBerry Lesson 6/4 PeaCup Lesson 7/4 ShoeFace Lesson 8/4 ParkingPot Lesson3/5 RainCow Lesson 4/5 PoliceCan monFart Lesson 5/5 GlueBerry Lesson 6/5 PeaCup Lesson 7/5 ShoeFace Lesson 8/5 ParkingPot LEVEL 2 – UNIT 1 Lesson 1/2 HairPlane Lesson 2/2 LemonFart LEVEL 3 – UNIT 1 Lesson 1/3 HairPlane Lesson 2/3 LemonFart LEVEL 4 – UNIT 1 Lesson 1/4 HairPlane Lesson 2/4 LemonFart LEVEL 5 – UNIT 1 Lesson 1/5 HairPlane Lesson 2/5 LemonFart Unit 2 fumbles will follow the same scheme. So for example, CandyFox (fumble lesson n° 20) from Unit 3, will also be available in 5 different levels. The user learns by interacting, watching, listening and playing with each fumble product (app with games, live and digital workshops, fumble live interactive shows, 2 – Fumble EFL programme- ©JB Productions s.r.l. videos, action figures and cards, fumble books, etc). This way they enjoy working their way through the units and levels. The complete website www.fumbleland.com shall also be available within 2015. EXAMPLES OF CONTENT FOR EACH FUMBLE LESSON: SPELLING – Mrs Spelling (fumbleland’s spelling teacher) has a tendency to sing-spell everything. She has a spelling jingle for each Fumble name, which is taught to kids in each specific fumble lesson. Fumbles are obviously mainly about spelling. When the user or Mrs S try to correct the fumble, he must eliminate the wrong letter and insert the right one: Take out your C, Raincow! Put on an M, PoliceCan!! As level increases, spelling skills are progressively extended to other related words. VOCABULARY – Each fumble leads the kid to quickly memorizing 4 vocabulary words: RainCow brings ‘rain’, ‘cow’, ‘rainbow’ and ‘bow’. CandyFox contains ‘candy’, ‘fox’, ‘box’ and ‘candy box’. As the level increases, this basic vocabulary is inserted in broader contexts and presented in chunks, short sentences, full sentences, complex sentences. ADJECTIVES - Each fumble is identified by at least one basic adjective that quailifies him: HairPlane is ‘fast’; RainCow is ‘lazy’. As level increases, the lesson is enriched by synonyms, opposites and the adjectives are used in broader contexts. VERBS – Each fumble has his own personal advancing mode: HairPlane flies, PeaCup hops; RainCow dances; Parking Pot rolls, ect… As for previous functions, verbs are introduced and practiced following the growing level of difficulty. ADVERBS – While searching for each fumble, Mrs Spelling and/or the user will introduce place adverbs and other vocabulary: GlueBerry is in the box; ShoeFace is under the bed. Here too, as levels and age gruop go up, difficulty and complexity of context increase. FOOD AND COLOURS – Fumbles feed themeslves by crunching on coloured pencils. (that’s beacuse they were born from kids’ writing!). Pencils in Fumbleland taste of fruit or vegetable. So each fumble has his favorite pencil: PeaCup likes peach pink; HairPlane likes strawberry red; RainCow likes spinach green. The specific colour and food item will be the starting point for teaching more colours, food items, eating habits, etc… PLACES - Mrs. Spelling’s home is one of the main backgrounds for fumble activities and games (for this is where they love to hide and live). In combination with place adverbs, lessons introduce interiors (kitchen, bedroom, living room, bathroom) and progressively deal with external and other places (school, park, garden, garage, restaurant, etc) 3 – Fumble EFL programme- ©JB Productions s.r.l. SONGS – Each fumble has his own little song, which is taught and danced in live workshops as a part of his lesson. RainCow Rap: I am a RainCow… but I look like a RainBow… yeah! 4 – Fumble EFL programme- ©JB Productions s.r.l.
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