16-11-14 CSC404:VideoGameDesign©EliasAdum Announcements § GuestlectureonGraphicsforgamesbyaUbisoA3Dprogrammeron Thursday! Playtes-ng § NoclassnextTuesday(studybreak) § Playtes-ngsessiontodayduringofficehours!BA5250 § UbisoAdemosession(almostconfirmed) § WeekofNov17th § Daypending(mostlikelyThursday) § Similarformatastheregularpresenta-ons It’snevertooearly! § Ukenpresenta-on(confirmed) § December1st § Similarformataslevelup CSC404:VideoGameDesign©EliasAdum GameDevProcess CSC404:VideoGameDesign©EliasAdum WhatisPlaytes-ng? § Evaluatewhetheryourgameisfun! § Checkifthegamefunc-onsthewayyouintended § Iden-fydesignflaws § Gatherfeedback § Expectnega-vefeedback!!! CSC404:VideoGameDesign©EliasAdum WhatisNOTPlaytes-ng? CSC404:VideoGameDesign©EliasAdum Athingaboutnega-vefeedback § Usabilitytes-ng § Measureseaseofuse § Focusgrouptes-ng § Gatherthoughtsanda_tudetowardsyouridea/designfrompeoplein yourtargetmarket § QualityAssurancetes-ng § Don’trejectitorgetdefensive § Canbeveryvaluable § Insomecases § Itwillmakeyourgamebeder!J § Lookforbugs 1 16-11-14 CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum Whyplaytest? Howtoprepare § Becauseyourbossaskedyouto. § Haveaworkingbuild § Becauseyou’renotsureifyourmechanicworksinthegame. § Becauseyou’renearlydoneandwanttofindbugs. § Makesureyoudointernaltes-ngbeforereleasingittoyourtesters § Prepareaques-onnaire/survey § Scaledques-ons(rate1-X)arebeder § Don’tasktesterstowriteparagraphs § Doleaveasec-onforcomments § Ques-onsshouldbeasspecificaspossible § Don’task“ratethegame”askinstead“howlikelywouldyoubeto recommendthisgametoyourfriends?” CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum Runningthesession SomeRules § Watchingtheplayers § Talktoyourplayersaslidleaspossible § Everythingyousaywillbiasthem § Loggingthegame § Trynottoexplainbeforetheystart § Spoken:“Whatareyoudoing?”or“Whatareyoutryingtodo?” § Bedersenseofwheretheygetstuck § AAerafewunsuccessfulademptsthenexplain. § Post-game:Ques-onnaireand/orsurvey CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum Watchingtheplayers Watchingtheplayers § Talktoyourplayersaslidleaspossible § Writeeverythingdownandlisten § Everythingyousaywillbiasthem § Don’thelpthem,letthemfigureitout § Trynottoexplainyourgame § Willgiveyouabedersenseofwhereplayersarege_ngstuck § GivesomehintsaAerafewtries § Don’tonlywritewhattheysay,recordreac-ons,emo-onsand a_tudeaswell § Orderoffeedbackisalsorelevant § Recordgoodusefulstats § Ex:Numberofdeaths,loca-onofdeath,playsessionlength,etc § Ingameloggingwouldbenice,butcouldbetoomuchoverhead 2 16-11-14 CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum Watchingtheplayers Spoken § Asyoutest,you’llno-ceifyourchangeswereforthebeder § Askyourplaytestersto“ThinkAloud” § Findtheirinten-ons,ifthey’reconfuseditmaynotbetooobvious § Iden-fythoughtprocess § Itera-ngoverplaytes-ngsessions § Ideallywithdifferentpeople § Askyourtesterlotsofques-onsandfollowups § Understandwhytheymadetheirdecisions § Easiertomeasureifsurveyques-onsarequan-fiable CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum WhoshouldNOTtestyourgame? Whoshouldtestyourgame? § YOU!!! § Friendsandfamily,maybenot. § Youaretheworstpersontotestyourowngame § Ifyourgameseemsbalancedtoyou.It’sprobablyimpossible forotherstoplay § Notidealbutbederthantes-ngityourself § FriendsofFriends § Muchbeder,speciallyiftheydon’tknowyou § Casualgamersareprobablythebest § Reddit § Torontaru § Meetups CSC404:VideoGameDesign©EliasAdum Industryexamples § Pre-releasepurchase § MinecraA § Minimetro § PrisonArchitect BetaMilestone § Open(orclosed)beta § Inviteonly § Freetodownload 3 16-11-14 CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum Betadeliverables Playtes-ngReport § In-classdemoofcompletedproduct § Shouldbe5-10pages § Shouldinclude: § Presenta-onprobablyatUbisoA § Testasmuchasyoucanbeforesoyougetthebestfeedback § Playtes-ngreport(duetheMondayaAerthebetapresenta-on) § Due:November21stby9:00am § Gamedescrip-on:changessinceAlpha § Concernsorques-ons § Expectedresultsfromtheplaytest,ifany § Previousinformalplaytes-ng § Tes-ngprocedure § Par-cipants § Results § Analysis § Changes CSC404:VideoGameDesign©EliasAdum CSC404:VideoGameDesign©EliasAdum ResultsvsAnalysis DON’Ts § Resultsisaraw,summarizedlis-ngofwhathappened,without interpreta-on § Useplaytes-ngtoverifythatyourgameis“good” § Embracethenega-vefeedback § Askingleadingques-ons § Givenresults: § “Didyouenjoyourfun starburstmechanic?” § Analyzethem § Implementthechanges § Takeyourplaytesters tooseriously CSC404:VideoGameDesign©EliasAdum DOs § Getspecificresultsfromplaytes-ng § e.g.thejumpmechanicfeelsreallyfun-weshouldprovidemore jumpingopportuni-es § Askingopen-endedques-ons § “HowdidyoufeelabouttheStarbustmechanic?” § Keepitconsistent 4
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