Challenges in Virtual Reality Steve LaValle (UIUC), Ming Lin (UNC), & Paul MacNeilage (LMU Munich) Workshop support provided by Facebook/Oculus May 30, 2015 S. LaValle ICRA VR Workshop 2015 – 1 / 22 We Animals Virtual Reality: Inducing targeted, interactive behavior in an organism by using artificial sensory stimulation, while the organism has little or no awareness of the inferference. S. LaValle ICRA VR Workshop 2015 – 2 / 22 How “Real” Should VR Be? It depends on what you want to do... Take a university course Long-distance relationship Play a first-person shooter game Virtual travel Watch a live theater performance Write software However, it is important to maintain a baseline: Comfort, safety, belief (immersion, presence) S. LaValle ICRA VR Workshop 2015 – 3 / 22 Some History 1968: Ivan Sutherland, Sword of Damocles 1980s: Jaron Lanier, VPL Research, goggles and gloves 1992: University of Illinois, CAVE 1992: Lawnmower Man 1995: Nintendo Virtual Boy Virtual reality became one of the most over-hyped technologies ever. Problem: The component technology was not ready yet. S. LaValle ICRA VR Workshop 2015 – 4 / 22 My Oculus Experience Timeline: S. LaValle 07/12 Oculus VR founded by Palmer Luckey, 19 08/12 Kickstarter, $2.4 million 09/12 I joined as consultant for software: math, head tracking 03/13 Development Kit shipped; I joined as full-time head scientist 09/13 Headed positional tracking, sensor fusion 10/13 Started perceptual psychology team 03/14 Facebook acquisition, approx. $2 billion 07/14 Development Kit 2 shipping; I returned to UIUC ICRA VR Workshop 2015 – 5 / 22 A Growing Ecosystem S. LaValle Oculus DK2 Sony Morpheus Microsoft Hololens Google Cardboard Samsung Gear VR HTV/Valve Vive ICRA VR Workshop 2015 – 6 / 22 For People With Limited Mobility 90-year-old grandma in virtual Tuscany S. LaValle ICRA VR Workshop 2015 – 7 / 22 Socializing in Virtual Spaces Open Sim, Second Life, ... S. LaValle ICRA VR Workshop 2015 – 8 / 22 Architecture and Real Estate Do you wish your home were bigger? S. LaValle ICRA VR Workshop 2015 – 9 / 22 Movies S. LaValle A private virtual movie theater ICRA VR Workshop 2015 – 10 / 22 Panoramas Pick your favorite street views and have a look around. S. LaValle ICRA VR Workshop 2015 – 11 / 22 VR + Robots Connect omnidirectional cameras to mobile robots, humanoids, quadrotors S. LaValle ICRA VR Workshop 2015 – 12 / 22 First-Person Shooter Games Team Fortress 2, Valve Inc. S. LaValle ICRA VR Workshop 2015 – 13 / 22 VR Game Jam What could you do with an elephant trunk? S. LaValle ICRA VR Workshop 2015 – 14 / 22 Thrill Seekers Virtual amusement park rides! S. LaValle ICRA VR Workshop 2015 – 15 / 22 Brilliantly Disturbing Ever wonder how Louis XVI must have felt? S. LaValle ICRA VR Workshop 2015 – 16 / 22 Alternative Body Experience S. LaValle ICRA VR Workshop 2015 – 17 / 22 Flying Like in Your Dreams Zurich University of the Arts S. LaValle ICRA VR Workshop 2015 – 18 / 22 How Roboticists Can Contribute Develop better tracking systems (heads, eyes, hands, bodies) Telepresence using mobile robots, humanoids, quad rotors Predictive tracking Image stabilization Brain-machine interfaces Develop and incorporate more sensing technologies Use motion planning S. LaValle Applied computer vision Experience with IMUs Expertise in dynamical system and error modeling Utilizing kinematic constraints To move telepresence robots To automate virtual worlds ICRA VR Workshop 2015 – 19 / 22 Sensation and Perception VR Problems: Latency Brightness Tearing Textures S. LaValle Tracking jitter Focus Screen door Virtual egomotion Optical distortion IPD Frame rate Head translation Adverse effects: disbelief, fatigue, simulator sickness Complications: Adaptation and variance across people ICRA VR Workshop 2015 – 20 / 22 The Grand Meta-Challenge Getting engineers to pay attention to the human sensation and perception side! Need to understand: Eye movements Vestibular organ and vection Photoreceptor density, operation Neural pathways Human optical system Design of experiments Without perceptual training, you cannot evaluate your own VR system. S. LaValle ICRA VR Workshop 2015 – 21 / 22 Schedule Robotics Perspective 8:30-8:40 8:40-9:10 9:10-9:40 9:40-10:10 10:10-10:30 Industry Perspective 10:30-11:00 11:00-11:30 11:30-12:00 12:00-1:30 Perception Perspective 1:30-2:00 2:00-2:30 2:30-3:00 3:00-3:30 3:30-4:00 VR Demo Session 4:00-5:30 S. LaValle Steve LaValle, UIUC Ming Lin, UNC Chapel Hill Allison Okamura, Stanford Juan D. Tardos, U. Zaragoza Break Introduction, overview Real-time Multimodal In Augmented Reality with Real-time visual SLAM Richard Yao, Oculus/Facebook David Kasik, Boeing Abe Bachrach, Skydio Lunch Perception is a Lazy Sc The Visualization Busin Unlocking the potential Marty Banks, UC Berkeley Dana Ballard, UT Austin Paul MacNeilage, LMU Munich Break John Stowers, IMP Vienna The importance of focu Why do we look where Deconstructing self-mo Reverse Engineering A Socialize, discuss, have fun! ICRA VR Workshop 2015 – 22 / 22
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