Announcements • Sorry about email trouble – go to Course Weblink for info, updates http://astro1.panet.utoledo.edu/~mheben/phys_2130.html Past, Present, Future • Where have we been: – Units and Measurements (Ch1, intro to base units, dustoff algebra and math) – Motion in One Dimension (Ch2, expression of average and instantaneous quantities, relationships between a, v, x, and t, scalars and vectors. • Where are we going – Motion in 2 & 3 dimensions (Ch4) • What do we need Now – Vectors and Vector Manipulation Chapter 3: Vectors • To describe motions in 2- or 3-dimensions, we need vectors • A vector quantity has both a magnitude and a direction. e.g., acceleration, velocity, displacement, force, torque, and momentum. • A scalar quantity does not involve a (spatial) direction. e. g. charge, mass, time, temperature, energy, etc. Space We need three spatial dimensions to describe a definite location in space. In the Cartesian (rectangular) coordinate system, the dimensions are labeled: “x”, “y”, and “z”. All are mutually perpendicular. y x z Note: z is out of the screen C2 = A2 + B2 Special Triangles C Ø2 A Ø1 B Sin Ø1 = cos Ø2 = A/C cos Ø1 = sin Ø2 = B/C Tan Ø1 = ctn Ø2 = A/B SOHCAHTOA Ø2 2 Ø1 5 1 Ø2 Ø1 4 2 Ø1 3 1 Ø1 = Ø 2= 45o 3 Ø1 = 36.9o Ø2 = 53.1o Ø2 Ø2 1 Ø1 = 30o Ø2 = 60o Unit Vectors • Has a magnitude of 1 and points in a particular direction. ONLY indicates DIRECTION! • i, j, k, unit vectors in the positive x, y, z direction, follow right-handed coordinate system Many times x, y, z are used instead of i, j, k. Vector Addition Property (commutative) (associative) Vector in a coordinate system Magnitude-angle notation: y a q x a: magnitude q: relative to +x direction, counter-clockwise is positive: “clock is negative” Components of Vectors • Component notation vs magnitude-angle notation Add vectors by components Multiplication of Vectors • Multiply a vector by a scalar: b = s a – Magnitude of b: s times the magnitude of a – Direction of b : same as a if s > 0, opposite of a if s < 0 • Multiply a vector by a vector – Scalar product (tells you the projection of a onto b.) • results in a scalar – Vector product (tells you the area subtended by a and b.) • results in another vector perpendicular to both a and b. Scalar product Scalar product of two vectors a and b a.b = a b cos f a, b: magnitude of a, b f: angle between the directions of a and b “dot product” Maximum if f = 0, 0 if f = 90 degrees Scalar Product If a and b are parallel, f = 0o If a and b perpendicular, f = 90o Scalar Product Scalar Product between a and b y What is the scalar product between: a = 3.0 i - 4.0 j and b x a b = -2.0 i + 2.0 j? Angle between a and b a=5 b = 2.828 a.b = (3.0)(-2.0)+(-4.0)(2.0)+(0.0)(0.0) = -6.0 -8.0 = -14.0 cosf = a.b/(a b) = -14.0/14.142 = -0.990 f = 171.9o y b x a What is the angle between: a = 3.0 i - 4.0 j and b = -2.0 i + 2.0 j? Vector Product • Vector product of two vectors a and b produce a third vector c whose magnitude is c = a b sin f whose direction follow the right hand rule Vector product If a and b are parallel, = 0o If a and b perpendicular, Ø = 90o Check point: Vectors C and D have magnitudes of 3 units and 4 units, respectively. What is the angle between the directions of C and D if the magnitude of the vector products C x D is (a) Zero? (b) 12 units? 3-D versus 1-D motion To describe 3-D motion, we will dissect it into 3 one-dimensional motions. Each 1-D will be a component in the larger 3-D vector. All of the concepts from Chapter 2 *will* apply to each component (x, y, z) in 3-D. Read Chapter 4 over the weekend! Chapter 4: Motion in two and three dimensions • Vectors are needed to describe the 2D or 3-D motion • Position vector: r=xi+yj+zk for example: r=(3m)i+(2m)j+(4m)k y x z • Displacement: from r1 to r2: D r = r2 - r1 D r = (x2 - x1) i + ( y2 - y1 ) j + ( z2 – z1 ) k y x z Velocity Vector • Average velocity between t1 to t2 • Instantaneous velocity v points along the tangent of the path at that position Acceleration vector • Average acceleration between t1 to t2 • Instantaneous acceleration Check point: A) Can an object accelerate if its speed is constant? B) Can an object accelerate if its velocity is constant? Example: r = t2 i – ( 2 t +1) j (r in meters and t in seconds) 1) What is the displacement between t = 1s and t = 3s? 2) What is the velocity at t = 3 s ? 3) What is the acceleration at t = 3 s ? Projectile Motion in 2D y v0 q0 0 • Initial velocity: v0 = v0x i + v0y j v0x = v0 cosq0, v0y = v0 sin q0 x Projectile motion in 2D
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