Race to unravel the word!

B
F
. CH
01.
HI
NA
, 10
6. #
151
3
E
AD
IN
C
A
N
.M
Inc
Fun
hink
12 T
©20
D
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C
R
E
F
Dancer!
D
A
H
I D
S
R
O
I N
I
A
N
R
A
E
R C
S
O
Calories!
E
C
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L
O
F
1. Players look at the word in the black ring.
2. Greg is the first to call out “CALORIES!”
3. Greg wins the card and flips it over to reveal the color Red.
4. Players now race to read the word in the Red ring.
T
E
I D
S
A
Example Round:
C
H
you win the card.
3. When you win a card, take it and place it face-down in front
of you. The back of your card will show one of three
colors (Black, Red or Blue) — this indicates which
color ring players must look at to call out the word
on the next card, face-up in the stack. (see next
page for an Example Round)
The first player to collect 10 cards wins!
E
2. If you are first to correctly identify and call out the word,
I
C
2 or more players
ages 10 to adult
R C
NOTE: The first card of every game starts with the black ring.
R
in a single stack, face-up, in the center
of the playing area. Make sure the card
F
O
stack is visible to all players.
2. When the card stack is first laid down, the Face-Up
dealer should keep his or her hand on top of it,
covering the top card so that no player can peek!
Once all players are ready, the dealer
removes his or her hand, and the
game begins.
R
Includes:
• 100 WordARound Cards with 300 Words
1. Shuffle the circular cards and place them
stack and race to correctly read and call out
the word written in the black (outermost) ring.
O
E
Who knew that positioning a word in one continuous ring
would make it so tricky to read? The challenge in WordARound
is to quickly figure out where the word starts and to read it aloud
before your opponents. The game seems so simple, but you’ll
find yourself baffled as you race to spot and call out words!
Set Up:
Winning the Game:
1. All players look at the card on top of the
C
Race to unravel the word!
Play:
Win 10 cards! Collect cards by being first
to correctly read the word written in the
designated ring on the card.
C
Your Goal:
ThinkFun’s Mission is to
Ignite Your Mind!
If two or more players
call out the correct word at the
same time:
ThinkFun® is the world’s leader in addictively fun games
that stretch and sharpen your mind. From lighting up
young minds to creating fun for the whole family,
ThinkFun’s innovative games and mobile apps make you
think while they make you smile.
1. In this case, a tie-breaker round is played.
2. The current card is removed and placed face-down next
®
www.ThinkFun.com
© 2012 ThinkFun Inc. All Rights Reserved.
MADE IN CHINA, 106. #1513. IN01.
to the card stack.
3. Tying players now compete as usual, using the newlyrevealed color to dictate which color ring they should
look at to call out the next word.
4. The winner of this round wins both cards and places
them face-down in his or her pile.
5. Play resumes as normal, using the color on the
back of the winner’s last card to
determine which word will be
read next.
6. If there is a tie for the last
card in the card stack, the game
ends. No player wins this card.
Stuck?
If all players are stuck on the same word, discard the card
and look for the word in the same color ring on the next
card in the stack.
About the Inventors:
WordARound™ was invented by Joe and Dave Herbert,
brothers from Batesville, Indiana. The entrepreneurial
team have had their fair share of successes, and are
known for their award winning games. Of all of their
wonderful creations they are most proud of
their part in raising their children.
Ins
tr uctio ns
I
L
O
F
A
1. In this case, a tie-breaker round is played.
2. The current card is removed and placed face-down next
www.ThinkFun.com
© 2012 ThinkFun Inc. All Rights Reserved.
MADE IN CHINA, 106. #1513. IN01.
to the card stack.
3. Tying players now compete as usual, using the newlyrevealed color to dictate which color ring they should
look at to call out the next word.
4. The winner of this round wins both cards and places
them face-down in his or her pile.
5. Play resumes as normal, using the color on the
back of the winner’s last card to
determine which word will be
read next.
E
AD
IN
C
6. If there is a tie for the last
card in the card stack, the game
ends. No player wins this card.
Stuck?
If all players are stuck on the same word, discard the card
and look for the word in the same color ring on the next
card in the stack.
About the Inventors:
WordARound was invented by Joe and Dave Herbert,
brothers from Batesville, Indiana. The entrepreneurial
team have had their fair share of successes, and are
known for their award winning games. Of all of their
wonderful creations they are most proud of
their part in raising their children.
™
Ins
N
U
HI
NA
, 10
6. #
151
3
. CH
01.
C
C
ThinkFun® is the world’s leader in addictively fun games
that stretch and sharpen your mind. From lighting up
young minds to creating fun for the whole family,
ThinkFun’s innovative games and mobile apps make you
think while they make you smile.
®
S
B
L
I
F
S
I D
S
If two or more players
call out the correct word at the
same time:
A
tr uctio ns
N
.M
Inc
Fun
hink
12 T
©20
ThinkFun’s Mission is to
Ignite Your Mind!
D
Dancer!
D
C
E
F
R
R
O
I N
A
H
O
N
R
I
A
R C
T
O
Calories!
I D
E
of you. The back of your card will show one of three
colors (Black, Red or Blue) — this indicates which
color ring players must look at to call out the word
on the next card, face-up in the stack. (see next
page for an Example Round)
A
H
you win the card.
3. When you win a card, take it and place it face-down in front
E
2. If you are first to correctly identify and call out the word,
E
in a single stack, face-up, in the center
of the playing area. Make sure the card
F
O
stack is visible to all players.
2. When the card stack is first laid down, the Face-Up
dealer should keep his or her hand on top of it,
covering the top card so that no player can peek!
Once all players are ready, the dealer
removes his or her hand, and the
game begins.
Example Round:
1. Players look at the word in the black ring.
2. Greg is the first to call out “CALORIES!”
3. Greg wins the card and flips it over to reveal the color Red.
4. Players now race to read the word in the Red ring.
C
NOTE: The first card of every game starts with the black ring.
R
The first player to collect 10 cards wins!
E
R C
I
2 or more players
ages 10 to adult
stack and race to correctly read and call out
the word written in the black (outermost) ring.
O
R
Includes:
• 100 WordARound Cards with 300 Words
1. Shuffle the circular cards and place them
E
Who knew that positioning a word in one continuous ring
would make it so tricky to read? The challenge in WordARound
is to quickly figure out where the word starts and to read it aloud
before your opponents. The game seems so simple, but you’ll
find yourself baffled as you race to spot and call out words!
Set Up:
Winning the Game:
1. All players look at the card on top of the
C
Race to unravel the word!
Play:
Win 10 cards! Collect cards by being first
to correctly read the word written in the
designated ring on the card.
C
Your Goal: