Executive Summary Policy Document 79 April 2015 The Network Effect We are living in a networked society. People, devices, organisations and markets are increasingly interconnected through data and digital technology. This leads to a double network effect on the environment in which organisations operate: a disrupted market and an accelerating pace of change. The disruptive effect is illustrated by the unsettling impact that network-driven innovators such as AirBnB, Netflix and Uber are having on the value of incumbents, while the increasing speed at which information and innovations are distributed across the world is evidence of the acceleration effect. For many traditional industries, the new competitive environment is bringing about a culture shock. It is in essence the disoriented feeling one has when dealing with a culture that has a different language, unusual habits and a distinct way of doing things. As such, businesses will need to change internally in order keep up with what is happening externally. These businesses will in fact have to implement the very thing that threatens them: thinking as a network. The Network Effect: Doing business in times of disruption We are living in a networked society. People, user devices and organisations are increasingly interconnected via complex and continually changing networks. This process of network formation has a profound effect on the functioning and the success of businesses. Hyperconnectivity leads to hypercompetition. New, so-called “disruptive” innovations are restructuring entire markets from the ground up and are threatening the value built up over many years by traditional players. Where does this trend originate? What can we learn from the way in which networks function? And how can organisations rediscover themselves so that they may prosper in a network economy? 1. Welcome to our network We can date the tipping point at which we became a network society - in the West, at least - to around the turn of the millennium. This was the point at which the internet went mainstream and began connecting ever greater numbers of households and organisations with each other. With the arrival of mobile internet, our world was expanded, accelerated and “compressed” into a hyperconnected society. People and organisations became nodes in an “always-online” network. 1.1 Network of individuals In addition to connecting us to a wealth of information (and disinformation), the internet also connects us to each other. The heart of these connections is formed by digital platforms and internet applications (apps) which organically route digital arteries between us and other people. Information is constantly flowing through these arteries, especially via social media and digital forums. The statistics in Figure 1 show how 1 beleidsnota 79 widespread the success of these platforms has been. In Western Europe, close to half the population (44%) is active on these platforms1, which have long since outgrown their status as youth forums and now form an integral part of the social world of more and more individuals. 1,184 M FACEBOOK 400 M WHATSAPP Figure 1: Largest social networks in the West as per 1 January 2014 (in millions) Source: Global Digital Statistics, wearesocial. net GOOGLE+ LINKEDIN 300 M 259 M TWITTER 232 M TUMBLR 230 M The average Facebook user has 300 friends, each of whom has an average of 300 friends of their own. This enables information to be spread very quickly from one network to another. In a traditional communication model, the flow of information is slower because it is transmitted via a series of linear, one-to-one contacts. In a network, information is spread exponentially via countless connections. Popular content can “go viral” and can even be distributed globally. In just a few mouse clicks, we can now reach anyone in the world. 1.2 Network of objects ‘Beacons’ integrate online and offline worlds A striking example of how the internet of things is starting to become part of our everyday social world is found in beacons: sensors located in shopping streets or buildings that communicate with your smartphone as soon as you are in range. This makes it possible to provide someone information - if so desired - based on his or her needs or situation. Examples include personalised flight information upon your arrival at the airport and special product offers the moment you enter a shop. This could mean the end of billboards and information announcements. In addition to individuals, more and more devices are functioning as connection nodes. The so-called “internet of things” is a network of physical objects that can receive information from their environment and/or transmit information about themselves via onboard sensors, cameras and data technology. Two-thirds of all new devices today are connected to their environment. It is projected that, by 2020, about 30 billion devices will be connected to the internet (McKinsey & Company, 2014). The line separating online and offline is becoming razor-thin (see box). The “network of things” also requires a (cross-sector) network of society. Let’s take selfdriving cars as an example. This innovation requires more than just proper coordination between the automotive industry and the IT sector. To make systems standardisation possible, proper cooperation among manufacturers is required as well, and regulatory traffic authorities, legislative branches and the insurance sector also need to cooperate with one another. 1.3 Mega networks The lifeblood of the many networks that connect people, objects and sectors consists of information: data transmitted by devices, commercial transactions, social media content, etc. The vast majority of information exchanged on the network is done so via 1 Global digital statistics, www.wearesocial.net. 2 beleidsnota 79 a handful of mega networks. In 2015, these mega networks were lumped together under the acronym GAFAA: Google, Apple, Facebook, Amazon and Alibaba. They serve as platforms along which billions of connections are routed. Competition to become the dominant platform is fierce, for the commitment is great. Indeed, new applications can scarcely afford to be incompatible with the major players, so they implant themselves in these mega networks, which in turn become even larger and more influential. In this way, these large platforms are becoming the gatekeepers of the network society. When you use a Facebook profile to register for an event, or even to make a doctor’s appointment, Facebook assumes the role of identity verifier - a role which at one time was reserved for the government. This has ethical implications (both positive and negative) that we are not going to address here2. We simply want to emphasise the farreaching influence of mega platforms and point out that the impact of digital networking reaches beyond the virtual world. 2. Double network effect It should be clear that connectivity is permeating our social world at ever deeper levels, and this comes with economic repercussions. We can illustrate this by means of the double network effect: a disruptive market and an accelerated pace of change. 2.1 From destruction to disruption The term “creative destruction” was popularised by Austrian economist Joseph Schumpeter (1883-1950). Following on the work of Karl Marx, he pointed to the process of value destruction, which is an inherent part of capitalism and innovation. New production methods, markets, organisational models and innovations trigger an economic transformation whereby the new destroys the value of the old. The typewriter lost its value with the arrival of the personal computer, digital photography destroyed the value of analogue photographic products, and popular websites and video sites are today eroding the value of advert space in magazines. The process of creative destruction also eats away at the value of businesses themselves when these fail to keep pace with new technologies and markets. Blackberry and Nokia are notable losers in the wake of the creative destruction initiated by the smartphone, and in particular by the “app market” that followed. The industrial revolutions of the 18th and 19th centuries introduced creative destruction on a large scale for the first time. Mass production resulted in a decrease in the demand for cottage industries. The invention of the combustion engine signalled the beginning of the end for horse transport. Today, computerisation and network formation are the drivers behind a creative destruction 2.0: disruptive innovations. In the late 1990s, Harvard Professor Clayton Christensen introduced us to the term “disruption” in his book The Innovator’s Dilemma. He used this term to describe a 2 The VPRO report entitled Hoezo samen delen? (What do you mean, sharing?) of 30 November 2014 explores this in greater depth. 3 beleidsnota 79 Disruption in the automotive sector A fuel-efficient engine is an example of a “sustaining innovation”: cars become more efficient and less expensive to use, but no new markets are opened up and no existing ones are destroyed. The self-driving car, however, could very well turn out to be a disruptive innovation for the automotive industry, and especially for those sectors in which value is focused on human-driven cars: driving schools, insurance companies, body shops, road sign manufacturers, etc. Should a fully self-driving car become the norm, the value of these sectors will be challenged, either directly or indirectly. One man’s loss... In 2011, the photographic icon Kodak filed for bankruptcy. At one time, Kodak was the market leader in photographic products and employed more than 60,000 people. In 1976, the company accounted for 90% of all rolls of film and 85% of all cameras sold in the United States (Wikipedia). Remarkably, Kodak was one of the first companies to experiment with digital photography, yet it never fully pursued the technology. Barely one year after Kodak went bankrupt, Facebook purchased the photo-sharing application Instagram for 1 billion dollars. Instagram was two years old at the time. Figure 2: Adoption accelerated by a disruptive market. Source: Downes & Nunes 2013 4 modern-day form of destruction caused by innovation. “Disruptive innovations” are products or services that create new markets and value chains, thereby (unintentionally) making old markets disappear (Clayton Christensen Institute, www.christenseninstitute.org). This contrasts with “sustaining innovations”, which are aimed at improving existing products and processes (see box, upper left). The disruptive power comes not so much from the technologies themselves as from the accessibility of innovative products to the public at large. The first computer ever produced had no disruptive effect on the market. But such was not the case with the personal computer from IBM, which turned it into a general use product and in the process created an entirely new market. Disruptive innovations ride the wave of the exponentially expanding capacities of (digital) technology and networks. With a computer, an internet connection, some opensource software and a $99 enrolment fee, you can now sell your own application via the App Store of Apple. Not every application sold there revolutionises the market, but the chance of this happening is greater now that millions of people around the globe possess the means to both develop and distribute technology. Due to this network of individual innovators, the pool of innovation is at least ten times larger today than it was back when only established companies with large capital reserves were capable of launching innovative products. The innovation network moreover can develop at a fraction of the cost that was needed to develop new technologies in the past. Via the combination of a larger innovation network and lower development costs, the innovation potential is now 100 times greater than it used to be (McQuivey, 2011). Network formation thus has a disruptive effect because the competitive threat is 100 times greater. At times this effect can be quite apparent, as in the near simultaneous decline of Kodak and success of Instagram (see box, lower left). 2.2 Accelerated pace of change Disruption is basically a network-driven process of accelerated innovation. The process itself is not new, but the speed and scale of its impact certainly are. Figure 2 illustrates the increasing speed with which disruptive innovations are being adopted by the public today. In the traditional adoption curve introduced by Everett Rogers (Diffusion of Innovations, 1962), innovations are adopted gradually via five market segments. Disruptive market Trial Users Everybody Else Innovators Early Adopters Early Majority Traditional market segmentation (Rogers, 1962) Late Majority Laggards beleidsnota 79 This bell curve has since given way to a more-than-symbolic shark’s fin that has just two market segments: a limited group of early birds and everyone else (Downes & Nunes, 2013). One the one hand, this means that new players can very quickly capture markets. Established names must be on the lookout for competition - often from outside the sector - that could threaten their value in an instant. Yet this disruptive environment implies that new innovations have a much shorter lifecycle because the market becomes saturated more quickly. Businesses - including newer, trendy players - that spend too much time milking the success of their bestselling products risk going under before too long. In their work on creative destruction, Foster and Kaplan point to the declining life span of businesses. In the 1960s, the average life span of a company on the S&P 500 index was over 60 years. Today it is less than 20. If this trend continues, the average life span of these companies will be just 10 years by the year 2020... (Foster & Kaplan, 2001; cf. figure 3). The network effect is making it more difficult to remain successful over the long term. One of the reasons for the declining life span of large companies is that “disruptive” innovations frequently originate outside the sector. Just take the effect that the computer giant Apple has had on the music industry (iTunes) or the impact of the Google search engine on publishers of encyclopaedias or road maps. This often involves brand-new players who - cleverly capitalising on network formation - do damage to established companies by means of an alternative business model. We list a few striking examples of these new companies in the box to the right. Disruptive network players With 1 million reservations per day, Airbnb (2008) is the world’s largest provider of lodging - and it doesn’t own a single hotel. The company’s value resides in a global network of private individuals that make rooms available to others. Uber (2009) is a technology firm offering passenger transport and courier services via a network of private drivers. In late 2014, the Wall Street Journal estimated Uber’s market value at USD 40 billion. WhatsApp (2009) is an online messaging service with an estimated 500 million users. Facebook (that’s right, Facebook again) acquired the app in 2014 for no less than USD 19 billion. The examples cited have the following in common: they are technology-driven, they are less than 10 years-old and they have become fabulously wealthy by making smart use of existing and new networks. And though we should not forget that the overwhelming success of these “small” American technology companies is exceptional, this still demonstrates the impact and the risk posed by disruptive players. Moreover, there exists a large number of smaller, local businesses that reap success on the basis of this same network philosophy. 70 60 50 40 Projecties gebaseerd op huidige gegevens 30 Figure 3: Declining average life span of S&P 500 companies 20 10 0 1960 1965 1970 1975 1980 1985 1990 1995 2000 2005 2010 2015 2020 2025 Source: Foster & Kaplan (2001) & Duivestein, Bloem et al. (2014) 5 beleidsnota 79 3. First aid for network organisations The news anchor in all of us For a long time, news broadcasters were the ones that determined when there was news to report. Citizens received updates on the hour via the radio, and a few newscasts summarised the events of the day at regular intervals. Today the stream of news flows non-stop (VRT, the largest news broadcaster in Belgium, launched its online news coverage in 2003), and determining what constitutes news is no longer the sole domain of journalists and news broadcasters. They must now share this role with a network of interconnected citizens, NGOs, bloggers, etc. A stream of “tweets”, “likes” and “shares” in part determines the speed and the nature of news coverage. “Trending topics” on social media become news items themselves in newspapers and in news broadcasts. To stay relevant, news broadcasters can no longer rely solely on their own newsgathering function. They must ride the wave of coverage propelled by so many individual news sources along with everyone else. 3.1 Finger on the pulse In our earlier description of the network society, we used the example of a heart as an analogy. Networks are the beating heart of the network society, which branches off into many smaller digital arteries. We characterised information and data as the blood which flows through these arteries and gives life to these networks. Let’s take this analogy a step further. It just so happens that a network has a heartbeat, specifically the interval between the flow of information and the manifestation of change. In a network society, it is less and less the case that organisations own the information they process. Increasingly, information is located in “the cloud” and within your network of stakeholders. Companies therefore have less control over their own heartbeat in a network economy. Today, it’s the network that sets the tempo. One example that illustrates this is the effect that hyperconnectivity has on news coverage (see box). In the network economy, the task is to keep your finger on the pulse of the network so as to monitor the network’s heartbeat at all times and accelerate the pace if needed. Businesses must synchronise their internal clocks to the external clock of the market and society, this according to Peter Hinssen in The Network Always Wins (2014). Hinssen is referring to the work of Charles Fine, who in 1998 studied the internal clock of companies, and specifically the speed with which organisations make decisions and implement changes. In the opinion of Hinssen, the external world also has a heartbeat: the speed with which environments change, markets evolve and the needs of consumers shift. We’ve already seen that information is spread more quickly in a network. Networks are particle accelerators for the dissemination of information, the processing of knowledge and the development of innovative processes (Hinssen, 2014). The network society has an accelerating effect on the external clock of businesses. To survive in the network society, a business must synchronise its internal clock to that of its environment. It must succeed in emulating the heartbeat of the network of which it forms a part. For most companies, this means shifting up a gear. 3.2 Rethink your organisation Businesses that suddenly find themselves challenged by a quickly changing environment undergo a kind of culture shock: a feeling of disorientation experienced by travellers when coming into contact with other cultures that maintain very different customs and beliefs. The most common problems include a surplus of information, a technology gap and language barriers3. When talking about the development of a networked society that is driven by the flow of information, by disruptive technologies and by the use of a digital “lingua franca”, the comparison with culture shock is not far off - especially for organisations that have 3 Here we characterise culture shock along the same lines as knowledge network Wikipedia. 6 beleidsnota 79 a long history and which experienced linear growth based on many years of process improvement and upscaling. They operated in a mainly linear ecosystem characterised by simplicity, a steady pace and - generally speaking - predictability. But networks excel at complexity, speed, volatility and uncertainty. “Business as usual” is no longer an option. The first step in getting over a culture shock is to accept that the foreign culture is fundamentally different. In the case of the network society, this means accepting the fact that the environment which evolves in a steady and linear fashion is disappearing. Changes and innovations no longer follow a set pattern; they can come from anywhere. The business environment is complex and insecure. Full stop. The second step is the adjustment phase. Businesses must themselves become networks of creativity if they wish to be part of their networked environment. In the table below, we list a number of recommendations based on the previously cited work of Peter Hinssen regarding ways in which organisations can increase their agility by organising themselves internally as a network. Old static paradigm Nimble network organisation Hierarchically organised Dynamic project organisation Command & control Self-managing teams Career Individual life projects Aristocracy (worth based on past accomplishments, e.g. a degree) Meritocracy (worth based on current performance) Vertical mobility Horizontal mobility Information is power To grow, information must be shared Predefined job description Open-ended job description Figure 4: Static organisations vs. network organisations You are what you know You are who you know Source: Hinssen (2014) & VKW Adapting to a network environment requires the elimination of as many barriers as possible that stand in the way of initiative, decision-making and quick action. Organisations cannot be nimble when every action or procedure requires a meeting or approval. Network organisations maintain a kind of permanent “beta status” in which the structure follows the initiative, and not the other way around. This allows self-managing teams to make decisions more quickly than they could in a hierarchical structure. Ideally, these teams would decide how to operate themselves based on what works best for the team members. You are accountable based on the results that you achieve along with your team. Whereas the adjustment phase involved learning how to adopt the new culture, the final phase involves mastering the new culture within the company’s own (corporate) culture. You cannot overcome culture shock by abandoning your own culture. You must align it with a new reality. The transformation into a network organisation does not have to mean an assault on everything that the organisation currently does, and certainly not on its own values. Surviving in the network society does not mean total 7 beleidsnota 79 capitulation to the network. It involves rethinking your business practices from a holistic point of view. How can we create value for and with the networks of which we form a part? To sum up, organisations must reinvent themselves into nimble network communities in which self-managing teams can come together in support of a shared mission4. For in a fast-changing, interconnected society where disruptive changes are constantly lurking right around the corner, static organisations are doomed to failure. 4. Conclusion Everything is connected to everything else: people, devices, organisations and markets. This is restructuring the environment in which businesses, governments and non-profit organisations operate today, particularly given the disruptive and accelerating effect that is accompanying the networking of the globe. “Wait and see” is no longer an option in a world in which information spreads faster than decisions are made. The solution lies in embracing the new network reality and integrating a network mind-set into the organisation. This also entails letting go of trusted working methods and certainties, which in turn can require a grieving process for companies that relied on these trusted models for the successes they accumulated over many years. But as Darwin demonstrated: it’s not the strongest that survives, but the one that is best able to adapt to its environment. References CHRISTENSEN, C. The Innovator’s Dilemma. Boston: Harvard Business Review Press, 1997. DOWNES, L. & NUNES, P. Big-Bang Disruption. Boston: Harvard Business Review, 2013. DUIVESTEIN, BLOEM et al. Design to Disrupt. Sogeti Labs, http://labs.sogeti.com, 2014. EYNIKEL, J. Megatrends & gamechangers: ondernemen in de samenleving van morgen (Megatrends & Game Changers: Doing Business in the Society of Tomorrow). Wilrijk: VKW policy memorandum 73, 2014. FOSTER, R. & KAPLAN, S. Creative Destruction, New York: Doubleday, 2001. HINSSEN, P. The Network Always Wins. Sint-Martens-Latem: Mach Media, 2014. Translation realised thanks to: LALOUX, F. Reinventing Organizations. Brussels: Nelson Parker, 2014. MCKINSEY & COMPANY. The Internet of Things: Sizing up the opportunity. www.mckinsey.com, 2014. MCQUIVEY, J. Digital Disruption: Unleashing the Next Wave of Innovation. Las Vegas: Amazon Pub- www.destiny.be lishing, 2013. VPRO TEGENLICHT (2014), Hoezo samen delen? (What do you mean, sharing?), report broadcast on 30 November 2014, http://tegenlicht.vpro.nl WESSEL, M. & CHRISTENSEN, C. Surviving Disruption. Boston: Harvard Business Review, 2012. 4 An in-depth analysis of companies currently succeeding in doing this can be found in Reinventing Organizations (Laloux F., 2014). Author: Jochanan Eynikel Final draft: Isabelle Verlinden Graphic design: Lieve Swiggers Photo: nl.123rf.com/Tatiana Popova Email: [email protected] Twitter: @jochananTweets Website: www.vkw.be Publisher: VKW Ledenwerking vzw Wettelijk depot D/2015/10.346/2 8
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