NEW GAMES Shout-outs and Exercise Games Call-out the fun! Get kids excited to play by using words. These games can be played during any week of your program. GAME 1: Video Game Required Materials: none GAME 4: Sled Race Required Materials: mats and play area Children follow the instructions of a video. E.g. Facilitator calls out the following words: “play” means walk; “fast forward” means run; “rewind” means walk backwards; “eject” means jump; “pause” means freeze; “3-D” means find 3 people and hold hands. Plan out a safe play area or course. Have one player be the rider and the other player the puller. You can do this many ways like a relay where the person that rode last gets to be the puller until all players have pulled the sled. The first team to complete the task is the winner. GAME 2: Rolling-Pin Race Required Materials: ground markers or ropes GAME 5: Team Shuffle Required Materials: large play area, (field, gym, or large room) Mark out a starting point and finish line. Have players paired off and each pair will lie on the ground opposite each other with heads toward each other and feet pointing away. Lift hands above heads and hold hands with partner to form a long rolling pin. When signaled, teams roll from starting point to finish line together. You can probably only have a couple of pairs at a time race depending on racing area available. GAME 3: Roll-Ups on a Line Required Materials: Clothespins, cloth clothesline, Fruit Roll-Ups or Cloths Hang a clothesline or have willing participants hold the clothesline if there’s no place to hang it. Unroll the Fruit Roll-Ups (assorted flavors to keep everyone happy) so they will hang straight and attach one end of each roll-up to the clothesline with a clothespin. Space the roll-up’s about 6 to 8 inches apart on the clothesline and make sure you have one Fruit Roll-Up per player. Set up 2-4 teams depending on the length of the clothesline or how many lines you have. Different teams can work on the same line but on opposite sides of the line or across from each other. The first team member on each team will run to the clothesline and eat one of the Fruit Roll-Ups off the line with their hands behind their backs, return to their team and tag the next player to do the same. The first team to eat all of their Fruit Roll-Ups will be the winners. To add an extra twist for those crazy youth groups you can blindfold the players as they attempt to complete their task. Be very careful of the choking hazard. Divide all players into four teams. Have them line in the four different corners of the field so that one whole team is at each corner, lined up one behind the other. The object of this game is to get all of the teams from one corner through to the opposite corner. This is done while all the other teams do the same so that they all meet in the middle. They are to do this with both hands out to be used as bumpers for protection, each player following one behind the other. Once they get through the middle and reach the other side they are to sit down in a line up formation. The first team sitting is the winner. You do this several different times in several different ways, and never running, only walking. Some other ways of doing this are by hopping, skipping, walking backwards, and wheel borrowing (one person holds another person’s feet). GAME 6: Blindfolded Shoe Shuffle Required Materials: blindfolds, shoes Each person puts on a blindfold and takes off their shoes. They then throw them into a pile in the middle of the floor. The referee then jumbles them all up and then shouts GO! The first person to find their shoes by touch and smell alone and put them on is the winner. Players must wear socks. NEW GAMES Shout-outs and Exercise Games GAME 7: Switch Required Materials: cones, beanbags, music GAME 11: Volcanoes and Craters Required Materials: cones, discs Place cone at each corner matching the colors of beanbags used. Everyone has a beanbag and travels to music, when “switch” is called they must change beanbags with someone else. When music stops they go to the corner with the matching cone. Divide your group into 2 teams. Give both teams same amount of cones and discs. The facilitator will either say “volcanoes-cones” or “craters-discs” or both-alternate cone/disc. Each player has to place whatever is called in a straight line to the other side of room, pick them back up and give to next player in line. GAME 8: Body Bag Required Materials: beanbags Divide into 2 teams and ask to stand in straight line. Give each team a beanbag. Facilitator calls out a body part for 1st team member to place beanbag on. When the next body part is called the player has to place it on the body part of the next in line. If beanbag falls to the ground that team is eliminated. GAME 9: Trucks and Trailers Required Materials: none Divide into 2 teams; One team is called “trucks” and the other is “trailers.” Each team sends representative to middle of room and the 2 stand back-to-back, creating a line of pairs. When truck or trailer is called whichever one it is must run to the wall they are facing without coming apart. Repeat until all have had an opportunity to participate. GAME 10: Bean Soup Required Materials: music In a single file, have them start walking around the room and begin playing music (fast paced). Children are walking while listening for type of bean to be called. Different beans have different actions. The facilitator stops the music and calls: Jelly bean-participants begin wobbling side to side; Baked beans-lie on the floor as if they are “baking in the sun”; chili beans-shaking as if they are cold; string beans-lift both hands in the air and stretching body; kidney beans-sit back to back with the person in front of them. GAME 12: Cardio Cones Required Materials: cones (4 of each color) Place colored cones in 2 separate rows as followsred, blue, yellow, red, blue, yellow. Each color represents a different activity. Red- Jumping Jacks, Blue-Squats, Yellow- Breathe in and out slowly. Divide teams into 2 and have each player complete course. GAME 13: Crazy 8’s Required Materials: 2 basketballs, 10 cones Place cones in two rows, space them out from start line to finish line-5 cones per row. Divide into 2 teams and give each one a ball. Each player has to dribble the ball while weaving in and out of cones to the finish line, run back and give to next player. GAME 14: Strike a Pose Required Materials: Yoga Pose Facilitator card (see FFF website) Have participants stand in even rows around the room. Facilitator will demonstrate the poses to class and then have participants repeat. E.g. child’s pose, downward-facing dog, cow pose, cat pose, extended puppy pose, etc. NEW GAMES Shout-outs and Exercise Games GAME 15: Captains Deck Required Materials: none Have participants stand in middle of room and pretend they are on a ship. They will be receiving orders from their captain (facilitator). Orders: To the ship: run to the captain’s right To the island: run to the captains left Hit the deck: lay down on your stomach Attention on deck: salute and yell, “Aye, aye captain” Clear the deck: lay on ground on back and feet up off the floor Scrub the deck: everyone on their knees scrubbing Captain’s Quarters: everyone runs toward captain Bow: run to the front of the boat Stern: run to the back of the boat Row the boat: Each player finds a partner, sits face-to-face, holds hands and pretends to row the boat. GAME 16: Penguin Shuffle Required Materials: 4 beanbags Divide group into 2 teams and give each team 2 beanbags. Each player places a beanbag on top of each foot and has to get to the finish line either walking or running without beanbags falling off (if it falls they have to return to starting line), run back and give beanbags to next player in line and each player repeats. GAME 17: Fortune Cookie Required Materials: 20 Cards with 1 exercise written on it and a container to hold them Place container with cards in it at the opposite end of room. Divide players into 2 teams. Each player has to run to container pull out a card read what exercise needs to be performed by their team, run back, perform exercise with team and tag next person in line. The team that completes 10 exercises first is the winner. GAME 18: Basketball Card Sharks Required Materials: deck of cards, basketball Divide students into pairs. The teacher holds the deck of cards while standing in the center (or side) of the activity area. One student from each partnership visits the teacher to draw a card. The student then returns to his/her partner, where the partner is holding the ball. The team then performs the type and number of passes which their card indicates. For example: • • • 10 of Spades = 10 bounce passes King of Hearts = 13 chest passes Ace of Clubs = 1 bounce pass As soon as the task is completed, one member of the partnership places the card in their pocket (or places on the ground in a safe place), runs and draws another card, and play continues. When the deck is completely drawn, students count the number of cards each has in their pocket. Shuffle all the cards and begin again, if desired. GAME 19: Bowling Birthday Party Required Materials: 10 water bottles, 2 medium balls, 4 cones, 2 folding mats or sheets Divide the players into two teams diagonally at opposite ends of the room. Each team represents a “birthday party”. They must stay within the boundaries of their party for the game. In the center of each party place a folding mat (the birthday cake) (keep it folded). Give each team 5 candles (water bottles) to put on their cake. Give each team 3 balls. Object of game is to roll the balls and knock out the other teams’ candles, while also guarding your own candles. The teams have to work together to have guards and throwers to complete the task. They have 5 minutes; you can repeat as many times as you desire. GAME 20: Scavenger Hunt Required Materials: index cards, 2 colored markers, 20 cones Place all 20 cones randomly around the room and place index cards with colored dots under them. Divide players into two groups. Assign color to each team. One player at a time from each team has 10 seconds to find their colored dot underneath the cone. If it is found they bring index card back to team and next player begins. NEW GAMES Shout-outs and Exercise Games GAME 21: UNO Fitness Required Materials: Deck of Uno cards or index cards and markers, paper card with an exercise listed; ex: red=push-ups, yellow=mountain climbers; blue=sit-ups, green=jumping jacks (or lateral jumps), wild card draw pile with cards with activities listed on them. Each student is dealt a UNO card or index card with following info. They are to perform an activity by the following criteria: • • • • • • Skip Card -- skip one lap around the gym Reverse Card -- jog/walk 1 lap backward around gym Draw 2 Card -- draw 2 cards from regular UNO cards and perform the activity which corresponds to the card color using the number of repetitions indicated by the number on the card Wild Draw 4 Card -- draw 4 cards from the UNO deck and do all 4 activities Wild Card -- draw from the wild draw pile (made up separate and placed in center away from other action) and do the activity listed. Number Cards -- the student does the number of repetitions indicated at the activity station corresponding to the color. Example: A student draws a card that is 5 red you would do 5 push-ups. GAME 22: Fitness Gamble Required Materials: dice, index Cards Divide students into 2 groups. Each team sends representative to middle of room where an index card is chosen by facilitator. However, each team member rolls the dice. Whoever has the highest number wins and the other team member has to do the exercise on index card as many times as the highest number rolled during the challenge. GAME 23: Mirror, Mirror Fitness Required Materials: index Cards for facilitator with floor exercises or movements on them Divide players into 2 groups. Each team sends one representative at a time to middle of the floor. Ask both players to get on the floor facing one another. Facilitator chooses index card and both players have to do the exercise at the same time. For example, floor exercises/movements can be: • • • • • • • • Shake hands (right hand) Shake hands (left hand) High five (right hand High five (left hand) Pat the floor with right hand Pat the floor with left hand Lift right foot Lift left foot GAME 24: Cha Cha Dribble Required Materials: basketballs for players and Cha Cha Slide CD Students will dance the Cha-Cha slide according to its directions and add the dribble of the basketball with the number of “stomps” and right or left as prompted upon cue. For example: “Right foot two stomps”= right foot two stomps and right hand two dribbles. “How low can you go?”= How low can you dribble? “Criss-cross”= alternate right hand/ left hand dribble. “Everybody clap your hands.”= bounce and clap before catching the ball. GAME 25: Jump Rope Mania Required Materials: 1 long jump-rope, timer or someone to count Divide players into 2 groups. Each team will decide how many jumps they think they can do as a team. Each team will be given 60 seconds per cycle. Each team member can jump in at anytime to try to meet their goal. Whichever team meets their goal wins. GAME 26: Fitness Bowling Required Materials: 10 water bottles, medium-sized foam ball, 10 index cards numbered from 1-10 with exercises written on them Set up water bottles up like pins in bowling in middle of room. Divide players into two groups. Each player rolls the ball to try and knock down as many bottles as they can. If they don’t get a strike then they have to do the exercise associated with how many bottles are left standing. E.g. if there are 5 bottles left then pick the card that has the number “5” on it to see what exercise your team has to do. NEW GAMES Shout-outs and Exercise Games GAME 27: Fitness Bingo Required Materials: 25 cones, index cards with exercises on them GAME 30: CREATE YOUR OWN Obstacle Course Required Materials: various materials to create your own course Set 5 cones in 5 rows and place the index cards with exercises on them randomly under 15 of the cones. Also place the index cards with the letters BINGO on them at the top of the 5 rows. Divide players in 2 teams. Each team gets a chance to place their team members where they want in order to get 5 across diagonally, horizontally, etc. However, if players don’t pick the cones with exercises under them they get disqualified. But, the team that has all the cones with exercises under them must complete the exercises within 60 seconds in order to win. An obstacle course uses various objects set up in a loop around the gym. The kids navigate through the obstacle course as fast as possible. Common gym equipment works well as obstacles. Have the kids climb over a high jump mat, crawl under hurdles, weave through cones or jump in hula hoops. If you have access to an inflatable ball pit, set it up and make the kids crawl through it. You can also add challenges into the obstacle course that the kids have to complete before continuing. Ideas include doing 10 jumping jacks, shooting a basket or walking across a balance beam. GAME 28: Skipping Freeze Required Materials: music GAME 31: Clap Ball Required Materials: foam balls Have children skip around a room or outside as you play music. Turn the music off. When the music is turned off everyone must freeze. If a child is still moving he must sit out and watch the game. Once the music is on again the children can begin skipping again. Start and stop the music until there is only one player left. You can also play this game without music Yell “stop” and “go” to indicate when the children should be still or skipping. Seat children in a circle facing each other and give one child a foam ball. The first child throws the ball up in the air and must clap once before catching the ball. He then passes the ball to the next child who must do the same. The ball continues around the circle until it gets back to the first child, who then must clap twice catching the ball and passing it. Continue to increase the challenge by adding claps in between catches. For competitive play, eliminate players from the circle who fail to clap the required amount of times or who do not catch the ball, until you have a winner. GAME 29: Parachute Ball Required Materials: 2 colored foam balls, bed sheet or parachute . Players: large group To play parachute ball, kids spread out and hold the parachute (a large bed sheet will do in lieu of a parachute) with both hands. Players are divided into two teams, with each team on the opposite side of the parachute. Two different color balls are placed in the middle of the parachute. The objective of the game is to move the parachute up and down to make the opponent’s ball fall out.
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