Warm-up • What was the Columbian Exchange? • What is Mercantilism? Mercantilism Game Country Cards Rules & Set Up • Set Up: – 100 Gold cards, 25 Industry Cards, 25 Raw Material Cards, 25 Food Cards • Rules: – Students must follow the rules of trade restrictions. Colonies can only trade with their parent countries, however, parent countries may trade with each other; i.e. 13 Colonies/South Africa/Australia/India may only trade with England, Canada/Haiti may only trade with France, Mexico/Peru/Cuba may only trade with Spain, but Spain/England/France can trade with each other. – Each turn you start with what your card tells you, except for gold. “Gold stays where it lays.” – Three countries produce gold and gold is added to the game through these countries. Canada – 1, South Africa – 2, Mexico – 3. – Students set their own prices and trade by either bartering or selling for gold. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base. Who starts with what? Country England France Spain 13 Colonies South Africa Australia India Canada Haiti Mexico Peru Cuba Gold Industry Raw Materials Food 10 (none later) 3 1 10 (none later) 2 1 1 20 (none later) 1 1 2 5 2 2 1 2 1 4 1 1 3 3 3 3 1 2 1 2 Scoring • It is possible for every team to score points in every round. However, going at least 3-4 rounds reveals a trend, while going 5-7 rounds levels the playing field. • At the end of a round, students need to count up their points, as it says on their country card. A set is having one of each card (Gold/Food/Raw Material/Industry). • The teacher will count up the points students have accumulated and have students return cards to their original owner, except for gold. England • Starts with: – 10 Gold (Produces no gold later) – 3 Industry – 1 Raw Material • Scoring: – For every complete set, England gets 2 points. – For every 5 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. France • Starts with: – – – – 10 Gold (Produces no gold later) 2 Industry 1 Raw Material 1 Food • Scoring: – For every complete set, France gets 2 points. – For every 5 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Spain • Starts with: – 20 Gold (Produces no gold later) – 1 Industry – 1 Food • Scoring: – For every complete set, Spain gets 3 points. – For every 5 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. South Africa • Starts with: – 2 Gold – 2 Raw Material • Scoring: – For every complete set, South Africa gets 4 points. – For every 3 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. 13 Colonies • Starts with: – 2 Raw Material – 5 Food • Scoring: – For every Industry, the 13 Colonies get 1 point. – For every complete set, the 13 Colonies get 2 points. – For every 3 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. India • Starts with: – 1 Raw Material – 4 Food • Scoring: – For every Industry, India gets 1 point. – For every complete set, India gets 3 points. – For every 2 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Australia • Starts with: – 1 Raw Material – 2 Food • Scoring: – For every Industry, Australia gets 1 point. – For every complete set, Australia gets 4 points. – For every 2 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Canada • Starts with: – 1 Gold – 1 Raw Material – 3 Food • Scoring: – For every Industry, Canada gets 1 point. – For every complete set, Canada gets 3 points. – For every 3 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Haiti • Starts with: – 3 Food • Scoring: – For every Raw Material, Haiti gets 2 points. – For every complete set, Haiti gets 5 points. – For every 3 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Mexico • Starts with: – 3 Gold – 3 Raw Material – 1 Food • Scoring: – For every Industry, Mexico gets 1 point. – For every complete set, Mexico gets 3 points. – For every 4 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Peru • Starts with: – 2 Raw Material – 1 Food • Scoring: – For every Industry, Peru gets 1 point. – For every complete set, Peru gets 4 points. – For every 2 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Cuba • Starts with: – 2 Food • Scoring: – For every Industry, Cuba gets 2 points. – For every complete set, Cuba gets 5 points. – For every 2 gold at the end of each turn, get 1 point. • Rules: – – – – – – 13 Colonies, India, Australia, and South Africa can only trade with England. Canada and Haiti can only trade with France. Mexico, Peru, and Cuba can only trade with Spain. France, England, and Spain can trade with each other. Points are scored at the end of each round. If a country gets five full sets over time; add Industry to base. Country Score p.1 p. 3 p. 5 England 22 37 28 France 19 16 15 Spain 20 24 24 13 Colonies 8 3 2 South Africa 15 16 32 Australia 0 7 12 India 3 14 18 Canada 8 17 18 Haiti 28 29 7 Peru 1 12 10 Cuba 5 12 2 Mexico 23 23 12 Discussion Questions 1. 2. 3. 4. 5. Who were the parent countries? How could you tell? Who were the colonies? How could you tell? What was your motivation as either a parent country or a colony? How did access to gold change how you played the game? If you were a gold-producing country, did the parent country treat you any differently? 6. Generally (parent or colonies), who won? Who lost? 7. Was this game fair? Why or why not? 8. What are some problems facing the colonies? 9. If you could change anything about this simulation, what would it be? 10. What might the colonies do to change the situation?
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