Ad Effectiveness Ad Effectiveness Study Case XboxStudy: 360 Xbox 360 Taco Bell revs up Xbox LIVE® appetites Marketing challenge The Xbox LIVE audience can always ‘refuel’ with a quick and tasty bite as they go about their days of gaming adventure. Taco Bell, with its’ menu of mouthwatering meal options, wanted to drive awareness and sales in Canada. They turned to the Xbox LIVE platform to reach their target customers and provide them unique opportunities to engage with the brand. Solution The Taco Bell team designed a Branded Destination Experience (BDE) on Xbox LIVE where gamers could: Locate a Taco Bell store, Watch exclusive content - videos changed every week including a Halo 4 tie in, Download themes and avatar props, Enter the ‘Get a pin to win’ sweepstakes The first prize winners took home a custom purple Xbox 360 console with Kinect. Other prizes included the Halo 4 game, 4000 Xbox LIVE points, Kinect Sports: Season 2 and 100 Xbox LIVE points. The campaign flight was from July 2 - September 4, 2012 and included Xbox.ca and MSN.CA. Additional media support Taco Bell also ran Banner and Video ads on online sites like YouTube, WWE among others. Through Facebook ads, fans and users could share the promotional details with their friends and comment on prizes won. And their Television creative integrated Xbox games and images from Halo 4 (and other Avatar items); 30 and :15 second spots were used to promote the drive to store and that Taco Bell can bring customers over 12,000 prizes from Xbox. “Taco Bell is a bold, renegade brand that’s firmly immersed as a pop-culture icon. To be successful, it was essential that we created a custom experience that would delight, engage and reward Taco Bell fans within the Xbox LIVE community,” explains David Vivenes, CMO, Taco Bell Canada. The challenge of unlocking secret clues and points to earn Taco Bell food rewards, custom Taco Bell branded Xbox consoles, Taco Bell gifts – and even sneak previews of upcoming blockbuster games, all created a spirited, salesdriving promotion that brought the marketing hot sauce and reflected the essence of our brand.” Ad Effectiveness Case Study: Xbox 360 Results The overall campaign delivered 17.5 million impressions and there were close to 44,000 PIN entries. The time spent in the BDE averaged 3 minutes 16 seconds which exceeds the Canadian average. The campaign produced excellent lifts across key brand metrics such as recommendation and consideration. And most importantly, lifts in store visitation. The Taco Bell creative was well-liked, 84 percent of those who recalled them thought “the ads looked cool” while 79 percent agreed “the ads fit well within Xbox LIVE.” These ad diagnostics results are the highest observed to date in international research. The BDE generated excitement and engagement. One-third of those that recalled the ads clicked on them. The main draw for click-through was cited as the ‘Get a pin to win’ sweepstakes’ though the Halo 4 videos were the more frequently used feature. Positive change in opinion also translated into lifts in consideration and recommendation: 60 percent more of those who recalled the ad said they would “definitely” or “probably” consider purchasing the brand and 88 percent more said they would “definitely” or “probably” recommend the brand to others. The campaign also increased agreement with all of the Taco Bell’s key brand attributes. The largest lifts came around the statements “Has ads I can relate to”, “Is a brand I trust”, “Is a brand for people like me” and “Serves quality food”. Nearly 40 percent reported taking a post ad action; 14 percent visited the restaurant and 11 percent visited to obtain the PIN, the net restaurant visits were from 22 percent of viewers. Post-ad actions 14% 11% 14% 14% Told friends about Taco Bell ads on Xbox LIVE Went online to find more info on Taco Bell 12% BDE activities of Taco Bell campaign viewers 40% Watched the Taco Bell Halo 4 TV spot 34% Entered the PIN received at a Taco Bell restaurant to enter the instant win contest 26% Used location finder to find a nearby Taco Bell 17% Downloaded exclusive Taco Bell theme Most Xbox LIVE users interacted with the BDE using the controller (83 percent), though one-in-five (17 percent) used only gestures and/or voice commands. The campaign resonated well with the Xbox LIVE audience which was reflected in consistent and positive shifts on key brand metrics, including: Unaided awareness saw a lift of 65 percent proving the ads kept the brand on people’s minds. Store visitation – Those who recalled the Taco Bell ad on Xbox LIVE were more likely to have visited Taco Bell in the past three months (51 percent past three month visits, vs. 30 percent among the non-recall group). Exposure to Taco Bell’s Xbox LIVE ads led to significantly more positive opinions of the brand. Twenty-six percent of those who recalled the ad reported Taco Bell was “very good” or “excellent.” This resulted in a phenomenal 117 percent lift over the non-recall group. Visited a Taco Bell restaurant Visited a Taco Bell restaurant to obtain a PIN for contest Visited Taco Bell Facebook page Conclusion The Taco Bell campaign on Xbox LIVE drove interest in their brand, further solidified their brand attributes and best of all led people to action. They engaged with their ads, were more open to consider the brand and many visited the restaurant. Research Methodology Xbox LIVE worked with Ipsos ASI, to recruit 400 male and female Xbox LIVE members aged 18–49. Both test and control groups were fielded simultaneously while the campaign was live. Group assignment was determined by recall, those that recalled the ad on a self-reported basis were placed into the test group, and those who did not recall the ad were placed in control group. Recall was tested by showing respondents a screenshot of the exact creative running on Xbox Live. Each group answered an online questionnaire that measured their awareness, opinions, and engagement with the brand. Analysis and ad effectiveness evaluation was conducted by comparing Xbox LIVE members who recalled seeing the ads to those who were in control group. In addition, engagement and post ad activities were measured by using only those that recalled the ad. © 2013 Microsoft Corporation. All rights reserved. This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY. Microsoft and Xbox LIVE are registered trademarks of Microsoft Corporation in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
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