™ Terrain Cards ® Players use this deck of 19 cards to change one space into another type of space. me of Fla The three Alternative Ending Cards included in this expansion replace the base game’s victory conditions, offering players new ways to win the game. Stren gth ing Derv s ish litie Fla Wa mes cial Abi rlo rd Fate: Gold Life: 4 2 :3 Craft Fate: 4 Gold :4 4 Life: 4 Craft: 4 • This Rulesheet Spr Rises ead Spe Spells. with 2 the game discard Special Abi mayYou begin the lities turn, you game with of your fate. Water Bottl aWh Sword Sp gain 1 e from At the start and a ec the Purch en yo Spells to ial A maase u en d1 1 of your spen y imdeck One bilit Weas. me . counte , you may allow Fo pon ra ies count towa you are carry llower diately turn ends your Craft your if yoing does as a conscr Followe rds your When Spell, if u no r yo not con carry ipt draw 1 alling fate to a Spell ally scripted it. Ta u thecaparm city. 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If ted con lma cast it on restriction er ch toythe y’s Stren take encounte the gth. script g r the space no ed Fo one of aracter and timin is discarded. rm You then in his you landal rew , it llowe Follo the Spell on. ard r, in When . addit wers ion discar you wo to uld to pre d one of los your e a life ralvent yo the ment: Neut lose conscript u may • Align Objec of tha ed Start: City ts t life Followe Objects . wers rs Follo Start : Oasis You begin Craft: 2 The four character cards each detail a different character and his special abilities. Below is a list of all the components you will find in your copy of The Firelands expansion: :2 Components d oode Jin Bl Strength Character Cards Strength :3 The Firelands expansion for Talisman: The Magical Quest Game features new characters to quest with, Adventure cards to explore, and Spells to command. This rulesheet explains how to use the new components provided by The Firelands to enhance your Talisman experience. 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The first ! game dies, he en on chara rac thecter Space Command wins to reach his ter’s tur alive with 13If a cha s the spa n, he Crown or more character racter can fire con ce. lan fate wins The last tai of must token d token, end s then multip ! le on his he his turgame spa must los n in a spafireland ce, ins tok e The tead 1 life for ce with ens. last of los cha each a racter ing just fireland aliv 1 life e win . s the gam e! Gold Danger, battle, glory, and wealth! Welcome to the magical realm of Talisman. Crown Objects Life: Welcome Fate: 4 Alternative Ending Cards • Align Start:ment: Good Ruins • Ali gn Followers Follo wers ment: Evil Character Figures • 81 Adventure Cards Each character card corresponds to a plastic figure that represents that character on the game board. • 19 Spell Cards • 19 Terrain Cards • 3 Alternative Ending Cards • 4 Character Cards • 4 Plastic Character Figures • 34 Fireland Tokens Fireland Tokens Component Overview These tokens represent areas of Ifrit influence that are dangerous to even the most stoic adventurer. Below is a brief description of every game component. Adventure Cards The Firelands Symbol This deck of 81 cards contains the many creatures, events, and items that characters can discover on their quest. Cards in this expansion are marked with an Ifrit flame symbol so you can distinguish them from the cards in the base game. Spell Cards This deck of 19 cards provides a variety of new Spells that may be cast during the game. 1 Expansion Rules Each space can have only one fireland token on it at any time. If a space already has one fireland token on it, players cannot place fireland tokens on that space. When playing with The Firelands expansion, players are required to use the new Adventure Cards, Spell Cards, fireland tokens, and Terrain Cards. The Adventure Cards and Spell Cards work like those in the base game and should be shuffled into their respective decks. The new character cards, character figures, and Alternative Ending Cards can be played either with this expansion or independently. This rulesheet explains how to use the new components to enhance your Talisman experience. Players cannot place fireland tokens in the Inner Region. Terrain Cards Under the influence of the Ifrit, the land irrevocably shifts and changes. Certain game effects instruct players to place a Terrain Card on a space on the game board. While a Terrain Card is on a space, the text and name of that space is ignored and the text and Terrain Card name of the Terrain Card is used instead. If an effect refers to a space that is no longer on the board because that space contains a Terrain Card, that effect is ignored. For example, if the “Temple” space contains a “Ruins” Terrain Card and a “6” is rolled at the Tavern, the effect of moving to the Temple is ignored. Terrain Cards can only be removed by effects that specifically remove Terrain Cards. Strength/Craft Ifrit Invader Many of the Enemies in The Firelands possess a Strength/ Craft value. If a character encounters these Enemies, he can choose to fight all these Enemies in either battle or in psychic combat. Characters may exchange trophies with a Strength/ Craft value for either Strength counters or Craft counters. Enemy - Elemental Strength/Craft: 3 Burn When you encounter the Ifrit Invader, place 1 fireland token on your space and burn the top 3 cards of the Adventure deck. He will remain here until killed. 1 Strength/Craft Value Players cannot place Terrain Cards on spaces in the Inner Region. If an effect instructs a player to place a Terrain Card where he cannot, he ignores that effect. Burn is a new effect that represents the complete incineration of part of the Talisman world. If a player is instructed to burn a card, he removes it from the game and places it in the game box. That card is a burnt card; game effects do not interact with burnt cards unless specifically stated. If an effect causes a player to place a Terrain Card on a space and there are no cards of the required type left in the Terrain deck, he must choose a Terrain Card on the board of that type and move it to that space. If a player places a Terrain Card on a space that already contains a Terrain Card, he removes the original Terrain Card from that space and returns it to the Terrain deck. Fireproof Some cards are immune to the ravages of flame and cannot become burnt cards. These cards possess the fireproof symbol. Cards with the fireproof symbol are not affected by burn effects. If a player places a new character on the game board, he ignores any Terrain Cards when placing that character. If an effect causes a player to burn a card, he cannot choose a card that has the fireproof symbol. If all cards have a fireproof symbol, then nothing happens. If the Sentinel space contains a Terrain Card, characters may cross freely from the Outer Region to the Middle Region; they do not have to defeat the Sentinel. Likewise, if the Portal of Power space contains a Terrain Card, characters may cross freely from the Middle Region to the Inner Region; they do not have to pick or force the lock, nor are they stopped by the Warlock if they have an uncompleted warlock quest. Fireproof Symbol Terrain Cards and Movement Fireproof Symbol in Text Terrain Cards and Other Expansions When using an expansion board, if a Terrain Card is on a space that allows movement between boards, characters can still move to and from the expansion board following the normal movement rules of that expansion. If an effect causes a player to burn a number of cards from a deck, he reveals that many cards from the top of the deck, sets aside all cards with the fireproof symbol, and burns all the remaining cards. Then, he shuffles all the cards he set aside and places them back on top of the deck. When using The Firelands with The City expansion, Terrain Cards cannot be placed on the “Jail” or “Town Square” spaces of The City expansion board. Fireland Tokens Fireland tokens represent the destructive influence of the Ifrit, who bring flame and death wherever they march. If a character ends his turn in a space with a fireland token, he must lose 1 life. Fireland Token If a Terrain Card is placed on the last space of an expansion board, such as the “Treasure Chamber” from The Dungeon expansion, a character must end his movement when entering that space, then encounter the Terrain Card instead of that space. 2 Noble Ifrit Cards Then, shuffle the remaining Alternative Ending Cards at the start of the game, draw one card at random, and place it facedown on the Crown of Command at the centre of the game board. Some Enemy Adventure Cards included in The Firelands expansion have ongoing effects that are in play until the Enemy is defeated. These Noble Ifrit cards are identified by their distinctive colour. Encountering Alternative Endings Some Objects feature the “Trinket” keyword printed above the card’s special ability. Trinkets are treated like normal Objects, except they doSuleiman’s not count toward Seal a character’s carrying limit. Alternative Ending Cards replace the base game’s victory conditions, offering players new ways to win the game. When using the Alternative Ending Cards, characters on the Crown of Command must encounter the Alternative Ending Card and follow the rules printed on the card; they cannot cast the Command Spell or encounter other characters on the Crown of Command unless the Alternative Ending Card specifically states otherwise. Trinkets may be ditched, discarded, stolen, or sold like normal Objects. All other rules regarding the Inner Region still apply when playing with Alternative Ending Cards: Trinkets Noble Ifrit Magic Object Trinket Automatically defeat a Spirit or Elemental in your space. Then place this card on the Temple space. If you cannot, discard it instead. You cannot take this card from the Temple unless you pay 1 Fate. • None of the creatures in the Inner Region (nor any of the Alternative Ending Cards) can be affected by any Spell. They also cannot be evaded. Trinket Keyword • Characters on the Crown of Command cannot move and must remain on that space unless the Alternative Ending Card specifically states otherwise. Alternative Ending Cards The inclusion of Alternative Ending Cards is optional, and 5 players should agree whether or not to use them before starting the game. The Alternative Ending Cards included in The Firelands expansion are usable with Alternative Ending Cards from other expansions. • After any character reaches the Crown of Command, any character who is killed automatically loses the game. Alternative Ending Cards often affect only characters on the Crown of Command. However, instructions that have a star icon at the start of their text affect all characters, no matter what Region they are in, including characters on the Crown of Command. Setup Setup for Alternative Ending Cards is determined by which of the two game variants players decide to use. Players can start the game with the card either revealed or hidden. Revealed Variant The revealed variant has a greater impact on characters during the course of the game and offers players more strategy. If players use the revealed variant, remove all Alternative Ending Cards that have a hidden icon (shown at right) in their upper-left corner and return them to the game box. Then, shuffle the remaining Alternative Hidden Icon Ending Cards, draw one Alternative Ending Card from the top of the deck, and place it faceup on the Crown of Command at the centre of the game board. Hidden Variant The hidden variant adds mystery to the Talisman experience by preventing players from knowing the dangers that await them at the Crown of Command. If players use the hidden variant, remove all Alternative Ending Cards that have a revealed icon (shown at right) in their upper-left corner and return them to the game box. Revealed Icon 3 Star Icon Credits Games Workshop Licensing Manager: Graeme Nicoll Expansion Design and Development: Samuel W. Bailey Head of Licensing: Jon Gillard Talisman Revised 4th Edition Design: Bob Harris and John Goodenough Games Workshop’s Business and Legal Advisor: Andy Jones Producer: Christopher Hosch Head of Intellectual Property: Alan Merrett Editing: Brendan Weiskotten and David Hansen © Games Workshop Limited 2013. Talisman © Games Workshop Limited 1983, 1985, 1994, 2007, 2014. Games Workshop, Talisman, The Firelands, the foregoing marks’ respective logos and all associated marks, logos, characters, products and illustrations from the Talisman game are either ® or TM, and/or © Games Workshop Limited 1983-2014, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners. Fantasy Flight Games is located at 1995 West County Road B2, Roseville, Minnesota, 55113, USA, and can be reached by telephone at 651-639-1905. Retain this information for your records. Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER. Graphic Design: Evan Simonet Cover Art: Ralph Horsley Interior Art: Aaron Acevedo, Aaron Anderson, Andrius Anezin, John Ariosa, Erfian Asafat, Bruno Balixa, Dimitri Bielak, Nora Brisotti, Mark Bulahao, Felicia Cano, JB Casacop, Trudi Castle, Jacqui Davis, Sara K. Diesel, Jon Hrubesch, Nicholas Kay, Kristin Kest, Dan Masso, Joyce Maureira, John Moriarty, Juan Martinez Pinilla, Jorge Carrero Roig, J. Edwin Stevens, and Frank Walls For additional material, support, and information, please visit us on the web: www.FantasyFlightGames.com Managing Art Director: Andrew Navaro Art Direction: John Taillon Playtesters: Julija Alegra, Jonathan Bove, Marcin “Nemomon“ Chrostowski, Nathan Hajek, Nick Lavely, Andrea Lawrence, Matt Lawrence, Jon New, Bryan O’Daly, Katrina Ostrander, Mateusz Pindara, Diana Martínez, Rienk Postma, Derrick Prichard, Abe ”Abey Baby” Sanderson, Ian Schiffman, Aaron Sheppard, Nikki Valens, Miranda Tanushi, Zach Tewalthomas, Paolo Tosolini, and Ewelina Zajkowska FFG Licensing & Development Coordinator: Deb Freytag Production Manager: Eric Knight Production Coordinator: Megan Duehn Executive Game Designer: Corey Konieczka Executive Producer: Michael Hurley Publisher: Christian T. Petersen The designer would like to thank Nick Sirocco for first introducing him to Talisman way back in the day. 4
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