STATEMENT BY AUTHOR This thesis has been submitted in partial fulfillment of requirements for an advanced degree at The University of Arizona and is deposited in the University Library to be made available to borrowers under rules of the Library. Brief quotations from this thesis are allowable without special permission, provided that accurate acknowledgment of source is made. Requests for permission for extended quotation from or reproduction of this manuscript in whole or in part may be granted by the head of the major department or the Dean of the Graduate College when in his or her judgment the proposed use of the material is in the interests of scholarship. In all other instances, however, permission must be obtained from the author. SIGNED: ________________________________ APPROVAL BY THESIS DIRECTOR This thesis has been approved on the date shown below: ______________________ Dr. Daniel Madden Professor of Mathematics __________________ Date TABLE OF CONTENTS ABSTRACT…………………………………………………………………1 INTRODUCTION…………………………………………………………...2 THE PROBLEM……………………………………………………………..3 QUESTION ONE……………………………………………………………4 QUESTION TWO…………………………………………………………..14 QUESTION THREE………………………………………………………..16 QUESTION FOUR…………………………………………………………17 CONCLUSION……………………………………………………………..18 REFERENCES……………………………………………………………..19 Abstract This problem is based on the game of pool played on a square pool table. It is theoretical in that the ball is not affected by external influences such as spin and velocity. When it hits a wall, it bounces off that wall and continues along its path until it falls into a pocket. There are four pockets on the table, one in each corner. The pockets, along with the ball, have no measurable radius. This study explores aiming the ball at different points along the top of the table and determining the number of bounces it will make before it falls into a pocket and which pocket it will fall into. Then, the radius of the pocket is increased to keep the ball from traveling the full theoretical distance and those questions are revisited. Finally, the situation is explored using irrational numbers. -1- Introduction The game of pool is an active and engaging pastime historically enjoyed by royalty, nobles, crooks and countrymen. A pool table, some good friends and refreshments are all the makings of a fun Saturday night. But have you ever considered the game of pool from a mathematical point of view? It‟s a plethora of geometry, algebra, number sense and logic all rolled together and disguised as a game. The game of billiards has been around since the 1600‟s. Shakespeare even mentioned it in „Anthony and Cleopatra‟. The table itself has undergone many changes but by 1850 the billiards table had evolved to its current form. Traditionally called “billiards”, the game has taken on the name of “pool”. The word pool means a collective bet or ante and, although many games involve a wager, the word “pool” has stuck to the game of billiards specifically. Up until recently, the game has been dominated by men. In the 1920‟s, men gathered in pool halls to loiter, smoke, fight, bet and play. However, women have enthusiastically played pool throughout history as well and are now making strides in becoming just as involved with the game as men. -2- The Problem We play pool on a square table that is 1 unit by 1 unit. Our game is in that the pool ball, when struck, will keep moving, bouncing off the sides, until it falls into a pocket. Also our pool ball is small enough that we can think of it as having no measurable radius. There are pockets in all 4 corners and nowhere else. Each pocket is a quarter circle centered at the corner. The size of the pocket is measured by it’s radius in pool table units, and we will always assume that all pockets are the same size. A ball that hits any part of a pocket will fall into a pocket. We always start with the ball in the bottom left corner when we strike it. -3- Question One Suppose we aim at a point on the top horizontal side that is 13/19 units from the left. Suppose the pocket is also small enough that the radius has no measurable radius. Thus our small pool ball must hit a corner exactly to fall into the pocket? Will the ball eventually fall into a pocket? If so, what pocket does it fall in, and how many bounces does it make before it falls? This problem has multiple entry points and, to solve it, one must decide where they are most comfortable beginning. All learners, children and adult, possess various skills in different areas of mathematics and utilize those skill sets to develop different perspectives on problems. One who has a very strong visual/spatial sense may see this as strictly a geometry problem and would approach it by thinking about the angles that the ball travels within the square. There may be the prior knowledge that, in the game of pool, the angle of reflection equals the angle of incidence when the ball strikes a point on the side of the table. However, the task of drawing a square pool table of 247 square units, (the least common multiple of 13 and 19 is 247), is nearly insurmountable. Or, maybe one is more inclined towards algebra and would begin by determining the slope of the line the ball travels in order to solve this problem. One could begin the problem by looking at the size that the square pool table would need to be. In the case of 13/19, the table would need to have an area of 247 square units because the least common multiple of 13 and 19 is 247. Yet again, the task of drawing a table that large complicates matters too much to continue with. -4- So here we have it…two different perspectives on how to approach this problem using basically the same steps and running into the same obstacle. The next logical step would be to solve a simpler problem with the hope that the results could be expanded and a solution thusly found. This, once again, brings up multiple entry points and perspectives. Is there another way to look at the aim point? Maybe there is some flexibility in this aspect of the problem that could help us better understand it. Maybe, instead of aiming at the top of the square, we could aim at the right side of the square. Is that possible? Would it derive the same results? If we take the original table and flip it across the y-axis and then rotate it 90 degrees clockwise, the table takes on the appearance it would if we had aimed at a point halfway up the right vertical side. (See figures 1 and 2) In figure 1, we aim at a point that is ½ the distance from the top left side. figure 1 – aiming1/2 way across the top from the left Figure 2 shows figure 1 after a flip across the y-axis and a 90 º clockwise rotation. figure 2-figure 1 after a flip and rotation -5- Of course, before we can proceed, we must consider how this will affect the slope of the line. In figure one, when starting from the lower left corner and aiming at a point ½ the distance from the top left, the fraction provides the slope of the line in the traditional form of rise/run. So, for every 1 unit up, we must travel ½ unit over. On a 4 x 4 square, the vertices that the ball will travel are as follows: (1/2, 1), (1, 2), (1 ½, 3), (2, 4). However, (2, 4) is a bounce against the top at which point the ball will travel in the opposite direction, (the slope is multiplied by -1), and hit the following vertices: (2 ½, 3), (3, 2), (3 ½, 1), falling into the lower right pocket. However, in figure two, when starting from the lower left corner and aiming at a point ½ the distance up from the bottom right, the slope of the line is the inverse of the original slope to compensate for the flip and rotation that we performed earlier. So, for every ½ unit up, we travel one unit over. On a 4 x 4 square, the vertices that the ball will travel are as follows: (1, ½), (2, 1), (3, 1 ½), (4, 2). Again, (4, 2) is a bounce against the right vertical side at which point the slope is multiplied by -1 and the ball will travel in the opposite direction, hit the following vertices: (3, 2 ½), (2, 3), (1, 3 ½), falling into the upper left pocket. The pocket change is also due to the flip across the y-axis and the 90º clockwise rotation. Let‟s pause here and consider what we already know: -Neither the ball nor the pockets have any measurable radius. The ball is basically a point that is traveling along a graph. Since the pockets have no measurable radius, it is critical that the ball hit a point exactly to fall into a pocket. Even a slight variance will cause the ball to continue the bouncing pattern. -6- -The angle of reflection equals the angle of incidence. Therefore, the ball will bounce off of any side at the same angle at which it hit that side. -It does not matter if we look at aiming at the top horizontal or the right vertical side as long as we compensate for the change in slope. -The pool table is a square so to draw out a physical model we will need to use the least common multiple of the two dimensions in order to get an accurate representation of the table. -We know that if we aim, (from the lower left corner), at a point that is half way across the top, the ball will bounce once and land in the lower right pocket. -Whenever the ball hits a wall, the slope is multiplied by -1 and the ball changes direction. At this point we can look for a simpler problem to see if there are any patterns that can direct us towards the answer to the original question. Start small. What happens when we aim at a point 1/3 up the right vertical side? 2/3? 1/4? As data is gathered, it is imperative to keep it organized in such a way that we can see any emerging patterns and extend those patterns. Inevitably, after the simpler problems are solved, we are still faced with the original, large and difficult problem so we need to find a way to work more efficiently. Sometimes the extended patterns still do not tell the entire story. What if we distort the square pool table into a rectangle with the dimensions of the fraction we are aiming for? Although the table will not be technically accurate, the slope will be accurate even though it will look like a one-to-one ratio. -7- As long as we keep in mind that the visual representation is distorted, we can use rectangular tables to discover how many bounces will occur and what pocket the ball will land in. It is a good idea to test any theory with simpler numbers to ensure that it is correct before expanding it to the less manageable fractions. An interesting pattern emerges among the unit fractions, represented in figure 3, below. Fraction Number of bounces Pocket that the ball lands in 1/2 1 Upper left 1/3 2 Upper right 1/4 3 Upper left 1/5 4 Upper right figure 3-patterns created by aiming at unit fractions For each unit fraction the number of bounces is one less than the denominator. Also, whenever the denominator is even, the ball falls into the upper left pocket and whenever it is an odd number, the ball falls into the upper right pocket. Interestingly, it seems that the ball never falls into the lower left pocket from which it started, leaving only three pockets as possible landing points. Because the ball travels across the square table, bouncing off the walls at reflected angles, it is physically impossible for the ball to ever land in the corner it started from. If we exclude the pocket that the ball actually falls into, and the starting pocket, there are two un-used pockets that we will have to subtract when we develop a formula for finding the number of bounces. - 8– Looking back at the distorted tables for the unit fractions, we notice that the ball traversed every single square in the graph paper in order to reach a pocket, (see figure 4). figure 4-the path the ball travels through unit fraction distorted pool tables What would happen if we worked with a fraction that could be reduced? Would the number of bounces be the same? Would the ball cross through every single square in the table? See figure 5, below. -9- figure 5-the path of the ball through distorted square pool tables When the fraction is not reduced, the ball still bounces the same number of times it does when it is reduced but more squares get crossed by the ball on the diagonal. However, if we divide the number of traversed squares by the greatest common factor of the two dimensions, we get the same number of crossed squares as we did in the reduced fraction. - 10 – Example: The path of the ball when aiming at a point 2/10 up the right side traverses ten of the squares in the table. 10 ÷ 2 (the greatest common factor of 2 and 10) = 5. 5 is the number of squares crossed by the ball in the 1/5 table. In fact, when looking at 2/10, the ball traverses ten of the diagonals. And in 2/8, it traverses eight of the diagonals. In 1/3, the ball goes through three of the squares diagonally, in 1/4 it goes through four of them and in 1/5 it goes through five of them. The ball diagonally crosses the number of squares equal to the least common multiple of the two dimensions of the distorted pool table. Let‟s pause here and add to our knowledge bank the information that we‟ve recently acquired. -The ball can really only fall into one of three possible pockets, leaving two of them out of the equation completely. -The greatest common factor plays a pivotal role in determining the number of bounces the ball will make. -The least common multiple is used to determine how many squares inside the pool table will be crossed diagonally as the ball travels to the pocket. Now it‟s time to step back and see if we can come up with a formula to help us determine the number of bounces for any aim point. See figure 6, below. - 11 - figure 6-aiming the ball at unit fractions, gcf of the dimensions and number of bounces the ball will make before landing in a pocket. Fraction GCF Number of bounces 1/2 1 1 1/3 1 2 1/4 1 3 1/5 1 4 2/8 2 3 2/10 2 4 Using 2/8 as an example, if we add the two dimensions together, 2 + 8 = 10, then divide by the greatest common factor, 10 ÷ 2 = 5, we have a number that is two more than the correct number of bounces. We need to subtract the two un-used pockets to arrive at the number of bounces the ball will make. [(l + w) / gcf] – 2 = number of bounces. Using that formula to figure out how many bounces the ball would make in the original problem of aiming at a point 13/19 from the top left before it falls into a pocket, we just plug in the numbers as follows: [(13 + 19)/1] – 2 = number of bounces [32 ÷ 1] – 2 = number of bounces 32 – 2 = 30 bounces. - 12 - If we aim at a point that is 13/19 from the top left side, the ball will bounce 30 times and will fall into the upper right pocket. - 13 - Question Two: Suppose we aim at a point on the top horizontal side that is 13/19 units from the left. What is the smallest size we can make our pockets that will cause the ball not to go the full theoretical distance in the last problem. If we use a pocket of that size, what pocket does the ball fall in, and how many bounces does it make before it falls? It seems that the largest dimension, written as a unit fraction would be the smallest possible radius a pocket could have that would keep the ball from traveling the full theoretical distance. Therefore, my conjecture for the smallest pocket radius when aiming at a point 13/19 from the left on the top side is 1/19 units. See figure 7, below. figure 7-aiming at a point 13/19 from the top left side - 14 - As the table shows, if the upper left pocket had a radius of 1/13 units, the ball would have a much shorter trip and would have landed in that pocket. But, with a smaller radius of 1/19 units, the ball bounces one more time, for a total of four bounces, and falls into the upper left pocket, making a significantly shorter trip than was made with the zero radius pockets. Essentially, the ball travels in a straight line along the slope determined by the aim point until it hits a wall. At that point, the slope is multiplied by -1 and the ball changes directions. When it hits the next wall, the slope is again multiplied by -1 bringing it back to the original slope. Figures 8 and 9 illustrate what occurs if we “unfold” the bounces. The diagram shows that the ball would travel in a straight line until it falls into a pocket. figure 8-bounces bounded figure 9-“unfolded” bounces by the pool table edges - 15 - Question Three: Suppose we aim at a point on the top horizontal side that is 87/99 units from the left. Can you answer the questions above? Using the formula [(l + w)/gcf] -2, we can figure out how many bounces the ball will make before it hits a pocket. [(87 + 99)/3] – 2 = number of bounces [186/3] – 2 = number of bounces 62-2 = 60 The ball will bounce 60 times and will land in the upper right pocket. When the pocket size is increased to a radius of 1/99 units the ball will bounce 14 times and fall into the lower right pocket. In figure 10 we can see the path that the ball will travel on the distorted square pool table. Because 29/33 is proportionately the same as 87/99, the pocket size of 1/33 in the diagram is equal to a pocket size of 1/99 on a square table. Therefore, we see that the ball will bounce 14 times and land in the lower right pocket. - 16 - figure 10-the path of the ball when aimed at a point 13/19 from the top left. -17- Question Four: Suppose we aim at a point on the top horizontal side that is 1/ √2 units from the left. Can you answer the questions above? No, the above questions would be impossible to answer if we aim at a point on the top horizontal side that is 1/ √2 units from the left because √2 is an irrational number and, due to that, the quotient of 1/ √2 is also irrational. Therefore, any pool table that we could draw as a model would be an estimate, at best, because we would have to round the irrational number at some point. How can we prove that the square root of two is irrational? Suppose the square root of two is a rational number that has been reduced to lowest terms. In that case, √2 = n † m. Since it has been reduced, either n or m must be odd, the other even. 2 = n^2 ÷ m ^2 2m^2 = n ^2 2m^2 = (2k)^2 We use 2k as a substitute for n because we are assuming that n is positive and two multiplied by any positive number yields a positive number. (2m^2) ÷2 = (4k^2) ÷2 m ^2 = k (2k) - 18 - 2k is even because anything multiplied by an even number equals an even number. Because m ^2 = k (2k), m^2 is also even. Two even numbers cannot form a reduced fraction, therefore, √2 is irrational. We have proof by contradiction. Further, in looking at √2 as a continued fraction we have the following: √2 = 1.414213562 = 1 + .4142356 Now we divide the decimal part of the quotient by one as follows: 1 ÷ .41421356 = 2.41421356 This equals 2 + .41421356. If we continue to divide the decimal part of the quotient by one, we end up with a repeating loop of 2.41421356. We have returned to the original decimal approximation that we started with so the continued fraction for √2 = [1; 2, 2, 2, 2,]. While we can get closer and closer to a rational number, we never actually reach it. Therefore, the slope of 1/ √2 will never hit a pocket; a ball aimed at that point will just bounce around the table infinitely. - 19 - Conclusion: Mathematician W.S. Anglin once said, “Mathematics is not a careful march down a well-cleared highway, but a journey into a strange wilderness, where the explorers often get lost. Rigour should be a signal to the historian that the maps have been made, and the real explorers have gone elsewhere”. This billiards problem is rich with the applied mathematical concepts of slope, greatest common factor, least common multiple, patterns and functions along with angles. It weaves the strands of algebra, number sense and geometry into a real life situation that is accessible to a large audience. It is an example of the fascinating beauty of mathematics which lies below the surface of common situations. True mathematics problems do not have one algorithmic solution path that stems from applying a formula; they offer multiple entry points and many solution paths offering triumphs and tribulations along the journey to the solution. - 20 - References: Anglin, W.S. “Mathematics and History”, Mathematical Intelligencer, v.4, no. 4 Billiards Game Applet, www.ies.co.jp Brown, Robert B. “Pool Table Geometry”, www.ohiorc.org, The Ohio State University Billiards, www.mathworld.com/Billiards.html Douglas, Dr. “A Slope Problem Involving a Billiards Table”, www.mathforum.org/dr.douglas, Oct. 4, 2004 www.mymathforum.com Shamos, Mike. “A Brief History of the Noble Game of Billiards”, www.billiardsdigest.com - 21 -
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