1-Dimensional Kinematics I. Kinematics • • The word kinematics is used to identify the science of the study of motion. Kinematics falls in under the field of Mechanics. Mechanics covers a broad range of topics that cover the study of, and modeling, of the motion of objects. Kinematics uses models, graphs, equations, numbers, to help describe the motion of objects. • II. Scalars • • • • • A scalar is a quantity that is described only by its magnitude (size), using a number The length of this room is a scalar quantity. The product of the length and width of this room (area) is a scalar quantity. The speed at which you ran to get to my class is a scalar quantity. A scalar quantity will not indicate a direction. For example, you may push on a box with 50 N of force, but this number and unit do not reveal in which direction you pushed. III. Vectors • • • A vector is a quantity that is described by both magnitude and direction. Direction includes a description of which way the magnitude of the vector When you push a box with 50 N of force 40o N of E, you’ve described a vector quantity 1 Below is a partial table of quantities defined by physicists as either scalar or vector. The use of the proper word is important. For example, speed and velocity are not the same thing. Make sure you learn this table and take care in how you use terminology. 2 IV. Displacement and Distance • Displacement is a VECTOR. It describes how far and in what direction an object has moved from its starting point. • Distance is a SCALAR. It describes the length an object has moved. The SI units are meters, m • Over very SHORT distances, the displacement scalar and distance are the same. • Look at the diagram below. An ant has crawled quite a long distance yet was not very far displaced from its starting point. stop distance displacement starting point • Displacement can be thought of as a change in position whereas distance is the amount of ground covered • Displacement is the shortest path between two points so displacement will never 3 be larger than distance V. Speed and Velocity A. Average Speed and Instantaneous Speed • Speed is a scalar. It tells you the rate at which you cover a certain distance. • Speed is the rate at which an object covers a given distance. • If you live 15 miles from school, and it takes you 30 minutes to get there, your average speed is the ratio of the total distance (15 miles) and the total time (0.5 h). Your speed was 30 miles/h Δs v= Δt Speed is directly proportional to distance and inversely proportional to time v is speed Δs is change in distance typically measured in meters Δt is change in time typically measured in seconds • Instantaneous speed is the speed at a given instant of time. It can be approximated by dividing distance traveled over a very short time interval. In other words, Δt should be vanishingly small to get a good value for instantaneous speed. • The average speed is the average of all instantaneous speeds over a given time interval. 4 The table below summarizes how average speed and instantaneous speed are related distance (mi) 0 0.1 1 5 7 8 9 11 14 15 time (h) 0.05 0.10 0.15 0.20 0.25 0,30 0.35 0.40 0.45 0.50 speed (mi/h) 0 2 18 80 40 20 20 40 60 20 Δs (1 − 0.1)mi v= Δt = (0.1 − 0.05)h = 0.9mi mi = 18 0.05h h • From the table above, average speed is 15 mi/0.5 h = 30 mi/h • Averaging the approximate instantaneous speeds in the third column, the average speed is 30 mi/h. 5 B. Velocity • Velocity is a vector. • The SI units for velocity are m/s • Velocity is the ratio of the scalar of the displacement vector and time. • The scalar of velocity will never be larger than the value for speed because the displacement scalar is never larger than distance • On very SHORT distance intervals, displacement and distance are essentially the same. • On very SHORT time intervals, speed and the scalar of velocity are essentially the same. • The instantaneous speed of an object is equal to the scalar of its velocity. Δr v= Δt v is speed Δr is the magnitude of the displacement vector typically measured in meters Δt is change in time typically measured in seconds • Velocity is reported with a direction • At constant speed, velocity is constant UNLESS the object changes direction • A car going around a curve at 5 m/s has a constant speed but a changing velocity 6 C. SUMMARY of SPEED and VELOCITY • Speed is the rate of change of distance with time. • As a scalar it has magnitude only. • Average speed is speed measured over a non-zero time interval. • Instantaneous speed is estimated over very small time intervals. • The symbol for speed is v (italic). • Velocity is the rate of change of displacement with time. • As a vector it must be stated with both magnitude and direction. • Average velocity is velocity measured over a non-zero time interval. • Instantaneous velocity is estimated over very small time intervals. • The symbol for velocity is v (boldface) or v with an arrow over it. 7 VI. ACCELERATION • Acceleration is a vector. It is described with both a magnitude and a direction. • Acceleration is the change in velocity with respect to time. • The SI units for acceleration are m/s2 • Look at the units for acceleration. Can you see the units for velocity “hidden” there? • The units are telling you that acceleration is the rate of change of velocity • A change in the object’s direction is a change in acceleration (even if speed is constant) • A change in velocity by speeding up or slowing down is a change in acceleration Δv a= Δt Note that acceleration is directly proportional to velocity and inversely proportional to time a is acceleration Δv is the magnitude of change in the velocity vector Δt is change in time typically measured in seconds 8 VII. Basic Application of Vectors DIRECTION: + direction means to the right or up - direction means to the left or down A vector with a magnitude of -20 units has the same magnitude as a vector with +20 units. The signs just tell you the vectors point in opposing directions • Vectors are represented in diagrams with arrows. The length of the arrow tells you the magnitude of the scalar value and the arrow points in the direction the vector is acting the arrow is a velocity vector that indicates the direction and speed of the ball. The shorter arrow in the next diagram indicates that the speed of the ball is decreasing. The ball IS accelerating but in a - direction The white arrow pointing to the left is the acceleration vector. Generally, when an object slows down, the acceleration vector points in a direction OPPOSITE of the object’s motion. 9 Let’s drop an object from an airplane… among other things (to be discussed later), gravity acts on the object and it accelerates it as it falls The diagram shows how we might represent this acceleration due to gravity. The velocity gets larger, thus the object accelerates. a v The arrows point downward to indicate the direction of velocity and they get longer to indicate that the object is increasing in speed. Acceleration and velocity point in the - direction acceleration is constant (vector arrow has one length) velocity changes (vector arrows change length) 10 A ball tossed up slows down… …but its velocity increases on the trip down a a v v acceleration is constant (vector arrow has one length) velocity changes (vector arrows change length) The acceleration vectors point down (- direction) on the trip up and the trip down (decelerates going up, accelerates coming down) 11 VIII. Graphical representation of Velocity and Acceleration A. Position vs. Time Plots If you made a plot of position vs elapsed time for a moving object, what information would you get for your trouble? • Visualize velocity • The shape of the plot tells you if velocity is constant, changing or if the object is moving at all • The slope of the line at a given point gives instantaneous velocity Δr v= Δt Δr = vΔt rearrange… b=0 y = mx + b can you see from the equation above that a plot of position vs. time would give velocity as the slope 12 A plot that is linear, with a positive slope, indicates that the object is moving with a constant velocity in the + direction The steeper (larger) the slope, the higher the velocity A plot that is linear, with a negative slope, indicates that the object is moving with a constant velocity in the - direction The steeper (larger) the slope, the higher the velocity The negative slope does NOT mean the object is slowing down…it means the displacement of the object from its origin is getting smaller (sort of like it is going to its home position) 13 Position vs. time plots with curvature Curvature indicates a CHANGE in velocity (the slope of the line is changing!) and therefore an accelerating object + direction velocity starts slow, speeds up if you want to know if the object is speeding up or slowing down, look at how the slope changes over time…the steeper it is, the higher the velocity - direction velocity starts fast, slows down - direction velocity starts slow, gets faster 14 B. Velocity vs. Time plots If you made a plot of velocity vs elapsed time for a moving object, what information would you get for your trouble? • Visualize acceleration • The shape of the plot tells you if the acceleration of the object is constant or changing • The slope of the line at a given point gives acceleration higher v + direction - direction the – sign does NOT mean slowing down…it just indicates direction line means v = 0 Δv a= Δt Δv = aΔt rearrange… b=0 y = mx + b can you see from the equation above that a plot of velocity vs. time would give acceleration as the slope 15 C. Acceleration Graphs a plot of velocity vs. time gives a profile of the acceleration of an object. + acceleration when I’m speeding up I’m moving away from v = 0 with time - acceleration + acceleration - acceleration + acceleration - acceleration - acceleration when I’m slowing down I’m moving toward v = 0 with time + acceleration 16 no acceleration, slope = 0 velocity + direction • IF THE PLOT IS MOVING TOWARD V =0 WITH TIME, THE OBJECT IS SLOWING DOWN. • IF THE PLOT HAS NO CURVATURE OR CHANGE IN SLOPE, ACCELERATION IS CONSTANT If the plot crosses v =0, then the object has CHANGED direction The AREA under a v vs. t graph represents the displacement of the moving object Graphs copied from The Physics Classroom on-line 17 IX. Gravity and Free Fall A. GRAVITY • Gravity is classically considered a force of attraction between two or more objects. The more massive the object, the more gravitational force it has. • gravity causes an object to accelerate downward. The value of this acceleration is constant near the surface of the Earth acceleration due to gravity near the Earth’s surface: m g = −9.8 2 s the negative sign just indicates the DIRECTION OF THE acceleration vector…DOWN 18 object dropped B. FREE FALL t is the time in free fall y is the distance of fall v is the velocity look how the velocity increases with time. Look at how the length of the velocity vector changes The object accelerates by nearly 10 m/s every second 19 B. FREE FALL • an object in FREE FALL is, by definition, moving only under the influence of gravity • Objects in free fall accelerate at the same rate, regardless of mass • an object in free fall speeds up as it falls. Its velocity changes by 9.8 m/s every second until terminal velocity is reached Graphs of free fall curvature indicates that the velocity is NOT constant (slope is changing with time) notice that the object has constant acceleration in the negative direction… it speeds up as it falls 20 X. The 1-D Kinematic equations The following equations relate all the stuff we’ve been talking about in these notes See why math is so wonderful? The whole unit is contained in the 4 equations below! THE KINEMATIC EQUATIONS 1 2 s = vi t + at 2 2 2 v f = vi + 2as v f = vi + at s=( vi + v f 2 )t The i and f subscripts mean initial and final values ASSIGNMENT: Convince yourself that these equations make sense by plugging the appropriate units into the right hand side of the equation. Make sure the units work out properly to match the variable on the left hand side of the equation. 21
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