Vote For France 1429 Conditions •Every Village in the Bishopric is controlled by one or more Players. Bishop Elections A Prisoner or Excommunicated Lord can not be a Candidate or vote in any election. cardinal Plurality Vote: Has more votes than any other candidate. •If the Pope is in play: Cardinal cards or the Cardinal Biretta counter cannot be played without the Pope’s consent. He may instead take it and give it to another Bishop. •Requres at least two Cardinals in play. Majority Vote: Has more than half of all votes. . candidate votes title privilages •A male Lord (with or without a Title). •Not married. •Not a Bishop •Not King. •Not a Prisoner or Excommunicated. •1 vote per Village controlled in the Bishopric. •2 votes for controlling the Bishopric’s Main Village. •3 votes per Cardinal. •3 votes for the Pope. A candidate wins if he has plurality. •Can become a Cardinal or the Pope. •Two votes when electing Bishops. •One vote when electing the King •May Tithe his own Bishopric by playing a Tax card. = 5 or 6 = ). •Can attempt to stop an Uprising. ( •May not marry. •A Bishop. •Not a Prisoner or Excommunicated. Cardinal Titles are not voted for. Instead Players: •Play a Cardinal Title card pulled from the Lords Draw Deck. •Purchase the Cardinal Biretta counter. •Can become the Pope. •3 votes when electing Bishops •1 vote when electing the King or the Pope. •May Tithe any one Bishopric not already Tithed by a Bishvop or other Cardinal. 1-4. •Can attempt to stop an Uprising. Success • A Bishop. • A Cardinal. •Not a Prisoner or Excommunicated. • 1 vote per Cardinal. A candidate wins if he has the absolute majority (more than half of all votes). Pope Lord (Male or Female) •Requires at least 3 Titled Lords in play. Note: To be elected, the King’s vote must include at least one Cardinal, or the Pope, or two Bishops. Titled Lords Diplomacy marker allows Players to give each other cards or Deniers, or initiate a 3 minute private discussion. King •Marries the King (rings are exchanged). OR •Already married to a Lord who is elected King. queen •New Lord placed by the family of the Queen, while King is still alive. crown prince Fief Lord baron - Earl - duke •Every Village in the Fief is controlled by a Player. •At least one Stronghold is present in the Fief. OR •Occupying and Controlling an opponent’s Capital City. •Any male Titled Lord who is not a Bishop, a Cardinal or the Pope. •1 vote per Titled Lord, male of female, no matter how many orwhat Titles they have. A candidate wins if he has plurality and at least one Cardinal, or the Pope, or two Bishops. •Worth 1 VP. •Receives 5 Deniers during the Income Phase. •He adds 3 votes when electing a Bishop. •He adds 1 vote when electing the King. •He can immediately annul a marriage. •He can Tithe ALL governed Bishoprics. •He can excommunicate a Lord •He is immune to the Justice card. •Worth 1 VP. •Receives 5 Deniers during the Income Phase. •He can Tallage an ungoverned Fief. •He can give the Title bound to a Fief for free. •He inherits a Fief Title if a Lord dies and that family has no member who can claim the Title. •He is immune to the Justice card. •Keeps all of her Titles when she becomes the Queen and is worth no VPs. • Female Lord. • Male Lord. • Both parents alive. •Male or Female Lord. May already have other Fief or Eclesiastic Titles. . •Receives 3 Deniers during the Income Phase. •She becomes the Queen Regent If the King dies and there is no Crown Prince. She inherits all of the King’s Fief Titles, until a new King is elected. •She can give birth to the Crown Prince, if the King is alive and she is not a prisoner. •She is immune to the Justice card. • Becomes King on the death of his father and inherites all of his Titles. • He is immune to the Justice card. A Lord retains all of his Titles when he gains another Fief Title. If he should die, all of his Fief Titles, go in priority to: 1. Another Lord in his family, 2. Then his Spouse, 3. Then the King. •Worth 1 VP. •Can Tallage his Fief, receiving +2 Deniers for each Village in the Fief, even if controlled by other Players. Purchases 4 Playesr, in turn order, purchase and place additional Troops, Buildings and Titles. • Fief Titles A Fief’s Title may be purchased by a Player if he controls all of the Villages in the Fief and has at least one Stronghold on one of those Villages. The Title costs 2 Deniers for each Village in the Fief. Once purchased, replace a Stronghold with a Fortified Village counter. This is the new Fief Capital. • Troops Men at Arms (1 Denier) and Knights (3 Deniers) are immediately placed on a controlled Village with a Stronghold, a Fortified City or a Lord that is not imprisoned. You can place only 4 new Troop counters per Village. There is no limit to how many Troops a Village can hold. • Mills (3 Deniers) are placed on a Village controlled by a Player. A Village can hold up to 2 Mills. • Stronghold (10 Deniers) A Stronghold tile is placed over a Village controlled by the Player. There can only be one Stronghold on any Village.. • Cardinal Biretta (5 Deniers) There is only one Cardinal Biretta Title counter that can be purchased. (The other three Cardinal Title cards need to be pulled from the Lord Card Draw Deck.) Place the Biretta counter above a Bishop Lord’s card. Round Overview 1 B “Hear Ye, Hear ye !” This phase is divided into four actions that must be executed in order: C A • Marriages = alliances. Players announce their A Marriage Alliances in turn. The marriage between D female and male Lords of two players is the only way to form an alliance. This alliance may be broken by the Pope at the request of one spouses or the death of either spouse. B • Bishop Elections (details on the reverse side of this sheet). C • Papal Election (details on the reverse side of this sheet). D • King Election (details on the reverse side of this sheet). 2 A Draw & Play cards A • Discard and Draw: In turn order, Players discard some or all of their cards. They then draw up to two new Lord and/or Bounty cards. A Player may draw C only one Lord card. If a Disaster card is drawn, it does not count toward the Player’s card draw limit. Disaster cards are placed face down on an empty Disaster Track space. Only 3 Disasters can occur in a round. Excess Disaster cards are discarded. B • Resolve Disaster Cards: Disaster cards on the Disaster Track are revealed are resolved one by one. C • Play Cards: Players may play Lord and Bounty cards from their hand. Lord cards allow the Player to place a new Lord Token on the map. Lord Tokens must first be placed in a family Stronghold or Fortified City, then any any Village with another family Lord, then in any Village the family controls. Bounty cards allow Players to cancel Disaster cards placed on the board, improve revenues with Good Weather or Good Harvest cards, or collect Tithes and Tallages with a Tax card. B 3 Income Players collect: 1 Denier/Village and 2 Denier/Mill that they control, plus extra income from Good Weather cards (+1 Denier/Mill) and Good Harvest cards (+1 Denier/Mill) that were played. Title Income: for the Pope (5 Deniers), the King (5 Deniers), and the Queen (3 Deniers). Tax Cards: Tithe - the Player takes ALL Mills income from the Bishopric. Tallage - the Player takes +2 Deniers for each Village in the Fiefdom. Movement 5 +1 The Lords can take 2 moves, with or without Troops. These moves include any Secret Passage moves. (Exception - the d’Arc Title allows a female Lord to take 3 moves). If you wish to pass thru an opponent occupied Village without permission from the owner, you can try to fight your way thru during the Movement Phase with a Cavalcade. A Cavalcade may only be attempted by an Army composed of Lords and Knights. You can also simply ask an Opponent to let you pass! 6 battles In turn order, Players decide if they want to initiate and immeidately resolve Battles. A Lord must be present to initiate a Battle, but Troops without a Lord may defend themselves. Opposing Troops do not have to fight each other. • Sieges: A Player may decide to Besiege a Stronghold or Fortified City, instead of attacking it. The defender still controls the Village, but may not collect any incomes from it or place any Troop Reinforcements. The besieging Player may place reinforcements and pillage Mills. • Battles: Each side counts up its Strength points (SPs). A Player receives: • 1 SP per men at arms counter. • 3 SPs per Knight counter. • 1 SP for every male Lord. • 1 SP for every female Titled Lord. A side’s SP total determines the number of Battle Dice that Player may roll. • 1 to 6 SPs.......... • 7 to 12 SPs........ • 13 or more SPs....... The female D’Arc Lord Title automatically adds +1 Battle Die. This is the only case where a Player may roll up to 4 Battle Dice. Attacker Penalties: Battle Die if the defender is in a Stronghold. -1 Battle Dice if the defender is in a Fortified City. -2 These Penalties are decreased by Siege Engines. Each Siege Engine taking . part in the attack reduces the Attacker Penalty by 1 A Secret Passage card played by the attacker negates all Attacker Penalties! Players roll their Battle Dice and losses are taken simultaneously. Battle Dice have faces with either zero, one f, two f f, or three f f f symbols on them. Each f on a face represents one hit. It takes 1 hit to kill a Men at Arms, 3 hits to kill a Knight, and 1 hit to kill a Lord. Lords are hit and killed last, after all other Troops are dead. Titled Lords are killed before Untitled Lords. If a Player rolls enough hits to kill all enemy Troops, but not enough to also kill any remaining Lords, the Lords are taken prisoner (6.2.1) . Prisoners: A Prisoner is under his captor’s control and his captor can move the Prisoner along with his own Troops at will. The Lord remains a prisoner as long as he occupies the same space as his captor’s Troops. A prisoner may never be killed by his captors, unless an Assassination card (10.3) is played! A prisoner keeps his Titles and incomes, but cannot be named a candidate for any position or vote in any election. 7 Victory Conditions 3 VPs for a Solo Victory or 4 VPs for an Alliance Victory. A Player cannot win a Solo Victory if he is married and in an Alliance. A Solo Victory beats an Alliance Victory! If Players are tied, a winner is determined by who has the following in order: The Title of King, then Pope, then Queen Regent, then controlling the most Fiefs, then Bishoprics, then Villages.
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