Dr Paul Swan’s Maths Games Check Sheets, Recording Sheets and Teacher’s Notes Pack B • Coin Collector • Fraction Action • Get In Shape • Stop The Clock WRITTEN BY DR PAUL SWAN www.abacused.com.au CONTENTS Coin Collector Teacher’s Notes 2-4 Fraction Action Check Sheet Teacher’s Notes 5 6,7 Get In Shape Check Sheets Recording Sheets Teacher’s Notes 8-10 11,12 13 Stop The Clock Check Sheets Recording Sheet Teacher’s Notes 14-16 17 18 1 www.abacused.com.au Coin Collector TEACHER’S NOTES 1/3 Aim Students need to collect money to reach the highest total to win the game. When students first play the game they aim to collect as many coins as possible. Later they realise that you may collect less coins if the coins are of a higher value. The alternative route at the bottom right of the board was added after the initial trialling of the game to emphasise this idea and to encourage some risk taking. The alterative route allows the students to collect gold coins, however, they run the risk of landing on the ‘halve your money’ spot. Extra Materials You will need a collection of mixed coins. The coins may be kept in a container and one player – the designated banker – should be placed in charge of monitoring money that is taken from the bank. Later if exchanges are allowed the banker should carefully monitor the exchanges, that is, ten 10c coins are exchanged to $1. If players are expected to keep a running record of the game each player will need to create a table to record the money they collect or give back each turn and the running total. Money In 50c Money Out Running Total 50c 20c 70c $1 $1.70 10c $1.80 Halve 90c Prior Knowledge Students need to recognise coins and be able to write their values in symbols. Students need to be able to count a collection of coins (same denomination, mixed denominations). Language Include a variety of words; bank account, bank balance, coins, notes, purse, wallet. See pp. 16 & 17 of Swan, P., & Marshall, L. (2009). Money Matters: A teachers handbook for developing money concepts. Perth: RIC Publications. 2 www.abacused.com.au Coin Collector TEACHER’S NOTES 2/3 The symbol for cents in Australia is a lower case ‘c’. The symbol for Australian dollars is an upper case ‘S’, with a single vertical line through it $. When writing amounts of money there is no space between the number and the cents symbol, that is 20c, NOT 20 c.You never mix the symbols eg $1.50c Some Strategies For Working With Money Students may need help when they first encounter the following. Double Your Money Some students will not be sure how to “double their money”. Use coins to explain some ways of doubling the money. For example, if a player has collected $2, $1, $1, 50c, 20c, 20c, 10c and 10c ($5.30) that player may simply collect/match the same number of coins and then count them ($10.60). Ideally the students would exchange the coins for the least number of coins before counting. Some students may perform the calculation mentally, doubling the money ($5.30) in two parts, double 30c to make 60c and double $5 to make $10 – total to make $10.60 Halve Your Money It is impossible to halve 5c using actual coins so if a students has collected an amount such as $2.65 instruct the student(s) to forget about the 5c and halve the $2.60. Some students may be able to calculate half of $2.60 but may experience trouble with $5.70. If a student cannot calculate half of $2.60 mentally or on paper a student may exchange coins so there are an even number of coins. For example, $2, 20c, 20c, 20c, becomes $1, $1, 10c, 10c, 10c, 10c, 10c, 10c. Now one of the dollar coins and three of the 10c coins may be returned to the bank. If a student had $2, 50c and 10c, then some different exchanges would need to take place in order to halve the coins. Give $1 To Each Other Player Should a player not have enough money to pay, then a loan may be arranged from the ‘bank’. A record should be kept and the loan paid back as soon as possible. This would provide an opportunity to discuss the payment on interest and the need to pay back borrowed money in a timely manner. Include strategies for counting mixed sets of coins: • Group coins of the same denomination together and count each group • Exchange groups of coins for equivalent coins of higher denominations. 3 www.abacused.com.au Coin Collector TEACHER’S NOTES 3/3 Assessment Observe how the students count their coins (if using coins) • Do they separate the coins and then add coins of like denominations? • Do they touch each coin as they count? • Do they count to milestones such as $1? Observe how they double or halve their collection of coins If students are encouraged to write down how much money they collect each turn and keep a cumulative total these calculations may be checked. One student “the banker” can check each time a calculation is made using a calculator. Note that some students can become a little confused when a calculator shows 1.5 instead of 1.50. If exchanging is allowed (see variation below) then observe how students exchange coins, for example ten 20c coins exchanged to $2. When totalling the amount collected allow exchanging to take place where various coins are traded for larger coins, for example, 6 x 5c coins and 2 x 10c coins may be traded for a 50c coin. Differentiating The Curriculum Initially students might be given coins to literally collect as they move around the board. Later the students can be encouraged to write down the amounts they collect and keep a cumulative total. Variations Allow students to go to the Bank and back home again (They will need to ignore the green arrow on the return trip). This will increase the time taken to play the game and the amount of money collected. Start at the Bank with a set amount of money (eg $10 or $20) and subtract amounts until reaching home. The player who has spent the least, that is, the player with the most money left is the winner. 4 www.abacused.com.au FRACTION ACTION CHECK SHEET Equivalent fractions are shown in the order they appear on the track. Spinner 1/3 1/4 1/5 1/8 1/10 2/3 3/4 4/5 5/8 1/2 3/9 3/12 2/10 3/24 5/50 10/15 9/12 12/15 25/40 4/8 2/6 2/8 5/25 2/16 3/30 4/6 6/8 8/10 20/32 50/100 33/99 4/16 4/20 6/48 2/20 8/12 12/16 24/30 15/24 15/30 5 www.abacused.com.au 6/18 5/20 7/35 4/32 6/60 12/18 15/20 28/35 30/48 5/10 Fraction Action TEACHER’S NOTES 1/2 Aim To identify and match equivalent fractions Prior Knowledge Students will need to recognise unit fractions and other proper fractions in different (equivalent) forms, eg 1/2 = 2/4 = 3/6. Prior to playing the game students will need to be given the opportunity to partition rectangular regions (1 one) into equal-sized parts. For example 3 fifths may be shown as: Where possible link the region model, fraction name and symbol 3/5. The same idea may be extended to more than 1 one (2 ones) to link 1 3/4 (a mixed numeral) and 7/4 (an improper fraction) Renaming fractions 1 and 3 fourths, 1 3/4, and 7/4 may then be extended to equivalent fractions, that is, 3/5 is the same as 6/10 , 9/15 and so on. Later links to decimals may be made – 0.6 Paper folding may be used to help students understand that two fractions are equivalent. A rectangle may be folded in fourths. If three of the equal parts are shaded the fraction 3 fourths is depicted. Folding the rectangle in two lengthwise, creates the equivalent fraction 6 eighths. You can fold the paper in half again to show 12 sixteenths, however care should be taken that students are not given the impression that doubling is required. It is a good idea to begin with another piece of paper folded and shaded to show 3 fourths and then fold it in three lengthwise to show 9 twelfths. 6 www.abacused.com.au Fraction Action TEACHER’S NOTES 2/2 The idea of renaming fractions (or equivalent fractions), will be used later when comparing fractions and when adding and subtracting fractions. Language Equivalent fractions: Fractions that name the same number. Numerator: The number above the fraction line (vinculum). Tells how many of the named fraction are being considered. Denominator: The number bellow the fraction line that indicates the fraction name. A unit fraction: a fraction where the numerator is one A proper fraction: a fraction where the numerator is smaller than the denominator, eg 2/5 An improper fraction: where the numerator is larger the denominator eg 5/3 Assessment One player takes on the role of judge (checker) and uses the check sheet to monitor the moves made by each of the players. Pose the task of showing that two fractions (from the playing board) are equivalent using a diagram, paper folding or manipulative materials. For example, prove that 1/2 and 3/6 are equivalent fractions. Differentiation/Variation Two different spinners – one based on shaded rectangular regions and one involving numbers are provided. A third spinner, where the fraction names are written in words may be downloaded and used. (See next page) 7 www.abacused.com.au GET IN SHAPE CHECK SHEET - A Shape Best Name Family of Shapes Equilateral Triangle (Regular) Triangles Regular Pentagon (Convex) Pentagons Regular Octagon (Convex) Octagons Irregular Hexagon (Concave) Hexagons Rectangle (Oblong) Quadrilaterals Trapezium (Isosceles Trapezium) Quadrilaterals Scalene Triangle (Right angle) Triangles Regular Hexagon (Convex) Hexagons Equilateral Triangle (Regular) Triangles Irregular Pentagon (Concave) Pentagons Scalene Triangle (Obtuse angle) Triangles 8 www.abacused.com.au GET IN SHAPE CHECK SHEET - B Shape Best Name Family of Shapes Irregular Octagon (Concave) Octagons Square (Regular Quadrilateral) Quadrilaterals Irregular Pentagon (Concave) Pentagons Isosceles Triangle (Right angle) Triangles Regular Hexagon (Convex) Hexagons Trapezium Quadrilaterals Isosceles Triangle Triangles Square (Not Diamond) Quadrilaterals Irregular Hexagon (Concave) Hexagons Regular Pentagon Pentagons 9 www.abacused.com.au GET IN SHAPE CHECK SHEET - C Shape Best Name Family of Shapes Parallelogram Quadrilaterals Regular Octagon Octagons Scalene Triangle (Right angle) Triangles Rhombus (Not Diamond) Quadrilaterals Isosceles Triangle Triangles Kite Quadrilaterals Irregular Octagon (Concave) Octagons Irregular Hexagon (Concave) Hexagons Irregular Pentagon Pentagons Scalene Triangle (Obtuse) Triangles Rectangle (Oblong) Quadrilaterals Irregular Octagon (Concave) Octagons 10 www.abacused.com.au GET IN SHAPE RECORDING SHEET A (one per player) Name: ______________________ SHAPE REGULAR NAME Date: ____________________ PICTURE IRREGULAR NAME TRIANGLE QUADRILATERAL PENTAGON HEXAGON OCTAGON 11 www.abacused.com.au PICTURE GET IN SHAPE RECORDING SHEET B Date: ____________________ Correctly name the shape and draw it. Player 1:________________________ Player 2:________________________ Player 3:________________________ Player 4:________________________ 12 www.abacused.com.au Get In Shape TEACHER’S NOTES Aim To collect various combinations of shapes; in the first instance a regular and irregular version of each shape. Prior Knowledge The students will need to know the names and properties of the different types of triangles, quadrilaterals, pentagons, hexagons and octagons and be able to recognise them in different orientations. These are listed on the check sheets that accompany the game. This game is designed to help students recognise shapes other than the stereotypical regular versions of shapes. Students will also need to recognise shapes shown in different orientations. Some students refer to triangles and upside down triangles when the triangle is shown with the vertex facing down. Language To gain the most from playing the game students will need to understand the properties of shapes like triangles and quadrilaterals and how they impact on the name of the shape. For example triangles may be named by: • side length • angle size, • or both. Note that the only regular triangle is the equilateral triangle, where all sides are equal (the same length and the angles are all the same size (60°). The only regular quadrilateral is a square. Concave shapes: those that cave inwards. Convex shapes: those that curve outwards. Both are featured on the board. The star shape below is an example of a concave octagon Assessment One player is designated as the Gym Instructor and uses the Get in Shape check sheets to monitor progress in the game. The recording sheet may be collected after the game. Variations Instead of focusing on regular and irregular shapes students could be instructed that they need to collect one of each type of triangle (or quadrilateral) and one of each type of other shape. 13 www.abacused.com.au STOP THE CLOCK CHECK SHEET - A Digital Analogue 10 1:15 11 12 1 4 8 4 10 6 4 10 6 10 6 4:30 10 6 4:55 9 8 6 3 10 4:40 5 www.abacused.com.au 6 5 11 12 1 9 2 3 4 8 7 14 2 4 8 2 3 5 11 12 1 7 4 6 9 5 11 12 1 7 3 4 8 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 4:10 2 9 2 3 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 3:35 2 9 2 3 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 2:50 6 2 3 10 3:40 5 9 2 3 6 11 12 1 7 9 10 2:10 3:20 5 11 12 1 7 2:30 10 4 8 6 3 8 2 3 2 4 7 9 10 2:05 6 11 12 1 9 5 11 12 1 7 1:25 3:10 3 10 1:50 10 4 8 Analogue 2 9 7 1:40 Digital 6 5 STOP THE CLOCK CHECK SHEET - B Digital Analogue 10 5:40 11 12 1 4 8 4 10 6 4 10 6 10 6 8:50 10 6 8:15 9 8 6 3 10 8:10 5 www.abacused.com.au 6 5 11 12 1 9 2 3 4 8 7 15 2 4 8 2 3 5 11 12 1 7 4 6 9 5 11 12 1 7 3 4 8 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 8:30 2 9 2 3 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 7:30 2 9 2 3 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 6:15 6 2 3 10 7:15 5 9 2 3 6 11 12 1 7 9 10 6:05 7:35 5 11 12 1 7 6:45 10 4 8 6 3 8 2 3 2 4 7 9 10 6:25 6 11 12 1 9 5 11 12 1 7 5:30 7:20 3 10 5:50 10 4 8 Analogue 2 9 7 5:20 Digital 6 5 STOP THE CLOCK CHECK SHEET - C Digital Analogue 10 9:15 11 12 1 4 8 4 10 6 4 10 6 7 10 6 12:15 10 6 12:45 9 8 6 3 10 12:55 5 www.abacused.com.au 6 5 11 12 1 9 2 3 4 8 7 16 2 4 8 2 3 5 11 12 1 7 4 6 9 5 11 12 1 7 3 4 8 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 3 2 9 2 4 6 5 11 12 1 7 9 8 4 8 5 11 12 1 2 3 10 12:30 5 9 2 3 6 11 12 1 7 9 8 4 8 5 11 12 1 7 3 10 11:20 2 9 2 3 6 5 11 12 1 7 9 8 4 8 5 11 12 1 7 10:10 6 2 3 10 11:15 5 9 2 3 6 11 12 1 7 9 10 10:20 11:10 5 11 12 1 7 10:55 10 4 8 6 3 8 2 3 2 4 7 9 10 10:45 6 11 12 1 9 5 11 12 1 7 9:50 11:35 3 10 9:25 10 4 8 Analogue 2 9 7 9:40 Digital 6 5 STOP THE CLOCK RECORDING SHEET Name: ______________________ Date:____________________ The winner is the first player to record a time for each hour of the clock. Once you have landed on at least one time for each hour you call out “Stop the clock”. Digital 1: Analogue 10 11 12 1 8 10 8 9: 4 10 6 4 8 10 6 9 3 6 5 11 12 1 9 2 3 4 8 7 5 2 4 8 2 4 8 5 9 10 12: 6 11 12 1 7 3 6 8 5 11 12 1 7 3 2 11: 2 4 10 3 5 11 12 1 7 9 6 9 5 11 12 1 7 3 10 10: 2 4 8 2 3 6 11 12 1 7 9 8 4 5 9 5 11 12 1 7 6: 10 3 2 3 8 2 4 5 11 12 1 7 9 6 9 5 11 12 1 6 3 4 8 10 8: 2 9 2 4 8 10 10 11 12 1 7 3 6 Analogue 5 9 10 5: 6 11 12 1 7 4: 7: 3 4 7 3: 2 9 7 2: Digital 6 5 This recording sheet is designed to be used with the “Stop The Clock”. It may be freely copied in schools that have purchased the game for the purpose of recording the progress of the game. 17 www.abacused.com.au Stop The Clock TEACHER’S NOTES Aim To collect a time for each hour 1 – 12. Prior Knowledge Students will need to be able to read time on analogue and digital clocks in 5 minute intervals. Students will need to recognise analogue time as depicted on different types of clocks, eg Roman numerals. Different clock faces have been deliberately used throughout the board. Language Students need to be taught that time may be read in different forms. For example, 9:15 may be read as ‘nine fifteen’ or quarter past nine. Likewise 9:25 may be read as ‘nine twenty five’ or twenty-five minutes past nine. Some students experience confusion when reading times such as 9:40 which may be read as ‘nine forty’ or ‘twenty to ten’ as one statement involves focusing on nine, the other ten. When ‘reading’ an analogue clock remember to point out that the hour hand moves as well as the minute hand, that is at half past eight the hour hand should be half way between eight and nine. The minute hand will be pointing at six. Use a geared clock to demonstrate this. Various time related phrases are featured on the board such as ‘wasting time’, ‘time flies’, ‘no time to waste’. Time related phrases may be discussed along with their meaning. For example, what does it mean to ‘save time’? Note that when writing digital time a colon should be used to separate the hour and minutes, that is 9:15 rather than 9.15 Assessment One player takes on the role of checker and is given three check sheets so that players may be monitored while playing the game. Each player is given a recording sheet. These recording sheets may be collected and marked. Most students will have little trouble reading digital clocks, however they may experience difficultly when reading analogue clock faces, especially those that use Roman numerals or show only the 12, 3, 6 and 9 positions. Watch for any students struggling with this. Students need to read aloud the clock time for the spot on which they land. As mentioned earlier times such as 9:40 tend to cause difficulty. Listen as students state times such as this. Watch for any students who land on ‘Wait a minute’. This is the only cell on the board that involves timing an event for a set period. Students will need to look at the classroom clock or use a stopwatch or sand timer to measure one minute. 18 www.abacused.com.au OTHER GAMES BY DR PAUL SWAN Pack A Division Decision Pitstop Space Race - Addition Treasure Trove www.abacused.com.au
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