AFTER THE STORM EDUCATOR GUIDE Classroom, Inc. is a nonprofit t hat h elps s tudents d evelop literacy and leadership skills. By creating digital learning games and curriculum set in the professional world and supporting educators in creating student-centered classrooms, we invite students to take charge of their learning. Classroom, Inc. envisions a world in which all students are given an equal opportunity to discover the power of literacy and leadership for success in school, career, and life. After the Storm® was developed by Classroom, Inc., in partnership with FableVision Studios. Classroom, Inc. is grateful to the teachers and students at James P. Sinnott Magnet School IS 218 and William McKinley IS 259 in Brooklyn for taking the time to pilot After the Storm in their schools. © 2015 Classroom, Inc. All Rights Reserved CLASSROOM, INC. is a nonprofit that develops literacy and leadership skills for middle school students. Students become the boss through our digital learning games set in the professional world. In the process, they read closely, think critically, and solve real-world problems, all while balancing the hectic demands of an exciting workplace. Classroom, Inc.’s learning programs spark the interest of students, and teach and reinforce key Common Core State Standards (CCSS) in English Language Arts and 21st century college and career readiness skills. Our After the Storm® program combines an immersive learning experience, reading/writing, assessment, and teacherled activities—including a 20-lesson hands-on Magazine Maker project in which student groups create their own magazines. After the Storm is flexible and can be used in a variety of settings, such as during the school year, or in summer or extended day programs. GETTING STARTED THE GA ME ROLE OF PLAYER Players take on the role of Editor-in-Chief of the online magazine, The Daily Byte, in the aftermath of a major storm that has caused considerable damage and disruption to the local community of Port Douglas. The Editor-in-Chief must balance the needs of reporting and distributing news to readers with the individual needs and concerns of The Daily Byte’s staff, who are themselves dealing with the storm’s aftermath. In their role as an Editor-in-Chief, students are responsible for the following: •• •• •• •• •• •• •• •• •• •• Maintaining magazine operations and policies Delegating tasks to staff members and freelancers Reading draft magazine content and providing feedback to staff Cross-checking facts and editorial details for articles Ensuring technology is running smoothly Editing site content Writing editorial pieces Motivating and developing staff Managing communications with the publisher and advertisers Overseeing magazine’s finances POSSIBLE GAME PATHS This example shows the two possible instructional game paths students might take during a class session: the Support path or the Challenge path. PRIMARY ACTIVITY/ASSESSMENT: All students complete a PRIMARY activity. In Morning, students use a highlighting tool to identify claims and evidence in an article. FIRST SUPPORT ACTIVITY: If students score 79% or lower on the above PRIMARY activity, they are directed to the FIRST SUPPORT ACTIVITY. CHALLENGE ACTIVITY: If students score 80% or better on the PRIMARY activity, they are directed to the CHALLENGE activity. FIRST SUPPORT ACTIVITY: In the support activities, students receive help from Super Ed, the program’s literacy coach. RETURN TO PRIMARY ACTIVITY: If students score 80% or better on the FIRST SUPPORT activity, they are directed back to the PRIMARY activity, where they retake the items they got wrong. REPEAT: This same instructional loop is repeated for two additional class sessions, Midday and Afternoon. SECOND SUPPORT ACTIVITY: If students score 79% or lower on the FIRST SUPPORT activity, they complete an activity at a lower reading level, and get more coaching from Super Ed before returning to try to correct their PRIMARY activity. WRITING: Each unit ends with a class period focused on a writing activity in the Evening for the student as Editor-in-Chief. UNIT OVERVIEW EMERGENCY MANAGEMENT It’s the day after Hurricane Dante, a major storm that has hit the midsize coastal city of Port Douglas. Players come to work as the Editor-in-Chief of The Daily Byte , an online news magazine located in and serving the Port Douglas community. In the direct aftermath of the storm, players have their hands full getting up to speed on what’s going on both in the office an d in th e co mmunity at la rge. Activities in this unit include surveying the office and community to assess how people have “weathered” the storm, helping The Daily Byte’s lead reporter fix an important article, choosing key elements for a blog post, and identifying emergency information the community needs to help them through this crisis. The day concludes with an assignment to write the lead article for The Daily Byte’s homepage. CCSS reinforced in this unit: Reading: Informational Text: Craft and Structure, RI.6.4; Integration of Knowledge and Ideas, RI.6.7; Key Ideas and Details, RI.6.1; and Writing: Text Types and Purposes, W.6.2. GA ME CHAR ACTERS Editor-in-Chief PLAYER The player is the Editor-in-Chief of The Daily Byte. The player is responsible for all of the operations and editorial content of the magazine, including personnel issues, deciding which stories to cover, writing and editing content, and ensuring technical operations are up and running and that established magazine policies are being followed. Ernie Velasquez INTERN Ernie is The Daily Byte’s intrepid intern, responsible for keeping his boss, the Editor-in-Chief, current on all that’s going on at the magazine. A college student, Ernie is just getting his feet wet in the world of work and often has questions for the player as his boss and mentor. LaDonna Watkins SENIOR FIELD REPORTER LaDonna is The Daily Byte’s senior reporter and the go-to writer for lead articles and interviews. Straightforward, headstrong, and charming, she’s great at getting what she needs out of an interview or a source—and sometimes out of her boss, the Editor-in-Chief. Aziz Lari PHOTOGRAPHER Aziz is The Daily Byte’s photographer, a former war correspondent who has settled into a simpler, quieter life in Port Douglas. He remains serious about his vocation, however, and takes on each story as if it’s as critical as a war dispatch. Intense, mysterious, and a bit distant, Aziz is the best at what he does but can be a bit uncommunicative and gruff. Maggie Ito SOCIAL MEDIA EDITOR Social Media Editor, Maggie always has her smartphone with her as she keeps The Daily Byte’s presence on Facebook, Twitter, and Instagram up-to-date and posts to the magazine’s blog. She frequently knows where and how to best reach the magazine’s readers and she’s equally deft at keeping an eye on social media to anticipate trends that may lead to the next big story. Grace Howard DIRECTOR OF TECHNOLOGY The Daily Byte’s Director of Technology, Grace has been around since the magazine’s founding. Trained in computer science, she is responsible for the technical operations of the day-to-day running of both the magazine and the office itself; she is always keeping an eye out for new and innovative ways technology can aid in making the magazine better. Zeke Davis CITIZEN A rabble-rouser, conspiracy theorist, and thorn in the side of many, Zeke is Port Douglas’ most outspoken critic of the government and just about everyone else. Zeke is one of those people who walk the line between “crazy but has a point” and “just plain crazy.” He will often rant at whomever he’s talking to without taking in their responses. Teresa King CITIZEN An employee of Port Douglas’ community bank, Teresa lost her home to Hurricane Dante and is deeply engaged with recovery efforts after the storm. She is both a voice for victims of the storm and a valuable source to The Daily Byte for goings-on in the community. Super Ed LITERACY COACH The face of the game’s instructional support, portrayed as an editing program application, Super Ed is the player’s guide through support-level activities and the writing assessments. He provides coaching on key concepts, general hints and tips about developing and applying certain skills, and quizzes players to make sure they understand key concepts. NAVIGATION GUIDE LOGGING IN Both you and your students access After the Storm through a single login screen. You are automatically directed to the main teacher menu, which allows you to manage your classes, review dashboards, play the game, and edit their personal account details. Students are directed to a menu of the sections of the game currently available to them. Once they select a unit and section to work on (e.g., “Unbiased Reporting: Morning”), they can begin to play. STARTING THE GAME Navigation in After the Storm is largely player-driven. Although certain activities and interactions are locked until others are completed, players are generally allowed to perform tasks in the order of their choosing. There are a set number of tasks for each class period that can be accomplished by completing assessment activities, reviewing information sources, or getting key information from other characters, but the order of completion is up to the player. These tasks are spelled out on the player’s To Do List, and each corresponds to a specific in-game activity. GAME LOCATIONS Units of the game take place at The Daily Byte’s offices and in the surrounding community. The game locations are: The Daily Byte Offices: Other Locations: Editor-in-Chief’s Office Cadman Park Bullpen The Coffee Shop Audio-visual Studio Breakroom Each location contains information sources, some of which are fixed (such as the Editor-in-Chief’s computer in the player’s office), while others come and go over the course of the unit (such as co-workers in any of the work areas, and bulletinboard postings in the breakroom). As the game progresses, the specific information available from each source changes (e.g., new emails on the computer, new videos available in the studio, different dialogues with various co-workers). Players should mouse over items and doors in the game to discover various resources. The objects in the Editor-in-Chief’s office feature (or lead to) information sources, most of which change during the day. Phone Paperweight Door leading to bullpen Laptop Tablet PLAYER TOOLS Players “travel” with a phone, which is embedded in the game navigation and available to players at any time during game play. The phone features the following tools: To Do List—A list of all the things players must do to complete a given section of the game (e.g., the Morning of the unit). Each task corresponds to an action in the game, such as talking to a character or reading a document. When players complete a task, that item is automatically checked off in the list. One item on the To Do List always corresponds to the Assessment Activity for that section of the game. This item is only marked as complete once players have completed the entire instructional path, including all support- or challenge-level activities. Messages—Periodically, players will receive phone messages directing them to the tasks that are most important in their day. These include a setup of the unit goal, as well as periodic reminders and feedback on other tasks or decisions. Glossary—An embedded glossary is linked to hotspots in game texts. When players click on a blue word, the glossary opens up over the text they are reading and they get the entry for that word. The Glossary is also searchable. Notes—Players have access to a note-taking tool that they can use to record thoughts and impressions as they go. Notes persist throughout a given unit of the game, and the player is sometimes encouraged to take notes on specific topics that will be covered elsewhere in the game (for instance, in the writing assessments). Progress Bar—When a To Do List item is completed, a new check appears on the progress bar at the top of the screen, giving students a visual sense of their progress throughout the game. ACTIVITIES The numerous assessed reading activities in After the Storm give students practice in the target CCSS shown on p. 4 of this Guide. Activities differ in look and user interaction, but include some basic common functionality features, annotated here: Read chat messages from coworkers for activity context. Read main text of the activity. Follow activity directions to complete the assignment. Scroll to read longer documents. Click on green check box to submit answers. ENDING A CLASS PERIOD/LOGGING OFF Clicking on the coffee pot in the breakroom will either cause players to exit the game or, if they’ve just finished Afternoon, lead them to an ending sequence in which they see the effects of the decisions they’ve made on the community and their staff. UNIT GUIDE i 1 EMERGENCY MANAGEMENT 1 PRE- AND POST-UNIT DISCUSSION QUESTIONS emergency management DISCUSSION QUESTIONS PRE-GAMEPLAY Elicit Background Knowledge To prepare students for playing “Emergency Management” of After the Storm, stimulate a discussion about journalism and about The Daily Byte by asking these questions: 1. How do people in your family read the news—in print newspapers or magazines, or online? What are the titles of the sources they read? (Answers will vary. If students and/or their families watch or listen to the news instead of read it, briefly describe print and online news sources people read, e.g., newspapers and the websites of major network and cable news shows.) 2. What topics would you expect to read about in an online magazine devoted only to your community? (e.g., news related to local government, businesses and schools; crime reports, stories on arts, entertainment, sports, and news about weather events affecting the community.) 3. I’m going to ask you a few questions about job roles at an online magazine. Let’s see what you know about them. • What is an Editor-in-Chief, and what does that person do? (e.g., An Editorin-Chief is responsible for all the day-to-day operations of an online publication, including assigning and editing stories.) • Why would a news magazine need its own photographer? (e.g., It’s important that a photographer be available to take photos at the site of a breaking story.) • LaDonna Watkins, Senior Field Reporter for The Daily Byte is out of the office a lot during the day, but she’s working hard! What do you think she’s doing? (e.g. She’s doing on-site research and interviewing key people in a developing news story.) 4. A great many companies, including The Daily Byte, have a director of technology. What might a person with that job do in a typical day? (e.g., That person would troubleshoot any problems with office equipment, including computers, and make sure servers, email, and the company website is working properly.) 5. Today, lots of businesses have a social media editor. What is social media? Why would a company want a social media editor? (e.g., Social media refers to online communities, such as Facebook or Twitter, in which users share information, messages, and images. Social media is a great way for businesses to attract and communicate with people interested in what they do.) POST-GAMEPLAY Explore Meaning To encourage students to delve deeper into their experience of Unit 1, direct students to the writing section of their Editor-in-Chief’s Notebook to answer the following questions after completing each session of “Emergency Management.” Morning Session 1. What is Ernie’s job position at The Daily Byte, and what does he do in that position? (e.g., Ernie is an intern —a person, usually a student, who gets supervised workplace experience. Ernie seems to do a bit of everything. This morning he helped locate TDB employees who didn’t make it into work on time.) 2. Publisher Hilary Dubois texts you that today is a very important day for the magazine. Why is today especially important? (e.g., A major hurricane has hit Port Douglas, knocking out electricity for many. People need TDB more than ever, yet to reach its readers it has to overcome big obstacles imposed by the storm.) 3. We find out from reading the story LaDonna is working on that some people ignored Mayor Young’s mandatory evacuation order. How did their decision not to leave their homes affect Port Douglas? (e.g., The city had to spend time and money rescuing these people, unnecessarily straining emergency efforts.) 4. Aziz criticizes the town of Port Douglas for being unprepared for a storm as major as Hurricane Dante, and he says why he thinks that is the case. What evidence does he provide to back up his criticism? (The storm evacuation centers have run out of room.) 5. As Editor-in-Chief of Port Douglas’s leading newspaper, what helpful contribution can you make in the aftermath of Hurricane Dante? (Answers will vary, e.g., I can make sure everyone gets important storm-related news; I can publish stories to make people aware of what is going well or poorly in the recovery process.) Midday Session 1. You went to the city park in this game session. What effects of Hurricane Dante did you observe there? (e.g., A banner had been knocked down, branches had been torn from trees, there were puddles, a park sign had fallen down, papers were scattered, posters for lost animals were stapled to a tree.) 2. As Editor-in-Chief, you continue to ask your staff how they weathered the storm and how their families are doing. Why is it important to do this even though you are very busy dealing with reporting storm news? (Answers will vary, but students should realize that, besides really caring about staff, an effective manager takes time to address employees’ concerns and looks for ways to keep them happy and productive.) 3. LaDonna tells you that a downed power line caused an electrical fire on Lake Street. “It looks like something out of a war zone.” Why does LaDonna compare Lake Street to a war zone? (e.g., The damage caused by the storm and the fire makes the street look like it has been destroyed by bombs and ground fighting.) 4. When Teresa described what happened to her house and others near her during the storm, did you choose to ask her if she got pictures you could use in the magazine? Why, or why not? (e.g., No, because I thought getting pictures for the magazine would be the last thing on her mind; Yes, and she was angry I asked her that after she had just lost her house.) 5. Give an example of Port Douglas residents helping each other out in the aftermath of the storm. What source provided this information? (Residents with electricity service set up power stations so those without it could charge their phones. Maggie’s blog post gives this information.) Afternoon Session 1. How did Ernie manage to track down everyone working for The Daily Byte? (First he tried calling them, and if that didn’t work he called their emergency contact and found out where they were.) 2. What was the major reason you decided to use posters or Twitter get out important information? (e.g., I didn’t know how many people used Twitter but everyone can read a poster and pass on the news; I thought Tweeting info would probably reach a lot more people faster than a putting info up on a few posters.) 3. When you are faced with a problem that you know has no perfect solution, what do you do? (e.g., I make a list of possible ways to solve the problem and discuss the pros and cons of each option with people I trust.) Evening Session You may wish to have your students write their essays in-game, or you may prefer they write in the templates on the following pages. If they write offline, provide them with copies of the templates and unit source materials that follow. 1 STUDENT WRITING PROMPT TEMPLATE And don’t forget to let them know what they’ll be reading about! be reading about! moment to think. Ask a3en4on? And don’t forget to let yourself: How can I really them know what they’ll be grab y reader’s And m don’t forget to let reading about! them k now a3en4on? what they’ll Write your introduction here. First, though, take Write your introduc-on a moment to think. Ask here. First, though, take a yourself: How can I moment to think. Ask Write ygrab our imy ntroduc-on really yourself: How creader’s an I really here. F irst, t hough, attention? grab my reader’s take a your ar-cle is about. Write a a tle tthat hat ggives ives Write title your readers a n i dea wwhat hat your readers an g idea Write a -tle that ives your article ar-cle is aabout. bout. your your readers is an idea what emergency management TITLE TITLE Title 2. 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Gettinghhelp intthe available where? _________________________________________________________________________________ _________________________________________________________________________________ _________________________________________________________________________________ _________________________________________________________________________________ INTRODUCTION INTRODUCTION Introduction _________________________________________________________________________________ 1. 1. 2. 2. ture article can be on either of these topics: Your fea WRITING PROMPT TEMPLATE UNIT 1: EMERGENCY MANAGEMENT UNIT 1: EMERGENCY MANAGEMENT 1 And don’t forget to let them know what they’ll be reading about! be reading about! Write your introduc-on yourself: How can 1-2 I really Make your body here. Fm irst, though, take a grab y r eader’s paragraphs long. You can moment to think. Ask a3en4on? continue on the next yourself: How can I really page if you need to. grab reader’s And mdy on’t forget to let them know what they’ll a3en4on? Write -tle body! that gHere’s ives On toathe your an important idea what where all the Write areaders -tle that gives your ar-cle is a bout. info goes—the support for your readers an idea what thear-cle main message your is about. of your article. After I read your body, I should be able to answer the questions set up by your central idea: ‘Why is this so?’ ‘How does Write your introduc-on the writer support his or here. First, though, take a her central idea?’ moment to think. Ask __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ INTRODUCTION __________________________________________________________________________________ INTRODUCTION __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ TITLE __________________________________________________________________________________ TITLE __________________________________________________________________________________ 2. Ge>ng help in the a@ermath of Dante -‐-‐ what’s available where? 1. The effects of Dante on Port Douglas -‐-‐ what’s working, what’s not? __________________________________________________________________________________ 1. The effects of Dante on Port Douglas -‐-‐ what’s working, what’s not? 2. Ge>ng help in the a@ermath of Dante -‐-‐ what’s available where? Body UNIT EMERGENCY MANAGEMENT UNIT 1: 1: EMERGENCY MANAGEMENT WRITING PROMPT TEMPLATE emergency management 1 And don’t forget to let them know what they’ll be reading about! Now wrap it all up in Write conclusion. your introduc-on your You here. First, though, take a might summarize your moment to think. Ask Write your introduc-onyour main points, yourself: How restate can I really here. First, hough, tor ake a central leave grab my message, rteader’s moment to think. Ask your readers with your a3en4on? yourself: H ow c an I r eally best idea on the topic. grab mdy on’t reader’s And forget to let them know what they’ll a3en4on? be reading about! your readers an idea what your ar-cle is about. Write a -tle that gives Continue your your readers an gibody dea where hat Write a tle t hat ives if you needis to. your ar-cle about. __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ INTRODUCTION Conclusion INTRODUCTION __________________________________________________________________________________ __________________________________________________________________________________ TITLE TITLE __________________________________________________________________________________ __________________________________________________________________________________ 2. Ge>ng help in the a@ermath of Dante -‐-‐ what’s available where? 1. The effects of Dante on Port Douglas -‐-‐ what’s working, what’s not? __________________________________________________________________________________ 1. The effects of Dante on Port Douglas -‐-‐ what’s working, what’s not? 2. Ge>ng help in the a@ermath of Dante -‐-‐ what’s available where? Body (continued) UNIT EMERGENCY MANAGEMENT UNIT 1: 1: EMERGENCY MANAGEMENT WRITING PROMPT TEMPLATE emergency management 1 1 SOURCE DOCUMENTS emergency management SOURCE DOCUMENTS Evening Hurricane Dante approaches Port Douglas continue to next page continue to next page continue to next page 1 STUDENT CHECKLIST emergency management STUDENT CHECKLIST Evening You’re going to be writing a feature article, which is a pretty big deal for your first day on the job! Don’t worry—I’ll guide you along the whole way, and then I’ll pop in to make sure you covered all the big points before you submit your writing. Here’s a checklist to keep you on track. You can check items off as you write. Does the introduction of my feature article grab the attention of my readers? give an idea of what’s to come in the body of the article? Does the body of my feature article include all my important ideas? provide details that are useful and/or interesting to my readers? support facts with evidence from my reading in the “Emergency Management” section of the game? Does the conclusion of my feature article summarize the main points I made in the article, or restate my central message, or leave my readers with an important on-topic new idea to think about? 1 WRITING RUBRIC WRITING RUBRIC WRITING RUBRIC* Emergency ManagementEvening – Evening http://www.corestand ards.org/ELA-Literacy/ W/6/2/b/ W.6.2.b SCORE http://www.corestand ards.org/ELA-Literacy/ W/6/2/a/ W.6.2.a SCORE is not logically organized and strays from the topic a main idea is not appropriately supported with facts that draw on evidence from the game texts in the unit either does not have a main idea, or The body of the lead article, if done at all, is poor because it: 1 Poor does not set up the reader’s expectations for the body of the article fails to state, or only vaguely states or implies, the main idea of the article fails to grab the reader’s attention with a surprising fact, question, or controversial statement The introduction in the lead article, if done at all, is poor because it: 1 Poor 4 is not fully or logically organized refers to a main idea but does not appropriately support it with facts that draw on evidence from the game texts in the unit, or does not refer to a main idea The body of the lead article is not entirely adequate. It demonstrates strength in only one of following ways: 2 Fair sets up reader’s expectations for the body of the article states or implies the main idea of the article grabs the reader’s attention with a surprising fact, question, or controversial statement The introduction in the lead article is not entirely adequate because it demonstrates strength in only one of following ways: 2 Fair is logically organized and generally stays on topic draws on evidence from the game texts in the unit explicitly or implicitly refers to the main idea The body of the lead article is adequate or good. It demonstrates strength in just two of following ways: 3 Adequate/Good sets up reader’s expectations for the body of the article states or generally implies the main idea of the article, grabs the reader’s attention with a surprising fact, question, or controversial statement The introduction in the lead article is adequate or good because it demonstrates strength in just two of following ways: 3 Adequate/Good is organized very logically and consistently stays on topic does a thorough job of drawing on evidence from the game texts in the unit explicitly or implicitly refers to the main idea The body of the lead article is excellent in all of the following ways: 4 Excellent clearly sets up the reader’s expectations for the body of the article states or clearly implies the main idea of the article grabs the reader’s attention with a surprising fact, question, or controversial statement The introduction in the lead article is excellent in all of the following ways: 4 Excellent Addressed Standard: CCSS.W.6.2 - Write informative/explanatory texts to examine a topic and convey ideas, concepts, and information through the selection, organization, and analysis of relevant content. Students write a feature article on one of these topics: The Effects of Dante on Port Douglas—What’s Working, What’s Not or Getting Help in the Aftermath of Dante—What’s Available, Where. emergency management The conclusion of the lead article is not entirely adequate because it: demonstrates the student has minimal understanding of the purpose of a conclusion, i.e., to summarize important points, restate the main idea, answer questions not answered in the body, or make a statement that will leave the reader thinking about the topic demonstrates the student has no understanding of the purpose of a conclusion, i.e., to summarize important points, restate the main idea, answer questions not answered in the body, or make a statement that will leave the reader thinking about the topic 2 Fair The conclusion of the lead article, if done at all, is poor because it: 1 Poor The conclusion of the lead article is excellent because it: demonstrates student’s full understanding of the purpose of a conclusion by doing a strong job of summarizing important points, restating the main idea, answering questions not answered in the body, or making a statement that will leave the reader thinking about the topic demonstrates student’s understanding of the purpose of a conclusion, i.e., to summarize important points, restate the main idea, answer questions not answered in the body, or make a statement that will leave the reader thinking about the topic 4 Excellent The conclusion to the lead article does an adequate job because it: 3 Adequate/Good 5 * Writing Rubrics for After the Storm are meant as a guide for evaluating student writing in Grade 6 CCSS for Informative and Persuasive Writing. If you would like to average the scores in all or some of the rubric categories, you may enter that average in the space provided under the core button on the writing activity screen of your dashboard. http://www.corestand ards.org/ELA-Literacy/ W/6/2/f/ W.6.2.f SCORE TEACHER DASHBOARD TEACHER DASHBOARD CLASSES AND STUDENTS: MANAGING ACCOUNTS Clicking on Classes and Students from your Teacher Dashboard allows you to manage your classes to accomplish the following: • • • • • Add or delete a class Add or delete a student Change student information, including passwords Print class lists (with student names and passwords) Set student access to specific game episodes or units REPORTS: PROGRESS AND PERFORMANCE Clicking on Reports from the Teacher Dashboard allows you to view reports on how students are performing on each activity and assessed CCSS, and how they are progressing through the game. It also allows you to see an individual student’s completed reading and writing assignments, as well as gives access to answer keys and writing rubrics for each activity. THE CLASS PROGRESS REPORT This report gives a quick overview of where your students are in the game. You can tell what unit they’re in and if they’re in Morning, Midday, Afternoon, or Evening of that unit. You can also tell at a glance which students have gone to at least one level of support; if a student completes Morning in a unit and “Return” is also checked, that means that student has gone to at least one level of support and has returned to the primary assessment (marked “Main” in your dashboard) to change previously incorrect answers. Conversely, if you see a student is on Afternoon but “Return” in the Morning is not checked, that student went from the Primary to the Challenge Activity. THE CLASS PERFORMANCE REPORT This report helps you identify how well a class or an individual student is performing on each assessed standard. For each of the game’s target Common Core State Standards in Reading (p. 4 of this Guide), you can see the number of activities completed by each student and each student’s average percent correct on those activities. A student’s average is dynamic—it changes with the number of activities completed for the reported standard. The first row of the table shows the aggregate average of the class’ performance on that standard. To switch between standards, click the up-down arrows to the right of the name of the standard you’re viewing. STUDENT ACTIVITY REPORT This shows individual student progress and actual student work. It allows you to see any activity completed by any of your students. It also reports your student’s score on each reading activity and the exact amount of time it took the student to complete it. To see the correct answers for the activity, simply click “Answer Key” in the upper right. For each unit, you can read and score a student’s writing, using a rubric provided, by clicking on the box with the pencil icon for that unit. 245 FIFTH AVENUE, 20TH FLOOR, NEW YORK, NY 10016 www.classroominc.org
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