Neverwinter Nights Alignment Manager Version 1.2 While playing a module, were you ever annoyed that your character's alignment changed because of something you did or said (on purpose or by accident) and you didn't feel this change being justified, and in the worst case it even prevented you from advancing in one of your character's classes? Or did you ever want your character to have two classes with conflicting alignments like monk (must be lawful) and bard (can't be lawful)? If you can answer one or both questions with a loud "yes", then the Neverwinter Nights Alignment Manager (or simply NAM) is just the tool you need. The NAM allows you to change your character's alignment in each and every module you're playing. Installing the NAM Installing the NAM is very easy. All you have to do is to copy all of its files into the override folder of your NWN installation. If there is no folder named "override" then simply create one. However, before installing the NAM you should patch your game to the latest version; as of today (May 4th, 2007) this is version 1.68. Here's the list of files in alphabetical order: gn_align_c_1.ncs gn_align_c_5.ncs gn_align_c_10.ncs gn_align_diag.dlg gn_align_e_1.ncs gn_align_e_5.ncs gn_align_e_10.ncs gn_align_g_1.ncs gn_align_g_5.ncs gn_align_g_10.ncs gn_align_l_1.ncs gn_align_l_5.ncs gn_align_l_10.ncs gnam_1.ncs gnam_1.UTI gnam_1_manually.ncs Since the NAM doesn't change anything but only adds a conversation file, an item blueprint, and a handful of script files, it works perfectly fine with other files you might have in your override folder. It can also be used without any problems in modules using HAK packs. Using the NAM The NAM uses a small dialog that provides the options to change your alignment (see below). However, there are two different ways of actually activating it. The far more convenient way is to spawn and use a small item, fittingly named "Alignment Manager". To spawn this item you have to do the following. • • • • Hit the Enter key or click in the chat bar (right above the quickslot icons). Type "##DebugMode=1" without the quotation marks but with the two number signs (like in the image) and hit Enter. Now move the mouse cursor to a location on the ground near your character, type "##dm_spawnitem gnam_1" and hit Enter. An item appears where the mouse cursor is. Type "##DebugMode=0" and hit Enter again. Pick up the item. Done. Now the moment of truth has come. A conversation should start right after you have used the item's Unique Power property. This definitely works in the Shadows of Undrentide and Hordes of the Underdark campaigns, yet not in the original Neverwinter Nights campaign. It should also work in most user-created modules made after Shadows of Undrentide was released. If no conversation starts, please see "No Conversation? Why?" afterwards. The options given in the conversation are pretty much self-explanatory. You can shift your character's alignment towards Good, Evil, Lawful, and Chaos by 1, 5, and 10 points, respectively. In addition to your character's current alignment you'll also see your position along the Law/Chaos and Good/Evil axes. In case you're not familiar with the way alignment is determined in Neverwinter Nights, please see "Alignment – How It Works." No Conversation? Why? When playing the original Neverwinter Nights campaign as well as many (mostly older) user-created modules, nothing happens when you use the Alignment Manager item. This is because the NAM relies on a technique called "tag-based item event scipting". In a nutshell, tag-based item event scripting means that whenever any event related to an item occurs (i.e. an item was picked up or dropped by a player, a player equipped or unequipped an item, or a player used an item's Unique Power property) then a specific script is being run; and the name of that script is identical with the item's tag, hence tag-based. Now, although tag-based scripting is the predominant way of handling item-related events nowadays, this technique wasn't used prior to the Shadows of Undrentide expansion. Instead of having one script per item dealing with all of that item's events, you had one script for each event, and each of those scripts dealed with all items. Unfortunately this means that modules employing this old technique don't support the Alignment Manager item. But frown not, for there's another way to activate the NAM. • • • • Hit the Enter key or click in the chat bar (right above the quickslot icons). Type "##DebugMode=1" without the quotation marks but with the two number signs and hit Enter. Now type "##dm_runscript gnam_1_manually" and hit Enter. The conversation starts immediately. Before you use the conversation to change your character's alignment, you should turn the debug mode off again by typing "##DebugMode=0" and confirming it by hitting Enter. Not turning off the debug mode can cause serious bugs! If you already know beforehand that you're playing a module which doesn't support tag-based item event scripting (e.g. the original Neverwinter Nights campaign) then you don't have to spawn the Alignment Manager item as described in "Using the NAM". NAM and Multiplayer The NAM was designed for single-player games, but it can also be used in multiplayer. However, there are a few restrictions, and the way to activate the NAM is slightly different than in single-player. Here are the step-by-step instructions for using the NAM in multiplayer games, along with a few important remarks. ● Only the host of a multiplayer game can use console commands. The player who used "New Internet/LAN Game" or "Load Internet/LAN Game" to create/load a multiplayer session is the host; all other players are called clients. This also means that the NAM doesn't work at all when using a dedicated server (i.e. using NWServer to run the module) which includes persistant world servers. ● All players (host and clients) must have the NAM files in their override folders. ● The host has to spawn the NAM item just like in a single-player game. This has to be done regardless of whether or not the module you're playing supports tag-based item event scripting. ● Only one single NAM item should be spawned. If more than one player character has a NAM item in his inventory, the NAM might not work proberly. ● If tag-based item event scripting is enabled, the player who wants to change his character's alignment simply has to pick up and use the NAM item. ● If tag-based item event scripting is not supported, the host has to use the ##dm_runscript console command as described in "No Conversation? Why?" However, the character whose alignment shall be changed still must have the NAM item in his inventory. ● Be aware that if the alignment of a player character shifts by a certain amount of points, the alignments of all other player characters in his party shift by 20% of that amount (rounded up) into the same direction. For instance, if the characters Bob and Timmy are in the same party and Bob's alignment shifts 10 points towards evil, Timmy's alignment shifts two points towards evil. This is a peculiarity of Neverwinter Nights itself and thus beyond my control. To avoid affecting the alignment of party members, a character should temporarily leave the party until he is done changing his alignment. Alignment – How It Works As promised above, here's an explanation of how alignment is determined in Neverwinter Nights. A character's alignment consists of two parts: his law/chaos value and his good/evil value. These values are actually the respective positions along the X and Y axes of a simple coordinate system, aptly named Law/Chaos (X) axis and Good/Evil (Y) axis. Both axes range from 0 (zero) to 100 and are devided into three bands running from 0 to 30, 31 to 69, and 70 to 100. Now, an alignment shift by a few points doesn't necessarily result in an actual alignment change. Only when a shift takes you beyond the boundaries of a band does your alignment change accordingly. For instance, a Neutral Good character with a Law/Chaos value of 32 takes an alignment shift of 5 points towards Chaos; his Law/Chaos value drops below 30 into the Chaotic range, thus he becomes Chaotic Good. Surprisingly, that character's new Law/Chaos value isn't 27 (i.e. 32 – 5) as one might expect – it is 15 instead. That's because when your alignment changes, Neverwinter Nights will automatically set the new value to the center of the newly entered band. And for the Chaotic band ranging from 0 to 30, the center is 15. However, only the axis along which your alignment shifted will be changed; for the example here this means that the character's Good/Evil value remains as it was. A Few Last Words The NAM is a powerful tool, simply because it allows you to change your character's alignment with ease and whenever you want to. Of course this means that you can (ab)use the NAM to cheat by changing your character's alignment to whatever alignment is required to multiclass into or further advance an alignmentrestricted class. Multiclass combinations like bard/paladin/blackguard that are normally nigh impossible to create can be done easily by using the NAM. It's absolutely fine if you use the NAM for such a purpose, but always keep in mind that one of the reasons why certain classes feature alignment restrictions is to prevent such unbalancing class combinations. For instance, the aforementioned bard/paladin/blackguard only needs two levels as paladin and blackguard each to turn the bard into an extremely powerful character. He's immune to fear and disease (paladin's Aura of Courage and Divine Health, respectively), gains twice his Charisma modifier as bonus on all saving throws (paladin's Divine Grace and blackguard's Dark Blessing), can smite both good and evil, and can raise his Strength by a total of 2d4+2 (i.e. 4 – 10) points because the bard spell Bull's Strength and the blackguard's Bull's Strength spell-like ability stack. My original intention was not to create a cheat tool, but a small tool to fix the many and severe unjustified alignment shifts I've encountered in many single-player modules. I don't mean to blame the creators of these modules, for I know that opinions and perception differ; what one person deems as a justified alignment shift appears totally unfair and unjustified to another. And, to be frank, some modules I've played shift your alignment back and forth like no tomorrow. Anyhow, enough babbling. I hope that the NAM is of use to you, whatever the use may be. Enjoy! Gangster Number One
© Copyright 2026 Paperzz