Student Report Conference: ACE 2009 (Athens, Greece) (http://www.ace2009.org/) Name: R. A. Nimesha Ranasinghe Student No: HT080435L Supervisor: Professor Adrian David Cheok (KEIO-NUS CUTE Center and Mixed Reality Lab, National University of Singapore) Day 1 After registration and opening we headed to the first keynote talk from the managing director of Hellenic cosmos, the cultural center in Athens, Greece where ACE conference was held. He presented an introduction to the birth place of democracy, Athens and Greece culture and history followed by some works done by the cultural center, Hellenic cosmos. Given below are some of the links he provided for more information, http://ehw.gr http://egeonet.gr/index_en.html http://e-history.gr/en/index.html http://www.fhw.gr/fhw/ NOTE: This time in ACE conference there were 11 full paper sessions and 8 short paper sessions. According to the schedule some of the sessions were unfortunately overlapping and I could not be able to attend to some of those sessions. Furthermore, I found there were no workshops in the conference. Program: http://www.ace2009.org/index.php/program Some of the good papers from the sessions I attended are cited below and full conference proceedings you can find from the below link, \\Lacie-w2to9hra6\newShare\ACE2009\ACE_Proceedings_09 After the first keynote session, I proceeded to the first Full Paper session titled, Tools for Communication. The session chair was Professor Henry B.L. Duh from National University of Singapore. (All the interesting papers and demos are stated as an Appendix) Day 2 Second day mainly we had the poster and creative showcase sessions along with several paper sessions. Ken and I did presentations for Petimo (Poster and Creative Showcase) and the Poetry Mix-up (Creative Showcase) in the Fast Forward session (one minute for one project). It was a nice practice session for me to make the 15 minutes presentation in day 3. After the lunch it was the Poster and Creative Showcase core time. We setup and checked everything in the evening of day 1 (also we did test the systems in day 2 morning and day1 night as well) for our two demos in order to make it a smooth demo during the core time. I did the demo for Poetry Mix-Up system. The demo went really well and many people gave their comments and enjoyed the system. Some of them are talking about attaching this kind of work for their research as well. Professor Junehwa Song from Korea (KAIST), A/Professor Lindsay Grace from USA (MIAMI University), and Professor Hideaki Touyama from Japan (Toyama Prefectural University) are some of the people who really enjoyed and commented on the system. Many of them were commented about the usage and requested to send the generated poem back to their mobile phones. One student from University of Bergen, Norway really enjoyed the twitter integration of the system and he tried several times with several usernames. He commented that using this system now he can really express his ideas in a poetic manner to his twitter friends. He further suggested developing a twitter application rather than uploading every time. Another lady professor was talking about a Greek installation on this system in Athens itself. Almost all of them took photos on their creations and really enjoyed the demo. After the demos we rushed to the key note presentation for day 2 and missed the first part of the talk. It was a great and inspirational talk by Professor Norbert A. Streitz, Cologne, Germany. He holds two PhD’s (Ph.D. in physics, Ph.D. in psychology) and a Senior Scientist and Strategic Advisor with more than 25 years of experience in information and communication technology. He is the founder of the "Smart Future Initiative" which was launched in January 2009. He discussed on people oriented, empowering smartness and further about the future research trends as in below images. Day 3 Day 3 Started from the keynote-talk by Régine Debatty. She writes about the intersection between art, design and technology on her blog http://we-make-money-not-art.com/ as well as on several European design and art magazines. She explained many examples of good and attractive art pieces and designs. Further she speaks about her great interest on bio technology and art (BioArt). At the end audience raised questions on art and technology to identify her viewpoint on that. Given below are some of the examples she mentioned during the talk, SlugBot: Enemy of Slugs - http://www.wired.com/gadgets/miscellaneous/news/2001/10/47156 A walking city - http://www.archigram.net/projects_pages/walking_city.html Art + Com: Terravision http://www.artcom.de/index.php?lang=en&option=com_acprojects&id=5&Itemid=144&page=6 Sledgehammer keyboard - http://www.boingboing.net/2005/09/29/sledgehammerkeyboar.html Hello World – Yunchul Kim - http://www.interactivearchitecture.org/hello-world-yunchulkim.html Random assistant - http://www.joshuadavis.com/portfolio/random-assistant-lisbon/ LED eyelash - http://www.geeky-gadgets.com/led-eyelash-26-10-2009/ Gordon Pask (very early interactive artist) - http://en.wikipedia.org/wiki/Gordon_Pask Wafaa Bilal - http://en.wikipedia.org/wiki/Wafaa_Bilal After the key note talk we had another Creative Showcase session and then in the evening I did my presentation on Poetry Mix-up short paper. It was my first international presentation and it seems well accepted. Audience basically questioned about the user study and the impact of this work to the public, mentioning is it really contributing to the poetry world. I answered them, we did not directly compete with the poetry world but we are trying to popularize the old communication culture through poetry. For all the images please check: \\Lacie-w2to9hra6\newShare\ACE2009\Nimesha Appendix Interesting demonstrations from Creative Showcase: 1. Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Networks Orestis Akrivopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis and Paul Spirakis This work is based on Fun in Numbers platform (http://finn.cti.gr) and it has a set of implemented multiplayer games and interactive installations. FinN allows the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as proximity, localization and synchronization, that hide the underlying complexity. 2. Headbang Hero Ricardo Nascimento, Tiago martins, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau and Nuno Correia A very nice demo for rock band lovers, Headbang Hero is a music/dance videogame for testing and improving your prowess at “headbanging”. As you can see in the image the player wears a wireless motion-sensing wig and is awarded points for her personal choreography as she shakes her head to the sound of a heavy-metal song. 3. Yaminabe YAMMY: An interactive cooking pot that uses feeling as spices (check for Kitchen Project) Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude and Masahiko Inakage Another nice demo from KEIO University Japan is the interactive cooking idea. “Yaminabe YAMMY” is an interactive cooking pot which provides a new way of eating and sharing our memories and feelings. The feelings extracted from the contents of an email, associated with a photo will be interpreted into different “spices” which will then be sprinkled into the pot to alter the food's flavor. Further, they have an iPhone application to extract the feelings. 4. Story Tube “sto-tu” Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Yuki Takeda, Takenori Hara, Mina Tanaka and Shigeru Komatsubara As can be seen in the image, this is a new approach for storytelling. It is a combination of a"trompel'oeil" image and AR technology which allows a user to experience and enjoy multi-media content in an unprecedented manner. System generates computer graphics and video taken from a camera which is inside a tube. The user can enjoy the story by moving the camera back and forth inside the tube. In this demo they use one of the Japanese fantasies as the story inside the tube. Below stated are some of the papers I found interesting: 1. RoCoS: Room-based Communication System and Its Aspect as Development Tool for 3D Entertainment Applications David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi The system allows multiple users to communicate with each other through their virtual 3D spaces called rooms located on the Internet. System has three main subsystems named communication, avatar editing, and room editing. I noted the room editing and avatar editing systems has a great potential and especially room editing tool has new interactions such as play a video in a television (as they demonstrated during the presentation). 2. An Interactive Support Tool to Convey the Intended Message in Asynchronous Presentations Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens This system is an interactive wall mounted display which can be used as a presentation tool. As the presenter described they have used a user centered approach to create the presentation tool to break the traditional linearity of a ppt presentations. The tool organized three information layers, speech, gestures, and visuals. Hands are tracking by an ultrasonic tracking system. Finally people can comment or replay the presentation using the system. 3. RoboTable: A Tabletop Framework for Tangible Interaction with Robots in a Mixed Reality Aleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto RoboTable allows users to naturally and intuitively manipulate robots on an interactive table top system. The goal of this research is to develop a software framework for human-robot interaction which combines table top, tangible objects, artificial intelligence and physics simulations and demonstrate the framework with game applications. Their main argument is to enhance the table top interactions with these robots in order to facilitate/teach different disciplines such as mathematics and physics and different levels of education, while also learn to think creatively, reason systematically, and work collaboratively. For physical simulation they used Box2D, http://www.box2d.org/ and for marker tracking they used Reactivision library, http://reactivision.sourceforge.net/. 4. Wearable Haptic Device to Present Contact Sensation Based on Cutaneous Sensation Using Thin Wires (good for James) Takafumi Aoki, Hironori Mitake, Keoki Danial, Shoichi Hasegawa, Makoto Sato This was selected as the best paper in this conference, a work done by Tokyo institute of technology, Japan. It is a fingertip-mounted type haptic device to present haptic feedback for mixed reality environments with mobile devices. The device could be able to present contact sensation to cutaneous sensation using thin wire to fulfill three required technical specifications; the weight must be lightweight (1.4g), has to have a fast response, and should have few obstacles on the fingertip abdomen. Their ultimate target is to enables new entertainment expansion such as users will be able to touch CG characters directly using their fingers. I found some good related works from their paper as stated below, Virtual Brownies: http://rogiken.org/vr/english.html Gravity Grabber: http://tachilab.org/modules/projects/gravitygrabber.html 5. Novel Tactile Display for Emotional Tactile Experience Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto This system consists of one or two speakers to achieve a novel tactile display that presents high-fidelity tactile information through a very wide frequency bandwidth. Users hold the speakers between their hands while the speakers vibrate the air between the speakers and their palms. The user feels suction or pushing pressure on their palms from the air. Due to the very wide frequency range (1 Hz and below to 1 kHz and above), users can feel a variety of sensations. After the presentation I tried the system and it is a very nice work and idea. 6. Wearable DJ System: a New Motion-Controlled DJ System Aleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto The system uses wearable computing and gesture recognition technologies to perform a DJ. The DJ techniques are executed by performing intuitive gesture operations using wearable acceleration sensors. They did a demo while the presentation and it seems a nice work as well. Furthermore, the accuracy of the system was evaluated and have confirmed its effectiveness.
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