How to Make a Material Layer Preset in Poser 11 Poser 11 has added some interesting new options to the material setup room. It is now possible to add multiple layers to a material. Upon learning this I immediately thought of all the uses for skin texturing most especially makeup that can be used on any skin. The setup is fairly simple and this tutorial will walk you through how I set up a one layer makeup look. You can add as many layers as you like on one material using this method, so you can for example build a complex makeup look by setting up the lipstick, eyeshadow, blush and so forth as separate layers. 1 In your image editor export your effect as a single layer on a white or transparent background. Make a bump and displacement if needed, These MUST be isolated to just the area of the effect or will change the whole material. 2 Make a transparency mask for your effect. White where it will show, black where it does not and gray for shades in between. Here most of the skin is black, the eyeshadow is mostly solid white but the blush is dark gray. 3 Load a base skin onto your figure in poser. I am using Pauline and my Pauline Base Skin. In the Material room select the material for which you want to make a new layer, in this case Head. 4 I already have a second layer active, for the eyebrows. I am adding a third layer by clicking the plus sign next to Layer: Base in the top left of the material room screen. 5 Think of your effect like building a sticker. The main image goes in diffuse , the mask in transparency and linked to specularity as well. Set your specularity to black for matte or a shade of gray for glossy. Apply the bump and or displacement as usual. 6 A test render of my makeup effect. You can also see the eyebrow layer in this render. 7 To save this from the material room first select the nodes. Then save to the library as usual, choosing the Single Material option with the Selected Nodes Only box checked. 8 To test, load a new base skin onto your figure, I am using my Pauline Expansion Skin 3. Now go to the Head material, add a new layer and apply the effect preset layer 8 and the makeup rendered again, this time on Skin3. As you can see my transparency isn't quite right, she has a bit of a panda line around the eyes. In theory one could build the makeups on the a specific characters base skin instead of solid white, but then the makeup would only really work on characters with that skin tone. Things to note: You must mask any spirituality bump and so forth so it effects only the area you are working with and not the whole head Effects stack. If you have a full face bump on layer 2, and again on 3 and 4, the effect will multiply. You can apply any special node treatment you want to the masked off area. Yes you can make a glass layer over lips if you really want. This has some interesting possibilities for complicated layer effects in automotive paints for example. As far as I can tell this only renders in Superfly. That seems to be the catch.
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