Slave Tribes by Bill Slavicsek Credits Designed by Bill Slavicsek Edited by Mike Breault Product Coordination by Timothy B. Brown Black & White Art by Tom Baxa Color Art by Brom Graphic Production by Sarah Feggestad Typography by Tracey Zamagne Cartography by Dave Sutherland 1 Slave Tribes Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 1: Athasian Slavery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 2: The Slave Tribes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 3: Life in a Slave Gibe ............................................................ Appendix: Creating Your Own Tribes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 21 78 87 TSR Ltd. 120 Church End Cherry Hinton Cambridge, CB1 3LB United Kingdom TSR, Inc. POB 756 Lake Geneva WI 53147 U.S.A ADVANCED DUNGEONS & DRAGONS and AD&D are registered trademarks owned by TSR, Inc. DARK SUN and the TSR logo are trademarks owned by TSR, Inc. ©1992 TSR, inc. All Rights Reserved. Printed in the U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. ISBN 1-56076-271 -3 2 Slave Tribes is an accessory for the DARK SUN start, and it wont wait until youre ready. Hurry! campaign setting. It features information on slavery on The sun dips below the horizon, and who knows Athas, descriptions of some of the prominent slave tribes roaming the endless wastes, examples of life in a what another day will bring to this arid land. Daleds Chronicle slave tribe, and even advice on how to create new slave tribes for your own campaigns. Be aware, the DARK SUN setting is very differ- I am Daled, dwarf and ex-slave on this burning world called Athas. What I am about to share with you was gathered by guile and tenacity and danger- ent from other fantasy worlds. It is a brutal, unrelenting world that rewards carelessness with quick death. Life is precious, exciting, dangerous, and ous travels. It began as most work does for a slave, at the behest of my master in far-off Balic. He was a very, very short. The world, Athas, has seen its fun- patrician in the city-state, one of the privileged no- damental nature twisted and warped by centuries of unrestrained, abusive magic. To survive, the races bility. To keep his lands, he agreed to undertake a project generously offered to him by a high-ranking you know from other AD&D® game settings have templar. adapted to this new world by undergoing bizarre The sorcerer-king of Balic has a desire for knowledge, and he constantly starts research projects to modifications. Because of this, we suggest you become familiar with the DARK SUN boxed set be- satisfy his most-current curiosity. Like Athas itself, fore delving into the information set forth in this book. the sorcerer-king of Balic thirsts for so many things. On that day so many cycles ago, he wished to know That said, Slave Tribes offers much to Dungeon more about the growing number of slave tribes dot- Masters and players involved in or getting ready to start a DARK SUN campaign. First, a discussion ting the endless wastes. When the job was forced upon me, it became my focus, my own thirst. of slavery on Athas describes who slaves are, where Look around you, for this is Athas! Hot and dry, the world screams for life-sustaining water to wash they come from, what they do, and who they do it for. It also examines the benefits of slavery to Atha- away the sweat and sand. Slowly dying, it thirsts for vitality and rejuvenation to make life grow again. sian society, slaves in the major cities and villages, and the emerging slave rebellion. After this back- Brutal and savage, it thirsts for the tranquility of peace. My world thirsts for many things, but it can ground information has been laid, youll meet the tribes of ex-slaves that have begun to make names find no magical, all-quenching liquid to provide re- for themselves from the Hinterlands to the Sea of Silt. These tribe profiles make up the bulk of the lief. There is only the searing heat, and it is as endless as the desert that covers my world. Add to book, providing DMs with information, game sta- these thirsts the thirst to know more about this tistics, and adventure ideas to use in their own cam- w o r l d - p a r c h e d b y sun, swept raw by wind, and p a i g n s . A l o o k at life in a typical slave tribe is sucked dry by foul magic. geared toward role-playing and features plenty of From the Hinterlands to the Sea of Silt and be- adventure ideas to build upon. Finally, a section on yond, my world is a pale, withered husk, a fading creating new tribes provides advice to both DMs memory of a far-different place only a few can even and players seeking to swell the ranks of the free. imagine. Once, some say, there was water so plenti- The information waits within these pages. What you and your players do with it is, as always, up to ful that it covered the land as the sand does today. So much water! What must it have been like to nev- you. Now, the hot sand of Athas beckons and the er be thirsty? I cannot even conjure such a world in slave tribes grow restless. The rebellion is about to my dreams, and little good comes from wishing for 3 wide across Athass scorched surface. I have seen things that will never be again. Another thirst plagues Athas, however, and there sights of majestic beauty and unparalleled horror. I may be a way to quench this raging fire. I slowly learned of it while engaged in the research set before have visited countless tribes of ex-slaves, each trying in its own way to carve life out of the stark and un- me. And, like the other thirsts of Athas, this one yielding wilderness. I have seen tribes thrive, but too became a part of me. This thirst burns the throat of Athas raw in the gladiatorial arenas of more often I have seen them die. This is my chronicle of the things I have witnessed Draj and in the quarry pits of Urik. This thirst is for or been told about concerning slavery, slave tribes, and all of the practices associated with both. In the- freedom; every slave throughout the land desires to sample its cool, sweet taste. How many have died for ory, I do this at my tribe leaders bequest so that the a few drops of this precious liquid? How many more futureif there is a futurewill know of our strug- will die to soothe Athass parched lips? gles and dreams. In truth, I do this for myself, to satisfy an all-consuming need of my own that I bare- Do not misunderstand me. The practice of keeping slaves was established long before you or I were ly understand. born to these hot, wind-swept plains. I am not sure the cities would survive without the labor provided The discourses and descriptions that follow have been culled from years of travel and countless hours by the strong arms and backs of human, dwarf, and of listening. Listening is the slaves art, for the slave mul slaves. And without the cities, could Athas itself continue to linger, even in this half-life it stub- learns to blend in and listen from the day he is enthralled, and the owner speaks of what he will with bornly clings to? no more regard for the slave than for a table or But at the same time, we cannot pretend that the thirst for freedom does not exist, for at times and in chair. To the owner, after all, property is property. Still, listening garners only what the listener can certain places it burns as hot as the afternoon sun. hear, and many tales grow taller in the telling. While Some claim that the thirst will set all of Athas on fire, forcing the slave owners and sorcerer-kings to I believe that much of what I present is true, some may no longer be true and some may never have been true. What was true yesterday can be false to- douse the flames by granting freedom to every slave. day because of a sudden shift in the wind. That is I believe these claims are nothing more than dreams, but perhaps that is what Athas needs in these times of so many unquenchable thirsts. Who am I? I am Daled, once a slave serving a the nature of life on Athasnothing is forever but the sun and sand. Of course, what was false will patrician in the city of Balic. The noble taught me probably always be false. Errors cannot be helped, but please trust that the underlying themes and pat- to read and write, entrusting me with the chroni- terns are correct, for these have survived all the tell- cling of his words and deeds so that they could be passed on to his family. Then he gave me a task that ings and, where possible, have stood up to personal inspection. would become my focus, the one I spoke of earlier. Much of the presented material concerns the Even my freedom, which came unexpectedly and without planning, has not distracted me from this thirst for freedom that I spoke of, for this basic need defines the dreams of so many slaves. I have been task. Now I am an ex-slave in a tribe of ex-slaves, charged with bringing these dreams to every slave continuing to learn and record everything I can about the slaves living in similar tribes throughout tribe I visit. How slaves and their tribes respond tells me a little more about Athas and its people. Do I believe in the dream of freedom, or do I the Tyr region. merely serve it ? I cannot answer that, for in truth I Since joining my tribe, I have traveled far and 4 do not know. I know that I have tasted freedom and of it? That is for someone else to decide, for I am it is very sweet. I never want to thirst for it again, only the chronicler, and this is the chronicle of the toiling for a master while my spirit withers beneath the hot sun of bondage. But do I believe that Athas can survive this dream and wake up better because slave tribes of Athas, which it has been my focus to record. 5 Slavery exists throughout Athas. It thrives in the slavery from one place to the next; thus, at best, my city-states of the sorcerer-kings. It flourishes in the chronicle can be taken as a broad set of guidelines merchant houses. It lingers in villages far from the centers of civilization. Almost every living, intelli- to the institution of slavery. In some city-states, a visitor may not be able to tell gent being knows of the practice of capturing, rais- freeman from slave. In another, slaves have become ing, and keeping slaves. Some relish the system and embrace its methods and ideology completely. Some chattel, treated as things. Some slaves receive favored treatment, living better than the average free- ignore it with the disdain reserved for the common- man. Others endure harsh conditions and cruel place and widely accepted. Others fear it, dreading the loss of personal freedom that is so tenuous for punishments as a regular part of their exploitation. My own experience as a slave was as personal, those of less than noble birth. Others live it, marked unique, and universal as any other slaves. I did as property and put to work for the good of the citystates, the templars, the nobles, the merchants, or what I was told to do, when I was told to do it. If I was a bit too slow, or if I looked displeased with the the sorcerer-kings. Few understand the practice, for task set before me, I endured whatever punishment that is not required. Slavery exists, and that is understanding enough for most people. my master or his overseer saw fit to dispense. I cannot claim to have been treated any better or any A few wish to know the hows and whys of things, worse than others in my position. Indeed, had I been and I am among them. To know the slaves, we must know why they are slaves. To understand slavery, we pampered or maltreated, the situation would have been the sameI was property, branded and shackled to my master with no personal freedom. That is must understand the motives and forces that drive the condition of slavery. the system. With these goals of knowledge and understanding in mind, I begin this chronicle with Who Are Slaves? questions. Perhaps by the time I finish, there will be answers. Athasian society is a slave society. Slaves occupy a central role in the economic and social dynamics of this world of fire and sand. Slaves come from all What is Slavery? uals from all races and stations of life become the races and social classes, though slaves taken from the noble or merchant classes usually regain their property of others. Under this system, the property, freedom with the help of the ceramic pieces of their called slaves, can be used or disposed of at the will of the owners. They perform whatever tasks their friends or family. Clerics and mages are also rarely found in bondage, as their powers and abilities pro- owners set before them, and live basically as their vide them with abundant opportunities for escape. owners choose, either in comfort or in squalor. While this definition works as a banner descrip- The most common races found among the slave population are humans, dwarves, half-giants, half- tion, slavery remains a multi-headed beast. What is elves, and muls. Less common are elves, thri-kreen, true of one head may not be true of another. The system appears one way in one city, while in another and halflings, though even these races sometimes show up working in the fields or providing exotic en- city it takes on a different shape entirely. The system tertainment in the gladiatorial arenas. even takes on different aspects within a given city, depending on the owners, the slaves, and the tasks How do these people from different societies and different walks of life come together in the great to be performed. With this in mind, be aware that melting pot of slavery? Some are born to it, the sons customs and specific situations can alter the face of and daughters of generations of slaves. Others find Athasian slavery is a system under which individ- 6 themselves captured in war or kidnapped in raids launched specifically to replenish a city-states slave population. Finally, there are those who are sold into slavery because of debts or as punishment for some crime. Anyone can become a slave. Templar or noble, merchant or freeman, rich man or poor, the gates of slavery are wide open, admitting any unfortunate enough to wander too close to the gaping maw. Who are slaves? Some say we are all slavesit is just a matter of how tightly we are bound. Who Are Owners? Any freeman can own slaves, and most keep at least one slave to handle those tasks considered laborious or below a freemans station. Sorcerer-kings own thousands of slaves, filling every conceivable duty with chattel labor. These vast numbers of slaves serve to reduce them to the level of mere property. Many lead miserable existences as disposable labor. Nobles tend to keep large numbers of slaves, but none come close to approaching the servile armies of the sorcerer-kings. Nobles employ dozens of welltreated household servants, pampered stables of gladiators, and severely disciplined field workers. Templars, while they may own slaves, rarely keep more than a few personal servants and concubines. Instead, they are free to make use of a citys slave population. Whenever a templar needs bodies to perform some task, he dips into the stables of his sorcerer-king and takes as many slaves as he needs. Freemen, on the other hand, can rarely afford more than a handful of servants, depending on their level of income and their profession. Slaves owned by freemen rarely find themselves enduring unpleasant drudgery, such as mining or quarry work. In fact, a freemans slave is one of the best-treated slaves in all of Athas. Often, these slaves work beside their freemen masters, tending small plots of land, toiling in craft shops, or constructing private dwellings somewhere in a city. Merchant houses keep slaves to handle the labori- 7 ous tasks associated with trade. Hefting, stacking, owners to impress their peers, slaves can attain a and carrying goods are jobs assigned to a mer- good standard of living by demonstrating even rudi- chants slaves. Those merchant houses that produce goods also keep shops full of artisan slaves to mentary artistic abilities. Those who excel in a particular artistic endeavor achieve a state of pampered turn out weapons, textiles, and pottery. luxury for as long as they continue to produce stylish I have found a direct correlation between how masters view their slaves and how slaves are treated. creations. Of course, style is a matter of opinion, Those who keep large numbers of slaves tend to see If an artists particular style goes out of fashion, the them as property, a nearly limitless supply of tools for getting jobs done. Those who keep only a few artist loses his favored status-and perhaps a whole lot more. and the only opinion that counts is that of an owner. slaves get to know them personally and usually treat Some owners keep a single artist within their sta- them more like people. Also, if a freeman has but a handful of slaves in his service, then each of those ble of slaves. Others set up workshops full of artisans to turn out as many creations as possible for slaves becomes too valuable to waste through mal- their own enjoyment and as a profit-making enter- treatment or overwork. Still, do not conclude that some slaves have easy prise. E x a m p l e s o f a r t i s t i c e n d e a v o r s p o p u l a r throughout Athas include singing, acting, reciting lives. Even the most favored servants do not get to poetry, painting, sculpting, storytelling, and bone make the simplest decisions concerning their own affairs. Indeed, they have no affairs, except those al- carving. In addition to these arts, many slaves re- lowed by their masters. in theory only templars and nobles are allowed to What Do Slaves Do? possess these skills, on penalty of death, in practice these skills are taught to artist slaves so that they ceive instruction in reading and writing. Although may assist an owner with the keeping of records or to Slaves come in a variety of classes, which are defined by the duties of the slaves that fill their ranks. enhance a slaves ability to create works of art. While the favored artist produces items of style Whatever the class and its specific duties, slaves and beauty, the artisans produce finely made crafts must do anything their owners ask. That is the nature of slavery. The most common classes of slaves and other useful items. Some artisan workshops contain dozens of slaves. They keep busy turning are artists and artisans, concubines, domestic ser- out pots, drinking cups, clothing, and even armor vants, farmers, gladiators, laborers, and soldiers. I will also discuss a rarer breed of slave, the inden- and weapons. Each workshop and its artisans usually specialize in a given type of craft, be it pottery, tured scholar. weaving, or wood or stone working. They produce Artists and Artisans excellent weapons, hand-wrought articles of clay, stone, and bone, and even items of metal, when that While the arts are appreciated in most Athasian cities, they are not highly regarded. Templars, no- rare material can be obtained. bles, and even the sorcerer-kings enjoy art, often Concubines surrounding themselves with the best examples they can find. The creation of artwork is viewed as a la- Concubines are slaves kept for the physical enjoyment of their owners. These male and female slaves borious chore, however, and all chores are entrusted usually receive pampered treatment, for they are ex- to slaves. Because the arts are used by nobles and other pected to pamper their owners in turn. Expert in all forms of physical pleasure, concubines employ var- 8 broth with their evening meal. And who would want ied techniques to accomplish their intimate duties. to try to order around a half-giant or a mul, when Rumors persist that a few of the sorcerer-kings maintain harems full of concubines, while most nobles keep no more than one or two. It is in the ranks their great strength is better used on other tasks? of the templars that these purely physical servants of wealthy Athasian life that few of noble birth are most often seen, always on hand to attend to their masters needs. could manage without them. Most nobles look While many owners come to appreciate and per- they must employ spouse and children to handle do- haps even care for their concubine slaves, most regard this class of slave as little more than attractive mestic tasks. From shopping to stocking supplies, from milling grain to preparing meals, even to at- furniture. The fact that concubines are trained to tending to the physical well-being of masters, the think of themselves in the same way helps perpetuate the situation. It is the rare concubine slave who chores assigned to domestic slaves have become so important to the higher classes that Athasian nobili- can survive freedom, for they have few skills to make ty can no longer survive without them. Domestic slaves have become such an extension down upon any of their class who are so poor that use of outside their pampered existence. Farmers Domestic Servants Every city maintains extensive fields of crops and keeps large herds of animals to provide sustenance Domestic servants attend to the daily needs of the households they are bound to. This class of slave and other materials for their populations. At least half of all slaves within a given city-state work the fields and manage the herd animals, such as carru serves as cook, baby-sitter, chamberlain, butler, maid, or major-domo for their owners. Some sorcerer-kings employ dozens upon dozens of do- and kitsus. These farmers endure the most rigorous and hardship-laden lifestyles imaginablewith the possible exception of certain laborers, such as the mestic servants to handle their individual household needs, while templars and lesser nobles may keep but one to fill all of the duties applicable to this slave quarry workers of Urik. Farmers must till the soil, reap the crops, weed the fields, kill dangerous insects with their bare hands, class. Many owners have become so dependant on domestic servants to run their households that they and fetch water with back-breaking regularity. To would be lost without them. Of the nobles who keep accomplish these tasks, farmers receive the barest such slaves, few can care for themselves. They depend on their household slaves to cook their meals, essentialsjust enough food and water to stay alive. buy their food, raise their children, clean their than the herd animals they tend. The farmer slaves of Balic, for example, must They are beasts of burden, treated more harshly homes, and even help them dress at the start of the day. work exceedingly hard to keep the flocks of kitsus in their care alive. These strange-looking bird- Most nobles agree that humans and dwarves make the best domestic servants. Both have the temperament to apply themselves to such mundane lizards are small creatures with sand-colored tasks, and most can be trusted or at least controlled gliding. Not only are these creatures raised to produce eggs, but the cooked flesh of the kitsus makes a scales, tooth-filled beaks, and feathered wings for by their owners. Few slave owners, however, would employ any of the other races to work so close to particularly tasty dish. If a farmer loses one of his them. Neither elves nor halflings inspire trust; most kitsus to death, poacher, or escape, he is punished owners would be afraid of being served poisoned by having a strip of skin peeled from his body. Few 9 farmers survive losing more than a handful of the bird-lizards. most do very well in the arenas. In contrast, the city- In Raam, farmer slaves tend herds of carru. They make sure the hoofed animals eat well, have enough slaves are taught how to be gladiators through cruel lessons and harsh treatment. Interestingly, Drajs water, and even pluck insects from their short-haired gladiators are as sought after and feared as those fur. The four-footed herd animals provide milk and meat to the city-state, and a single carru is consid- from House Jarko. While members of any race can be trained as ered more valuable than the farm slave who cares gladiators, one race has made a name for itself in for it. The animals name comes from the sound it makes through the nasal horn that curves up along the gladiator arenas and battle pits. Muls are the its head. Mistreating a carru or allowing one to and a dwarf, a mul combines the best of both races into a tough fighting machine. As tall, dexterous state of Draj sports its own training facilities where quintessential gladiators. A cross between a human come to harm before it is scheduled for slaughter is a serious offense. Tending slaves often endure the and cunning as a human, a mul is also endowed terrible punishment associated with these crimes with the strength and endurance of the dwarven slow death in the arena. Other strict rules govern farmers lives. No field race. Like dwarves, muls have a tenacious singlemindedness that makes them warriors of such deter- slave may put hand to mouth without the leave of mination and stamina that few can stand against his overseer on penalty of a severe beating. If a field slave steals food or water, he loses a hand. After the second theft, the now-useless slave is put to death. them. Of course, some races wind up in the battle pits just to provide an exotic flavor to a days slate of matches. Crowds come out to see a thri-kreen or half-giant gladiator, and even halflings create curi- Gladiators osity when they appear on the bill. In rare instances, Public entertainment in the city-states of Athas provides momentary distractions from the day-to- gladiators are pitted against a creature from the unexplored wastelands. Few can resist coming out to day hardships most citizens endure. The most suc- watch a mul take on a deadly braxat or gaj. cessful spectacles take place in the great gladiatorial arenas, where slaves pit strength and skill against The gladiator contests inspire wagering, with nobles and freemen alike betting considerable others for the enjoyment of the masses. amounts on the outcome of a given battle. Owners Wealthy templars and nobles keep stables of male and female gladiators. These slaves are selected for observe the contests from private boxes high above the arena, while the less wealthy watch from crowd- their fighting prowess. Strength, intelligence, speed, ed bleachers. Many wagerers, whether templar, no- and skillthese traits are the most desirable in gladiator slaves. Still, every stable maintains a small ble or freeman, are sold into slavery when their favorite gladiator falls and they cannot pay off the stock of exotic and less-than-perfect thralls to use debt. I have sometimes wondered if a gladiator, purely for the entertainment they will provide. While some stables breed and train their own upon hearing the staggering amounts wagered on him to emerge victorious, contemplates losing just to gladiators, most go to one of the merchant house spite the nobles and templars who bet on him. Un- gladiatorial schools to replenish their stock. House Jarko in Balic, for example, maintains one of the fortunately, a gladiator who loses a match has never survived for me to ask. best gladiator schools, and its slaves draw high prices on the open market. The Jarko slaves receive excellent training and pampered treatment, and 10 Laborers material from the ground. These most premium minerals require a premium costthe sweat and Servile laborers endure perhaps the worst condi- blood of the slaves who labor in the earth with muscle, hand, and tool. The best laborers come from the strong races. tions of any class of slaves, depending on the work they are forced to do and for whom they do it. Those in the service of freemen generally receive the best care, for they are too valuable an investment to Dwarves and half-giants are the most common, but muls who have become too old or too maimed to needlessly waste. Those under the whip of the continue as gladiators can also be found slaving sorcerer-kings overseers are literally worked to death and then replaced by procuring minor crimi- away in work gangs from Balic to Raam. nals and vagrants. Scholar Slaves Slaves are employed by freemen labor to build homes, shops, and other private structures. Those A rare type of slave found only in the service of the Shadow King of Nibenay, scholars receive dispensation so that they may openly practice the in thrall to the kings labor in dangerous mines and deep quarries, work to build and maintain public structures, such as temples and city walls, and are otherwise forbidden skills of reading and writing. Nibenay has gathered a small group of scholar slaves (mostly culled from the ranks of nobles and even put to work on frivolous projects for the amusement or aggrandizement of a sorcerer-king. Slaves working in the flint pits of Nibenay and the obsidian quarries of Urik endure the most terrible templars) to study the ancient writings found in the ruins near his city. conditions of all, often dying to pull the precious Why he uses slaves instead of templars to study 11 the ancient writing remains a mystery, for most of stand long against these powerful brutes, and even the scholar slaves never emerge from the university the sorcerer-kings must employ talented templar of- Nibenay has prepared for them inside the walled sub-city. Some say the writing of the ancients drives ficers to keep the half-giants under control with magic. the slaves mad after a time. Others claim that once Slaves in the City-States Nibenays scholars have deciphered the text, he has them put to death. I have even heard that the other To this point I have been somewhat general in my discussion of Athasian slavery. In the next section, I sorcerer-kings have begun to grow a bit nervous about these mysterious rumors. will briefly touch upon some specifics concerning the Soldier Slaves slave condition in the various city-states of the Tyr In addition to regular army units and local militia, the sorcerer-kings and the noble houses use armies is a short overview as to the nature of the manyheaded beast called slavery. region. This is by no means an exhaustive treatise. It of slave soldiers to protect the city-states and client Balic villages. Often, these armies of slaves are assembled when danger is imminent. Taken from the fields or It is said that on the streets of Balic, a visitor can- other slave stations and equipped with some type of not tell a freeman from a slave. Of course, this is weapon, a slave soldier is usually considered as an added pawn to help the regular soldiers in time of only said by templars and nobles from other citystates. As a slave who once served in Balic, I can war. Few city-states maintain more than a token assure you that only the owners claim the slaves are standing force of slaves unless absolutely necessary, and slave soldiers receive rudimentary training at well-treated. To be fair, what I have learned of the conditions in other city-states does lend some sub- best. Only the most confident sorcerer-kings feel stance to their claim, but twice better than terrible is comfortable keeping a large force of armed slaves at the ready within a citys walls. Discipline among the still intolerable. Balics slave owners allow their slaves small slave soldiers is maintained through the use of privi- amounts of freedom and a satisfactory standard of leged treatment and swift punishment. Noble houses, however, have different needs. living. While the citizens of Balic find their way of life to their liking (and their token gestures of good- Many select infant slaves to train to army life, rais- will toward their slaves ease their troubled con- ing loyal fighting machines to protect the familys interests and to aid the forces of the city-state in time sciences), citizens of other city-states look down upon their neighbors from Balic as uncivilized of war. By its nature, a nobles slave army is small brutes who share their privileges and living space and well-organized. Slave soldiers in service to a noble house receive excellent training from the time with common property. Many visitors are quick to point out the lesson of the now-dead city-state of Yaramuke, where slaves and citizens worked side-by- they can crawl. By the time they are full-grown soldiers, these slaves have come to regard the owning family as their own. They will fight to the death to side as near equals. This humane treatment, they say, led to Yaramukes death, and Balic should protect it, with little regard for their own safety. learn from the mistakes of others. Of course, such loyalty inspires mistrust in the sorcerer-kings. To keep the armies of the nobility in For all of the predictions of the doomsayers, Balic thrives. Citizens and slaves work together in the ol- check, many kings enlist half-giant troops to serve as ive orchards and on the grain farms, harvesting the a sort of royal guard. Few among the other races can 12 primary produce of the city. The nobles, called pat- But the truth is there are other things to fear in Ba- ricians, also put the slaves to work producing olive lit, and those fears hang like dark clouds over the oil and milling grain, or as shepherds watching over the flocks of kitsus and other animals. Many artisan city-states slave population. Draj slaves also work in the pottery shops, creating beautifully decorated pottery that sells throughout the Tyr region. This unprecedented level of cooperation between The life of a slave in Draj is filled with fear and terrible anticipation. The Mighty and Omnipotent Tectuktitlay enjoys sending his city-state to war. freeman and slave extends to the defense of Balic as well. Because of its proximity to the Forked Tongue These raids seem to have but one purposeto procure prisoners to sacrifice upon the sorcerer-kings Estuary, this secluded city-state is safe from attack great pyramid. As long as prisoners are plentiful, by other city-states. However, its location makes it a the slaves can relax and go about their business. tempting target for raiding giants wading out of the However, if the number of prisoners falls below the sands. For this reason, all slaves and citizens are members of the militia. The slaves receive more mili- level Tectuktitlay deems acceptable for a days sacrifice, the balance is culled from the citys slave popu- tary training than their equivalents in other cities, lation. and they spend every tenth month alongside the regular army, patrolling the fields and scrublands in an Draj makes use of slaves as soldiers, as gladiators to fight in the great arena below the kings pyramid, and as laborers in the lush vegetation of the sur- effort to reduce the frequency of giant raids. Do not think that Balic is any less oppressive for rounding mudflats. They also work to harvest hemp all of its talk of owner-slave cooperation. While physical punishments are frowned upon, they are to make rope and clothing, and they labor in the grain mills, for Dral maintains a brisk trade with the not unknown in Balic. In fact, if a slave does some- other city-states despite its warlike nature. thing so terrible as to drive his master to reach for the lash, then it is considered acceptable to whip the A major slave occupation in Draj is brick making. Every day, work gangs are sent into the slave nearly to death. Mostly, however, the owners mudflats to collect mud, shape it into bricks, and employ punishments designed to destroy the spirit and break the will. Extended confinement in small, carry the drying bricks back to the city. The mud bricks dry quickly under the hot sun, baking into dark pits is a particular favorite of the nobles, while hard squares that can be used to construct new templars enjoy adding small insects and reptiles to keep the punished slave company. buildings or to repair existing structures. Gulg In Balic, because slaves have the freedom to work as they will and at their masters sides, the laws concerning their behavior are piled up like high walls The forest city of Gulg treats slaves with an impersonal indifference that often leads to mistreat- around them. A stray look, a slow bow, or even a ment. Unlike other city-states where nobles employ wrong step can be considered obstinate behavior and can earn a slave time in a confinement pit. Be- a good percentage of the slave population, Gulg slaves are all owned by the city itself. The huge work cause anything can be considered improper behav- gangs, managed by templars and overseers, all fall ior for a slave in Balic, fear and anxiety are constant companions of every slave. To outsiders, Balic may seem like a pleasant city where slaves are free to into the category of farmer/laborer. Strict rules and harsh punishments are the way of life for these roam and work without fear of the overseers lash. slaves. 13 Because of the citys lush location, food and natukeeping their weapons close at hand. Even after the gate was once again secured, the guards on ral resources are plentifulas long as someone goes out to get it. The slaves make daily trips into the forest to gather wild fruits, nuts, roots, and berries. The nobles, who operate as hunters, fighters, and the other side remained cautious and even a little bit afraid. That made me feel much better than my situation warranted. scouts, bring in food in the form of fresh meat. All food gathered by slaves and nobles becomes the More days passed, and from my place in the holding pen I watched as the village swelled with slaves. They were brought in by wagon, in cara- property of the oba, Gulgs sorcerer-queen. She redistributes it to the citizens and slaves so that their needs are met. If the slaves ever need to be disci- vans, or marched in shackled one to another. plined on a large scale, the oba simply refuses to Soon the pens were filled and the slaves were put give them a share of the food and water until the lesson of obedience has been learned. to work building more enclosures. I learned that this village had been established as a transfer and supply point for an upcoming A Slave Revolt slave market to be held in Urik. Too many slaves The following story was told to me by an ex-slave who was there. I will tell it to you as it was told to me, in the ex-slaves own words. and not enough guards quickly combined to make the merchants and their hired mercenaries very, very nervous. This nervousness made the slaves bolder than usual. Even I, a simple domestic slave who briefly lived in a free tribe, grew Id been captured again, after only a few months of freedom. I was just getting used to living in a slave tribe when the slavers caught me. I brave enough to heckle the guards and add to their discomfort. What happened on the day before the great market has been blamed on Uriks enemies. cursed the hot sun for my bad luck and curled up in a corner of the crowded slave wagon. This time Some suggest that Tyr instigators infiltrated the slave pens and sowed discontent. Others blame one of the growing number of rebellious slave I was certain that I would be returned to my owner in Draj and punished for my previous escape. After two days in the moving slave wagon, how- tribes operating outside of the cities. The truth, ever, we finally reached our true destination. I watched through a small crack in the wagons wall as we entered a temporary village. I later at least as far as I know it, is made up of unrelated circumstances instead of grand plots. As the crowds of slaves grew and the guards learned that the village was called Langu. It was a became more tense in anticipation of merchant settlement established outside the city- somethinganythinggoing wrong, nerves became frayed and everyone was on edge. The vil- state of Urik. Through the crack I could see hundreds of people. There were merchants and lage was a dry bush waiting for a spark to set it aflame. I was assigned to a work detail on that guards everywhere, but there were even more slaves. day, set to the task of building yet another hold- The slavers who captured me halted their wagon right beside a large fence with a sturdy gate. ing pen for the endless stream of slaves flooding into the village. A young slave girl named Valuna Guards forced me and my fellows out of the wag- was carrying a water pouch to quench the thirst on and into the holding pen. They seemed ner- of the workers. A few of the slaves called to her, making jokes that under other circumstances they vous, these guards, always looking around and 14 would not have made. Turning this way and that, The life of a Nibenay slave varies dramatically depending upon the part of the city in which he works young Valuna did not notice the guard standing with his back to her. She walked into him, spilling and lives. In Nibenay proper, artists and artisan water everywhere and frightening herself and the slaves labor to decorate every building with stone re- nervous guard. liefs. These carvings range from highly realistic to What happened next is a blur in my memories. totally abstract to representations of rarely seen I saw Valuna bump the guard. I watched as sparkling water sloshed into the air and rained to the monsters. Those employed by the nobility tend to the bubbling springs or the abundant rice fields. ground. I gasped as the guard struck out with his Even the free craftsmen use slaves to assist them sword and Valunas blood mixed with the spilled with their work, employing slaves to chop wood in the Crescent Forest and to aid in shaping that wood water in the sand. I screamed, and every slave in sight joined in with screams of their own. Out- into weapons for sale across the region. raged at the unthinking act of violence and full of In the walled sub-city of the sorcerer-king, the life tension from days past, we attacked as one. of a slave is rumored to be much harder and much With bare hands and overwhelming numbers, shorter. I say rumored, for few of the slaves called to we fell upon the guard and tore him apart. His labor in the inner city ever emerge from its dark confines. Within the sub-city, Nibenay (who named his fellows tried to come to his aid, but the other slaves rose up to help us. Soon some of us had city-state after himself) supposedly keeps a multi- weapons, taken from the fallen guards, and we pushed on through the village. In what seemed tude of slaves busy administering to the needs o f himself and his templars. All of Nibenays tem- like the blink of an eye we overthrew the inade- plars, by the way, are women, and some say they all qua tely small amount of guards and disappeared in to the wilderness. share the duties and station of wives to the sorcererking. Scores of domestic servants and concubines wait hand and foot upon the king and his templar I was free again, and I vowed that I would never again let myself get captured by slavers or herded into a pen like a frightened animal. And Ill nev- court, while an equal number of laborers work to build and maintain the structures within the sub- er forget the sight of poor Valunas blood drench- city. ing into the hot sand. Also at work within the walled sub-city are scores of artisan slaves. It is said (though no freeman has ever personally seen it) that Nibenays palace re- Citizens of Urik, of course, tell the tale somewhat sembles the Shadow Kings head. Rumors abound that these craftsmen constantly sculpt and carve im- differently, and I have heard many variations. Langu remains typical of recent slave revolts, though, regardless of which version of the tale you ages of the templars into the palace-sculptures hair. More recently, rumors have circulated that the Shadow King has established a university within the want to believe. Most slave revolts are nothing more than spontaneous actions that lead to either freedom or death for the slaves involved. Grand plots walled sub-city and stocked it with scholar slaves. What project these slaves are working on is unknown, but some say it has to do with ancient writ- and insidious subterfuge make great stories, but they are rarely the stuff of reality. ings found in ruins deep within the Crescent Forest. Nibenay slaves dread the inevitable day when they know they will be called into the sub-city, for 15 none of their fellows so called ever returned. Even if herd animals wander away, food becomes scarcer life within the Shadow Kings inner sanctum was and scarcer. The slaves receive the least share of nothing but pampered luxury for the slaves, the fact that every task ends in death darkens the mood o f what remains, and punishments become more frequent and much more brutal. potential servants. Tyr Nibenay slaves also serve as soldiers in the regular army. Constant conflicts with Gulg and oft- Strange rumors have come to me concerning the current situation in the city-state of Tyr. Once this occurring civil disturbances within the city require large numbers of able fighters to maintain the Shadow Kings interests. city-state used hundreds of slaves to pull iron from the nearby mines. More recently, the slaves were diverted to the task of completing a mighty ziggurat Raam A sorcerer-queen, Abalach-Re, presides over the rising high over the city. Now, at least as I have come to understand it, the terrible sorcerer-king Ka- city-state of Raam. She is a paranoid monarch, as lak has been killed and a new king has taken over fearful of her own citizens as she is of the other citystates. This paranoia ripples from the highest seats from among the ranks of the templars. The stories that have come to me from Tyr have of power down to the lowliest slaves, causing chaotic been confusing at best, and I feel that they simply reflect the confused and chaotic state that exists within the city. The one tale that intrigues me the winds to whip through society like a sand storm through the desert. In this chaos of frightened templars, raiding nobles, and angry citizens, it is the most is the story that slavery has been abolished in slave population that suffers the brunt of the nearanarchy. Tyr. At least two different merchant caravans related this story to me, each attesting that the slaves of Tyr are now free. A slave exists in Raam only as long as he or she is What does this mean to other slaves and ex-slaves throughout the Tyr region? I have no idea. Perhaps useful. Because of the prevalent chaos and poor organization, it falls to the slaves themselves to find useful work to occupy their time. The moment a the situation will be short lived. While I hope other- slave appears idle, he is sent to the arena to entertain the crowds. As most of these slaves have no wise, I cannot see the other templars and nobles going along with this new king who sets their slaves combat training or experience, the entertainment is free. While I shall endeavor to discover more about short-lived at best. Raam appears as a city on the verge of collapse. events in Tyr, I must caution that chaotic situations tend to be the most dangerous situations in Athas. Its sorcerer-queen locks herself away within her pal- Even if the slaves are free today in Tyr, tomorrow aces ivory walls, hidden deep behind defensive breastworks and ditches. Her templars refuse to they may once again be enthralled. After all, if someone was able to kill the terrible Kalak (and ru- walk the streets for fear of finding an assassins dag- mors persist that he was killed by a gladiator!), then ger waiting for them. The nobles behave as raiding tribes, fighting among themselves and against the someone can just as easily kill this new king who seems to be a friend of slaves. templars. Even the merchant houses find themselves Urik caught up in the paranoia and chaos, hiring large bands of mercenaries to protect their goods. Urik and its king, Hamanu, have created a city of This lack of stability and leadership hurts the contrasts as far as the slave population is concerned. slaves most of all. As the fields lie untended and the 16 On one hand, the worst task a slave can ever imag- business in peace. But one transgression, one single ine being assigned to is the obsidian quarries of the disregard for the strict and unforgiving code, and Mountain of the Black Crown. On the other hand, Hamanus armies constantly set the slaves of his en- you will find yourself among the slaves in the obsidian quarries. emies free. Such contrasts are maddening, but they Few servile duties compare to the terrible condi- make perfect sense to Hamanu. Actually, Uriks slaves are among the best treated tions existing in the quarries of black glass. Like the miners of Tyr, the quarry slaves are worked from and most loyal of any I have met in the Tyr region. dawn to dusk without rest. Each has a quota of All of the usual servile duties can be found in Urik, but the city-states warlike ways bring many slaves stone to meet, and those who fail to hew enough of the material from the pits undergo excruciating into military service. Slaves make up a large portion punishments. Uriks economy depends upon the of Hamanus army. Military slaves serve as officers assistants, shield bearers, weapon carriers, grooms, and even soldiers, fighting side-by-side with citizens precious stone, and laziness among the quarry slaves is never tolerated. The troubles in Tyr have caused conditions in the and Uriks more interesting combat unitshalfgiant clubbers and a company of halfling rangers. quarries to worsen. Without the iron from Tyr to make proper tools, the quarry slaves are forced to Of course, there are the negative aspects of life in dig for the glassy rock with inferior tools and even Urik that both slave and freeman must be aware of. Hamanus laws must be obeyed to the letter; as long with their bare hands, giving the black rock a slick coating of blood along its sharp edges. as a person keeps these laws he can go about his 17 Slaves in the Villages How Did Slavery Start? Villages dot the open spaces between the citystates, but few of them are more than temporary Sometime in the past, the sorcerer-kings first raised armies against each other and went to war, shelters from the wilderness. Every day, one or more As few historical documents exist (at least that I am of these tiny communities falls to raiders, natural disasters, or the dragon. Because of this, any discus- aware of), the past lives only in stories, legends and the memories of the sorcerer-kings. These stories sion of village slaves must be handled in general provide few details, and many change from one tell- terms, for the specific conditions change with the wind. ing to the next. One story remains fairly constant, however, and its telling has sent many off to sleep Client villages often mirror the attitudes and after a night around the slave fires. The story concerns the citizens of one city-state and how they were taken prisoner by the soldiers of practices of their city-states. However, life in the wilderness can lead to more extreme behavior, as far as slaves are concerned. Some receive almost equal sta- another. These prisoners of war expected to be tor- tus with their masters, as the cooperation such treatment brings is invaluable far from the walls and tured and eventually killed by their captors, as was the practice of the day. But the hero of the story, a armies of the sorcerer-kings. Some masters view prisoner named Ragoner, engaged his sorcerer-king captor in conversation for a day and a night. conditions in the villages as open invitations to treat their slaves with hardened hearts and stinging Throughout the discussion, Ragoner convinced the sorcerer-king that there was a better use for his pris- whips, hoping that stern authority will keep the thralls in line. oners than simple slaughter. He described the types of tasks he and his fellow prisoners could perform, from the mundane to the difficult to the dangerous, No matter what attitude toward slaves sways a specific village, rarely are slaves kept in large num- leaving the sorcerer-king and his people time for more important endeavors. bers so far from the centers of civilization. Large numbers of slaves can be difficult to handle, requiring more overseers and guards than a typical village The sorcerer-king (who takes the form of the ruler can employ. Slaves also make tempting targets for the various raiding parties that can sweep out of the of whichever city the story is being told in) contemplated Ragoners words for another day and night. desert without warning. Finally, most slave rebel- As he considered, the prisoners of war remained lions have taken place within villages. No village can close its borders as effectively as a city, and slaves see alive. Finally, the king appeared and called Ragoner and the other prisoners forward. With great fan- their best chance at freedom occurring while on a fare, the king declared that from that moment on all village work detail. Other types of villages treat slaves according to prisoners, criminals, misplaced foreigners, vagrants, and debtors would serve useful purposes instead of their purposes. Some have no slaves at all; a few are meeting quick deaths. These prisoners would be- made up entirely of escaped slaves. Some villages are nothing more than armed camps, temporary ba- come slaves and would labor for the benefit of freemen everywhere. Thus did slavery begin and the ses along a slave gangs supply line. These types of slaughter of prisoners came to an end. Or so the story goes. I have found that all stories and legends have villages treat slaves harshly and keep a constant vigil over them. some basis in truth, and the tale of Ragoner is no 18 exception. We know through tales of the ancients strength, but to the strength of mind and spirit. that once, all prisoners were executed. One day, so Those of strong mind and spirit are naturally born long ago that no one alive remembers when (except perhaps the sorcerer-kings), the concept of slavery wielding psionics have. Those of the body, whose was introduced and the needless slaughter ceased. strength is measured not by psionics but by sinew As time went by, the practice of taking and keeping slaves developed into the sophisticated system of and bone, naturally become slaves. However the practice of slavery began, it has be- master and servant operating on Athas today. come an integral part of life on our brutal, unforgiving world. In many ways the system provides for the otherwise hopeless masses, granting them meaning- to be masters, as evidenced by the advantages those Now the entire basis of Athass economic and social order is built upon slavery. Servile stock still comes partly from captured prisoners, but more of- ful tasks, clear purposes, shelter, and food where ten it is raised on slave farms and purchased at slave there might otherwise be none. I wonder, if the foun- markets. Laws govern the sale of slaves, from guar- dation of slavery were ever pulled away, would the a n t e e s c o n c e r n i n g h i d d e n i m p e r f e c t i o n s t o the society above it collapse into the sand, never to be length of servitude for those sold to pay off debts or seen again? as punishment for some crime. Countless templars and nobles have justified the Why Is Slavery Necessary? practice through philosophical arguments. In the Some regard slavery as the natural order, that the natural order, these great thinkers declare, the keeping of slaves by freemen is good and right. weaker naturally become subservient to the stronger. Slaves are necessary instruments for the handling of Weaker, in this argument, does not point to physical 19 dull and heavy tasks. Without slaves, the natural superiors in society would not be free to pursue greater leisure and other endeavors. Others see slavery as a means to an end. In this case, the end is the continuation of civilization upon our harsh, cruel world. Without slaves, these philosophers reason, all life would be reduced to a constant struggle against the environment. As long as the system of slavery exists, slaves remain the buffer between civilization and barbarity. In this view, the ends definitely justify the means. A growing minority sees slavery as an outdated practice that keeps one level of society fat and content at the expense of another. In this view, civilization is held down by the weight of slavery, and it will not reach its heights until the weight is cut loose. My own view, for what it is worth, falls somewhere in between. Our world, for better or for worse, has been built upon the foundation of the slave system. The leisure and advances of the upper classes, the great cities and their monuments, even life itself, rests upon the forced labor of the multitude. Life on Athas is not bought lightly, but with the sweat and blood of hard, hard work. I see a day when we buy our freedom with hard work, but others see a day when freedom is purchased with rebellion. But such a rebellion requires radical change, and I do not believe Athas can survive a rapid change that cuts out the foundation of society. Some say that slave and freeman are in constant opposition to each other, that what is won by one is lost by other. I say this is wrong. Slave and freeman are struggling not with each other, but with Athas itself, for the world gives up its gifts reluctantly. Why is slavery necessary? It is true that only through the efforts of society as a wholeboth freeman and slavecan the races hope to survive upon this dying world. But would not slaves work for survival even harder if they were freed? I long for the day when we can eliminate this immoral and evil practice of keeping slaves. Then all freemen can struggle toward a good life for everyone on Athas. 20 Once you leave the safe, civilized confines of a city-state, the vast wilderness of Athas stretches be- tribes scattered throughout the desert. Some tribes fore you. Out there, beyond the solid walls and pro- travel together from oasis to oasis. Others grow large and establish villages to protect themselves. I are nothing more than small groups of nomads who tective gates, the burning sands await. The real Athas is out therebleak, barren, and full of stark, have visited many slave tribes in my travels. Some of deadly beauty. It waits patiently beneath the hot sun, ready to reveal itself to any who dare wander these tribes are still intact and operating outside the influence of the city-states. Many more have ceased from civilizations small, fragile shore. Its revela- to be, either swallowed by the sands, slaughtered by tions, however, are both wondrous and terrible to behold, and few survive even a brief glimpse un- vengeful owners, or destroyed by their own inner conflicts. scathed. The wilderness of Athas changes those The tribes included in this chronicle have been who travel its unmarked paths. Those who respect it, fear it, even admire it, can find sustenance in the selected to demonstrate a variety of slave communities. While all of the tribes have the goals of surviv- most remote places. Those who seek to challenge al, prosperity, and continued freedom in common, the wildness, to bend nature to their own will, find that Athas is a stubborn, unrelenting opponent. they do not all strive to achieve these goals in the same manner. While you will find the differences be- The trick to surviving is to use what Athas gives tween the tribes fascinating and informative, be you to your best advantage. The slave tribes have learned this lesson well. The most important gift the watchful for the similarities. For in the similarities lies the key to every tribes ultimate survival. wilderness provides is protection from those who Almost without exception, slave tribe leaders tend would hunt down the escaped slaves and take away their hard-fought freedom. The forlorn and deso- to be of military orientation. Soldiers and gladiators offer protection and order, so other types of slaves late regions of Athas provide hiding places, secure naturally rally around the more exceptional mem- shelters, and natural defenses against the slave tribes many enemies. No matter what resources the bers of these classes. Wizards and templarseven those who fell into wilderness stubbornly refuses to make available, it slaverynever rise to positions of leadership in these does give the slaves who come to it the thing they need mosta chance. communities. To the slaves, these classes represent the most evil aspects of Athas. Every wizard is a po- Slaves labor for their masters in the cities and vil- tential sorcerer-king in a slaves mind, and every lages of Athas. They live, they work, and they die. That is the cycle of life for slaves. There is another templar is a reminder of life in servitude. This is not possible step in the cycle, however, that slaves hope The protection and other services they can provide for and masters dread. There is escape. Slaves have been escaping from bondage for centuries. To a make wizards tolerated, if not welcomed, in slave communities. Of course, a tribe or village normally slave, escape means freedom. If he dies in the at- allows only one type of wizard to wield his arcane tempt, he is free. If he gets away without being killed, he turns to the wilderness to put distance be- arts for it. Rarely will you find both a preserver and tween himself and those who would again enslave approaches to magic put them at odds with each him. Either way, he is free. Escaped slaves inevitably find other escaped other and disrupt the communitys peace. Ex-slaves exist in a state of blissful happiness, for slaves hiding in the desert. To survive, these groups they are truly thankful to be free. However, they also of ex-slaves form tribes. There are hundreds of slave remain ever watchful for those who would take away to say that wizards have no place in the slave tribes. a defiler in a slave tribe, for their radically different 21 their freedom. To this end, most ex-slaves live from does not threaten their own freedom. They are a moment to moment, enjoying what time they have in wild bunch, but they refrain from acts of true evil. freedoms embrace. Every Slave knows all too well what life is like in shackles, and they understand From the tales I have heard, the Free attack only those who keep slavesmerchant caravans, slaver that freedom is a fragile thing that could evaporate wagons, client villages, and even the cultivated fields with the rising sun. I understand these things as well, for I count my- story of the Free plundering from another slave tribe self among their number. For that reason, take what or a village that does not keep slaves. is presented for what it isa chronicle about exslaves written by an ex-slave. The tribe contains over 500 members, who live together in a fortified village far from other settle- around the city-states. There has not been a single ments. They believe that the good of the group is The Free paramount over all other concerns. All members share equally in supplies, and any slaves freed by their raiding parties are invited to join, if they so The first tribe I wish to chronicle has, in its short period of existence, become a matter of legend. desire. The tribesfolk see themselves engaged in a war to Slaves everywhere whisper the name of the Free in reverent tones once lavished upon the sorcerer- keep the freedom they have worked hard to pre- kings. Every day the legend spreads and the tales serve. Anyone who threatens that freedom is considered an enemy of the tribe. Slaves, as prisoners of grow taller with each retelling. That is the nature of legends. the enemy, are considered allies to be helped, if such help does not put the tribe at risk. I have heard old house servants tell young play slaves that someday the Free will come to take them away. On that day, the old servants said, the slaves Organization would be carried away in a huge caravan of goldcovered metal wagons. No master could hurt the slaves in the wagons, not only because of the metal Bartras, an ex-soldier slave, leads the Free. He considers the post a temporary evil, for no slave but because of the great speed at which the caravan should be placed above another. He promises to moves. The caravans destination is a city-state that has no masters, where every slave is free. abolish his position once all slaves are free. As leader, Bartras has reluctantly organized the tribe along The legend sounds so wonderful that I am reluc- military lines, recognizing that the struggle to re- tant to spoil it with truth, but spoil it I must. Someday the Free may come to liberate those old servants main free is a war between masters and slaves. Eight generals serve as his council of war. These men and and young play slaves, but more likely the stories will women have been selected from all classes and races enable the slaves to free themselves. The truth is that the Free is the same as a hun- of slaves to offer advice and to keep Bartras informed of events within their spheres of influence. dred similar raiding tribes operating in the Atha- Below the generals, a major presides over the sian wilderness. Yes, they sometimes help slaves escape to freedom, but only as an afterthought. The Hidden Village. In addition to administering to the villages daily needs of decision making and dispute city-state spoken of in legends, where every slave settling, the major oversees the villages defenses lives free, is nothing more than a fortified village hidden within a deep crater. and assigns work details to maintain and expand the The Free believe that all slaves deserve to live in settlement as needed. Raiding parties are led by captains and consist of freedom. They follow this credo as long as doing so as few as six members or as many as several hun- 22 dred, depending on the target of the raid. Operations and Means of Existence Everything the Free does revolves around maintaining freedom. They engage in raids to procure supplies, free slaves to swell their ranks, and attack client villages to strike back in some way at the masters who once held them in shackles. These raids are usually aimed at slave-keeping facilities: merchant house outposts or caravans, city-state work details, or client villages. In addition to gaining needed supplies, the raiders also seek to free any slaves they encounter while on such missions, as long as doing so does not put their own members at risk. The Hidden Village maintains small herds of carru and tends an oasis. What it cannot make for itself or acquire through raids, the village obtains by trading with other communities. It sends out caravans belonging to fictitious merchant houses to engage in trade with legitimate villages and outposts. While planning a raid, the tribe watches for opportunities to free slaves. This may be as simple as sneaking into a work detail and persuading the slaves to revolt, thus providing a diversion under which to launch a raid. However, it may be as difficult as actually setting an ambush and overpowering guards. If a raid goes as planned, then any slaves attached to the plundered area are released. Many circumstances can arise to cut short the slaves new-found freedom. The slaves may refuse to cooperate with the raiders; they may be afraid to leave their familiar surroundings for the unknown desert. Even if they do follow the Free, weariness, fear, or lack of supplies may later turn the slaves against their saviors. The raiders will at the very least provide what food and water they can spare and give the freed slaves directions to a safe location, such as an oasis. If the slaves are cooperative, they may be offered a chance to join the Free. 23 to his patrician why he had failed to protect the no- Origin bles son, or he could walk away into the desert and Bartras grew up as a play slave in the house of a Balic patrician. The slave child learned much at the disappear. Either choice seemed to end in death, as far as the young man could see, but at least in the side of his master/playmate, participating in almost desert he could die free. Bartras struck out into the all of the lessons assigned to the patricians son. When Bartras was nine years old, it was decided wastes. In the desert, death did not find the ex-slave. In- that he would serve as a soldier slave in the patri- stead, he wandered alone and soon discovered that cians personal army. He was given over to the patricians sergeant-at-arms to begin his military the hollow feeling within him had been filled. It was freedom that he had craved, and now that he could training. Bartras excelled at armed and unarmed go where he chose to go, do what he wanted to do, combat, easily besting larger, stronger foes. He he felt almost complete. In the desert, it was more than just his body that Bartras let wander. He also gained an appreciation for strategy and planning, paying extra attention to lessons concerning military freed his mind, letting it explore inner thoughts that tactics. he once shied away from. He realized that freedom was a constant battle, waged against the masters of As Bartras came of age, he took his place among the best and highest ranking soldier slaves in his Athas who took pleasure in enslaving the masses. patricians militia. B u t B a r t r a s w a s n o t c o n t e n t . Why should slaves have to settle at best for near- It took several years, but he eventually gathered enough followers (every one of them an escaped equality and at worst for status as property to be slave) to start his own tribe. The Free was born in used and abused as an owner pleased? There had to be more for Bartras, and for slaves throughout the heat of the desert, and it quickly blossomed in a shower of raids against slave holders everywhere. Athas. Something was missing, and the hole it left within the young soldier slave burned like his throat did when he was thirsty. Location and Defenses Years went by, and Bartras served the patricians The Hidden Village lies at the bottom of a crater family well. His undefined desires never interfered with his duties or his loyalty. They just left him feel- within the foothills above the Great Alluvial Sand Wastes, lost somewhere between Tyr and Urik in the shadow of the Ringing Mountains. I cannot be ing hollow and incomplete. more specific than that, for I have pledged to keep Disaster struck while Bartras was accompanying his one-time playmate into the patricians fields out- every tribe I write about as protected as I can. Its hidden location and the surrounding country- side of Balics protective walls. The nobles son was side offer the village much protection, but the village making a routine check of his familys holdings, and Bartras and his soldier slaves were along to protect is not without its own defenses. Every member of the tribe, from the young to the old, takes part in exer- him. The raiders struck without warning, ambush- cises designed to teach the ex-slaves to work together ing the small party as it traveled the path toward the olive orchards. When the painfully quick skirmish for the common defense. Specific locations and fortifications are under the command of experienced ended, the soldiers and the nobles son were dead. military personnel, either ex-soldiers or gladiators, Bartras alone survived, though unconsciousness and bloody wounds made the raiders believe that he also was dead. who direct the non-military-oriented members of the community in matters of defense. Bartras had a choice to make when he regained consciousness. He could return to Balic and explain for miles around, serving as first-line defenders (with Scouts from the village constantly roam the land 24 orders to act only against small groups) and to ers get this close to the village, they will find them- sound the alarm should danger approach too selves facing concentrated attacks from the closely. In addition to the crater itself, with its natural wall defenders higher positions. The Hidden Village is a thriving community of that rises some 30 feet over the crater floor, a sturdy ex-slaves working together to create a home. The brick wall surrounds the village, rising to a height of ten feet and mounted with battlements to protect the building the village is proudest of is the Free Arena. Modelled after the gladiatorial arenas of the city- defenders. Gates in the wall can be closed and states but constructed on a much smaller scale, the barred. Within the walls, the village has been de- Free Arena is an open-air amphitheater in which tribe members can gather to discuss important top- signed to offer fall back positions and hiding places for the defenders, while frustrating any attackers ics and reach group decisions. While Bartras and his generals are not yet ready to give up their positions as leaders of the community, they have none- with its maze of low walls and ambush vantage points. If attackers do manage to break through the walls, they will have to fight for every foot of ground theless begun to turn some community decisions they gain once inside. The village itself is built upon a raised platform of over to the Arena. baked mud, making attacks against it very difficult. In the Arena, anyone who wants to voice an opinion can do so without fear of reprisal or retribution. Not only must attackers drop down into the deep crater or navigate the narrow ramp that is the sole Issues can be debated, and everyone participates in the decision-making process. accessway, but once at the bottom they face the The village also boasts a respectable barter mar- raised platform and the village walls. If any attack- ket where members of the community trade their 25 26 skills and wares, a large artisan section full of all kinds of craft shops and studios, and a growing resi- 8. Grazing Fields: This stretch of grass, sustained by the oasis, provides nourishment for the dential section where the children of the Free can grow up to be whatever they choosewith or with- villages herd animals. out the permission of owners or the sorcerer-kings. Relations with Others The Hidden Village The Free trade with almost anyone. The community routinely sends caravans to villages and out- Map Key posts. These caravans pretend to be from some The following key describes the map of the far-away or non-existent merchant house. Other than this bit of deception, they trade fairly, making Hidden Village. shrewd deals and cutting tough bargains with the 1. Crater Wall Ramp: This narrow ramp made best merchants and traders in Athas. The only folk the Free refuse to deal with fairly are of sun-baked mud provides access to the crater in which the Free have constructed their village. those who regularly engage in slave trade or who 2. The Main Gate: A narrow ramp leads up to work directly for the sorcerer-kings. The Free might visit such an outpost or merchant camp in the dead the village, which has been built upon a platform of sun-baked mud. The gate opens upon the village proper and faces the Free Arena. of night to spirit away slaves, but they will never even pretend to conduct business with such groups. Of course, they avoid the city-states as much as possi- 3. The Free Arena: This amphitheater, mod- ble, with the rare exception of conducting a raid on elled after the gladiatorial arenas of the citystates, serves as a meeting hall and gathering the surrounding fields. center where news can be shared and community Joining the Tribe matters can be debated and decided upon. As with most slave tribes, only ex-slaves may apply for membership with the Free. All races and 4. The Corridor of Gates: A narrow corridor divided by three gates separates the main village most classes are welcome, as long as the applicant from the herd pen. These gates can be sealed to protect the village from invaders. can prove he was a slave. Proving servitude can be difficult, especially for those slaves from households 5. The Herd Pen: Herds of carru and a few that do not use branding. When physical proof can- flocks of kitsus are kept in this part of the village. The animals are permitted to graze in the brush not be offered, the Free look to attitude, skills, origin to determine the applicants worthiness. If the slave surrounding the oasis every day, coming and go- in question was freed as part of a raid by the tribe, ing by the herd gate. 6. The Herd Gate: A narrow ramp and a stur- he has the best chance of being accepted. Defilers are the main exception to the Frees welcoming atti- dy gate provide access from the herd pen to the tude. No wizard who practices the defiling arts is surrounding grazing fields. welcome among the Free. Still, desire to join and status as a slave does not 7. The Oasis: This oasis provides water for the guarantee full tribal rights. A period of initiation entire village. must be undertaken, lasting no less than three 27 ing, charismatic orations, and his hands-on ap- months and no more than a year. During this period, the applicant is assigned to a raiding team. He proach to tackling problems. With the help of his must demonstrate his thirst for and love of freedom by helping the tribe wage its war against owners and wild talent, Bartras can easily distract caravan guards so that a raid can go off without a hitch. He by freeing other slaves when the opportunity loves freedom and wishes to see all slaves free. Every presents itself. If he can perform some special service or heroic feat while undergoing his initiation, he group of raiders from his tribe has standing orders to set slaves free as long as doing so does not endan- assures his selection as a member of the tribe. ger the welfare of the tribe. Any member who acts against the tribe or who fails to prove himself during initiation is put to Drog death, for the location of the Hidden Village is too Dwarf Fighter, Lawful Neutral important to entrust to those cast out from the tribe. Armor Class 6 (mekillot hide) Important Tribe Members Bartras Human Fighter, Chaotic Good Armor Class 5 (kank armor) Movement 12 Str 15 Dex 14 Level 8 C o n 15 Hit Points 52 THAC0 13 Int 1 3 W i s 12 No. of Attacks 3/2 C h a 15 Str 16 Movement 6 Dex 14 Level 6 Hit Points 42 Con 17 Int 13 Wis 14 THAC0 15 No. of Attacks 1 Cha 11 Damage/Attack: 1d8 (stone battle axe, -2 to attack roll) Drog, a dwarf who once served as a soldier slave in Tyr, serves as the major (the governor) of the Hidden Village. He is a strict but fair administrator with a knack for bureaucratic routine. Under his Damage/Attack: 1d8-1 (stone long sword) care, the settlement has grown from a tiny camp at Psionic Summary: PSP 44; Wild Talent Daydream (PS Wis; CostContact + 3/round) the bottom of a huge crater to a thriving village. He is constantly evaluating his actions to make sure he is not imitating the methods of the masters in the Bartras, a human fighter, served as a play slave to a nobles son and then as a soldier slave in the no- city-states. Drog definitely does not like the position he has bles militia before he found his freedom. He has been placed in, but he understands why he was cho- spent his time as an ex-slave establishing the tribe sen. He was one of Bartrass first followers, and he has an eye for detail that makes him a natural ad- called the Free. As leader of the Free, Bartras employs his fol- ministrator. However, he believes that the position lowers as soldiers in a war against slave owners. He sees the struggle to remain free and to live in the stinks of owner, or worse, of templar, and he longs for the day when Bartras abolishes all positions of wilderness away from the city-states as a war against command. Of course, total freedom scares him as both nature and the owners. Each successful raid provides another day of freedom and thus is consid- well. It frightens his lawful, ordered tendencies with visions of uncontrolled chaos. Sometimes he won- ered a small victory in his ongoing war. ders if that is what they are striving for. Then he His ability to lead comes from his military train- 28 remembers his time as a slave, and such thoughts flee before his own desire to remain free. and no other survival skills worth mentioning, the tribe has come up with another way to survive. Selanu Tenpugs Band sends its members to small villages and caravan camps where they masquerade as Human Thief, Chaotic Neutral freemen and sell their services. They take on work Str 16 repairing wagons and tools, entertaining with stories, and even producing works of art if anyone is Movement 12 Dex 18 interesting in such things. The wages these Level 5 Hit Points 23 Con 14 Int 10 freemen earn is brought back to the tribe for distribution to all. THAC0 16 Wis 14 About 200 artist and artisan slaves make up Ten- A rmor Class 4 (carru leather) No. of Attacks 1 pugs Band. Of these, only a dozen are skilled with Cha 3 weapons. Damage/Attack: 1d6 (bone club, -1 to attack roll) Organization Psionic Summary: PSP 34; Wild TalentGraft Tenpugs Band has a very loose structure. The leader of the tribe is a one-armed mul named Ten- Weapon (PS Con-s; Cost10 + 1/round) pug whose experience as a gladiator (before he lost his arm) made him a natural leader. It was his idea Selanu once served as an artist slave in the tem- to survive by selling talents instead of raiding. He plar court of Balic. Her specialty had been bone continues to lead and make the final decisions con- carving, but she developed a few additional skills to cerning the welfare of the tribe. help her get around the court unseen. Her fledgling thieving talents found full expression under the tute- The other positions of note are the keeper of the wages and the keeper of supplies. These two tribe lage of another artist slave who once made a living as a rogue (before his talents earned him a place as a slave). members work together to use the money brought in to purchase the supplies the tribe needs to survive. As this is the primary means for the tribe to get food After gaining her freedom due to the efforts of the Free, Selanu asked to join the tribe. She now puts and water, these positions are very important. There are other important members of the tribe her talents to work as a raider and as a thief when who constantly confer with Tenpug, but there is no strict hierarchy of ranks or stations. If someone has she is assigned to a trade caravan. She enjoys stealing additional goods and ceramic pieces while wan- an idea, he presents it to the tribe. If the tribe likes dering a village in the guise of a merchant from the idea, it is used. If the tribe does not like it, it is some fictitious house on the other side of the Tyr shelved. region. Operations and Means of Existence Tenpugs Band Tenpugs Band assigns every member of the tribe One of the more unusual and creative slave tribes a number of one-week periods to earn wages during I have heard of is a small group called Tenpugs the coming year. When a members time arrives, that member must leave the camp and head for a Band. The tribe is made up of artist and artisan slaves who have put their collective talents to good village or caravan camp. Pretending to be a free- use. As they have few skilled warriors among them, 29 man, the tribe member offers his particular talents the desert. You are free men now, Gralth told for sale. He remains with the village or camp for as them, For the warriors of Gulg have broken the long as there is wage-paying work to be had or until his week (15 days) is up. Then he gathers his earn- bonds that held you. The slaves all began to talk at once, asking ques- ings and returns to the tribe until his turn again tions and seeking to postpone the inevitable. Finally, comes up. Sometimes a tribe member is sent out with a sack Tenpug asked, How can we survive without our masters? What can we do? Angry, Gralth turned on the mul with a snarl. full of finely crafted pottery or some other goods made by the tribe. In addition to offering his talents For a moment, he looked more like a gladiator than a weaponsmith. You can do what youve always for sale, the tribe member seeks buyers for the goods he carries. done! Gralth shouted. You each have skills that The tribe never sends out more than half of its number at any given time. The rest remain behind most freemen would die for. Combine your talents, pool your resources, and sell them to the highest to protect the camp, make goods to sell, or repair bidder! But dont do it like slaves. Do it like free tents and tools. Whenever necessary, the tribe sends merchants. Gralth and Tenpug talked through the night, set- out a small caravan to purchase supplies. They use at least three different nearby settlements for this purpose, never going to the same one twice in a row. Again, the caravan pretends to be from a freemen ting forth the ideas that would be used by these exslaves to survive. When they finished talking, the dwarf bid them farewell and turned back toward village that needs to supplement its own stocks by Nibenay. When Tenpug asked where he was going, purchasing supplies. Gralth said that he still had a focus to finish. He did not want to end up wandering the wastes as a ban- Origin shee after he died. That was the last time any of them ever saw the old dwarf. Eventually, the band found a secure spot to set up Tenpugs Band started as a small group of traveling craftsmen who earned food, water, and shelter a permanent camp. Once they no longer had to by performing small tasks for their hosts. The first move from place to place, the band could concentrate on finding work and making money. members were all artisan slaves from Nibenay. The story, at least the way I heard it, went like this. During a particularly hard time in Nibenay, slaves Location and Defenses from all classes were forced into labor details to gather wood from the Crescent Forest. One detail was made Tenpugs Band has established a camp within the up of artisan slaves, including the one-armed mul half-buried ruins of an ancient temple. The temple named Tenpug. After a hard day of work, the slaves finished loading up their carts with wood and made is located some 50 miles northeast of Nibenay, near the shore of the Sea of Silt. The blowing sand has ready to return to the city. They were barely on the covered much of the ruins, offering protection from path back when warriors from Gulg ambushed their small party. The warriors killed the guards and scat- passing travelers. The fearsome statues that protect the temple entrance serve to frighten away all but tered the frightened slaves. the most desperate or ruthless raiders. Those who Old Gralth for guidance. The ancient dwarf, who do try to force their way in can usually be scared off by a few blasts from the ghost horns. (These instru- had slaved away for Nibenay longer than any of the ments were specially made by Tenpugs craftsmen to other slaves could remember, told them to run into produce eerie, otherworldly noises.) The slaves gathered in the forest and looked to 30 Tenpugs Camp The partially buried temple is built on a massive scale, as though the original occupants were giants. The ceilings are 40 feet high, and the entire structure is made from fitted stones. It must be from the Map Key time of the ancients, but no spirits walk its huge The following key describes the map of Ten- halls. Within the abandoned temple, which has been pugs camp. remarkably well preserved, the band has set up tents 1. The Temple Entrance: Huge stone steps between massive pillars that are as large as trees from the Crescent Forest. Few items have been and giant stone doors lead into the half-buried temple. Great stone statues guard each side of found within the temple, and Tenpug has been re- the doors. The statues are giant humans with the luctant to look for secret caches. So far, the ancient gods have tolerated their presence. He does not heads of lions. 2. The Great Hall: This huge hall, built to giant proportions, rises some 40 feet to a domed want to do anything to upset that. In fact, Tenpug has taken to placing a share of the goods they make and the money they earn on the massive altar as an ceiling. Great stone pillars stretch like trees from the floor to the ceiling. Between these pillars, the tribe has erected great tents that serve as living offering to the ancient gods. He hopes this appeasement will keep his band welcome within the ancient halls. and work areas. 31 lieving that they would not receive warm welcomes if their hosts knew they were escaped slaves. Instead, 3, 4, 5. Empty Chambers: Each of these huge chambers has 25-foot-high ceilings. These cham- they pretend to be freemen looking for honest work. Of course, sometimes a lone traveler makes a bers were empty when the tribe arrived and Ten- tempting target for monsters, raiders, or slavers. pug has decided to keep them that way. The only items of interest in these rooms are the wall mu- Every once in a while, a member of Tenpugs Band goes out and never returns. That is a cruel fact of rals that have been etched directly into the stone. life for the ex-slaves in Tenpugs Band. The murals depict scenes of a world far different from present-day Athas. There are lush forests, Joining the Tribe huge lakes, raging rivers and waterfalls, and giants engaged in artisan activities. Any slave with a talent as an artist or artisan is welcome to join Tenpugs Band. Tenpug wants nothing to do with preservers, defilers, or templars, 6. Secret Chamber: So far, this chamber has remained hidden from the tribe. It still contains however, and none of these ex-slaves are welcome. Also, the mul is cautious when it comes to warrior its original treasures, including giant-sized furniture, piles of gold, and objects made of metal. types who want to join his band. Though the tribe There are bronze cups, iron swords, and even could always use another strong defender, Tenpug knows that his people have grown used to being on whole suits of plate mail armor. 7, 8, 9. Empty Chambers: These rooms are similar to rooms 3, 4 and 5. their own. Warrior types usually like to lead, and Tenpugs Band just isnt set up as a military organization. 10. Secret Chamber: This room is similar to room 6. Tenpugs Band attracts artists and artisans, for these were once wretched slaves who found a measure of worth by demonstrating artistic abilities. 11. Altar Chamber: A gigantic stepped altar fills much of this huge hall. Tenpug has piled goods made by the tribe as well as a portion of the They have no practical skills, only artistic talent; while they were slaves their lives often ended as soon as the popularity of their creations waned. wages the tribe has earned atop the altar as a tribute to the ancient gods who have allowed them to Those who are accepted into the tribe must spend dwell in this temple. The tents set up in this area a period of time apprenticed to someone with similar talents. They spend this apprenticeship at the tem- include storage tents, Tenpugs command tent, and meeting tents. ple, working beside the tribe member and learning about life in Tenpugs Band. Once the tribe member is convinced that the apprentice is good for the Relations with Others tribe, he is made a full member and assigned weeks With the possible exception of raiding tribes and to sell his services. This period is designed to weed out spies and slavers, for to simply allow a new mem- city-states, Tenpugs Band gets along well with the other settlements in the wilderness. Few settlements ber to see the location of the camp and then wander refuse to welcome their craftsmen with open arms and open purses, for the coming of even a single off is to invite disaster. Those not accepted are sent into the Sea of Silt without food, water, or weapon. traveler breaks the normal routine and brings news of other places to the remote villages. The Band keeps its members pasts hidden, be- 32 Important Tribe Members region. The mul with one arm appears frightening to Tenpug Mul Gladiator, Lawful Neutral many, but he is actually a very gentle, very quiet man who toils endlessly over his wares. The work- Armor Class 5 (carru leather) Movement 12 Str 20 Dex 17 Level 7 Con 16 Hit Points 56 THAC0 11 Int 15 Wis 13 No. of Attacks 3/2 Cha 11 manship shows in the final product. Once he arrives at a village and demonstrates his craftsmanship, customers gather their own material for him to work on. They gather pieces of stone and bone to take to Tenpug One-Arm. Then the onearmed mul forges the material into a sword, or axe, or dagger of perfect balance and razor sharpness. Damage/Attack: 1d4 +9 (iron war hammer) When he isnt away working, Tenpug leads the tribe much as he makes weapons. He has forged his Tenpug once served as a gladiator in the arena of Nibenay. It was there that he lost his left arm and who make a good living selling their talents. band into a successful group of artists and artisans almost his life. He was made an artisan slave after Feera Half-Elf Artisan, Chaotic Good he healed, at which time he showed a talent for making weapons. Now he works as a weaponsmith in the tribe, turning out some of the finest weapons of Armor Class 8 (padded armor) stone and bone to be found anywhere in the Tyr Movement 12 33 Str 13 Dex 13 normal activities associated with the slave tribes Hit Points 16 C o n 12 Int 1 4 they raid caravans, they stay alert for slave hunters, THAC0 20 No. of Attacks 1 W i s 13 C h a 12 their last. In addition, the people of Salt View have Level 3 and they live every moment of freedom as if it were a true love of the arts. They are especially enamored Damage/Attack: 1d4-1 (bone dagger, -1 to attack roll) of storytelling, which they have taken to new levels in arenas they call theaters. Here, instead of a single storyteller weaving a tale for an audience, a whole Psionic Summary: P S P 3 0 ; W i l d T a l e n t Biofeedback (PS Con-2; Cost-6 + 3/round) group of storytellers acts out the tale from beginning to end. I must tell you, to watch such a performance Feera, a half-elf female, serves as a bone carver in is to be whisked away to another time! In Salt View, the wild, boisterous raiders enjoy Tenpugs Band. She is a well-spoken, likable, and performing for audiences. While the permanent attractive young woman who puts customers at ease theaters in Salt View are used to hone their skills, with her friendly banter. Feera was not born into slavery. She was the they send traveling theaters out to villages, caravan camps, and oases to perform for others. This new daughter of a freeman in Raam who made his living much as Tenpugs Band does todayby selling the fruits of his carving talent. Feera grew up in this en- concept has apparently appealed to many, for I understand that the village supplements its livelihood with the proceeds these traveling theaters bring in. vironment, learning her artisan skills at her fathers The two plays (that is what they call these multiple side. Her father was human, and she never learned what happened to her mother. She only knew that her father loved the elf woman very much. Disaster storyteller performances) I watched were exhilarating and quite enjoyable. Salt View is a fairly sizable village of more than struck when her father took on a job for a templar. The templar liked the bone carving so much that he had Feera and her father arrested and turned over 500 people. Representatives of all races constantly walk the busy streets, enjoying lives that are no longer controlled by the whims and desires of uncaring to the slave pens. Feera was assigned to the concubine pen, and soon learned to hate the self-serving masters. While humans and dwarves account for a large part of the population, quite a number of elves templar. have taken up residence specifically to perform in A chance trip away from the city led to Feeras escape. While the templar was examining the fields, the theaters. There are also a few muls in the village, including the tribes leader. On my visit, I even saw Feera slipped away. Eventually she was found by one a thri-kreen and a couple of half-giants wandering of Tenpugs Band on his way back from a job. He took the young woman with him and she soon be- around. W i t h such a diversity of individuals, there is no came a member of the tribe. single dominating trait at work in Salt View. The Salt View closest the entire group comes to a unified outlook can be seen in the chaotic nature of the village itself. People come and go without rhyme or reason, and To enter the village of Salt View is to enter a place of contrasts. Moving about among its people, you most spurn serious work in favor of having a good time. This is not to say that the people of Salt View will see life in a slave tribe from a number of differ- are lazy, for when the need arises they band together ent angles. The villagers are an unruly lot of exslaves from all races. They partake in most of the to accomplish the job at hand. But the orderly 34 schedules kept by other slave tribes like Tenpugs During a raid, chaotic freedom takes a back seat to Band remind the people of Salt View too much of their past lives as slaves. When work must be done, it is. When a job can wait, the people fill the streets obeyed or the precious supplies they seek could be lost. It was an amazing sight to see the otherwise with drink, song, and dance. loud and unruly slaves fall into line to conduct a Salt View, although a raiding tribe, should not be confused with the likes of the Black Sand Raiders. Salt View raiders rarely injure or kill those they am- raid. Other than the rankings based on strength and skill that are assigned to the raiding parties, there bush. They want the carried goods and supplies, not the blood of the caravans protectors. Once they are no formal levels of authority in Salt View. A more organized chain of command smacks of the military protocol. Raiding party officers must be subdue a caravan and take what they can carry, they city-state hierarchies that Salt View has rejected. In- thank their victims with a theatrical flourish and ride back into the Great Ivory Plain. formal levels of authority, based on the power of the strong over the weak, exist here as in most slave tribes. Often, decisions are agreed upon by combat Organization or the edge of a dagger. Survival of the fittest is definitely the law in Salt View. Salt View, like most slave tribe communities, is loosely organized into a military structure. Xaynon, Operations and Means of Existence an ex-gladiator mul, leads the tribe through strength and battle prowess. Its not quite true to The village does not maintain farms or raise herds say that he commands the other members of the of animals. It rarely engages in trade, and few arti- tribe, but his suggestions are almost always followed. He tries to let the community fend for itself, sans set up shops within its walls. Hunting and gathering, while practiced, serve to supplement the imposing as few rules and restrictions upon the ex- tribes primary source of revenue. Salt View, first slaves as possible. As long as no one limits the freedom of another, the people of Salt View are free to and foremost, is a base of operations for raiding parties that prey upon travelers and caravans bound do as they please. However, if danger threatens or a for Gulg and Nibenay. Merchant caravans making raid must be undertaken, Xaynon sheds his lackadaisical approach to leadership and becomes a war- the circuit between these two rival city-states never know when the raiders from Salt View will appear to lord to be reckoned with. At these times, the ex-slaves know better than to challenge his authority, for fear of a quick and painful death. demand tributes for safe passage or even entire cargoes from them. Whenever Salt View needs to restock dwindling Xaynons chief advisor is a preserver named supplies, it sends scouts into the Great Ivory Plain Arya, who often backs his authority with powerful displays of magic. Many distrust the wizard, as to watch for approaching caravans. Once a caravans path has been established, the scouts return to most slaves look upon their kind with suspicion, ha- lead an appropriately sized raiding party back to the tred, and fear. None can deny that the mage has earned her place in Salt View, though, often using caravan. A raiding party might track a caravan for days, shadowing its trail while determining the size her arcane arts to the benefit of the village. and strength of its guards. Once the party leader Most of the villagers operate as members of one or more raiding parties. These groups come togeth- feels he has learned everything he needs, he meets with his veteran raiders to plan an ambush. Am- er under the command of Xaynons chief lieuten- bushes can be simple affairs in which the raiders ants for the express purpose of engaging in raids. rush out of the wilderness, or they can be compli- 35 cated sieges designed to cripple wagons and break so the theaters there are more for the enjoyment of the spirit of defenders. the tribe. Plays are scheduled nightly, bringing As stated earlier, the raiders from Salt View try to keep their plundering as bloodless as possible. They laughter, drama, music, or tears to enthralled audiences. The atmosphere is contagious, and almost all see cargo bound for the city-states as fair compensa- of Salt Views inhabitants belong to one of the tion for the years they spent as slaves to the sorcererkings. They have no desire to hurt anyone or see any dozens of theater companies operating in the vil- of their fellows hurt in turn. They will defend them- lage. They practice and perfect their techniques on the stages to the delight of their fellows, then take selves and even kill stubborn mercenaries if necessary, but always as a last resort. their shows on the road to bring enjoyment to others. Most merchant houses that trade with Gulg and Traveling acting troupes have become lucrative Nibenay are painfully aware of Salt View and its raiders. While some have tried to foil the raiders additions to the normal operations of the tribe. These troupes put on shows for wealthy merchants attempts by constantly changing caravan schedules at caravan camps and for settlers in neighboring vil- and even hiring more guards, most have simply increased the prices charged in the area to make up lages, usually appearing before packed crowds. The troupes put on fine shows that leave their audiences wanting more, ensuring them return engagements. for the occasional lost shipment. As long as Salt View continues to take only what it needs and does not resort to needless bloodshed, the merchant If they can gain information concerning caravan schedules and carried cargo while performing for houses will tolerate the infrequent raids. Any notice- the merchants, so much the better. The troupes pass themselves off as freemen, never able increase in raids or incidents of excessive violence could lead to a war of sorts. The merchant revealing their identities as ex-slaves or hinting at a houses have been known to pool their resources in connection to Salt View. In fact, they go to great the past to hire large armies of mercenaries to drive out raiders and monsters along caravan trails. Xaynon is careful to keep his tribes activities below lengths to approach a camp or village from the opposite direction of the Mekillot Mountains. The acting troupes from Salt View never put on the levels that would inspire such action to be taken against Salt View. shows for nobles or templars, and they have been known to refuse even the invitation of Nibenays The slave tribe supplements the revenues brought sorcerer-king (who thought he was hiring a group of in by caravan raids with a new form of entertainment. Salt View boasts a bustling theater district freemen). To perform for these people would be akin to once again donning the shackles of slavery, no where a new breed of artists, called actors, stage matter how much wealth may be offered. They may productions, called plays, for appreciative audiences of fellow slaves. These plays have the same feel as the stories told by traveling bards, but with one satirize these classes in their plays, but they will not major difference. Instead of simply telling a story, the actors take on the roles of the characters and act Origin perform for them. Xaynon and his original tribe of raiders grew tired out the story as though it were actually happening of the nomadic life they were leading. They wanted on the stage. These productions range from simple affairs to elaborate treatments complete with cos- more than just the freedom of the trail. They wanted the freedom to establish homes and raise families. tumes and scenery. Few non-tribe members ever get to visit Salt View, They wanted the safety and security that only a fortified village could provide them. When his tribe set 36 foot upon the eastern face of the Mekillot Moun- they quickly explained that they wanted this arena to tains and found the abandoned salt mine, Xaynon serve as a showcase for the arts, not for bloody en- knew that they had found their home. tertainment. So Xaynon agreed and Salt Views first theater was built. Who would have imagined at Xaynon had been a gladiator, regularly fighting for his life in the arena in Raam. When the mul the time that one day the actors would earn a significant percentage of the villages income, taking their place beside the raiding parties as revenue pro- finally found freedom, he imagined that his days of fighting were over. He was wrong, for he soon found himself fighting the leader of the slave tribe he ducers? Even now Xaynon laughs at the thought joined for command of the group. His victory began a new chapter in this tribes existence. First, the mul when he is not on stage performing! Location and Defenses led them away from Raam, taking his tribe southwest in search of plunder and adventure. Second, he changed the tribes habit of killing those they Salt View is located on the eastern face of the Mekillot Mountains, overlooking the Great Ivory stole from. There was no need to bring more death Plain. The village has been built within a great cave to this dying world, he told them. He also gave them more freedom to determine their fates. When they that Xaynon believes was once a salt mine for the ancients. The villages first line of defense is the geography itself, for the village is hidden within the needed a leader, he was there. When they did not, he let them make their own decisions. More ex-slaves joined Xaynons tribe as it trav- mountains numerous caverns. The trails up the mountain are winding, dangerous affairs that often eled around the perimeter of the Sea of Silt, past the end in steep cliffs or impassable walls. Only the in- Dragons Bowl, and south toward the Great Ivory Plain. Besides the soldiers and gladiators that habitants of Salt View know which paths lead to their village, and any unwanted guests can be discouraged with sudden rock slides or unseen pit flocked to Xaynons side, he attracted a large following of artists. Perhaps this was because he enjoyed the arts, and even fancied himself something of an traps. If anyone reaches the cavern itself, the tunnels leading to the village can be collapsed. A blocked artist. He loved to tell stories and dance, and he secret tunnel can be opened in such an event, pro- could listen to sculptors and painters talk for hours about the techniques of their craft. viding an escape route for the villagers. As in other slave tribes, every member of the Salt In the Mekillot Mountains, he ordered his tribe View community can be called upon to defend the to halt. The time of travel was over, he decided, at least as far as he was concerned. Anyone who want- village. Even those slaves who came to the tribe without any combat skills have received enough training ed to continue on was free to go. Those who wanted to enable them to wield sword or club in their own to stay would have to help him build the village he always dreamed of living in. That was how Xaynon defense. And those with warrior or military backgrounds have honed their skills on countless raiding and his tribe came to build Salt View within the missions. caves of the mountains. Not long after the first dwellings were built and Salt View Village the perimeter wall was constructed, a few artists who had shared stories and poems with Xaynon asked if they could build an arena. The ex-gladiator was Hidden within a huge cavern in the Mekillot Mountains, Salt View rests serenely out of sight of aghast at the suggestion and in his anger he almost the spying eyes of its enemies. The layout of the vil- struck the man who suggested such a thing. But lage is chaotic in nature, with very little evidence of 37 plan or purpose. The village gets its water from a mountain stream 4. Theater District: Besides the Theater Arena, dozens upon dozens of smaller theaters fill that pools within the cavern. There are no fields of crops to harvest, no herds of animals to watch over. this section of the village. There are also a few There is a marketplace where the goods and sup- taverns scattered throughout the area. plies taken in raids are displayed. Members of the tribe take turns distributing stolen food and other 5. Residential Area: Like Area 2 above. items as fairly as possible among the entire popula- 6. Cavern Pool: A thin stream of water runs tion. The rest of the village is a haphazard grouping of from the top of the cavern to a pool against the dwellings and tavernsthe inhabitants of Salt View salt deposits, the water has a salty taste. Still, it rock wall. Since much of the cavern is filled with love their tavernsbuilt around the large theater does not contain so much salt that it is unhealthy district and the small artisan camp. Some theaters to drink, and the village uses it to supplement its are simply raised platforms set before open ground supply of water (gained in raids against caravans where audiences can sit, the entire area covered by a tent. Others, like the artist arena, is built of stone and other villages). 7. Blocked Tunnel: This tunnel serves as an escape route should the main tunnels be unavail- and shaped like a gladiatorial arena. Most other buildings, including the dwellings, are either thatched huts, brick boxes, or large tents. able. The rocks blocking the tunnel can be moved aside quickly to provide access. Map Key Relations with Others The following key describes the map of Salt Salt View engages in very little trade with other settlements. They produce few goods, instead rely- View village. 1. The Theater Arena: This structure, mod- ing upon passing caravans to supply their needs. As elled after gladiatorial arenas, serves as a meeting such, Salt View is considered an illegal community of thieves by both Gulg and Nibenay. Fortunately, hall for the village, as well as a place to perform elaborate plays. the troubled relations that keep these two city-states at odds also keep them too busy and cautious to mount expeditions into the Mekillots in search of 2. Residential Area: This portion of the village is made up of dwellings for the tribe members. There are also a fair number of taverns scattered the slave tribes village. Both cities fear that they would leave themselves open to attack by the other if they sent large forces after the raiders. throughout this area. 3. Marketplace and Artisan Camp: In this portion of the village, tribe members take turns Both cities occasionally send armed escorts to guide and protect approaching caravans, and these forces do cause trouble for the raiders. But many handing out the goods stolen in raids. Also, a small portion of the area houses the artisan camp, where artisans work for their own enjoy- caravans cannot afford large numbers of troops, and these make easy targets for Salt Views inhabitants. ment, as well as to produce necessary items for the village. There are a few taverns scattered Salt Views nearest neighbor, the dwarven village throughout this area. of North Ledopolus, refuses to have anything to do 38 39 with the slave tribe. They consider the raiders a threat to their caravans, as evidenced by the amount Recently, Xaynon has ordered his scouts to watch for signs of other raiders working the Great Ivory of cargo that never reaches its destination. The merchant houses that regularly trade with Plain. When such a group is spotted, the scouts are to bring the news to Xaynon immediately. Raiding Gulg and Nibenay are familiar with Salt View and parties are routinely sent out to catch up to a sighted its practices. Many order their caravan drivers to simply give up part of their cargo as tribute to the der any caravans. pretender group and drive it off before it can plun- raiders, in effect purchasing free passage through Joining the Tribe the Great Ivory Plain and its surrounding environs. Others try all kinds of things to deter the raiders Salt View is cautious when it comes to bringing in varying their caravan schedules, traveling at night, new members. Xaynon knows he needs fresh blood adding extra guards, employing powerful psionicists and mages, even sending out decoy caravans carry- and muscle to keep the tribe strong, but he also knows it must be the right blood and muscle. Only ing worthless cargo to occupy the raiders while the slaves are considered for membership, and it helps if true caravan takes another route. Sometimes these ploys work, but more often than not the raiders get the slaves have a talent for entertaining. Salt View takes its reputation for fine theater very seriously. their share of goods to distribute at Salt Views mar- Those who do wish to join must undergo a period ket. Salt View maintains good relations with the mer- of testing. During this time, they participate in raids and work with the acting troupes while tribe leaders chant houses and even with the dwarven villages carefully evaluate them. If the period of testing goes through the activities of its traveling acting troupes. While these troupes never claim to be from Salt well, the slave becomes a full member of the tribe and nothing more is ever said. However, if a slave View, many of their audiences suspect the truth. does not perform well and must be denied a place in They have grown so fond of these actors and their plays, however, that they never voice their suspicions the tribe, he is sent into the Sea of Silt to die. The tribe cannot chance having a denied member reveal or threaten the actors in any way. They consider the Salt Views location to its enemies. raiders a necessary hazard of business (at least as long as they do not become greedy or needlessly kill Things that will cause a slave to be turned down for membership include extremely violent tendencies, excessive bloodthirstiness in raids, an unwill- the caravan attendants), and they adjust their prices accordingly. The acting troupes provide a level of entertainment unavailable anywhere else, and so ingness to fit in, and bad acting. they receive the hospitality and protection of their Important Tribe Members hosts (as well as ample payment) in exchange for an evening of fine theater. Xaynon Mul Gladiator, C h a o t i c G o o d The biggest threat to Salt View is from other bands of raiders who claim to be part of Xaynons tribe but have no regard for the lives attached to the Armor Class 4 (braxat hide breastplate) caravans they plunder. Consequently, these small Movement 12 Str 21 Dex 18 groups of raiders are not on good terms with the people of Salt View. If these pretenders cause too Level 7 C o n 15 much blood to be spilled, then Salt View could find Hit Points 79 THAC0 8 Int 1 4 W i s 16 itself in serious trouble with the merchant houses. No. of Attacks 3/2 C h a 15 40 in the end the mul and a handful of his fellows had Damage/Attack: 2d4 + 3 (steel bastard sword) escaped. The ex-slaves fled into the wilderness Xaynon was a crowd favorite at the gladiatorial arena in Raam. Whenever the powerful mul was around Raam, eventually joining up with a raiding tribe. It wasnt long before Xaynon challenged the scheduled to appear, wagering increased. Xaynon raiders leader for control of the tribe. Like every had never lost a match, and this fact inspired the battle he had ever fought, he won that one, too. Now his tribe is firmly established in the Mekillot crowds to bet heavilyboth for and against him. When the young mul made his first appearance in t h e a r e n a , he enjoyed the cheers of the crowd. When he won the day, the cheers serenaded him. Mountains, living in a village called Salt View. Xaynon leads by example and by granting his people the freedom to do as they choose. This freedom But with each victory he won, another gladiator is appreciated and cherished, but they always turn died, and the cheers turned to wails of sorrow in his mind. The cheers haunted him, conjuring images of to the mul for advice, leadership, and protection. every human, dwarf, and mul he killed. Finally, he Xaynon loves all expressions of art, and artists and artisans find a special place in his tribe. He es- decided that he had had enough of this bloody entertainment. pecially loves the artist arena, where he can watch fine performances and give some of his own. The Xaynon urged the other gladiators in his pen to mul enjoys acting in comedies best of all, and the rise up against the guards watching over them. Many died on both sides of the conflict that day, but cheers that rise up when he takes the stage have almost made him forget the bloody memories of his past. Almost. 41 Arya Vandrellen Half-Elf Preserver, Lawful Neutral Elf Ranger, Chaotic Good Armor Class 6 Str 12 Movement 12 Dex 18 Movement 12 Dex 21 Level 7 Hit Points 28 Con 15 Int 17 Level 6 THAC0 18 Wis 17 THAC0 15 Con 14 Int 17 Wis 16 No. of Attacks 1 Cha 16 No. of Attacks 1 Cha 18 Armor Class 3 (carru leather) Hit Points 33 Damage/Attack: 1d6 (wooden quarterstaff) Str 15 Damage/Attack: 1ds-1 (obsidian long sword, -2 to attack roll) Arya is a tall woman with striking features and long, dark blond hair. She is of indeterminate age, Psionic Summary: PSP 48; Wild Talent- and her slightly exotic eyes hint at the half-elven her- Precognition (PS Wis-5; Cost24) itage she never talks about. In fact, Arya never talks about her past at all, except to admit she once Vandrellen escaped from Raam with Xaynon af- served as a slave in a city-state far from the Tyr re- ter a short stint as a gladiator. When the elf was gion. The woman joined Xaynon shortly after he took taken as a slave, he refused to bend to the templars will. Vandrellens lack of cooperation quickly landed him in the arena, where it was decided that if he command of the tribe. She literally appeared out of the ruins of Yaramuke and offered her services to the mul. While the rest of his tribe failed to hide could not serve a useful function he would at least provide some entertainment in a gladiatorial bout. their fears and suspicions, Xaynon took the woman His speed and fighting skills surprised everyone, at her word. She became his chief advisor and a powerful ally to the tribe. Arya is now such a fixture at the beloved muls though, and Vandrellen won his first two matches. His next scheduled bout was against Xaynon, but side that long-time tribe members have come to accept her, if not trust her. Newer members still find mine who was better. The hearty and unpredictable elf decided to stay the thought of a wizard with such influence very dis- with Xaynon. He told the mul that he could not turbing, but they are careful not to voice their apprehension in earshot of either the woman or leave before he satisfied his curiosity about which of them would have won their match. Now, years later, Xaynon. Vandrellen remains at Xaynons side as a valued One thing that has eased feelings over the years is that Arya practices a non-destructive art. She does member of Salt View. Vandrellen serves as a raiding party leader, em- the two escaped before they were forced to deter- not engage in the practices of the defilers, but works ploying his skills as a ranger and warrior to best ad- a balance between nature and magic. Some have even suggested that she is a member of the Veiled vantage. Like many ex-slaves, the elf does not reveal much about his past. Sometimes he gets a far-away Alliance, but no one knows for sure. What they do look in his golden eyes, and at those moments know is that Arya uses her art for the benefit of Salt View, and for that she finds tolerance and an un- Xaynon wonders how much longer his friend will re- easy acceptance. will announce he is returning to his own people. On main with the village. Someday, he believes, the elf 42 that day, Xaynon will wish him well and try not to local form of entertainment that took storytelling to show his sadness. new heights, he knew he had to find out if it was Like many of Salt Views inhabitants, Vandrellen loves to perform on stage. He is an accomplished true. While his claim to being a slave has never been substantiated (and most believe he never was), the actor, easily moving from one role to another with a bard made a fine showing during his period of test- skill that makes many of the other actors jealous. He seems to have no favorite type of role, for he ap- ing. When Xaynon heard Kilay sing, he immediately agreed to let him join the tribe. The bard does his share of tribal work. He goes proaches every kind of play with equal relish. on raids, travels with the acting troupes, and even Kilay has been known to pitch in when the wall needs re- Human Bard, Chaotic Neutral pairs. But his true love is creating stories for the ac- Armor Class 6 (carru leather) tors to perform, and few others can match the power of his creations. Str 14 Movement 12 Dex 16 Level 6 Hit Points 24 THAC0 18 Con 12 Int 20 Wis 18 No. of Attacks 1 Cha 17 Krikiks Pack Now let me tell you about a tribe of ex-slaves who have adopted a rather different type of lifestyle from most other slave tribes. This tribe, or pack, as they call themselves, operates out of a hidden oasis Damage/Attack: 1d4-1 (stone dagger, -2 to at- that has a small copse around it. While the pack is tack roll) made up of as varied an assortment of races as any slave tribe, it has patterned itself after a thri-kreen Psionic Summary: PSP 43; Wild TalentAnimate hunting pack. Shadows (PS Wis-3; Cost7 + 3/round) The pack is led by a thri-kreen druid named Krikik. The druid sees the members of his pack as not Perhaps the most accomplished playwright work- only hunters but as fellow protectors of the hidden ing in Salt View is the bard, Kilay. Kilay is short for oasis he guards. Everything that passes near the oasis is prey for the pack, providing food and other a human, barely taller than a dwarf, but the plays he creates for the theaters of Salt View are wonder- supplies for the members. The pack lives within the trees of its hidden oasis. There are less than 50 ex-slaves in the pack, which ful to behold. He has tried his hand at all types of stories, but a few stand out as particularly fine. His comedy, The Halfling Comes to Dinner, stands out often leaves the tree village to roam the surrounding as a work of comedic genius. His drama, The Last countryside in search of travelers to prey upon. Krikiks Pack views life as a precarious balance Slave in Yaramuke, brings tears to the eyes of every audience, even if they have seen it before. that must be maintained. As such, the pack sees The bard also performs from time to time, usually itself as an instrument of balance. When the pack has a need, it seeks a passing caravan that has too preferring musicals to heavy dramatic roles. His voice has been called the most beautiful sound in much of a given item. By taking what it needs from Salt View, and many a fair maiden has swooned to those who have too much, the pack maintains a balance and so helps the world. Granted, I doubt that Kilays songs. Kilay came to Salt View after its reputation for many of the pack members see it this way, but it is fine theater had spread. When he heard tales of a how their leader understands it. And without Kri- 43 kik, the pack would soon dissolve into a purposeless dwarf named Krom. Krom relies totally on strength collection of individuals. and weapon skill to keep his position of dominance. Krikiks Pack can be considered a raiding tribe, though they never take more than they need from While he sometimes feels he could take Jaleen and thus move up in rank, he likes the psionicist too those they plunder. They have no qualms about kill- much to want to upset the current order. As long as ing, and some of the packs members relish bloodshed, but usually they do not go out of their way to Jaleen treats him with the respect he believes is his due, he will be content to stay third in dominance engage in slaughter. Instead, the pack kills when it order. While this dominance order reminds some of the must, hunts when it has needs to satisfy, and plunders from those who are weaker. ex-slaves of the ranks used by templars, the pack does not treat its members like slaves. In fact, every- Organization one who wants to can battle for dominance if he so desires. No one is assigned a position just because Krikiks Pack is led by a thri-kreen druid. He sees of the station he was born into or the amount of this collection of ex-slaves as his hunting pack, and money in his belt pouch. so treats each member as though he or she were a fellow thri-kreen. Krikik does not abide idleness, Operations and Means of Existence though he understands that his pack cannot go without sleep like a normal thri-kreen pack. When rest is over, however, the druid expects his followers The hunt is the packs primary means of existence (though others call what they do raiding). The pack to hunt or care for the oasis. The pack is organized along a strict order of dominance, as in any thri-kreen pack. Krikik assumes ranges far from its hidden oasis to search for small caravans or other vulnerable groups of travelers. When the pack attacks, it can be vicious. Well- his place as leader, though he has never been challenged for dominance. The rest know exactly where they stand in the pack, and any disagreements are protected prey is hit hard and killed quickly in order to even the odds. Weaker prey may be spared if they surrender. The pack will destroy an entire caravan, handled via the time-tested method of battling until however, in order to protect the oasis. one of the combatants surrenders or is killed. Because of the pack instinct, Krikik is extremely loyal At times, the pack even attacks villages or the fields around a city-state if Krikik believes they can to his fellow tribe members. He expects the same do so with a minimum of casualties. loyalty from them. Jaleen, a human psionicist, serves as second in The pack takes only those items it needs or will use in the near future. It does not plunder to raise command of the pack, and usually leads the hunts wealth, but to survive. Food, water, weapons, and that take the pack away from the oasis. She ruthlessly uses her psionic abilities to put down any oppo- clothing are the most common targets in a hunt. Krikik also demands that the pack aid him in pro- nent, and her skills with physical weapons have tecting the hidden oasis. This involves driving off surprised many who thought she was an easy target once her psionic powers were spent. She appreciates destructive creatures or even attacking travelers who desecrate the oasis in any way. Travelers who seek to the hunting pack attitude that Krikik has instilled in use the oasis for normal purposes are not bothered the tribe. Sometimes she even imagines herself as one of the powerful mantis warriors, prowling the unless their number includes a defiler or if they pose some threat to the pack. Of course, once they leave desert in search of prey. the oasis there is nothing to stop the pack from preying on them. The third rank in the pack is currently held by a 44 Origin The story I have heard concerning the origin of Krikiks Pack tells much about this strange tribe of ex-slaves. The thri-kreen druid had started his time of wandering, traveling the Tyr region to gain understanding of the world and his faith. While traveling near Draj, Krikik was captured and placed into slavery. He decided to abide as a slave for a time, for he considered the bondage as another part of his time of wandering and learning. While working in the fields outside the city-state, Krikik got to know his fellow slaves, including the psionicist Jaleen. Jaleen had pursuaded some of the other slaves to join her in an escape attempt. Sure that this somehow related to his period of learning, Krikik decided to help the slaves escape. Using his own strength and druidic powers to complement Jaleens psionics and the others sheer determination, Krikik provided the extra ingredient to overpower the guards. Once the small group of runaway slaves reached the open desert, some of them began complaining that they had no plan, no supplies, and no chance to survive. Listening to these beings, Krikik finally came to a decision. He challenged Jaleen for leadership, telling the slaves that he knew a place they would be safe. The psionicist did not resist Krikiks bid for dominance, for she had seen his powers and had no plan of her own. So the druid led the slaves to his guarded land. Krikik decided that these people were to be the pack he did not have. They were the reason he had originally started wandering, for the oasis he guarded was too precious to trust to a single guardian. It needed a full pack to protect it from defilers and desecraters. These slaves would be Krikiks pack, and they would serve as additional guardians for his hidden oasis. He explained to the ex-slaves what a pack was and how it was set up. Anyone who did not want to remain with the pack was free to leave, but they had to leave as they arrivedwithout supplies of any kind. 45 None of the ex-slaves took his offer to go. They all decided they wanted to be part of Krikiks Pack. decision must be made about his guarded land, the druid makes it alone. He does listen to the Location and Defenses opinions of his dominant pack members, however. Krikiks Pack operates from a hidden oasis that is the druids guarded land. The oasis lies at the bot- 2. Rope Ladders: These openings in the tree tom of a deep valley in the mountains north of platform allow egress to the tree village. Strong Raam. The valley, especially the area right around the oasis, is a lush domain of fertile land. A small rope ladders made from hemp and giant hair can be raised or lowered depending on the situation, copse of trees surrounds the oasis, and the pack has and hatches can be closed to offer further protection. built a village within the branches of these trees. The location of the hidden valley is the oasiss pri- 3. Jaleens Tent: This tent serves as the living mary defense. The small range of mountains is sur- and sleeping area for the packs second in com- rounded by desert on all sides, and the valley is tucked away between two closely-spaced peaks. The mand. druid guards the oasis with all of his ability, for he 4. Supply Tent: Whatever the pack acquires during a hunt or raid is stored in this tent. Food, considers this patch of land to be his sacred trust. With the help of the pack, he can deal with most water, and extra weapons are placed here. bands of travelers who would desecrate the area. 5. Kroms Tent: This tent serves as the living The pack itself remains hidden within the branches and leaves of the trees. They have built a village and sleeping area for the packs third in command. high above the ground by constructing platforms 6. Krikiks Tent: When the druid is not com- between the trunks of the largest trees. Protected and hidden by the mighty branches and lush foli- muning with the oasis or off wandering, he uses this tent. As he does not need to sleep, the tent serves as a place for the druid to think, to work on age, the village is further disguised by covering the tents with vines and leaves. Ladders can be raised, thus eliminating all outward signs that the trees are his weapons, or to meet with members of his pack. inhabited by a slave tribe. Krikiks Village Relations with Others The pack sees everyone as prey. Only those who Map Key approach the hidden oasis to drink are left alone, but this free passage usually lasts only as long as the The following key describes the map of Krikiks travelers remain within the oasis. Once outside, they village. again become prey for the pack. Krikiks Pack does not engage in trade. It exists to 1. The Meeting Tent: This large tent serves as hunt and raid. The packs favorite targets are small the gathering place for the pack. Here hunting groups of travelers moving between Urik, Raam, forays are planned, stories are told, and decisions concerning the pack are discussed. Krikik allows and Draj. At times the pack will even raid the fields outside the city-states. The ex-slaves tend to stay away from large settlements, for there are not discussion on all topics save the oasis. When a 46 enough of them to adequately attack secure defenses. If a slave agrees to these two rules of life in the pack, he is allowed to join and even fight to establish Joining the Tribe his place in the dominance order. If a slave is found unacceptable, he is either sent into the desert or Few slaves wander out of the desert asking to be- killed outright, depending on how much he can tell come part of the pack. However, when the pack at- others about the pack. tacks caravans or fields where slaves are kept, they often set the slaves free. If any of these slaves seek to join the pack, they are invited to come along. Important Tribe Members Several considerations are made when determining if a slave is worthy of the pack. First, the slave Thri-Kreen Druid, Neutral Krikik must serve the balance of the pack, neither upsetting the relationships of the members nor requiring too much help to survive. The pack survives by working together, and anyone who seeks to unbalance that is cast out into the desert to fend for himself. Second, the slave must agree to protect the oasis, for that is the packs sacred mission (at least as far as Krikik is concerned). The oasis offers the pack shelter and water, and the pack must offer it Armor Class 1 Movement 18 Str 18 Dex 18 Level 12 C o n 16 Hit Points 73 THAC0 14 Int 1 6 Wis 17 No. of Attacks 5 or 1 C h a 15 Damage/Attack: protection in return. (gythka) 47 1d4+2 (x4) / 1d4+3 or 2d4+2 Chosen Spheres: Water, Cosmos Animate Object, Ballistic Attack, Control Flames, Krikik became a slave while on his time of wandering. He took his imprisonment in stride, seeing it as Tower of Iron Will, Thought Shield Control Light; Defense Modes-Mental Barrier, just another learning experience. While working in Jaleen was born a slave, growing up in the chil- the fields outside Draj, the druid learned of an escape attempt planned by his fellow slaves. As this drens pens in Draj. When she first demonstrated a wild talent for psionics, the templars decided to kill her. A noble petitioned for her life and took the attempt also seemed to relate to his period of learning, Krikik decided to help the slaves. Together with the psionicist named Jaleen, Krikik aided the slaves child into his home to serve as one of his domestic slaves. The noble was an accomplished psionicist himself, and he found enjoyment in teaching young escape into the desert. It wasnt long before the druid decided that these ex-slaves were meant to help him with his lifes work Jaleen to use her powers. He was good to her and as of protecting his guarded land. He offered the her mental powers against him. The templars, on the other hand, were another matter. If she was ever kind as masters get, and she never considered using slaves a chance to become part of his pack. As pack members, they would share in the thrill of the hunt in a position to psionically attack the templar who wanted to kill her, she would do so without a second and would have an oasis for shelter as long as they pledged to protect it. The slaves agreed and Krikiks Pack was formed. thought. Her life as a domestic servant ended when the noble died and she was turned over to the templars for field duty. That was where she met Krikik. She now Now Krikik spends most of his time in the hidden valley, communing with the spirit of the oasis. He sometimes goes on a hunt with his pack, but he pre- serves as the packs second in command and personally leads most hunts. fers to leave such matters to Jaleen. Jaleen has fiery eyes that project defiance and a Jaleen fiercely independent mind. Her red hair falls about her face like a mane of fire, and she has a temper Human Psionicist, Lawful Neutral that can melt stone. Still, she is a fair leader and has Armor Class 8 (padded armor) Str 16 Movement 12 Dex 14 Level 5 Hit Points 25 Con 15 Int 16 THAC0 18 Wis 18 No. of Attacks 1 Cha 15 earned the respect of Krikik and the pack. Krom Dwarf Fighter, Lawful Neutral Armor Class 6 (mekillot hide) Str 21 Movement 6 Dex 14 tack roll) Level 7 Hit Points 62 Con 17 Int 12 THAC0 10 Wis 11 Psionic Summary: PSP 78; Disciplines No. of Attacks 3/2 Cha 12 Damage/Attack: 1d6 (bone short sword, -1 to at- Clairsentience, Psychokinesis; SciencesAura Sight, Clairvoyance, Project Force; Devotions Combat Mind, Danger Sense, Know Direction, Damage/Attack: 1d4 + 3 (club) Know Location, Radial Navigation, Spirit Sense, The dwarf Krom once held an officers rank in 48 Drajs slave army. He survived the slave uprising led by Krikik and Jaleen, though he was left for dead legends concerning the Black Sand tribe are dark with a bloody head wound. When he awakened, Krom decided to make his own bid for freedom. Most tales center around the tribes leader, Zeburon, who wears an iron helm, iron gloves, and a The other guards were dead, including the templar breechcloth over otherwise bare flesh. The manif officer who kept the soldier slaves in line. There was no one to stop the dwarf from simply picking up his man he isis capable of the same atrocities attributed to the sorcerer-kings, though on a smaller weapon and walking away. He followed the escaping scale. His cruelty, ruthlessness, and greed set the slaves trail, as he had nowhere better to go at the time. agenda for his followers as he leads them on increasingly violent raids from the Sirens Song to the and evil. Krom eventually caught up with the runaway Dragons Bowl. In even quieter voices, people speak slaves and asked to join. Though hesitant at first, the other slaves agreed when Krikik and Jaleen wel- of Zeburons wizard. This powerful defiler apparently communes with undead creatures, further comed the dwarf. Now he shares his military train- tainting the Black Sand Raiders already stained ing with all who would learn. While Krom is a fierce fighter, he has become an souls. Zeburon rides at the head of a tribe 100 strong. accomplished tracker as well. He adores the human Rumors say that the number of raiders never Jaleen, and is content to remain third in dominance order as long as she returns his gestures of friend- changes, neither increasing nor decreasing. When a tribe member dies, he is immediately replaced with ship. another escaped slave. Despite the claim that there are 100 raiders in the tribe, no report has ever The Black Sand Raiders placed more than 30 of them in a single raiding party. They sweep across the Tablelands like nightmare wraiths, engaging in an unending spree of murder The Black Sand Raiders are the epitome of evil for those living outside the walls of the city-states. and plunder. They are the Black Sand Raiders, and These raiders stop at nothing to take what they those unfortunate enough to encounter them leave only broken, bloody bodies to tell the tale. I decided want, and they seem to revel in death and destruction. Their chaotic evil tendencies are barely con- not to include this tribe of ex-slaves on my list of tained by Zeburon and his defiler wizard, but they stops, but I did want to write about them in this chronicle. What follows has been pieced together are given plenty of opportunities to indulge those tendencies during raiding. from stories told to me by those who claimed to have survived a meeting with the raiders, or those who knew someone who had. The most reliable material Organization came from a dwarf who had been a member of the Zeburon rules the Black Sand Raiders, quite lit- tribe. He was willing to answer my questions, as long as I never asked him his name. I never asked erally, with an iron fist. He rules through power and fear, easily putting down any challengers to his rule. For the most part, as long as he continues to lead him why he left the tribe, either. the slaves on successful raids, Zeburon will continue All tales told about the Black Sand Raiders are told in whispers, as if speaking too loudly about to command them. He claims the title of warlord, though most of his conquests seem to be over the these terrible marauders will attract their foul atten- weak and poorly defended. He has yet to take on tion. They have become creatures of legend, much as the Free have. But unlike the tales of the Free, the any well-protected caravans or operate near a city- 49 state. They do not care that innocents and other slaves The raiders are organized on a strictly military suffer in their raids as well. rank system. However, ranks are not earned by hard workers and good leaders. Instead, the powerful get they can overwhelm and pounce on it. The move up in authority and position by eliminating Black Sand marauders have been known to attack those above them. If you can defeat your challenger in battle (whether it is a fair fight or not), then you The raiders technique is simple. They pick a tar- can keep your rank. If not, a new officer is initiated outposts and small villages, moderately-sized caravans, and even other raiding tribes. The raiders ride kanks and strike swiftly once they have selected a with the blood of his predecessor. Zeburon selects his personal body guards from among his top offi- target. There is no planning or style evident in their actions. They simply attack and kill, then they take cers. Rumors persist that these guards must first whatever they can carry and disappear back into the submit themselves to the defilers magic before they wilderness. They try not to leave any survivors, though in the confusion of their attacks, a few lucky can assume their new posts. The defiler, called Fevil in most accounts I heard, individuals sometimes escape. plays a major role in the life of the tribe. He is more than just chief council to Zeburon. He is the dark Zeburons raiders operate almost exclusively in the Tablelands. They have been known to hit targets soul that permeates the Black Sand Raiders, con- as far north as the Dragons Bowl and as far south juring visions of conquest to drive the marauders into a battle-frenzied state. His word is law in the as Sirens Song. They rarely travel into the Great Ivory Plain, but there have been tales of them strik- camp, for the tribe members fear him as much as or ing caravans cutting across the sand wastes en route more than they fear Zeburon. Few want to draw the dark wizards attention, for he sometimes enlists raiders to assist him in foul ceremonies. to Tyr. When not raiding for spoils, the marauders attack for the sheer pleasure of defeating and killing a The rankings determine when a raider can take his share of the spoils. Like a pride of lions after a weaker enemy. They have also been known to engage in hunts, where they allow those they have cap- kill, the high-ranking raiders take their fill before tured a chance to escape. As long as the captives those below them choose. The newest or weakest among the raiders select last, which usually moti- can keep ahead of the raiders, they can stay alive. Once the raiders catch up with them, death comes vates them to work their way up as soon as possible. slowly and with as much pain as Zeburon and his Operations and Means of Existence followers can coax out of the victims. Every story I have gathered speaks of Zeburon personally leading every raid. He travels with a par- The Black Sand Raiders have two methods of operation: they go on raids to acquire wealth and sup- ty of 30 mounted warriors, and sometimes his defiler accompanies him. They must make a fearsome plies, and they go on raids to satisfy their primal sight, riding kanks and wearing black cloaks and urges to cause pain and spill blood. They have a simple outlook on life. Whatever they need or want hoods. How they stand the heat is beyond me, but that only adds to the tribes supernatural trappings. is theirs for the taking, they believe. It is theirs by Zeburon and his followers fancy themselves as right of strength, and more, by right of retribution. Zeburon speaks of what Athas owes his raiders for avenging spirits, but I see them as nothing more than murderous thugs. the years they suffered as slaves. Every raid the Black Sand tribe undertakes is an attack against the nobles and templars who once lorded over them. 50 Origin Here the legend really takes a bizarre turn. The origin of the Black Sand Raiders traces back many years, to when a gladiator named Zeburon escaped from Urik. In the arena, Zeburon learned to kill in order to survive. He took that lesson to the extreme while wandering the Tablelands, killing everyone he came upon. His blood-stained trail finally led him to an island of black sand in the middle of otherwise barren terrain. The black sand shimmered evilly in the morning sun, beckoning the one-time slave forward. He accepted the invitation. Zeburon found that the black sand surrounded the ruins of an ancient city. Some buildings jutted from the sand, exposing partially intact structures of strange design and unfathomable purpose. A pool of water lay hidden amid the ruins, and Zeburon drank deeply to quench his thirst. When he stood up, he noticed a figure watching him from the shadowed opening of a crumbled tower. The gladiator moved to deal with this intruder as he had dealt with the others he had met in his travels, but he was stopped in his tracks by arcane words and the tingle of magic. Zeburon could do nothing but listen to the figure that stepped out to greet him. I am Fevil, the defiler said with an evil grimace. I have been waiting for you to arrive. Zeburon listened as the defiler told him of his visions of power and conquest. With Zeburon to command their army and Fevil to commune with the ancient undead of the ruined city, there was nothing they could not accomplish. After a time, Zeburon became intrigued by the wizards words. He accepted the proposal. To prove his worth, however, Fevil demanded that Zeburon survive a simple test. The defiler explained that if the gladiator could enter the chambers below the crumbled tower and emerge alive, then he was worthy to lead the soon-to-be born Black Sand Raiders. What Zeburon encountered beneath the tower, no one knows. According to the story I was told, he not concern itself with defenses. There are no sturdy was down there for a full day and a full night while walls to hide behind, no formal militia to turn to. Fevil waited above. When he finally emerged from the shadow-filled doorway, Zeburon was wearing the iron Instead, every raider protects himself until Zeburon calls them all together. That is the way in the camp helm and gauntlets that have become his trademark. of the Black Sand. It was only a matter of time before Zeburon attracted a group of followers. He appealed to the The Ruins barbaric and unscrupulous elements, cajoling them Most of the strange, ancient buildings have crumbled into piles of rocks or have been totally buried in with promises of unlimited wealth and unending excitement. Thus was the tribe of the Black Sand fine, black sand. Those structures that jut out of the Raiders born. sand and offer some protection from the elements are used by the ranking members of the tribe. One Location and Defenses small building remains almost completely intact, The Black Sand Raiders make their camp in the ruins of an ancient city, rumored to be located some- and Zeburon uses this as his personal quarters. The partially crumbled tower that leads to the caverns where in the vicinity of Silver Spring in the area below has become the defilers domain; there is no called the Tablelands. The ruins rest within a pool of black sand, from which the tribe takes its name. one who cares to challenge him for the space. The caverns under the ruins seem to go on forever. Their camp is said to be a jumble of tents stretched Only a small section of them have been mapped and between the ruins, but some of the more privileged raiders make their homes within the shattered and explored by Fevil and Zeburon. Sometimes they send a party of raiders into the depths to find ancient trea- collapsing structures. A number of factors work to protect the camp, though few of them have anything to do with the sures or to conduct some foul experiment for the defiler. Other times, the caverns are used to test new members or to serve as punishment for those who tribe. Most travelers have heard tales of the Black have angered Zeburon. In either case, those who de- Sand Raiders, so any who come upon an area of black sand tend to leave the area immediately. scend into the depths must be prepared to deal with the denizens that wander the dark passages and Those who havent heard of the raiders still tend to haunt the strangely-designed chambers. avoid the area, for black sand hints at things beyond the natural world. Black Sand Camp The camp maintains a semblance of defenses, most of which take the form of patrols. Patrols have two purposes. The first is to guard the camps pe- Map Keys rimeter and provide ample warning of any threats The following key describes the map of the Black Sand camp. from outside. The second is to guard the camps interior, for occasionally something decidedly unfriendly emerges from the caverns below the ruins. 1. Fevils Tower: This partially crumbled tower Often, the defiler can herd these nightmares back into the depths. The patrols have been established serves as the defilers personal domain. Within for those times when he cannot turn them back, as tower also serves as one of the entrances into the the ancient walls he works his foul magic. The well as to protect the tribe until he can be located. chambers below. Otherwise, it seems the Black Sand camp does 52 Beneath the Black Sand Camp 2. Zeburons Dwelling: This ruined building of unknown purpose now serves as the personal Map Key dwelling and headquarters of Zeburon, leader of The following key describes the map of the the Black Sand Raiders. Leering creatures out of nightmares decorate the outer walls of the struc- chambers beneath the Black Sand camp. ture in bas reliefs and statues. 1. Tower Basement: A spiral staircase leads 3. Prisoner Tent: Any prisoners taken in a raid are kept in this tent until needed. Prisoners in- from Fevils tower into this large basement chamber. The chamber is constructed from stone as clude slaves who may be allowed to join the tribe, black as the sand that covers the ruins above. nobles taken for ransom, and sacrifices to be used by the defiler to appease the undead beneath the 2. Ancient Crypts: This roughly carved chamber has a dirt floor. A film of black sand covers the hard-packed dirt. Stone crypts fill the cham- ruins. 4. Weaponsmiths Tent: While the tribe does not make any of its own weapons or armor, they ber. Some ancient artifacts can be found in and around these crypts, but those who seek them must overcome the skeletons that guard this place do need to keep what they take in good repair until new items can be acquired. The weaponsmith, an ex-slave who learned his skill in an arti- of the dead. 3. Ancient Crypts: Like chambers 2 and 5, this chamber houses a few stone crypts. Unlike the san camp in Raam, is charged with keeping the raiders weapons sharp and strong from raid to raid. others, these crypts have all been broken into and looted. 5. Treasure Tent: All treasure taken in raids, 4. Passage Cavern: This cavern connects to a from money to weapons to textiles, is stored in this tent. series of tunnels that lead to similar chambers beneath the other ruins. The tunnels also lead to entrances to the surface. The iron door that rests 6. Cooking Tent: Food for the camp is prepared and served here over great cooking fires. partially open is covered with arcane icons from 7. Tent of the Elite: Zeburons personal guards the ancient world. make their home in this large, spacious, well- 5. Ancient Crypts: This roughly carved cham- appointed tent. ber has a dirt floor. A film of black sand covers 8. Ruins: These crumbling, almost completely the hard-packed dirt. Stone crypts fill the chamber. Some ancient artifacts can be found in and buried ruins are covered with fine black sand. Not even the defiler can guess at the original purpose of these buildings, but many of them con- around these crypts, but those who seek them tain secret entrances to the chambers beneath the must overcome the zombies that guard this place of the dead. A passage in the northern wall leads camp. to the chambers beneath the other ruins and to entrances to the surface. 53 54 55 6. Well Chamber: An ancient well, long-since dried out, rests in the northwestern corner of this ancient ruins. A forking passage leads to the ruins and to entrances to the surface. chamber. The well leads to unexplored levels far- 13. Throne Room: Great pillars line the walls ther below the ground. of this throne room, and a great throne rests along the southern wall. Tattered tapestries hang 7. Bone Chamber: This natural chamber, complete with irregular columns of rock that stretch on the walls, but whatever images once adorned from floor to ceiling, has a carpet of ancient bones. Some of the bones have crumbled to dust, them have long-since faded. The throne is the regular haunt of ErThork, the raaig that rules while others stick up white and shiny from the these ancient chambers. A secret door leads to powder-covered ground. stairs that drop deeper into the bowels of Athas. 8. Ancient Altar: This ancient temple has rows of stone benches set before a black altar. The al- Relations with Others tar, obviously dedicated to some ancient god of evil, is decorated with nightmare carvings of crea- Zeburon considers everyone who is not a part of his tribe to be an enemy. He conducts his affairs as tures that no longer walk the surface of Athas. though he was still fighting in the gladiatorial are- 9. Fountain Chamber: A fountain fills the western half of this chamber. The fountain fea- nas, following the law of kill or be killed. Every other tribe exists for only one purposeto provide for the tures a large obsidian bowl. Black water spills needs of Zeburon and the Black Sand Raiders. For from the gaping, tooth-filled maw of a nightmare creature with evil wings sculpted from a single this reason, few settlements have any formal agreements with the raiders. Instead, most simply hope that the Black Sand tribe never comes to call on piece of obsidian. The water seems to have no source or drain, yet it never ceases, nor does it spill out of the bowl. Drinking the water has them. The Black Sand tribes nearest neighbors keep a killed many of the initiates Zeburon has sent watchful eye for signs of the marauders. Altaruk, down here, but their bodies have been dragged away by the walking undead. for example, has not been directly attacked by the raiders, but a few of their caravans have fallen. Al- 10. Rubble-Strewn Room: Various items can taruk is a powerful deterrent to the marauders, and be found in the heaps of rubble scattered about this room, including objects made of metal. Some Zeburon hates the client village with all his dark heart. On more than one occasion, Zeburon has are broken, some whole. A few are even thought had to call off his raiders because of the appearance to be magical. of a heavily armed escort from Altaruk. Despite the size of its army and the strength of its 11. Rubble-Strewn Room: See 10 above, but walls, Altaruk is regularly destroyed by giants from note that a secret door is located in the southern the Forked Tongue Estuary. Zeburon watches for these attacks, for while the village is being rebuilt his wall. 12. Treasure Chamber: This large natural chamber is littered with ancient treasures collect- raiders have free reign over the area. Silver Springs, on the other hand, cannot hope to hold back Zeburons raiders (or at least the elven ed by ErThork, a raaig (see the Important Tribe Members section) that lords over these chief whose tribe settled here believes this to be the 56 case). He opens his oasis to the raiders whenever raid on slave market caravans for the express pur- they wish to use it, suffering under the humiliation pose of acquiring fresh slaves. and pain they cause in return for his life. One day When the defiler extends an invitation to a slave, Zeburon may kill the elves and loot the storehouse the slave must agree to join the tribe on the spot. of silver that supposedly lies hidden here. Until Even a moments hesitation brings swift death from then, he and his followers will continue to use it as a resting stop. the defiler or his raiders. There have been rare instances of slaves actually coming to the raiders in order to join them. At least one small slave tribe Joining the Tribe merged with the Black Sand camp in order to survive, but mostly the defiler goes out to find his own Zeburon constantly seeks new members for the recruits. Of course, certain prisoners are sometimes Black Sand Raiders. The lifestyle they lead and the brought back to the camp for entertainment pur- methods used for determining the tribes hierarchy poses or to give to the undead in the caverns below make life among the lower ranks exceedingly short. the ruins. Once in a great while a recruit is found However, the fact that they instantly attack anyone among these wretches. Only slaves may join the Black Sand tribe, and who wanders into their domain makes finding new members rather difficult. Zeburon leaves the re- only warriors usually survive the rigors of testing. cruitment of new members to Fevil. The defiler has Tests of loyalty, courage, and strength vary, but most usually include a trip into the caverns beneath an uncanny knack for knowing when the tribe will need new blood, and he magically searches for suit- the Black Sand ruins. If the potential recruit can able prospects. Sometimes the defiler even leads a make it out of the depths alive, he is granted full 57 status as a member of the raiding tribe. If he man- he won in the depths. The iron helm covers his en- ages to emerge with some bit of treasure from the tire head. His eyes sparkle malevolently from within past, he may be offered a position of power in the camps hierarchy. If he does not emerge, then the the shadows of the thin, menacing slit that cuts across the helms front. Strange designs etched into defiler wishes the denizens of the deep a happy meal its sides mark it as something from another age. The and sends in the next potential member. designs may be magical in nature, but so far there have been no special powers attributed to the helm Important Tribe Members or its matching gloves. The gloves are iron gauntlets that fit snugly over Zeburons hands. He wears no Zeburon Human Gladiator, Chaotic Evil other armor or clothing, save a breechcloth, sandals, and a short black cloak. He wields a sword of Armor Class 7 Movement 12 Str 17 Dex 16 Level 7 Con 16 Hit Points 67 THAC0 7 Int 14 Wis 12 No. of Attacks 3/2 Cha 14 sharpened bone. The ex-gladiator is quite mad, but that does not hamper his ability to lead. Of course, he leads his tribe down his own dark paths of madness. He craves battle and has a fierce blood lust that must constantly be sated. He hates all those who are not slaves, for they turned him into what he has become. He hates all slaves, for that was what he learned in Damage/Attack: 1d8+6 (bone long sword, -1 to attack roll) the arena. Consequently, Zeburon hates everyone and everything. Someday that hatred will consume him, but until then he satisfies some of his foul urges through the actions of the Black Sand Raiders. Psionic Summary: PSP 52; Wild Talent-Danger Sense (PS Wis-3; Cost4 + 3/turn) Fevil Zeburon became leader of the Black Sand Raid- Human Defiler, Lawful Evil ers in much the same way as all of its members joined the tribe: he survived the tests of the caverns beneath the Black Sand ruins. While he is the leader of the tribe, which he rules through the strength of his iron-gloved fists, he follows the advice of the defiler, Fevil. The ex-gladiator approaches all situations from Armor Class 7 Str 15 Movement 12 Dex 17 Level 10 Hit Points 42 Con 16 Int 22 THAC0 17 Wis 17 No. of Attacks 1 the perspective of the arena. Everything is a game, but a deadly game. The winner of the game lives to Cha 8 Damage/Attack: 1d6+1 (bone quarterstaff) fight again, while the loser simply dies. He sees all opponents in these terms, believing that if he does not kill them first, they will surely kill him. He rules Fevil has his own agenda, which Zeburon and his raiders unwittingly help him to follow. He lets the the raiders in the same way. If any of his followers ex-gladiator think he is in command, for the slaves question his orders, he swiftly kills them and asks if would never agree to follow a wizard. What the de- anyone else cares to disagree. filer needs the slaves for has yet to be determined, Zeburon does not talk about his encounters be- and he refuses to give any hints to those who may neath the ruins, but he proudly wears the trophies 58 one day oppose him. group of slaves bound for the city-state of Nibenay. The defiler stumbled upon the ruins within the Because of the behavior of halflings in captivity, Lo- pool of black sand long before Zeburon arrived. He knew that unlimited power awaited him in the ca- kee was scheduled to be sold directly to the gladiatorial arena where his death could bring a few laughs verns beneath the ruins, but he was unable to ex- to the crowds. When Fevil and his raiders attacked plore very much of the depths. While his personal the caravan and freed the halfling, he eagerly agreed to undergo whatever test the wizard decreed. power was great, the foul denizens of the deep could overpower him if they attacked in force. So he bided From what he could see, the Black Sand Raiders his time, studying the areas that were open to him. There are those who claim that Fevil communes was the kind of tribe he wanted to join. The halfling refuses to discuss his past, other with one or more of the creatures living beneath the than to say he is no longer welcome in the Forest ruins. Some say he gets his powers from a farreaching evil out of Athass past. Others say that Ridge. Some speculate he may have done the unforgivable-eaten halfling flesh. his powers come from the records the ancients left Now Lokee ranks as one of the most privileged behind. The wizard will not comment either way. Fevil is a short, plump man with graying hair and members of the tribe. His cruelty, fighting skills, and evil personality make him the equal of most of an unkempt beard. He is as cruel and evil as Ze- the camps officers. In fact, Lokee has served Ze- buron, but much more cunning and calculating. While Zeburon acts on instinct and in response to buron faithfully for more than a year now. Few of the other officers can make such a claim. his own madness, Fevil acts according to a carefully The halfling warrior especially likes engaging in laid out plan. When the details of that plan are finally revealed, the defilers true nature will also be hunts, for they remind him of his youth spent in the western forests. Sometimes Zeburon even lets him revealed. However, by that time it may be too late. keep one of his catches so that he may satisfy his Lokee craving for intelligent flesh. While Lokee follows Zeburons orders without Halfling Fighter, Chaotic Evil question, he much prefers the company of the defil- A rmor Class 4 (carru leather) er. He can only learn so much about killing and plundering from the ex-gladiator, while he is sure Movement 6 Str 15 Dex 13 Level 6 Hit Points 33 C o n 15 Int 1 6 ErThork THAC0 15 W i s 14 Raaig, Lawful Evil No. of Attacks 1 C h a 13 that the defiler can teach him how to be truly evil. Damage/Attack: 1d6 (iron short sword) Armor Class 0 Movement 6 Level 11 THAC0 10 No. of Attacks 1 Psionic Summary: P S P 4 8 ; W i l d T a l e n t A drenalin Control (PS Con-3; Cost8 + 4/ Damage 1d10 ErThork is an ancient undead creature known as a raaig. This incorporeal spirit haunts the chambers round) Lokee is a halfling in whom Fevil recruited into the beneath the Black Sand camp, still paying homage to dark gods that no longer exist on Athas. Black Sand Raiders. He was part of a captured The raaig has allowed the defiler Fevil to form an 59 uneasy alliance with it, thus providing the creature do not raise slaves. They simply secure and package with a pawn in the living world. It grants the defiler them for market. some hints of the magic of the ancients, but only enough to keep him interested. Someday ErThork An escaped slave will know the Stalkers (or Werrib House, if you prefer) when he encounters them, hopes to steal the defilers body, though it knows for they have adopted a tribal identity through simi- that the evil wizard has plans of his own. ErThork can be damaged only by weapons forged from iron. In addition, the raaig can use lar clothing and hair styles. In fact, a Stalker has no hair at all save for a long braid that falls back from the top of the head. This braid is adorned with bits death gaze at will against its opponents. A successful touch drains 1d4 points of Intelligence from its of bone and twisted tightly into a single tail. Otherwise, the entire head is shaved bald. Both male and victims, and it can control lesser undead (like zom- female band members adopt this style upon accept- bies and skeletons) at will. ance into the tribe. In addition, all tribe members wear at least one piece of mekillot-hide armor. The Werriks Stalkers higher a members position in the tribe, the more mekillot-hide armor he wears. The tales associated with Werriks Stalkers range from the disturbing to the frightening. Slaves hunt- In the Tyr region, as in much of the world of Athas I fear, there are those who make their fortune at the expense of others. Perhaps the most con- ing slaves is a concept the sorcerer-kings must truly love, for who else could conceive of such an evil iro- temptible of these types are those who deal in slaves. From independent tribes to organized merchant ny? If you are an escaped slave and the Stalkers houses, many people make their living by hunting, catch your scent, you will find it extremely difficult to shake them. Not only are they persistent, but raising, and selling slaves. The absolute worst of these, in my opinion, are the ex-slaves who have they think like runaway slaves because they are run- turned to the slave trade as a means of retaining away slaves. They know all of the tricks and hiding places. At times, it almost seems as though they their own freedom. Werriks Stalkers fall into this category. The ex- know your thoughts before you do. When you turn slaves of this tribe call themselves the Stalkers, but around, a Stalker is already there. When you find a place to hide, a Stalker finds it, too. their leader prefers the name Werrik House, believing that it gives the tribe a legitimacy and the same Werriks Stalkers consist of some 30 ex-slaves. The nomads travel together in a caravan made up of a huge wheeled slave pen dragged by a tempera- prestige allotted to the great merchant houses. The only thing the more-lofty name accomplishes is to call attention to the fact that Werriks band is noth- mental mekillot, a dozen or so banks, and a few ing trying to be something. The Stalkers, no matter small wagons full of supplies. When on the hunt, the tribe makes camp anywhere. When they have a what name they go by, remain nothing more than a nomadic tribe of one-time slaves who have taken up choice, they prefer to set up camp in the vicinity of a the whips and shackles of their masters to use village where they regularly do business. Werriks Stalkers are evil. As an ex-slave, I feel against other slaves. Werriks band, like so many of its ilk, does not specialize in one aspect of the slave trade. The tribe that their business and way of life are abominable. They may see what they do as their only chance of remaining free, but that does not excuse the sheer prides itself on hunting down runaway servants, as well as securing new slaves for sale at markets. The joy the Stalkers take in a good hunt, or the pleasure two services that the Stalkers refuse to handle are specialized slave training and slave farmingthey they obviously receive from playing masters to their 60 captured slaves. ator could defeat one of her hunt masters in one-on- Organization slave across the Ringing Mountains? Probably not. But Werrik is careful to include military officers in one combat, but could the gladiator track a fleeing The female bard Werrik leads the Stalkers. As her hierarchy so that the warrior classes remain hap- their best tracker, she can find an escaped slaves py. Even these ranks are determined by Werrik, who assigns them according to who she thinks will do a trail even after her hunters have lost it. While her fighting skills are formidable, her leadership is better job. As long as the Stalkers remain a special- based more on her cunning and sense of vision. ized band of slave hunters, Werriks system of advancement according to skills will be the rule. When the previous leader of their tribe could no longer provide for their needs, Werrik stepped forward with her ideas. As long as she continues to Operations and Means of Existence provide her brand of leadership-a leadership that has seen the tribe grow strong and prosper- Werriks Stalkers travel from villages to outposts Werriks tribe will remain loyal and devoted to her in their caravan, bringing slaves to market or taking cause. While ideas and direction-setting visions do wonders as far as keeping the tribe motivated, the Stalk- on contracts to locate and secure runaways. If business has been slow, the band even accepts cargo hauls, agreeing to move slaves from one location to ers still are, at heart, a tribe of ex-slave raiders. As such, the tribes leader needs some muscle to keep another for a sizable fee. With the frequency of escapes and deaths among the raiders in line. This is provided by Werriks two the slave population, and with the demand for larg- lieutenants, Doorub and Bontar. Doorub, a huge half-giant, uses his great strength to enforce Werriks orders and keep her safe. Bontar, a dwarf er work forces in the cities, there is a constant need for new slaves. Through the inattention of negligent psionicist, serves as Werriks chief advisor, using his particular gifts to judge the mood of the tribe, ferret pedes, the efforts of raiding tribes, or through some trick of their own, slaves escape from bondage all out malcontents, and even subdue difficult prey who the time. This leads to a deficit in the servile popula- otherwise might be wounded or killed by the Stalkers. tion, and thus in a shortage of able-bodied laborers. Add to the number of runaways all of the slaves who guards, unexpected distractions like erdlus stam- Other ranking members of the tribe include the die of natural causes or because of the hardships of pen keeper and the hunt masters. The pen keepers job is to guard and feed the captured slaves, making their duties, and suddenly the need for a constant supply of new slaves becomes clear. When you fig- sure they stay relatively healthy until they reach mar- ure in the number of fresh slaves needed to keep up ket. The hunt masters conduct the hunts for escaped slaves and the searches for sources of new with the increasingly larger and more ambitious projects of the sorcerer-kings, it becomes easy to see why slaves. They take command of small hunting parties the efforts of the official slave suppliers must be sup- and break off from the main caravan to conduct their searches. These parties usually never include plemented by tribes like the Stalkers. When the merchants cannot keep up with the de- more than six hunters, for they must be fast and mand, they turn to Werrik House and other stealthy to accomplish their work. While combat sometimes determines a members freelance suppliers. The fact that Werrik and her band were once slaves does not matter to the mer- position in the Stalkers, Werrik prefers to appoint chants as long as they can provide lots of able ranks according to a persons abilities. A mul gladi- bodies. If the slave merchants ever decided that the 61 Stalkers were not doing everything they could to are more vulnerable than those who travel the meet demand, then they would simply take what wastes. Wandering tribes, merchant caravans, even slaves they needed from the ranks of the Stalkers themselves. So it behooves the band to keep their other raiders can easily find themselves locked within the wheeled pen if they are not careful. Even pen well stocked. heavily protected caravans can be taken while most One way the Stalkers stock their slave pen is by seizing people. When the Stalkers come across travelers or small settlements, they overpower as many of their members sleep. In fact, Werrik likes to take a camp while it sleeps, for she loses less stock that way. Even if they must kill the guards who are on of the people as they can. This is done either by outright force (if the Stalkers significantly outnum- watch, the Stalkers still have a crowd of sleepers for the pen. ber their targets or obviously appear stronger), or by Of course, Werrik never stocks her pen near the guile and cunning (if the target settlement is strong or well-defended). The band is careful not to kill too villages or outposts she wants to sell to. For example, many of the targets, for the dead usually make poor if the Stalkers are planning to trade at the outposts slaves. Instead, they use nets and blunt weapons to entangle and knock their targets unconscious. near Raam and Draj. This greatly reduces the possibility of losing stock to angry relatives. it is much better to procure stock from around Balic If they attack in force, the Stalkers take all of the Another service the Stalkers provide to paying people they can jam into their wheeled slave pen, as customers involves recovering runaway slaves. As long as the slaves are recent escapees and the Stalk- well as all of the plunder they can carry. Those who cannot be taken are left to go on with their lives. ers have no pressing business, Werrik will take on Werrik believes that if the Stalkers leave the remain- bounty contracts. Escaped muls make for the most der to rebuild, then they can return at a later date to lucrative contracts, but they are also the most dangerous targets to capture. She sends small bands to find a fresh supply of potential slaves. If they use guile and cunning, the Stalkers move the caravan away from the target settlement and track and locate the runaways, then moves in with the full tribe to round them up. Werrik accepts send in a small strike force to find weaknesses they bounty contracts only on slaves who have escaped can exploit. The strike force might simply sneak into the settlement and open the gates for the rest of the within a week of the contract. Runaways who escaped more than 15 days (an Athas week) ago have band. Or they might slip in and taint water and either died or hooked up with a tribe. Either way, food supplies to cause painful but short-lived illnesses. The Stalkers have even been known to ap- their trail is probably too cold and their recovery too difficult to make the contract worthwhile. proach a settlement openly, claiming to be traveling A final service provided by Werrik House is safe merchants. As most out-of-the-way settlements welcome merchant caravans for the news and goods transport of slaves from one location to another. Usually, a merchant house outpost will hire Wer- they bring, this trick often gets the Stalkers past a riks pen to move slaves to a temporary auction vil- settlements most formidable defenses. After that, it is a relatively easy matter for them to round up as lage. As Werrik and her band have experience handling slaves on long journeys, they are often many people as they can haul away. trusted with this kind of job. Of course, it frees up a The procurement of slaves by raiding small villages and settlements provides the Stalkers with large merchants caravans and mercenaries for other trips, which also makes it an appealing arrange- numbers of stock. They also build inventory for a ment. slave auction by capturing travelers they meet. Few 62 wanted to put as much distance between the shat- Origin tered outpost and herself as quickly as possible. Her dark mood never truly lightened, for Werrik Werrik hated life as a slave. She much preferred her life before her bondage, when she roamed the continued to have nightmares of her time as a slave. uncivilized wilderness freely. Unfortunately, her She joined a slave tribe for the protection it offered, roaming led her to an outpost that was in dire need of slave labor. She never even found out which city- but soon became disillusioned with the tribes leadership. The tribe was dying, for while the leader was state or merchant house sponsored the outpost. the strongest fighter among them, he had no sense They simply arrested her and put her to work making mud bricks. Suddenly her freedom was gone, for leadership or planning. With the help of Doorub and Bontar, Werrik took command of the and Werriks spirit darkened. After a few failed es- tribe and gave it new purpose. To stay free, she de- cape attempts and seemingly endless weeks of hard labor, Werrik lost the happy-go-lucky nature cided, they would have to make sure their former owners were content. As long as the owners had that had been so much a part of her character. She gave enough slaves to meet their needs and desires, then in to the hopelessness of her situation. the members of Werriks tribe would retain their freedom. The best way to assure this was to become However, other events would coincide to change Werriks life. One day the outpost was attacked by a supplier of slaves. giants. When the surprise attack was over, Werriks It took time to train her band to become expert stalkers, and to build up enough wealth to outfit captors were either dead or scattered, and the slaves that remained alive were free. Hardly believing her their caravan. The tribe came to call itself Werriks good fortune, Werrik struck out into the desert. She Stalkers, though Werrik discourages this name. She 63 prefers the more legitimate-sounding title of Werrik if the attackers have been sufficiently weakened, the House, for it conjures visions of the grandest and kank riders strike quickly. If not, the defenders all most trustworthy merchant establishments in the Tyr region. Even with a lofty name and a mekillot- take their places on and around the great pen, using it for protection. drawn slave pen, Werrik had to build her tribes When the caravan stops to set up camp, tents are reputation a piece at a time. Werrik House started as a band of bounty set up beside the pen. Guards are placed throughout the night, as well as ranging patrols that can hunters, recovering escaped slaves for a fee. The provide advance warnings of danger. Werrik never merchant houses first saw the benefit in using Werriks Stalkers. Many of the tribes earliest and most wants to find herself or her people again on the wrong side of shackles and whips, and she knows lucrative contracts came from the merchants. When how quickly a village can recant its hospitality. the leader of Jarko House suggested Werrik consider finding him new slaves for his gladiator train- The tribe operates throughout the Tyr region, making the circuit around the perimeter of the Sea ing camps, her future course was determined. Now of Silt from Balic to Draj and back again as often as Werrik House is welcome in villages, outposts, and caravan camps for the services it provides. Some- they can. Sometimes they range far afield to find new sources of slaves, but mostly they stay within the area bounded by the Ringing Mountains to the times Werrik even conducts her own auctions instead of selling slaves directly to slave merchants. west, the Sea of Silt to the east, Sirens Song to the south, and Yaramuke to the north. Location and Defenses Relations with Others Werriks Stalkers, or Werrik House, is a nomadic tribe. It has no permanent settlement to protect. It Werrik House maintains good relations with most does have the caravan, however. The caravan con- of the merchant houses, as they all require a con- sists of over 30 hunters, warriors, and slave tenders who work together to guard their precious cargo stant supply of slaves. House Jarko is a particularly close associate. Those merchants who run their own from desert scavengers. The central piece in the caravan is the great wheeled slave pen and the mekillot that pulls it. There are also more than a dozen slave-gathering operations tolerate Werrik and her kanks and few small wagons in the caravan. own efforts for a scheduled auction. If these slave The great slave pen is a long box with wheels. The fortified pen features armored sides and platforms gatherers wind up vying for the same catch as Wer- that can hold defenders. On top of the pen sits a ble solution. If the merchant house gatherers swivel crossbow nest. A single defender can simultaneously fire two braces of six crossbows each in a cedes the catch to them. If she has the upper hand, single volley, but he must then manually reload she negotiates a settlement. Even when dealing from them before firing again. The pen itself is divided into three interior compartments: two large holding a position of power, Werrik is careful not to create bad feelings with the merchant community. pens and a smaller pen that usually serves as a hold- The Stalkers trade freely with the client villages of ing for captured runaways. Werriks band has become quite adept at defend- Balic, Draj, and Nibenay. Their dealings with the client villages of Gulg and Raam are sporadic at ing their caravan. When attackers approach, a vol- best, and they only approach these areas after ley of crossbow bolts rains down upon them. Then, checking on the mood and climate of the templars band, sometimes even purchasing from her stock when they have not acquired enough through their riks band, the two groups try to come to an agreeaoutnumber Werriks hunters, she graciously con- 64 most other slave tribes treat ex-slaves with friendli- and nobles. Their transactions with Uriks outposts are the most lucrative of all. The outposts pay well ness and offer them hospitality, a Stalker offers only for slaves to help meet the needs of the city-state. Urik needs more and more slaves to work the obsidi- the comfort of the great wheeled pen and a ride back to slavery. an quarries since Tyr stopped producing iron. Someone singled out as a possible candidate is of- Without the tools made from Tyrs iron, Uriks quarry workers quickly become useless as the sharp fered a chance to join the Stalkers. If he accepts, the candidate undergoes a series of tests designed to rock slices their hands to ribbons. measure his desire to be free, his loyalty to Werrik and the Stalkers, and his hunting and fighting skills. The band stays away from the city-states themselves, for they would quickly be taken as slaves One test that Werrik enjoys can mean immediate within the confines of the thick walls. slave tribes consider Werriks Stalkers to be their membership or immediate late failure, depending upon how the candidate responds. Without the candi- Finally, the independent settlements and the other mortal enemies. As long as the Stalkers continue to dates knowledge that a test is being conducted, trade in intelligent flesh, they remain a threat to exslaves everywhere. Werrik allows one of the candidates fellow slaves to Joining the Tribe slave the candidate seemed closest to before he was offered membership. If the candidate takes the escapee back to the pen, he is awarded membership. escape. This escape occurs while the candidate is on guard duty, and the escapee is usually whichever New members do not come easily to Werriks Stalkers. The tribe of slave traders accepts only ex- If he lets the escapee go free, both he and the runaway are returned to the pen. slaves into their ranks, but as most slaves who come to them wind up as merchandise within their hold- Werrik never off membership trials to the run- ing pen, the line between potential members and po- aways she has been contracted to find. To do so would be a breach of her agreement with the contractor, and as such would be considered bad busi- tential profit often blurs. Still, Werrik desperately understands the need to keep her tribe vital and strong through the introduction of new members. ness. Once a candidate passes all of the tests or otherwise impresses the Stalkers, he is awarded full mem- The Stalkers never consider the stock they capture from small settlements for membership. Nor do they accept offers from those who openly walk into bership in the tribe. He receives his first piece of mekillot armor (usually an arm or leg pad) and is their camp. More than likely, the ex-slave who wanders into their fire light (if he somehow makes it that allowed to shave his head in tribal fashion. From far without finding a sharp bone dagger in his back) then on, he is marked as a member of Werrik House and receives all of the benefits and responsibilities is unceremoniously dumped into the holding pen with the rest of the merchandise. that go along with the position. The candidates with the best shot at becoming part of Werriks band are those who probably wanted nothing to do with them in the first place. When Important Tribe Members Werrik Human Bard, Neutral Evil the Stalkers raid another slave tribe for new stock, Werrik and her chief lieutenants keep watch for those who want freedom at any cost. A Stalker must Armor Class 2 (mekillot hide) Movement 12 be willing to go against the usual practices of exslaves in order to keep his own freedom. For while 65 Str 19 Dex 19 Level 7 Hit Points 35 THAC0 11 No. of Attacks 1 now her definition of good, and everything not of Con 15 Int 17 the Stalkers is evilespecially slavery. Wis 20 Cha 16 To keep, her freedom, Werrik has turned her tribe of ex-slaves into slave hunters and traders. By working with the evil and feeding it, she hopes to keep it Damage/Attack: 1d10+7 (iron two-handed sword) away from her and her band. Of course, every day that she continues down this path leads her closer to the darkness she fears. Even now, her alignment swings farther and farther along the path of evil. Werriks view of the world has changed since she first became a bard. Then she was free, and the Werrik has no plans to change her methods, for they have kept her tribe safe and helped it to pros- dark experience of slavery was in her future. Before her time as a slave, she saw the world as a wondrous place, and she knew that her role was to be a protec- per. Her leadership abilities remain strong and she tor of good. After she was forced into bondage and But late at night when the nightmares come, more made to work for cruel, evil owners, her views changed. They became as dark as the cage she and more often the dreams of confinement give way to darker, fouler dreams. So far, she has been able to commands the respect and admiration of her band. found herself in, and her understanding of good al- put these aside when the sun rises, but how much so changed. When she finally won her freedom, she swore that she would never let it be taken from her longer she can continue to do so remains to be seen. again. To that end, Werrik has become a protector of her band and only her band. The Stalkers are 66 this time as student to the ancient teacher. The mas- Bontar Dwarf Psionicist, Lawful Evil Armor Class 8 (leather) ter psionicist taught as fast as Bontar could learn, and when the old man died a few short years later, the dwarf was ready to be on his own again. Str 16 Dex 13 He joined up with a tribe of ex-slaves out of neces- Level 7 Hit Points 40 Con 17 Int 18 sity sometime later, but soon grew frustrated with the bands ineffectual leader. When the bard named THAC0 17 Wis 19 Werrik proposed a different solution to the tribes problems, Bontar helped her retire the current leader. He has served as her chief advisor and sec- Movement 6 No. of Attacks 1 Cha 9 ond in command since that time. Damage/Attack: 1d6 (stone hand axe, -2 to at- Bontar is a quiet, brooding sort. He studies prob- tack roll) lems from all angles before offering advice. While Psionic Summary: PSP 131; Disciplines Werrik sometimes becomes frustrated with his slow Psycho kinesis, Psychometabolism, Telepathy; responses, she values his carefully formulated opinions. The dwarf believes that there is poetic justice SciencesDisintegrate, Death Field, Life Draining, Probe; Devotions Ballistic Attack, Control in the fact that he and his fellow slaves are using the system to protect themselves. He does not even care that they have betrayed other slaves, as long as he Body, Control Flames, Control Sound, Body Control, Body Weaponry, Enhanced Strength, Flesh Armor, Heightened Senses, Awe, Inflict Pain, Send can remain free to practice his psionic techniques. The dwarf has long-range plans for the Stalkers, and Werrik fits into them for as long as she remains Thoughts; Defense Modes-Mind Blank, Thought Shield, Mental Barrier, Intellect Fortress an effective leader and does not have a change of heart concerning their methods of operation. He knows of the dark memories that motivate her. This The dwarf Bontar helped Werrik assume leadership of the tribe that was to become Werriks Stalkers. He once served as a slave in a Gulg labor camp, gathering food from the forest to satisfy the citys knowledge makes it extremely easy to influence her. needs. He was a wild talent then, with a few impres- Doorub sive psionic powers at his command but without the experience to use them. So he kept his ability a se- Half-Giant Fighter, Chaotic Neutral cret and did the jobs that were assigned to him. A rmor Class 8 (mekillot) When the day came to escape (thanks to a passing herd of erdlus), Bontar went in search of a true Movement 15 Dex 14 psionicist to teach him what he desperately needed Level 5 Hit Points 54 Con 17 Int 9 to learn. THAC0 13 Wis 8 No. of Attacks 1 Cha 9 It took almost a year of wandering before he fi- Str 19 nally heard of a master psionicist living in the wilderness. It took most of another year to track him down. When he finally reached the ruins where the Damage/Attack: 1d6+7 (stone club) psionicist lived, he found the ancient human waiting Doorub is a half-giant who took an immediate liking to the bard Werrik when she first joined the for him. Wary but full of an unbridled excitement, Bontar placed himself into a new kind of bondage, tribe. When she said she had a better way to run 67 things, Doorub decided to help her. Now he en- Organized along strict military lines, Sortars Ar- forces her orders and keeps her safe. No matter where he is in their caravan or camp, he always has at least one eye on his leader. my is a ruthless, battle-crazed band of raiders. The half-giant is huge, among his own Fierce and destructive, Sortars warriors sweep across the desert like a wild wind, ripping their in- kind. tended targets apart with all the rage and ferocious- His legendary strength makes him a formidable fighter, and his steadfast devotion to Werrik makes ness of a sudden sand storm. For all of their fierceness and berserk tendencies, this tribe directs him a perfect bodyguard. He does not care for the its anger and aggression at the city-states and the brooding dwarf, and he does not understand why Werrik tolerates his behavior. As long as she does, caravans carrying goods between them. They tend to leave other villages and small parties of travelers however, Doorub will curb his natural tendencies alone, unless these groups do something to incur and simply wait for Bontar to make the wrong move. Then he will flatten the little dwarf. Sortars wrath. Each member of this tribe bears tattoos that mark Doorub trusts Werrik completely. He knows that him as part of Sortars Army. These tattoos cover Werrik would never lead him or the Stalkers astray. Perhaps this blind faith that Doorub has in Werrik relates to his treatment as a slave. He was worked the face of each member, cutting dark diagonal slashes from forehead to neck. In addition, each member wears a shard of obsidian on his left ear. nearly to death in Uriks quarries and still bears the scars to prove it. When he joined the tribe, things The tribe consists of over 70 members. They travel the caravan trails atop fast-moving kanks, waiting for city-state wagons. When they find a caravan, did not get much better. The leader berated Doorub at every opportunity, making him the butt of jokes and cruel tricks. When Werrik joined the tribe, she they attack quickly and with little regard for their own safety. Stories a bound of Sortars Army taking on larger, better armed opponents-and winning. showed Doorub kindness. They became friends. S h e was the first friend the half-giant can ever remember having. Friendship, he believes, like freedom, is too valuable to let slip away now that he To other slaves, much of Sortars excessive violence can be forgiven, for it is directed at the city- understands its worth. step removed from the vile evil of the Black Sand Raiders, and often the atrocities attributed to one states and others who keep slaves. The tribe is one Sortars Army were done by the other. The big difference is that the Raiders attack everyone with wild abandon, while Sortars Army is engaged in a war against the city- Some ex-slaves feel they are at war with the citystates, conducting small raids in hopes of someday states. Of course, as in any war, innocents suffer winning a major battle. Few have such grand visions along with the enemy, but Sortar does not go out of his way to slice up slave villages or to kill lone trav- as to believe they can seriously cripple the city-states, but they take satisfaction in each minor wound they elers for the amusement of his band. inflict. Most of these see each raid as a small payback for the years they spent in thrall to the sorcerer-kings. One tribe takes this idea of war to a Organization more literal level, actually seeing its purpose as one Sortar, a human fighter, serves as leader and warlord of the tribe. His leadership is based upon his of waging war against the city-states. This tribe calls itself Sortars Army, and it operates along the cara- deadly combat skills and the vision he has brought van trails from out of the mountains around Al- to his followers. He promises them the wealth of the sorcerer-kings and the blood of the owners. So far, taruk. 68 he has made good on these promises. He gained his ery. They do this by attacking and plundering the skill working as a soldier slave in Balic, fighting caravans that travel the roads between the city- against raiding giants out of the Forked Tongue Estuary. states. Sortar believes that everything within a citystate caravan was bought or built with the sweat and As warlord of the tribe, Sortar has a grim deter- blood of slaves. As such, it is only right that Sortar mination akin to a dwarfs focus. He sees his purpose in life as being the great enemy of the and his army of ex-slaves be the ones to liberate those goods from the clutches of the templars and nobles, who only exist to grow fat on the labor and city-states, and he has instilled this purpose in his followers. The tribe does not raid to survive (though that is how it gains the supplies it needs to continue pain of the enthralled masses. its war); it raids to strike back at the masters who ranging along the known caravan trails. Their job is once imprisoned them in the shackles of slavery. Two of Sortars chief lieutenants are a half-elf to find a suitable target, determine that it is in fact a called Derrim and a mul called Porgo. Derrim scouting parties that search for caravans or other states, then send messengers to gather the rest of the tribe. A few scouts remain to follow the caravan and to direct the rest of the tribe to it when they arrive. The warriors of Sortars Army ride swift-moving potential targets. Once a target is identified, part of the scouting party remains near it to track its course, kanks. It falls to the scouts who selected a target to determine its strength and defenses and to come up while another part goes to gather the tribe. with a plan of battle. These plans are usually simple An ex-templar from Nibenay serves as one of Sortars main advisors, even sitting in on councils of affairs based upon the territory the caravan is riding through and the number of guards protecting it. If The tribe constantly has small scouting units caravan bound for or coming from one of the city- serves as Sortars second in command and is never far from the warlords side. Porgo commands the war. A number of wizards also work with the tribe. ambush sites are available, Sortars Army makes All of these wizards are preservers; the power they provide often means the difference between victory use of cover and strikes when the caravan is least expecting it. If the caravan rides through open des- and defeat for Sortars Army. By its very nature, the tribe is a warlike, barbaric lot. Battles settle every argument. Surprisingly, ert, the tribal warriors use a surround-and-charge tactic that cuts off escape and enables the full strength of their army to be brought to bear. though, few of these battles are to the death. Sortar If the caravan carries slaves, Sortars tribe at- provides enough outlets for the shedding of blood with his constant state of war that the tribe members tempts to set them free. Otherwise, they leave no survivors to tell of their battle prowess. The tribe is are content to settle their own differences in wres- careful not to attack travelers who do not carry the tling and brawls rather than with the sharp point of a sword. Even positions within the tribe are deter- spoils of nobles or templars with them. They-have no wish to kill innocent ex-slaves, duped freemen, or mined through contests of strength and skill, villagers from settlements that do not practice slav- though Sortar has been known to overturn the outcomes of some battles to promote those he feels will ery. They are quick to slaughter nobles and templars when they find them, however. Sortars Army operates throughout the Tyr re- do a better job. gion, though it concentrates its efforts around the central Tablelands. Besides attacking city-state caravans, the tribe has been known to sweep down Operations and Means of Existence Sortar and his band wage war against the citystates of Athas that perpetuate the practice of slav- upon city-state client villages and outposts, and it 69 has even made minor raids into the forest surround- their own. One of his teachers, a templar called Ge- ing Gulg and Nibenay. It does not limit its targets to biz, took a particular fancy to the young slave. This only the weak. Sortars Army has been known to take on heavily guarded caravans and well-fortified is not to say he liked Sortar or treated him well. What he did do was fill the youths head with tales client villages, using a combination of surprise, of long-past wars and his own theories on how to lightning-like strikes, and magic to gain the upper hand. destroy the other city-states. The templar loved to talk, and Sortar obliged him by listening. And by Everything the tribe needs to survive comes from learning. the caravans it raids. However, this is only a secondary benefit for the tribe. Its main purpose is to strike One day Gebiz told Sortar about a slave revolt in one of Balics client villages. He described the out in any way that will hurt the templars and no- bloody coup in graphic detail, for he knew the bles. If the tribe also gains food, water, and supplies as a result of its efforts, so much the better. young slave appreciated such things. What he did Make no mistakeSortars Army is a blood- for the rest of his life. In the story, Gebiz described thirsty band of berserkers. However, they direct most of their deadly impulses toward the agents of how the foolish slaves tried to overpower the templar overseers so that they could escape into the wilder- the city-states, which makes them much less of a ness. A few templars fell before the savage attack, menace to the other slave tribes of the Tablelands than the Black Sand Raiders. but in the end the slaves died for their trouble. Sortar did not see these slaves as foolhardy, though. He not know was that this story would stay with Sortar saw them as brave, and he decided that someday he would avenge their deaths by striking back at the templars and nobles who enslaved them. Perhaps, Origin Sortar grew up as a slave in Balic, enduring the he thought, he could even find a way to hurt the same hardships as other slaves. He suffered ritual sorcerer-kings. Of all his duties as a soldier slave, Sortar most beatings, was forced to work until he collapsed from exhaustion, and put up with every humiliation a loved the patrols into the mud flats. He was develop- master may visit upon a slave. This was the life he ing a lust for battle, and whenever a giant happened ashore he rushed to engage it in combat. Soon he was born to, and he knew no other. In Balic, every freeman and slave must spend time in the militia. The militia helps the regular army pa- was among the best warriors Balic could field, and Gebiz took credit for the youths development. On one patrol, Sortar saw his opportunity to escape. trol the mud flats around Balic, watching for signs of approaching giants who regularly raid the area. The patrol was surprised by a gang of giants coming When Sortars turn came to join the militia, he dis- out of a silt-filled channel. As the patrol moved to engage the giants, Sortar buried his sword in the covered his love of battle. Sortar had a knack for combat and took to his training well. Even his com- templars back. Gebiz, his eyes wide with surprise, manding officer was impressed, and when the died before he could cast a single spell. Sortar left the rest of his companions to their battle as he slaves shift in the militia came to an end, he was reassigned to the standing slave army. struck out for the west. As a soldier slave, Sortar learned everything his His time alone in the desert helped Sortar formulate his plans for the future. He knew that when he masters would teach him. He learned unarmed combat. He learned to fight with a variety of weap- killed the templar, he had declared war upon the ons. And he learned strategy and concepts of wag- city-states. All he needed now was an army to wage ing war that few other slaves could ever imagine on 70 Location and Defenses that war with. He joined up with a tribe of slaves that made a living by raiding travelers approaching Sortars Army makes its camp in the mountains around Altaruk. The craggy mountain peaks serve Graks Pool. Within a matter of weeks, he was ready to challenge the half-elf leader for command as the camps first line of defense. The trails up the of the tribe. Sortars superior fighting prowess easily mountain can be treacherous on their own, but the tribe has added pit falls, rock slides, and other ob- won him the job of tribe leader. With that victory was born the tribe that would one day become Sor- stacles to discourage visitors. Within the shattered tars Army. crater of one of the mountain tops, the tribes home The first order of business for the new leader was is an island surrounded by a pool of bubbling lava. to stabilize his tribe and make it prosper. This was Because of the protection offered by the crater and done by engaging in a series of daring raids that the lava pool, the tribe has not erected walls or permanent buildings. The tribe uses huge tents for netted big profit with little loss of life. Then he began to outline his ideas for waging war against their shelter. Each tent houses over a dozen warriors, de- former masters, inflaming his followers with visions pending on it size. The largest tents can comfortably shelter as many as 40 tribe members. of templar and noble blood. More members were added to the tribe, and a secure location for their A series of stone bridges connects the island to the base of operations was found in the mountains crater wall. The innermost bridge can be pulled onto the island to cut off access from the far side of the lava around Altaruk. pool. This is done as a defensive measure, and only as a last resort, for the ex-slaves do not relish being 71 trapped in the middle of the bubbling lava. To prevent such dire measures from being taken, 5. Warriors Tent: This tent shelters over 20 of Sortars more experienced warriors. the tribe maintains constant patrols in the surrounding mountains. If any sign of danger shows itself, the tribe is mobilized for battle. The warriors 6. Porgos Tent: Porgo and his scouts call this tent home. The mul and 15 of his best scouts share this shelter, when they are not out looking know all of the passages leading up to their island home, and they can sweep down the narrow pas- for a target to raid. sages quickly to engage and encircle any threat. The passages nearest the top of the lava crater are 7. Warriors Tent: This tent shelters nearly 20 of the tribes soldiers. further protected by two catapults. Aimed down the narrow approaches, these weapons can rain rocks 8. Warriors Tent: This tent shelters nearly 20 and rubble upon enemy forces, crushing them before they can bring large numbers to bear in the of the tribes soldiers. 9. Supply Tent: Supplies taken in raids are confined, canyon-like trails. stored in these small tents. Sortars Camp Relations with Others Map Key Sortars Army treats everyone associated with city-states as its enemies. This includes templars, The following key describes the map of Sor- nobles, client villages, outposts, and even merchants tars camp. who sell to the city-states. These folk suffer swift and violent attacks if they cross the tribes path. 1. Crater Wall: The top of a mountain, shat- passing below. It also makes a perfect position for The tribe has an uneasy truce with the village of Altaruk. Though the village is a regular stop for caravans coming from and going to the city-states, its connection with the Veiled Alliance makes it a scouts and lookouts from the tribe. sometime friend to slaves. Though the tribe has not tered by an ancient volcanic explosion, serves as the hidden location of Sortars camp. The crater wall hides what lies within from the eyes of those attacked the village itself, it does often prey upon the caravans approaching and leaving the villages 2. Lava Pool: This bubbling pool of lava surrounds an island of solid rock. The tribe makes heavily fortified walls. Sortars Army also has an understanding with its camp on the island. 3. Stone Bridge: A series of stone bridges leads the mercenaries guarding Grabs Pool. As long as from the island to the crater wall. The bridge the tribe is allowed to use the facilities (which they readily pay for) it leaves the mud-brick fortress in closest to the island can be pulled in to cut off access in times of dire emergency. peace. Other slave tribes, villages, and travelers are usually safe from Sortars wrath, unless they somehow 4. Sortars Tent: The largest tent on the island houses Sortar, his chief advisors, and his personal troop of warriors. Important meetings are held reveal themselves as agents of the city-states. The two exceptions to this are the Black Sand Raiders and Weriiks Stalkers. Sortar considers Werrik and within this tent, as well as joyous celebrations and councils of war. her band to be as bad or worse than the templars 72 and nobles, and he has declared the slavers to be his ever supplies the tribe can spare and sent on their tribes mortal enemies. Sortar has sworn to destroy way. Those who agree to the tests either become full any member of Werriks band who ever crosses his path. As for the Black Sand Raiders, Sortar sees members of the tribe or die trying. All of Sortars tests are geared toward determin- them as dangerous thieves and murderers who kill ing if an ex-slave is worthy and skilled enough to join indiscriminately. He does not mind when they destroy those connected with the city-states, but he his growing army. The tests are difficult and dangerous, often involving battling desert creatures, at- does take exception to their preying on other slaves. tempting risky quests, or even pitting combat skills against his chief lieutenants. Joining the Tribe Important Tribe Members Sortar needs a large army to eventually take his war directly to the sorcerer-kings. More than likely, Sortar Human Fighter, Lawful Neutral he will never be able to field an army large enough or powerful enough to march on a city-state. That does not stop him from trying, however. Armor Class 4 (mekillot hide) Movement 12 Str 20 Dex 16 Level 10 Con 16 they agree, they must undergo a few tests of battle Hit Points 84 THAC0 8 Int 1 5 W i s 13 skill and loyalty. If they refuse, they are given what- No. of Attacks 3/2 Cha 14 Whenever the tribe comes across captive slaves, the first priority is to free them. Freed slaves are immediately given the option to join Sortars Army. If 73 Damage/Attack: 1d10+7 (bone long sword, -1 THAC0 14 Wis 18 to attack roll) No. of Attacks 3/2 Cha 16 Sortar was born a slave in the city-state of Balic. Damage/Attack: 1d8 (obsidian bastard sword, -2 His knack for combat techniques earned him a to attack roll) place as a soldier slave, and it was during this period of his life that he came to understand the mission he Psionic Summary: PSP 56; Wild Talent-Control was destined to undertake. Tales of slave revolts in Light (PS Int; Cost12 + 4/round) the client villages inspired him to eventually seek his own freedom. Shortly thereafter, he began gathering Derrim joined the tribe shortly after Sortar be- a tribe of followers to serve as his army against the came leader. He liked the idea of waging war against city-states. Some call Sortars quest a fools dreambut they their former masters, even if he takes a more realistic view of their chances than does Sortar. Derrim be- do not call it that when he is close enough to hear. lieves that they have little chance of doing anything The huge and powerfully built human has dedicated himself and his tribe to a war they cannot more than bloodying the figurative noses of the citystates, but he is more than willing to contribute his hope to win. Sortars Army has made its main share to the war effort. course of action to battle and destroy whatever belongs to the templars and nobles. This includes car- The half-elf ranger never actually served time as a slave, though he was captured by slavers and bound avans, client villages, and outposts across the Tyr for the markets of Urik when Sortar and his tribe set region. The warlord has become very close to the ex- him free. He was attracted to Sortars ideals, even though he was less-than-enamored of his methods. templar named Caletta. Some say they are even in He quickly worked his way into a chief lieutenant love- or at least that he is. But while he has become very fond of her and even loves her in his own way, spot in the tribe. Now he sees his post as a voice of there is little room in his life for a true commitment, reason and moderation to stem Sortars more violent tendencies. other than the one he has already made to his private little war. The half-elf uses his ranger skills to best advantage, finding water for the tribe, tracking caravans, Sortar is obsessed with his war. His love for com- and doing a host of other tasks. He also serves as bat and his hatred of the templars and nobles have combined to drive him to attempt reckless, heroic, one of Sortars chief advisors, rarely leaving the leaders side for more than a few days at a time. He and often crazy feats that no sane man would try. does not get along with the mul, Porgo, for the glad- As a result, he is respected and loved by his followers, and a little feared. iator wants Sortar to give in to the tendencies Derrim tries to control. He also has little trust for the ex-templar from Nibenay, but he attributes that more to her past position than to her recent actions. Derrim Half-Elf Ranger, Chaotic Good Derrim stands slightly shorter than six feet, has a slim but muscular build, and has a wild mane of Armor Class 4 (carru leather) Movement 12 Str 16 Dex 18 Level 7 Con 14 Hit Points 38 light brown hair. He wields an obsidian bastard sword and wears a suit of carru leather armor. Int 16 74 that he now satisfies by killing templars, nobles, and Porgo Mul Gladiator, Chaotic Neutral Armor Class 2 (mekillot hide) their agents. He does not get along with Derrim, for the half-elf ranger tries to curb the muls desire to Str 13 kill and destroy. Porgo feels the half-elf doesnt un- Movement 12 Dex 13 derstand that the only way to win Sortars war is to Level 8 Hit Points 70 Con 20 Int 14 kill the owners before they can kill you. THAC0 13 Wis 14 Caletta No. of Attacks 3/2 Cha 10 Human Fighter, Lawful Evil Damage/Attack: 1d8+6 (stone battle axe, -2 to Armor Class 5 (carru leather) attack roll) Movement 12 Dex 17 Level 7 Hit Points 52 Con 15 Int 17 Porgo was a member of the tribe that eventually Str 15 became Sortars Army. He was present when Sortar THAC0 14 Wis 16 joined the tribe, and he witnessed the ridiculously short battle in which Sortar took over leadership. No. of Attacks 3/2 Cha 18 He decided that any human who could fight that Damage/Attack: 2d4 (gythka) well deserved a chance to be leader, and he has served as one of Sortars chief lieutenants and advi- Psionic Summary: P S P 3 6 ; W i l d T a l e n t - I n f l i c t Pain (PS Con -4; Cost-Contact + 2/round) sors ever since. The mul once fought in the arena of Tyr, back before the sorcerer-king was killed and the city fell Caletta was once one of Nibenays templars. She served her master well in his walled sub-city, even into chaos. He found freedom as many slaves do strictly by luck and accident. His early days of freedom taught him that gladiatorial skills and strength submitting to his occasional carnal desires. Her love of evil was surpassed only by her love of power; serving Nibenay provided her with plenty of power and the opportunity to use it for evil. She reveled in of arms would get him only so far in the harsh wilderness of Athas. When the mul finally joined up with a tribe of ex-slaves, he sought out anyone with physical power, commanding large numbers of lesser templars and slaves. She also reveled in priest- knowledge of survival and wilderness skills. His ob- ly power, using all of the energy that Nibenay pro- session with learning these skills turned Porgo into not only a better warrior, but a true scout. vided with wild abandon. She thought her course in life was set, but then everything changed. The mul operates as commander of the scouting A minor misunderstanding (at least from Calet- patrols. His scouts seek out targets to raid and then lead the tribe straight to them. Porgos combat ex- tas point of view) led to a major mistake as far as the sorcerer-king was concerned. Calettas slaves perience also enables him to size up each opponent, brought back only a dozen agafari trees from the spot strengths and weaknesses, and determine the best method of attack. In many cases, Sortar turns Crescent Forest instead of the score Nibenay had demanded. For their mistake, the entire slave work command of the warriors over to Porgo so that he detail was slain. Calette, as the templar overseer in may best implement his tactics. One thing Porgo learned as a gladiator was how charge of the detail, suffered a worse fate. She was stripped of her templar powers and station, then as- to kill. He even developed a taste for shedding blood 75 signed to another work detail bound for the forest. extent that is true, but she also feels a special bond She was made a slave. to the man that goes beyond her personal Caletta learned to hate the sorcerer-king and her sister templars over the two years she spent as a schemesand that bothers her. slave. Every day she toiled in the forest, cutting Gammeg down trees and hauling wood. Every night she returned to the city-state where a crowded slave pen Human Preserver, Lawful Neutral and a barely life-sustaining meal waited for her. She A rmor Class 10 contemplated ways to get back at them all, but every dream ended when the gate on the pen slammed Movement 6 Dex 14 Level 3 Hit Points 40 Con 18 Int 22 THAC0 18 Wis 17 No. of Attacks 1 Cha 11 shut behind her. One day while laboring in the forest, an opportunity for escape presented itself. Caletta took it Str 16 greedily. Her chance to leave slavery behind came Damage/Attack: 1d6+1 (quarterstaff) when a thri-kreen hunting pack appeared in the forest. The mantis warriors decided to prey upon the slaves and their templar guards. In the heat of bat- Gammeg is one of four preservers currently working with Sortars slave tribe. Like others of his ilk, tle, Caletta ran. The only thing she took with her (besides the clothes on her back) was a gythka from Gammeg uses magic in concert with the environ- a fallen thri-kreen. She has used the polearm with ment. He came to the tribe in order to use his magic freely and to find a place and a people to call his the wicked blades as her personal weapon ever since, in tribute to the thri-kreen who inadvertently own. Though the tribe treats him and the other helped her gain freedom. mages with some suspicion, they have also come to In the wilderness, the combat training she received in her first years as a templar came back to accept the preservers and even appreciate the help they provide during combat. serve her. Without clerical magic to aid her, she had Gammeg learned magic as an apprentice to a member of the Veiled Alliance in the city-state of to rely on her own combat skills to protect her. While survival was her major concern, Caletta al- Gulg. He knew it was illegal to practice magic in the city-states, but Gammeg didnt care. He found happiness in magic that he could not find in life, for lowed the dreams of revenge against Nibenay and his templars to once again occupy her thoughts. She would later find realization of these dreams-at least Gammeg was a slave. He toiled in the forest outside the city, gathering wild fruits and nuts for the benefit of the oba, Gulgs sorcerer queen. On certain in some small partas a member of Sortars Army. Calettas one-time status as a templar made it hard for her to find a place outside of the city-states, days, when conditions were right and he wasnt un- but she knew that the only place for her within the der close observation, Gammegs contact material- walls of civilization was in the slave pens-or worse. When she thought all of her options were used up, ized out of the forest to conduct brief lessons. This went on for a number of years, but progress under Caletta met Sortars tribe. It was by the grace of the these conditions was painfully slow. The day finally came when Gammeg could stand powerful warlord that Caletta found acceptance in the tribe. Now the two are lovers, at least in the it no longer. He petitioned his contact to help him escape so that he could learn more about the preservers art. Surprisingly, the contact agreed. It took physical sense, though many say she is simply using Sortars feelings to achieve her own ends. To some 76 many more weeks before the contact proclaimed it was time. Then, almost without warning, the preserver who had been teaching him cast spells that confused the other slaves and distracted the guards and templar overseers. Gammeg was never sure, but he thought his contact must have had unseen help from elsewhere in the forest. Before he could change his mind or even gape at the spectacular display of magic, the preserver led Gammeg out of the forest and away from Gulg. He was taken to Altaruk, where another powerful wizard continued his training. During this time, Gammeg learned about magic and how to use it without harming the environment, and he learned about the Veiled Alliance. He also heard of a slave tribe called Sortars Army that was operating out of the nearby mountains. Gammeg was told that when he was ready, he would be sent to join that tribe, for the Alliance was interested in its leader and the activities he involved his tribe in. To join the tribe, Gammeg first had to come before them as a slavesomething he hadnt been for many years. He reluctantly allowed himself to be captured by a slaver caravan on its way from Altaruk to Gulg for a slave auction. He hoped he had learned enough to set himself free if Sortars Army didnt do it for him, for he had no intention of returning to his old city-state in the back of a slave wagon. A day out from Altaruk, a band of raiders attacked the caravan. True to the stories Gammeg had heard, the raiders freed the slaves and offered invitations to any who wanted to join their benefactors. The tattoos on their faces marked them as part of Sortars Army, and Gammeg readily agreed. To this day, the preserver has never admitted his connection to the Veiled Alliance to Sortar or even to the other mages. In fact, he has had precious little contact with the Alliance since joining the slave tribe. Someday he may be approached with orders to invite Sortar to merge his forces with the Alliance. He feels that such a day would be to both parties benefit. 77 What is life like in the slave tribes? Before I an- in the slave tribes? Compared to life in the slave swer that question, I must tell you what life is like for pens, it is glorious! slaves. As a slave, your life is not your own. You serve a master, and he may command you as he The Unspoken Agreement chooses. What you do from one moment to the next When an escaped slave finds sanctuary as a member of a slave tribe, he enters into an unspoken is dictated by your owner. He tells you what duties to perform and how to perform them. He provides you but fully understood agreement with that tribe. For with shelter and sustenance, as much or as little of his part, the ex-slave agrees to limit his newfound each as he sees fit to make available. Whether he is a good master or a bad one, whether he treats you freedom for the benefit of the entire tribe. Complete freedom would result in unrestrained chaos, and the tribe needs at least a modicum of order to survive. This limit implies that the ex-slave will work in coop- as a near-equal or as near-worthless property, your life is not your own. As a slave, the choices of life have been taken from you, leaving you with nothing eration with the rest of the tribe to secure shelter and but the solid walls of your imprisonment to define supplies, and to do a fair share of the required work your world. Some races and certain individuals cannot survive (whatever that work happens to be). In exchange for these limiting factors, the tribe promises to provide without choices. The walls of slavery crush them protection, companionship, and a meaningful existence for the ex-slave. A meaningful existence usu- with a weight born of limits and commands. Halflings, for example, quickly wither and die when ally requires that the ex-slave goes on enough raids placed in bondage, and elves show signs of great dis- to keep the tribe fed and clothed. In most cases, this agreement loosely binds a host tress, which manifests itself as a kind of madness. There are those who survive slavery, and some who of separate individuals for mutual defense and self- even find a level of contentment, but no slave truly interest. In a few cases, it weaves the individuals into a cohesive unit headed by a strong leader. These thrives. Is it any wonder then that what lies beyond the units eventually reach maturity as a settlement or walls of their imprisonment catches hold of slaves village, organized along either a democratic or totalitarian model of society, depending on the outlook of imaginations and will not let go? They place their heads against the walls and listen for barely percep- the strong leader. tible sounds, catching bits of noise they cannot identify. The noise has an untamed quality to it that reminds them of open spaces and clear skies. They An Ex-Slave Without a Tribe search for cracks and sniff at the cool, blowing Never have you been so alone! This day started breeze. And if these slaves are lucky, they can place their minds eye to a crack and glimpse a sight to as the last one ended. You are cold, hungry, thirsty, make their spirits soar. They can see freedom be- and frightened. All you own are the rags that cov- yond the walls of their slavery, brief visions that their imaginations expand to fill the emptiness within ered you when you escaped and a makeshift weap- them. Whatever waits for them beyond the walls practical purpose. Soon it will become hot, as the sun rises higher into the morning sky, it will become on that makes you feel better but serves very little whether it be hunger or thirst or slow deaththey will gladly accept it as the price of the freedom they hot. Then your thirst will become worse, and you might actually find yourself cursing this freedom you so desperately longed for. long for. Now ask me your question again. What is life like 78 What knowledge you possess concerns the duties you had as a slave, and few of these are useful When the sun begins to set, you find a narrow crack in the side of a rocky hill. You settle down in the wild. You need to know how to find food without blanket or fire, trying to get comfortable and water, but that was not a skill taught to within the shallow depression. You fail, but at slaves, so you go hungry. Of course, desperation least you get out of the wind. As the darkness of provides the inspiration to accomplish much to- night deepens, you try to find shelter in oblivious ward prolonging your survival, as long as you do lot allow it to turn to panic. You could hunt, but sleep. It seems even this is denied you, for the increasing cold, your hunger, and the strange you have no idea which animals are good to eat or sounds of night keep sleep at bay. Perhaps freedom will be better tomorrow. even where to find them. Perhaps as you wander something will run across your path. If you get lucky, it might be small enough and slow enough Social Organization for you to kill by yourself. If not, you will spend another night in hunger. Slave tribes function within a framework of general rules that every member is expected to follow. Thirst is worse, though, for the dryness burns your throat and leaves your mouth raw. You need to find water, but have no idea which way to go. Each tribe has a system for ranking its members, usually based on strength, battle prowess, and other factors that help a tribe survive. Those members The masters never taught you to track or live off the land. They taught you precious little, but at least there was usually food and water waiting for whose positions are believed to be critical to the tribes success and those who perform crucial tasks especially well are ranked higher than others. With you at the end of a hard day. Your mind wanders, conjuring images of the slave pens that were once your home. At least they gave you food and water these higher ranks goes higher rewards, expressed in the form of more prestige, a larger share of the tribes wealth, and greater authority and influence. and a place to rest after a long day of labor. No! Push such thoughts from your mind! Whether you live or die now, at least you will do Whether a slave tribe is a gang of drunken raiders or an army of disciplined gladiators, it organizes itself with some form of social behavior. Sometimes so as a free man. But how much better it would be to live! The day drags on. You find a pool of stagnant this organization is a conscious effort; other times it just falls into place. While there are few hard-andfast rules, there are patterns of behavior that are re- water and drink deeply. Nothing so foul ever tasted so sweet! You still need to find food, but at least your thirst has been quenched for a time. peated from tribe to tribe, due to the way in which most tribes are created. A tribe usually begins as a collection of individ- You wish there was someone to talk to. You are so lonely. But if you do meet someone, would they be friendly? Perhaps, but perhaps not. No, on sec- uals who find themselves thrust together for mutual protection. When slaves of varied backgrounds mix, ond thought it might be better to remain lonely. the weaker among them tend to look toward the You are virtually defenseless, and anyone you meet could be an agent of the masters. Or worse, stronger for guidance and protection. Inevitably, the soldier and gladiator slaves come to the wilderness better prepared than the artist and domestic slaves, they could be raiders who revel in causing pain and death. Caution must be your company, you if for no other reason than the warrior classes can decide, caution and fear. better defend themselves. This natural tendency for 79 the weak to seek leaders and the strong to lead es- dependent upon the leaders success in attaining his tablishes the internal tribal hierarchy. At the top of the hierarchy is the tribes leader. This individual achieves his rank through proven tribes goals. A leader is assisted in his duties by his chief lieutenants. These members of a tribe, no matter what battle prowess, a display of clear military thinking, titles they are awarded, help direct the efforts of the or a combination of the two. Rarely does simply having one or the other talent make a good leader. The tribe by putting their leaders commands into effect. leader organizes the tribes activities, plans for possible problems, and quickly offers solutions when problems assert themselves. Among the slave tribes, ant. In larger communities, there are many more. Usually, these assistant leaders are the heads of hunting or raiding parties, or of whatever units a leaders who make their communities feel that they tribe is divided into. They have direct authority over are contributing to the decision-making process fare better than those who lord over all with absolute au- their groups, serving as liaisons between them and the leader. Without the cooperation of these respect- In small tribes, there may only be one chief lieuten- thority. In fact, few leaders who attempt to set them- ed members of the tribe, a leader could not continue selves up as dictators remain in their posts for long. The ex-slaves joined their tribes to start new lives, to direct his community. not to place themselves once more in the grip of a A leader is also assisted by a number of advisors. These advisors sometimes include the chief lieuten- master. Anything that reminds them of the templars and the sorcerer-kings is quickly eliminated. bers serving in this capacity. Advisors receive no Because of this aversion to dictatorial societies, special status as such, for there is rarely a rank in tribal leaders are careful about what titles they apply to themselves. Most tribes call their leaders by some the slave tribes social organization specifically for ants, but there are usually one or two other mem- those who offer advice. However, advisors often cre- military rank, usually general or major. Others have ate their own level of prestige and authority through adopted a variety of titles, including chief, headman (or headwoman), and leader. The responsibility for their proximity to the leader and their role in deciding important issues. the tribes well-being rests with the leader, no matter Wizards and clerics often find themselves in these what title he claims for himself. If a tribe prospers, it is usually due to the fine direction provided by its advisory roles. Those who work with the arcane arts are afforded little trust by ex-slave communities, but leader. If a tribe has no direction or if it begins to they nonetheless exert influence over a tribe. Their broader range of knowledge and their ability to use die, the blame falls upon its leader. In such cases, if the rest of the tribe recognizes that there is a prob- magic for the benefit of the tribe place them along- lem, the headman will be challenged for leadership side the uppermost members of a tribal hierarchy, of the tribe or simply replaced. Few replaced leaders choose to remain with their tribes, opting instead to even if the fears of the community will not allow them to be inducted into the hierarchy itself. take their chances alone. Of course, many replaced For the most part, even the lowest member of a leaders have no choice to make as the methods of removal are often fatal. tribes hierarchy has a say in the day-to-day process of tribal life. Because of the common background of Leaders coordinate the interactions of their com- all slaves, the desire to allow everyone to share in the munities. Through these coordinated efforts, a tribe can reach goals that its individual members could governing process is very strong. Commands, even those issued by the tribes leader, are often seen as not achieve alone. The satisfaction of the individual nothing more than suggestions by the members of a members and the continued existence of a tribe are 80 slave tribe. They obey the commands because they respect their leader, because they agree with his decisions, or because the situation they find themselves in demands immediate action. Customs and Laws There are few hard-and-fast laws governing behavior from slave tribe to slave tribe. Most ex-slaves want nothing to do with rules and regulations, for those are the things they are escaping from. If there is a common law that all slave tribes share, it is that there are no laws. There is only cooperation between a tribes members. Still, certain patterns of behavior can be seen from tribe to tribe. As many of the members of a slave tribe are from warrior classes who learned their manners in the gladiatorial arenas, tribes tend to be violent places. Disagreements are settled with fists and swords, and agreements are signed with the blood of the loser. Strength often makes a person right, and even ex-slaves from non-warrior backgrounds must learn to give as good as they get if they want to survive. Freedom and life in a tribe must be earned every day, and it often must be protected with sharpened bone and stone. Tribes have universally learned caution, and it becomes second nature to those tribes that survive more than a cycle in the wilderness. Gaining and giving trust remains a difficult practice for ex-slaves. Even the members of the same slave tribe are slow to trust their companions. Once that trust is won, however, a tribe member remains loyal to his fellows until something happens to break that trust. Events that can shatter the trust of a tribe include any acts that harken to owners, masters, and overseers. Because trust is hard to come by, tribes do not take kindly to visitors. Anyone who wanders into a slave tribes camp is either killed on the spot or held captive and then killed. No tribe wants the location of its base of operations known to the outside world, for such knowledge can lead slavers and other raiders to them. It is the rare exception that sees a 81 visitorbe he slave or freeman-live from one sun- some great danger, finding something the tribe des- rise to the next. Slaves do not kill slaves, an old say- perately needs, or performing some special task at ing goes: Athas kills slaves. In my experience, however, slaves kill whomever they must to survive. the request of the tribes leader. Certain customs have grown out of the harsh con- When on a raid however, most tribes behave a little ditions under which the slave tribes live. Common differently. Few ex-slaves want to see other slaves held in captivity. Because of this, most tribes try to set slaves punishments for crimes against a tribe include death or banishment (which often leads to death). If free when circumstances permit such an action with a tribe member accuses another of a crime, it is little danger to the tribe. A tribe may offer help to slaves they meet in the field, for these slaves cannot common for the leader to listen to both sides and render judgment. There are no provisions for ap- reveal secrets concerning their benefactors. peal. If circumstances allow, and if there is enough food and water to spare, a tribe will provide whatever it Other customs deal with such noble beliefs as rights and liberties. For example, in many tribes it is can to recently freed slaves. The tribe usually offers acceptable for two people with a disagreement to directions to a nearby oasis and a wish of luck to those they set free. If the escapees seem likable, if fight each other. The winner of the fight is seen as the person in the right, and the argument ends. the tribe is successful enough to support more mem- Some arguments require only a simple wrestling bers, and if the tribe feels it needs more members, some or all of the escapees may be invited to join the match to prove right and wrong. More serious disagreements lead to battles to the death. tribe. Some customs contribute to a tribes purposes. If the slaves decide to accept the tribes invitation, they must pass a series of initiation tests to prove Others are rooted in sentiment and tradition. And a select few are in response to tribe members mem- their worth to the tribe. These tests also help to de- ories of their time in bondage. If a custom that de- termine each slaves position in the tribe hierarchy. Depending on how well an initiate performs, a new fines social relationships is breached, such as using the wrong greeting, tribe members may be annoyed member could find himself with a favored position or disappointed, but they probably will not repri- as a hunt or raid leader. Usually, though, a new member joins the tribe at the bottom of the tribal mand the offender. If a custom critical to the achievement of the tribes goals is violated, such as hierarchy. Of course, if a slave fails the tests, mem- refusing the orders of a raid master while on a raid, bership is denied. Then he faces an often fatal test as the tribe turns him out into the desert without the offender can expect to be severely punished or even killed. Life is harsh in a slave tribe (indeed, supplies, or simply kills him on the spot. throughout Athas), and it often ends quickly and It is an extremely rare visitor who can prove himself trustworthy and a friend to the tribe. Such a without warning. An almost universal custom among the slave person can leave with supplies and the good wishes tribes concerns the tribes views on race relations. of the host tribe. To accomplish this, the visitor must first survive any initial reactions to his arrival (which To the slave tribes, there are no humans or elves or muls or dwarves. There are only slaves and masters. is not an easy feat!) and then perform some special Under this view, the slave tribes welcome all slaves service to the tribe. Often, adventurers who wander into the territory of a slave tribe find this course the into their ranks (as circumstances permit), no matter what particular racial stock they may come from. only one open to them if they wish to live another The slave tribes are the true melting pots of Atha- day. Such services include saving the tribe from sian society, for in few other settings can you find 82 thri-kreen and elf working side-by-side for their common good. Back at camp, you excitedly describe the raid to other members of your tribe while sharing in An Ex-Slave in a Tribe the evening meal. After the meal, you help with a few chores before the sun completely sets. As the stars fill the night sky, you settle into a warm tent, The day begins with a morning meal eaten around the communal fire. The meal consists of surprised at how tired you are. The sleeping furs roasted erdlu meat, dried farro leaves, and cool teaall provided by the previous days raid. feel comfortable against your cool skin, and sleep comes quickly. You drift off, thanking the ele- Around you are your friends and raiding com- ments that you are part of such a wealthy and panions, the members of the tribe you proudly call your own. You eat and drink your fill, think- powerful tribe. Freedom, you decide, is a wonderful thing. ng how fortunate you are to have been accepted into this tribe of ex-slaves. As the meal draws to a close, your raiding par- Lifestyle ty leader calls a meeting to discuss the days work. When we speak of lifestyle in connection with the slave tribes, we usually speak in terms of two differ- He starts by outlining the suggestions of the tribes leader, then adds his own thoughts. Once ent approaches to tribal life. One approach is the he has finished, he asks the rest of the party for nomadic approach. This is the least-often adopted lifestyle of the slave tribes, for few newly formed tribes have the experience or knowledge to survive in opinions and ideas. You still marvel at the fact hat someone in authority asks you what you think about an important subject. Finally, after this manner. The other, more common approach is the permanent settlement. everyone has had a say and the decisions have been made, you gather your weapons and travel- Nomadic tribes travel from place to place seeking ing gear. It is time to go in search of a fully loaded the things they need to survive. Instead of trying to defend a parcel of land that may or may not always caravan. You are in luck, for after only a few hours you be able to meet the needs of the group, a nomad chance to come upon a small merchant caravan. tribe carries everything it owns across Athas. While they may seem to be purposeless wanderers, the no- The raid master assesses the situation, but asks none of the party members for advice. The time madic tribes actually follow a set course. Sometimes for group discussion is past. Now, in the middle they travel caravan trails, for many nomadic tribes raid caravans for supplies. Other times, nomads of a raid, only the raid masters decisions matter. He directs the party with succinct orders, and you seek out oases or animal herds. Life for the nomads consists of almost constant movement. They travel by day, set up temporary and the others hurry to carry them out. Using proven techniques and oft-practiced maneuvers, the raid unfolds as the raid master camps by night, and move out by mornings light. planned it. Everything goes right, and the few While a nomad tribe might stay at a particularly good oasis for a few days, it will shortly resume its guards assigned to the caravan surrender with hardly a show of resistance. You smile as you ex- endless trek. amine the contents of the cargo, for these sup- The reason few slave tribes adopt this lifestyle is that it exposes them to too many people. Ex-slaves plies will keep the tribe well-stocked for at least another week. 83 are a suspicious lot, and every group they happen upon could be agents of the templars and sorcerer- slave tribe camp. In addition, all tribe members who wish to (and have not already learned while serving kings. Additionally, nomadic life means lots of social interaction with the various people met on the their masters) can learn to read and write. When they escape to a slave tribe, ex-slaves who possess trail. Ex-slaves, with some exceptions, are ill- forbidden knowledge bring it with them and pass it equipped to be social and friendly to strangers. Slave tribes that establish settlements approach along to all who want to learn. Behind every tribal practice, belief, and way of life life in a different manner. To them, stability is their is the unspoken fear that freedom will not last. This means of survival. Like the city-states, a settlement builds sturdy walls and gates to protect itself from fear manifests itself in a spirit of blissfulness. The ex-slaves, ever thankful for the freedom they have, hostile outsiders. Within the walls, the settlers es- live from moment to moment, enjoying the time in tablish homesteads full of as many comforts as they can afford. By staying in one place, the members of freedom that has been given to them. A common saying in many slave tribes sums up the attitude of a slave tribe settlement have more time for endeav- many ex-slaves: Eat, drink, and dance, for tomor- ors other than those needed to ensure daily survival. Also, a well-hidden camp that can be returned to row we are slaves. Religion, Magic, and Psionics after a raid gives a tribe a sense of protection and home. By returning to a stable base, tribes can heal wounds, rest, enjoy the spoils of their plunder, and Clerical magic, wizardry, and psionics can all be found at work in the tribes, but each is accorded a comfortably plan their next raid without worrying different place and level of respect. about what they will find over the next dune. These two approaches also help define the means Clerical magic as practiced by the elemental priests is the most revered of the supernatural of existence for the slave tribes. The nomads are pri- forces. The clerics of air, earth, fire, and water are marily raiders, for they must constantly replenish their supplies. They can store only what they can welcomed into the tribes, for the blessings they can bestow greatly enhance a tribes standard of living easily carry, making frequent raids a necessity. The and means of protection. settlers, on the other hand, have more choices when it comes to means of existence. Settlements enable a Templars, on the other hand, do not receive the same welcome afforded the elemental priests. For tribe to farm and raise herds if it so desires, to set up one thing, ex-templars do not have access to all of artisan shops, or to establish trading posts. The tribe may still need to carry out raids to supplement the clerical power once at their command. For another, the templarseven those stripped of rank its means of existence, but it is in no way limited to and cast into slavery remind ex-slaves of their past. just this method of acquiring wealth and supplies. No matter which approach a slave tribe takes, all Nothing brings back memories of captivity and hard labor like the presence of a known templar. Ex- have a rich cultural life to participate in. Members templars are allowed to join tribes, but they are nev- of a slave tribe tend to be more artistic than free folk in the cities. The arts are seen as chores in the cities, er given positions of leadership. The same is true of wizards. Whether they are and chores are left to slaves. Consequently, escaped defilers or preservers, wizards and the powers they slaves bring the arts to the tribes, where they can practice them as they see fit. wield remind the tribes of the sorcerer-kings. The tribes are wary of magical powers, but they also real- Singing, dancing, painting, sculpting, ize that these powers can greatly aid a tribe. Wiz- storytellingall these and more fill the idle time in a ards find a level of acceptance in slave com- 84 Tasks munities that they do not find anywhere else. In the city-states, the use of magic is illegal. That is not the All tribe members share equally in the day-to-day tasks necessary to the tribes survival. The most case in most slave tribe villages. Wizards are tolerated, and so they lend their skills to the ex-slave common tasks include preparing meals, skinning communities. No matter how tolerant a particular and preserving hunted animals, repairing clothes and equipment, keeping weapons in working condi- slave tribe may be, it never allows more than one type of wizard to practice their arts in the commu- tion, and feeding and caring for any herd animals nity. The two approachesrespect for life forces the tribe may keep. Other tasks usually require specialized skills. versus the destruction of life forcesare not compatible, and usually lead to friction and outright Making weapons and armor, making clothes and hostility when practiced side-by-side. pottery, hunting, and patrolling the tribes perime- As many humans and demihumans on Athas have psionic powers, no special attitudes concerning ter all fall to the artisans and warriors, respectively. Finally, the most important tasks are those by psionicists exist. Wild talents are so common as to which a tribe procures its means of existence. Raiding tribes must conduct raids. Settlements must not even cause a stir, and true psionicists with access to many disciplines are welcomed into the highest plant and harvest. All must secure food and water. ranks. In fact, those tribes with trained psionicists Whatever is necessary to the survival and well-being of the tribe must be done, and whoever is available often set up training programs dedicated to teaching members who wish to learn how to better har- and capable must do it. ness their own mental abilities. 85 Threats to the Slave Tribes The tribes face many threats to their existence, from both within and without. Internal conflicts concerning leadership or other disputes can erupt into bloody violence, for the tribes draw the majority of their members from those classes who think with their weapons. Because the bonds holding the exslaves together are only as strong as each slaves commitment, any major disagreements can tear the fragile structures apart. Leaders must remember this and direct the fiercely independent slaves while making them believe they are participating in the decision-making process. While the threats from within a tribe can be deadly, we must not forget the threats from without. It is said that slave tribes have a thousand enemies. These include other slave tribes, a variety of raiding groups, many monsters, slavers from the city-states, an even Athas itself, which turns weather and terrain against the hardiest bands. No matter where the threats come from or what they consist of, the only way for a slave tribe to survive is for its members to work together. Alone, the escaped slaves cannot hope to stand against those that threaten them. Together, as part of a tribe, the slaves chances increase significantly. 86 Daleds chronicle introduced you to the world of those elements you think you need for a particular the slave tribes. Besides giving you an overview of life in a slave tribe and a perspective on Athasian session. You can always come back and fill out the rest at a later date if the tribe survives to make an- slavery, the chronicle also provided information on a other appearance. number of different types of slave tribes currently If the tribe is central to a particular adventure, then it deserves to be as fully developed as you can operating in the Tyr region. This appendix takes the world of the slave tribes one step further. It pro- make it. You need to know the motivations and per- vides both DMs and players with details and sug- sonalities of the various tribe members in order to gestions for creating their own slave tribes. The details of creating a tribe depend on who effectively role-play key scenes. You also need to know the tribe members game abilities to run com- wants to create it and for what purpose. DMs will bat and other game-mechanic related situations. approach tribe creation from a completely different So, what are the various elements that go into cre- direction than players. For this reason, this appendix is divided into two main sections: Dungeon ating a slave tribe? You need to decide upon a num- Master Creation and Player Creation. each element, the more colorful and exciting the ber of things, and the more detail you can add to tribe. These elements include the tribes name, size, Dungeon Master Creation primary alignment, operations and means of existence, personality, origin and background, location and defenses, responses to typical actions, strengths As a Dungeon Master running a DARK SUN campaign, you need to create slave tribes for a varie- and weaknesses, and its most important members. ty of reasons. You may want to build an adventure Each of these elements come together to create a slave tribe. Depending on the tribes role in your around the PCs meeting a specific slave tribe, or you may need to quickly generate a tribe if your PCs adventure or campaign, not every element will have unexpectedly strike off into the desert. What follows to be considered in great length initially. You may want to go back and add details at a later date, how- is general advice on fleshing out a slave tribe, as well as a quick generation system to use when you need ever, if you think the tribe will play a part in further to create a tribe on the spur of the moment. adventures. Where possible, we have included a quick generation table to help you randomly decide The slave tribes should be viewed as any other part of adventure and world design. A tribe is just a on an element. As with all random generation sys- group of NPCs, and it should be as detailed and tems, this one is only presented as a guide. You complete as you need it to be to run an encounter or group of encounters. Usually, you will place a tribe should not feel locked into the roll of a die or obliged to use the system just because its here. Instead, let it into your campaign world to fulfill a specific help you be more creativeand toss it out if it gets purpose -either as a friend or foe to your PCs, as a source of information or a hindrance, or as a mood- in your way. A final note before we move on. The DARK setting device or background element to make the SUN world is gritty and dangerous. Think accord- scene more real. How much detail you put into the creation of a tribe depends on how important that ingly when adding details to each element. Life is hard on Athas, and its inhabitants have become tribe is to your campaign. hard in response. Violence and death are commonplace, and the people can be as unforgiving as the If the tribe in question is designed to be nothing more than a minor obstacle or a background ele- world itself. ment, then it is silly to put too much time and effort into every part of the creation process. Develop only 87 Table IB: Possible Locations Tribe Name (Roll 1d20) Every slave tribe goes by some descriptive term. Without a name, the members of a tribe would have Sea of Silt 1 Along the shore 2 On an island no way to identify themselves. Also, a good name tells you much about the tribe it is applied to. The more colorful the epithet, the more real a tribe will 3 Ruins seem. The Tablelands When deciding upon a name, there are three basic approaches. A tribes name can come from the 4 Stony barrens name of its leader or founder, from the area it lives 5 Sandy wastes or operates in, or from a descriptive term for the tribes basic means of existence. In addition, many 6 Salt flats 7 Rocky badlands tribal names are formed by some combination of the 8 Scrub plains above. For example, Werriks Stalkers takes its name from the name of their leader (Werrik) and 9 Beside an inland silt basin 10 Ruins from the primary means of existence they employ to 11 Hidden Oasis survive (stalking runaway slaves). The Black Sand Raiders, on the other hand, have combined the un- The Ringing Mountains usual terrain feature of their base of operations (an 12 Foot hills ancient set of ruins surrounded by black sand) with their primary means of existence (raiding) to form 13 14 Canyons The mountains their name. 15 Ruins The tables below provide some samples of means of existence and locations, as well as a random 16 Hidden valley method for determining a slave tribes name. For The Hinterlands example, if you roll 15 on Table 1A, and 17 on Table 1C, you might call your tribe Horgons Rav- 17 Stony barrens 18 19 Scrub plains Ruins 20 Hidden Oasis agers. Quick Generation Table I: Tribal Name Table IA: Source of Name Table IC: Sample Descriptive Terms (Roll 1d20) 1-4 A. Founder or leaders name 5-7 8-11 B. Location C. Primary means of existence 12-13 A and B combined 14-16 17-19 A and C combined B and C combined 20 A, B and C combined 88 1-3 4-5 Raiders Pillagers 6 Plunderers 7 8-3 Stalkers 10 Warriors 11 12-13 Pirates Brigands 14 Reavers Hunters 15-16 Marauders broad outlook of the group. Individuals members 17-18 Ravagers could possess any alignment you see fit to give them. 19-20 Predators Quick Generation Table 3: Tribe Alignment (Roll 1d20) Tribe Size How large is the tribe you want to create? Is it a small band? A hamlet? A full village? The size of the tribe determines what kind of activities it can pursue, how strong it is, and even how easily it can find food and water. 1 Lawful Good 2-3 Lawful Neutral 4-6 Lawful Evil Neutral Good 7-7 10- 11 While the size of the tribe should be based on how you want it to fit into your campaign, you could use the following quick generation system to randomly decide its size. Of course, the size of the tribe will determine the direction of the rest of the creation process. True Neutral 12- 14 15-16 Neutral Evil Chaotic Good 17-18 Chaotic Neutral 17-20 Chaotic Evil Operations and Means of Existence Quick Generation Table 2: Tribe Size (Roll 1d100) Every slave tribes foremost goals are to survive and remain free. In the harsh, unforgiving wilderness of Athas, there is room for little else. How a 01-35 36-70 Small (up to 50 members) Medium.60 to 200 members) tribe fulfills these goals says much about the tribe and its members. 71-90 Large (200 to 500 members) 71-00 Huge (500 + members) Most tribes are interested in plundering from all who come their way. What distinguishes each tribe is how it plunders, where it plunders, and how far it Primary Alignment is willing to go in order to survive. A tribes means of existence supports its efforts to fulfill its goals. Some tribes have a secondary means Tribes, like characters, have alignments. A tribes alignment determines the way its members operate of existence, others engage in only one. These as a group, giving the DM a clear picture of how means of existence are often accomplished through specific operations, such as conducting raids, am- this tribe will behave. As with any group, however, the individuals who make up this tribe can come bushing and attacking caravans, and scouting out from a variety of alignments. potential targets. Secondary operations could include farming, gathering, hunting, sending out act- For example, a chaotic good tribe may make a habit of sparing the lives of those they raid, while a ing troupes (like Salt View), posing as freemen chaotic evil tribe revels in orderless violence directed artisans (like Tenpugs Band), or even pretending to be legitimate traders in order to exchange goods at everyone they meet. You should pick an alignment that best describes with other villages. the behavior you envision for the tribe as a whole. What a tribe does to maintain its survival and freedom often dictates the manner in which it meets The quick generation table should be used only when you are creating a tribe on the fly. And re- up with PCs. Raiders may attack the PCs while member, the tribes alignment determines only the they are traveling. A farming community may be 89 90 have adopted clothing and adornments that are almost uniforms. Clothing, armor, jewelry, hairstyles, encountered while the PCs are exploring an out-ofthe-way region of Athas. When you decide on the termine how it goes about the business of surviving. and even body decorations, such as tattoos, can be used to give a tribe its own memorable appearance. For example, a very poor slave tribe may clothe its Personality members in rags because that is the only clothing it can afford. Another, like the Free, contains such primary and secondary (if there is one) means of existence, combine it with the tribes alignment to de- free-spirited members that each tries to outdo the A tribe, like a character, needs a personality to make it memorable and engaging. Build a tribes other as far as their appearance goes. On the other extreme, Werriks Stalkers have adopted the same personality around such elements as the appearance striking hairstyle and Sortars Army has marked its of the tribes members, the tribes specific method of operation, and the motives driving it when it en- members with facial tattoos to identify them as part of the group. Even the Black Sand Raiders wear counters your PCs. similar black hooded cloaks when pillaging a pass- The appearance of a tribes members can range ing caravan. Try to develop distinctive traits, unusual methods from no standard dress to rigid uniformity, depending on your desires, as long as the look is distinctive of operation, and powerful motives when creating enough to make a lasting impression on your play- new slave tribes to populate your DARK SUN campaign. ers. Some tribes are so individualistic that each member adopts his own style of dress. Others have formed such tight-knit groups that the members 91 Origin and Background base and the defenses protecting it, even if you dont think the PCs will ever visit it. And who Each tribe you create takes on a life of its own once all of the various elements are in place. Even knows? A creative group of players might surprise you with the actions of their PCs. so, no tribe can be complete without the details from Make each tribes location special and interest- the past that molded it. In most cases, these details relate to the tribes origin. Most origins play impor- ing. To do this, base it in an exotic or unique locale. Look at the examples in this book. One tribe built a tant roles in the subsequent formation and actions village in the bottom of a huge crater. Another set of the tribes. For example, Werriks Stalkers became slave traders because of the treatment their leader suffered while she was a slave. up a secure base deep within an ancient salt mine. Still another took over the ruins of an ancient city, ignoring the tinge of evil that continues to hang over Origins usually revolve around the strong leader the place like a burial shroud. Rarely does a slave tribe exist solely as a nomadic who takes control of an existing tribe or forges a new one by offering direction to escaped slaves. While group. While a tribe may range far from a central all slave tribes allow their members great amounts of point to conduct raids, most return to a secure base after the raid has ended. A few of these raiding vil- freedom and self-determination, they often follow the urges and ideas of the strong individual who lages might have small farms or even facilities for leads them. Slave tribes are also built upon the events that herd animals, but these functions are secondary at best. Mostly, these villages are designed to provide shaped their background. Important events that for- protection for their tribe while it is resting between ever influence a slave tribe include the discovery or raids. loss of a secure base of operations and significant raids they have been involved in. After you pick a locale for the village, you need to draw a map and decide what defenses the tribe has Together, the origin and background of a tribe help to create its history. Without a history, a tribe set up to protect itself. The map can be as detailed and complicated as you wish to make it. Go into seems artificial and two-dimensional. It might have whatever level of detail you need to run encounters height and width, but without a past, a tribe has no depth. A vibrant history, filled with events that in the village should the PCs find themselves there. The same goes for the villages defenses. Are the shape your campaign area, will create a rich setting defenses simply handled by the unusual terrain, or for play. Give your slave tribe a clear and intriguing past, and it will help you determine its own future. has the tribe built walls, set traps, and placed sentries to further protect itself from wild creatures, roving slavers, and other tribes? Whatever you decide, Location and Defenses the details you add will further develop your slave tribe into a memorable group of characters. Almost all slave tribes are raiding tribes. Runaway slaves often lack the skills or resources to be- Standard Responses come anything else. If you need a slave tribe to use in an encounter while the PCs are traveling, you How does the slave tribe you are creating deal may not need to know very much about the location with non-tribe members? Hardly at all and with a of the tribes camp or village. However, the more details you put into the creation of a tribe, the more good deal of suspicion. Still, why create a tribe to use in an adventure if it will have nothing to do with the tribe enriches your campaign. For that reason, your PCs? You must determine the standard re- we suggest developing the location of the tribes sponses to whatever you believe your PCs may do 92 Quick Generation Table 4: Tribal Attitudes Toward Strangers when they encounter the tribe. Determining how the tribe deals with outsiders will direct the course of the encounter with the PCs. For this reason, unless it truly does not matter, this decision should be made (Roll 1d10) with careful consideration and planning. Do you want the tribe to be enemies bent on the destruction of the PCs, or do you want them to just be hostile toward strangers? Enemies tend to be raiders who want to kill or capture the people they plunder, while hostile tribes attack to drive away strangers and keep themselves safe. They could also 1 Friendly but cautious 2-5 G-7 10 Neutral but cautious Hostile Enemy How Do PCs Join the Tribe? This question needs to be answered only if you think the PCs might want to join the tribe you have be neutral in their dealings. Many tribes approach strangers in this manner. A few could even be designed and they have a background as ex-slaves. friendly, though the cautious nature of ex-slaves In this case, think carefully about the manner in usually precludes this except in extraordinary cir- which you want to approach this subject. More than cumstances. likely, it will be the basis for a full adventure or even a series of adventures as the PCs attempt to prove their worth through quests and special missions. You must decide, based upon the tribe you have created, if the tribe would even consider the PCs for membership (keep in mind that no slave tribes offer 93 membership to non-slaves). If the answer is yes, then adventure much too quickly. you must come up with a series of tests that the tribe would use to determine the worth of the PCs. Keep Important Tribal NPCs in mind that you want to make these tests logical Who are the leaders of the tribe you created? and as harsh as the burning winds of Athas. A Who are its members? The NPCs who populate a raiding tribe that asks the PCs to engage in a trading mission probably wont make sense in the con- tribe will make it come alive, so make sure they fit the mold you have sculpted, or if they break it, give text of the campaign, and a tribe that demands them good reasons for doing so. You need only cre- proof of a PCs farming skills isnt in the mood or ate as many individual NPCs as you think the PCs spirit of a tough DARK SUN adventure. will want to interact with. Typical members are important, for they are usually the first ones the PCs Strengths and Weaknesses Every slave tribe must have strengths and weak- will meet. Low to mid-level leaders are important, for they will come to investigate the visitors. Only if nesses. Without these, you wont be able to deter- your PCs are powerful in their own right will you mine possible outcomes to the meetings between the need to bring in the tribes leader. Look at the tribe members included with the slave tribe and your PCs. Strengths can range from the talents and abilities tribes presented earlier in this book for inspiration of important members of the tribe to the location where the tribe set up its village or camp. A power- and samples. Here are a few sample NPCs for the quick generation system: ful cleric, psionicist, or wizard who owes allegiance situation. So, too, can the presence of experienced Sample Tribal Member: I n t A v g ; A L C N ; A C 8 (carru leather); MV 12; HD 3; hp 20; THAC0 18; warriors, good leaders, and tactical geniuses. As for #AT 1; Dmg Id6 (club); SZ M; ML 10 the location of the camp, the tribe that makes its home amid the ruins of the ancients might have ac- Sample Tribal Sub-Leader: Int High; AL NG; AC to the tribe can drastically affect the outcome of any 6 (mekillot hide); MV 12; HD 6; hp 35; THAC0 15; #AT 1; Dmg Ids- 1 (obsidian long sword, -2 cess to objects made of metal. Armor, swords, shields, and other metallic items can make the difference in engagements of life and death. to attack roll); SZ M; ML 11 Weaknesses include flaws that the PCs can exploit in order to emerge from an encounter victorious. These weaknesses should not be blatant, but as Sample Tribal Chief: Int High; AL LN; AC 4 (mekillot hide); MV 12; HD 3; hp 5 1; THAC0 12; DM you should drop hints so that quick-thinking #AT 3/2; Dmg 1d10 (steel two-handed sword); SZ players can figure out a plan of action for their PCs. Weaknesses can take the form of dissention in the M; ML 12 Player Creation ranks, a flaw in the tribes typical tactics, or even some aversion the tribe has (to a particular area, for instance). Players want to create slave tribes for different reasons than Dungeon Masters. In a DARK SUN Consider the strengths and weaknesses you give campaign, PCs want to establish slave tribes for the to your tribes carefully. You dont want to create a tribe of ex-slaves so powerful that they can over- same reasons that others want to build strongholds and gather followers. As such, the creation of a PC throw a city-state. Similarly, you dont want to cre- slave tribe must be worked out with the DM. The ate a tribe with obvious weaknesses that can end an 94 creation of the tribe will doubtless become the object and the existing background of the PCs (provided of many adventures and possibly even the focus of they were once slaves) will serve as the initial back- the campaign itself for a period of time. When players decide that they want their PCs to ground for the tribe. It is also a good idea for the establish a tribe, they must first discuss the matter ing the type of location they would like for their with their Dungeon Master. They will need his co- tribes village, as well as a few possible strengths and weaknesses. players to give the DM some suggestions concern- operation to build appropriate scenarios into the campaign. If the DM decides that he cannot work Of course, not everything will always go as the such events into his current storyline, the players must live with that decision for the time being. How- PCs wish. All of the troubles and other problems inherent in forming a tribe become the obstacles of ever, the DM should make every effort to eventually adventures. The final goal remains the creation of fit the players desires into his campaigns. the tribe, if the PCs can achieve it. players to do a little planning. Using the guidelines This method of campaign creation by both the DM and the players can lead to exciting situations given in the Dungeon Master Creation section, the players should sketch out a rough model of the tribe and a sharing of the DMs heavy workload. Of course, the DM is not obligated to follow every play- they wish to create. They should include ideas for a er suggestion to the letter, but by defining the goals tribe name, the size of the tribe they wish to found, its primary alignment, and the operations and they wish to accomplish, the players can inform the DM of the direction they want to see the campaign means of existence they foresee for the tribe. The take. This leads to an enjoyable campaign for all adventures to follow will flesh out the tribes origin, concerned. After initial approval from the DM, it is up to the 95
© Copyright 2026 Paperzz