innovation through science Welcome In 2003 Honda made the bold and foresighted move to establish research institutes in Japan, the United States and in Europe that should re-define corporate research. The aim was to be conceptually close enough to academic institutions to be able to make a lasting scientific impact and at the same time to rapidly exploit new concepts and principles for the next technological revolution. At Honda we have a tradition to think in larger perspectives. Companies can only prosper in prosperous societies. Society’s challenges are our challenges and together we have to find solutions. At HRI our products are ideas. You cannot buy ideas and there is no stock exchange for them, but they are the real currency of our future. Ideas lead to innovations and innovations enable positive change. In order for this change to be sustainable and lasting, it has to grow on a solid fundament of knowledge. In a complex, globally connected world like ours, this is more important than ever. At HRI we have understood that science and innovation are inseparable twins. Science without innovation neglects opportunities for the future of our society and innovation without science remains shallow and superficial. For us innovation through science is more than a motto, it is our philosophy and our guiding principle that allows us to always see the road ahead without getting lost in the daily traffic. Honda Research Institute Europe The Honda Research Institutes are three in one. We share the same philosophy and our research complements each other as does our cultural uniquenesses. Intelligence Science and Nano-Science are the fields where HRI contributes to Honda and to society as a whole. Intelligent systems will shape our future in a variety of forms, ranging from cognitive robotics to thinking networks and from accident-free mobility to efficient use of resources. In biology, intelligence increases flexibility, adaptivity and cooperation. It seems that for us to overcome the challenges ahead, we need to “biologize” our technology in those capabilities. Nano-Science holds the key to many fundamental problems that arise in diverse fields ranging from material science to ecology. Only if we understand more about how complex systems develop and operate at the smallest scales, we will be able to control them and to set the right constraints for a stable and directed selforganization process. Innovation most frequently occurs at the intersection of traditional disciplines where true synergy can be harvested and where we start to think out of the box. Both intelligence science and nano-science are interdisciplinary and they themselves overlap. In Europe, we focus on the biology of intelligence and complexity. It is evident that the brain (from simple nervous systems for controlling reflexes to the human brain with its storehouse - the neocortex - for learning from interaction) is the only truly intelligent system that we know of. Understanding the major principles behind the processing of information in the neural structure of biological brains will open a plethora of opportunities for making technical systems smarter. Of course brains are not isolated, neither temporally nor spatially. They have an evolutionary history and they are an integral and inseparable part of biological individuals. This embodiment defines which knowledge is actively acquired for generating adaptive behaviors. Any endeavor to understand the brain without either of these constraints is unlikely to succeed. Brains are truly complex systems, however, in living organisms there are plenty more. Metabolic networks, immune systems, genetic and protein interaction networks and ecosystems as a whole are hardly understood and we cannot but marvel at the degree of precision, robustness and sustainability of their operation. The biology of intelligence and complexity or the intelligence and complexity of biology will lead us to a new holistic view on “biological technology” and engineering. Welcome to the Honda Research Institute Europe! Prof. Dr. Edgar Körner Chairman Yoshiaki Sakagami President Prof. Dr. Bernhard Sendhoff Chief Technology Officer HRI-EU shares the building with Honda R&D Europe (Deutschland) GmbH who focus on automotive and motorcycle technology. 2 Welcome Welcome 3 Brain-like Intelligence Understanding how the brain works Local and global models of brain function The brain is organised in a highly distributed and decentralised way, with control acting on a local as well as on a global basis. We investigate the brain at different levels of description, ranging from very detailed networks of spiking neurons to models comprising several specialised brain areas that interact on a system level. At the most detailed level, we investigate which properties of nerve cells and neural dynamics are essential for brain function. At a more functional level, we investigate the active role of visual processes and memory required for scene understanding. At a high level we study how the brain learns visual objects and builds up sensory representations in a self-organised way. 4 Brain-like Intelligence The human brain is the most powerful information processing system we know of. Its universality, flexibility and robustness are unrivalled by any technical system, despite the long-lasting efforts and advances in information science and computer engineering. At HRI-EU we aim to identify and understand the principles of brain-like information processing for building intelligent systems. Our research concentrates on the functions of the brain, inspired and guided by findings from neuroscience. Thus, if we want to transfer the power of brain-like processing to technical systems, we must understand how the brain works. We have to investigate how the brain learns, how it represents knowledge, and how it adapts and organises behaviour according to what it knows and perceives. These capabilities enable intelligent systems to operate autonomously in complex and changing environments. Brain-like Intelligence 5 Discovering the neuronal mechanisms of brain function Detailed neural modelling and simulation Intelligence is the collective work of billions of nerve cells that communicate through a dense web of connections. Already 1 cubic millimetre of cortex contains more than 100,000 neurons with over a billion connections. To understand how neural circuits and brain areas work and how they implement brain functions, we create models that we simulate on a computer. In simulations, we can then compare different models or subject one model to different stimuli or parameters. Thus, we can test and extend our understanding of how the brain works. The software tools for this research must optimally exploit the performance of modern computers and computer clusters. Together with our partners in universities in Germany, Norway, and Japan, we develop NEST, one of the leading simulation tools for large nervous systems. Which properties of nerve cells and neural circuits are essential for brain function? To answer this question, we look in detail at the neuronal structures and processes in the brain and how they contribute to intelligence. With a focus on visual processing in mammals, we combine results from brain sciences, mathematical analysis and computer models to investigate and answer the following questions: • Which neuronal circuits are responsible for perception, behaviour and learning? • How is processing organized and controlled? • How does the brain maintain its stable and robust function? Our research is guided by a few basic assumptions: • Columns in the cortex The cortex is composed of neuronal circuits, called columns. They are the smallest functional unit of the cortex. • Spike-latency code Neurons produce brief electric pulses, called spikes. Information is carried by the latency of spikes relative to stimuli or other spikes. • Bottom-up and top-down processing The brain has two main processing modes. In bottomup mode, signals flow asynchronously from the sensors to the central areas. In top-down mode, large parts of the cortex synchronously focus their resources on a common target, e.g. when we attend to an object. • Rhythmic control Rhythmic neuronal activity is abundant in the brain. It is an important control signal that switches the cortex from bottom-up to top-down processing. 6 Brain-like Intelligence Brain-like Intelligence 7 Exploring and understanding visual scenes Hierarchies for motion estimation To resolve motion uncertainties and ambiguities during visual perception, we use a motion estimation approach analogous to biological V1-MT processing which incorporates probabilistic motion descriptions. The motion estimations are integrated over space, time and spatial scales using Bayesian prediction and refinement methods. We research hierarchical motion estimation models from which robust local velocity and confidence estimates for both slow and high speeds can be computed. From there, we extract and estimate large-scale motion patterns that serve as a basis for perceptual object pop-out, detection and segmentation. Such a motion estimating system is able to overcome local ambiguities and exhibits response time-courses as found in physiological measurements of motion selective cells. In addition, motion-based object segmentation is a key capability for the decomposition and interpretation of dynamically changing visual scenes. After decades of research on visual processing, the puzzle of visual cognition is still far from being resolved. What happens within the short time of a few 100 ms when observing a dynamic visual scene like the one on the right? How does the brain select the necessary information and neglect the irrelevant parts? To investigate this, we build models of visual cognition that focus on the active and task-dependent parts of visual processing. It is our goal to • understand the visual mechanisms that allow selective processing for dynamically varying tasks, and • model visual processing as a task-dependent control process that consistently links sensory modules to an internal scene representation. It would have to detect and isolate objects in the scene and estimate its dynamic parameters. Additionally, it would have to be able to lock attention on parts of the visual input, mentally following them over time. Furthermore, it would have to decide on serialisation strategies for visual inspection and to couple single visual processes in an active, intentional vision architecture. Here, a key issue is bi-directional processing, with topdown prediction shaping the afferent information flow. Our long-term target is to create a system that continuously and autonomously analyses a visual scene in a context and task-dependent way, driven by sensory input, scene memory and world knowledge. We concentrate on dynamic scenes and the role of temporal and predictive processes for brain-like visual analysis. A visual system with scene understanding capabilities would have to be able to accomplish a whole series of visual subtasks. Offenbach am Main 8 Brain-like Intelligence Brain-like Intelligence 9 Learning of sensory representations Hierarchies for the representation of visual objects We develop models of object representation that focus on principles of hierarchical feature detection in the „what“-pathway of cortical visual processing. Along the hierarchy, the visual input is decomposed into more and more specific features and parts. Using this decomposition, objects can be rapidly learned by capturing their appearance variations under rotation. The results are view-tuned neurons, which are also found in the primate visual cortex. We apply these models to the interactive training of individual objects and more general object categories. A particular focus is the intuitive presentation of objects to the learning system without strong constraints on the environment. 10 Brain-like Intelligence Learning and recognition of visual objects is a task so easy for humans that we rarely notice its importance in our daily activities. There is broad neurobiological evidence that this ability is achieved by hierarchical processing of increasingly complex visual feature representations in the brain. Therefore, we develop functional models of this pathway for the recognition of objects and visual categories. We focus on learning algorithms to obtain such a hierarchical feature decomposition, from simple low-level detectors to analytic parts-based features that are directly linked to meaningful object categories. While the lower levels are general and capable of representing arbitrary objects, the higher levels are required to be more specific to certain visually related tasks. Our target is to obtain a self-referential visual knowledge representation about objects that is incrementally acquired by learning. Similar to well-known concepts in human learning, we use a functional separation into working, short-term and long-term memory. This enables new approaches to fast learning of objects in interaction with a human teacher. Another important aspect is the embedding of the visual knowledge acquisition process into a task-driven behaviour. This ensures that learning is goal-directed and driven by direct feedback from the environment. Brain-like Intelligence 11 Evolutionary and Learning Technology The basic evolutionary loop The basic evolutionary loop consists of the following six elements: 1. select the mating partner; 2. recombine the genetic material; 3. mutate the genetic material; 4. evaluate the individuals; 5. select the best individuals and 6. adapt the individuals, i.e., life-time learning. These elements and operations are not strictly sequential. They operate on different spaces and time scales: variations are introduced in the genotype space - on the DNA/RNA level (blue in the image); evaluation and selection act on the phenotype space - the space of individual characteristics (green in the image). The phenotype is a result of the decoding of the genetic information and the environmental influences during development. Biological evolution demonstrates that sustained innovation and improvement of complex systems ranging from the ecosystem in the rainforest to information processing in the human brain are possible. It is remarkable that such innovations are achieved in perfect harmony with the respective environment. Evolutionary design is situated design, i.e. issues like robustness, evolvability and environmental impact are as much inherent in the process as are the system‘s level holistic operation and the constructive use of non-linearities and non-equilibrium states. However, evolution has gone one step further by inventing learning to allow adaptation to take place on arbitrary time scales. Individual and cultural learning enables systems to cope with environmental diversity and with rapid environmental changes. Furthermore, we want to translate this knowledge into unique technology that enables us to understand and design complex systems: • Understanding evolution understanding the organisation of the genetic representation as a process that controls cellular growth of the phenotype under environmental influence during development • Evolution to create evolutionary system optimization of the structure of complex and adaptive systems and its application to multi-disciplinary technical problems • Evolution to understand research the evolution and the selforganization of early nervous systems embedded in the cellular organization of artificial organisms It is the mission of HRI-EU to gain a deeper understanding of both processes and their interaction: evolution and learning. 12 Evolutionary and Learning Technology Evolutionary and Learning Technology 13 Understanding evolution A different perspective: Vector Field Embryogeny In biology, regulation during development is generally modelled by gene regulatory networks (GRN) whose structure captures the complex dynamics of the process. The resulting connectivity patterns allow us to find basic units so called motifs that occur in different networks and organisms. At the same time, it is notoriously difficult to evolve gene regulatory networks in silico experiments. We look at the evolution of GRN dynamics from a novel perspective: instead of concentrating on the network structure and its changes, we focus on the dynamical behavior of a system alone. During development, genes, the basic information units of the genome, are expressed and used to determine the sequence of amino acids of proteins which are the most basic structuring units of every organism. The expression pattern of genes is regulated in multiple ways, e.g. by proteins and microRNA. The role of this regulation as a driving force behind biological evolution has long been underestimated. Today, it is clear that much of biological innovation is a result of regulatory changes: evolution is teaching old genes new tricks. We have built a model of genetic regulation and combined it with the simulation of physical interaction between cells. Gene regulatory networks influence cell function, like division and apoptosis. By studying the evolution of cell growth based on the manipulation of regulatory information, we are able to get a better understanding about how regulation must be structured to enable innovation. Biological regulatory systems often seem to be overly complex and redundant. By analysing measures of robustness, evolvability and redundancy, we can shed some light on issues like modularization and duplication of regulatory structures. This insight can be used to better understand biological evolution as well as for the cellular composition of novel materials and structures. In the framework of Vector Field Embryogeny, we superimpose basic field elements to describe the system dynamics. This enables evolution to manipulate the dynamics directly, which makes the optimization process more efficient and helps us to analyse evolutionary innovation. 14 Evolutionary and Learning Technology Evolutionary and Learning Technology 15 Evolution to understand When learning hinders evolution – lazy for the benefit of all Things that are good for the individual do not have to be good for the group. This intuitively correct statement can also be observed when studying the interaction between learning and evolution. Fast evolution needs large differences among different individuals. If individuals can catch up through learning, the individual differences are hidden - we speak of the hiding effect - and evolution slows down. Using a theoretical model for a simple evolutionary system, we can show under which circumstances learning is beneficial for evolution and when it hinders evolution. The structure of the brain reflects its current functionality as much as its evolutionary history. In order to understand the organisation of information processing in the brain, we must analyse the major evolutionary transitions in the structural realisation of brain-like information processing. In simple simulation models, we study the onset and the constraints of early transitions of the nervous system using organisms like hydra or the flatworm as biological examples. There is a great similarity between the old and new structures in the brain, such as the hippocampus and the neocortex. This suggests that evolution of the brain is constrained, and system-level changes made to the cortex are limited. This can be attributed to the unique genetic representation of the brain. Studies on gene expression indicate that the complex temporal and spatial interactions of functional and regulatory genes enable such constrained evolution. The relation between functional and regulatory subsystems is a fundamental aspect of biological information processing. We study and analyse regulation and its influence on dynamically stable growth processes during the evolution of the cellular development of worm-like artificial organisms. By observing the emergence of feedback loops and the role of maternal gradients for initial symmetry breaking during development, we can improve the artificial evolutionary processes and get a better understanding of biological evolution. The analysis of neural development must be embedded into a morphological framework. In our models, the evolution of morphology and control are simulated together, which enables us to study their mutual influence. Different neural connectivity patterns dependent on morphological constraints 16 Evolutionary and Learning Technology Evolutionary and Learning Technology 17 Evolution to create Evolutionary design: duplication and specialisation Free Style Deformation is a unique way to manipulate shapes and structures. It introduces a modular concept for design modifications with Free Form Deformation (FFD). In this context, a module is defined as the geometry which is situated in an FFD sub-control volume. The combination of common FFD techniques and module exchanges is an efficient and highly flexible representation for complex structures. A design is finally defined by a code specifying which sub-control volumes have to be combined, and by the deformations of each control point. Evolutionary engineering is a powerful design method that is neither restricted by the need for analytical models, nor by designer prejudice. It is capable of exploiting directed random changes adaptively by re-using and re-organizing modular structures. However, such a method requires a representation of the design or structure and its variations, which allows efficient exploration. We have established a framework for evolutionary system optimization, which allows the adaptation of the representation to the local topology of the search space. Furthermore, the changes to a system design are encoded instead of the design itself which allows the framework to hierarchically optimise complex shapes and structures. Important system level properties like robustness and efficiency are inherent in a natural design process like evolution. Placing the population of designs in a changing environment furthers the desired combination of stability and flexibility. Additional biological mechanisms like cell growth allow a structure-focused three-dimensional design in a multidisciplinary and multi-objective quality space. In nature, evolution is an asynchronous, massively parallel process. In artificial system design, we can simulate such an environment using large-scale computing clusters and grids in order to flexibly assign computing power across projects and continents. Currently, we employ Linux clusters with over 600 compute nodes. We employ this framework for the optimisation of engine components, e.g. turbine blades, and of vehicle parts. duplication of a modular wing structure 18 Evolutionary and Learning Technology Evolutionary and Learning Technology 19 Embodied Brain-like Intelligence Self-development of practical intelligence • The developmental process Research an intelligent system that develops individual cognitive abilities based on its practical experience in interacting with the external world. • The initial conditions and architecture Research a system that evolves itself from initially relatively few innate abilities towards an autonomous and socially compliant / integrated partner. • The constraints Validate the researched systems interactively in real-time in the real world for demonstrating the achieved performance. 20 Embodied Brain-like Intelligence The concept of Embodied Brain-like Intelligence regards intelligence as a system property, i.e. the result of the well-orchestrated interplay of several elements including vision, speech, thinking and acting. Starting from an architecture inspired from developmental biology and psychology, we equip systems with the ability to autonomously learn and develop in interaction with the natural environment, growing own cognitive abilities based on experience. One goal is to replace handcrafted design of complex information processing systems by autonomous adaptation and learning for solving specific tasks. The feasibility of the scientific results is shown in the areas of cognitive humanoid robots and intelligent assistant systems, providing practical intelligence for a wide spectrum of tasks. In the area of concept and semantic acquisition the concurrent learning of basic visual categories, words and their associations during interacting with a tutor has been successfully shown in an integrated system with the HONDA humanoid robot. New motions can be acquired in interaction and employed immediately within an elaborated framework for flexible motion planning and control. Several systems for the investigation of human-like sensing have been researched and evaluated in the automotive domain. They represent approaches towards context based dynamic scene analysis for advanced driver assistant functions. Embodied Brain-like Intelligence 21 System environment and architecture Complex information processing and behaviour controlling systems In order to provide the optimal framework for the system research, we have created a software suite providing tools for design, implementation, testing, distributed real-time execution, maintenance and documentation of complete large-scale systems and system elements. The framework is already being used for creating research prototypes comprising vision, speech and behaviour generation in real-time. The complexity of the current systems is of the order of several hundred modules, which is manageable only with appropriate tools. 22 Embodied Brain-like Intelligence The brain is the most complex structure known to man. Researching brain-like systems raises implicitly the question of how to deal with complex architectures processing information inside of an artifact‘s control system. The solutions shown by nature are developmental and learning processes within a suitable control framework. Following this example, we have to understand what the necessary control framework is, what the principles behind those developmental and learning processes are and how to create and maintain the resulting systems based on current or necessary future computing technology. For the targeted systems the research and creation of this technological environment is not a trivial task, since it has to cope with several contradicting requirements. It should allow for all the necessary freedom of research, but it should minimise the step from exploratory research questions towards well-integrated reliable systems that can be validated on a robot or a car. Functional requirements may also be contradictory like low latency and high bandwidth communication within one system. Within the above mentioned framework we are researching global system properties on the architectural level, like the internal control processes governing the generation of interactive behaviour and the necessary needs & drives behind continuous self-development. Several architectural design principles for large-scale distributed systems have been researched and formulated paving the way towards more comprehensive artifacts with a new performance quality. Embodied Brain-like Intelligence 23 Towards interactive cognitive robots Embodied systems Researching intelligent systems is a long term endeavor that has to be pursued in an incremental fashion. Since concepts will build hierarchically on each other it is important to ensure that all novel fundamental research results scale properly towards real world requirements. An embodiment evaluates this kind of scaling and provides a proper grounding for abstractions and symbols within interacting systems. Humanoid robots fit well into our anthropocentric environment and, based on their similarities, enable us to develop and test methods for intelligence, interaction and social behaviour. As prerequisites, a general and rich environmental perception, as well as basic movement and behaviour capabilities have to be established before cognitive abilities can be realized. Among the key questions is how to learn, represent and use not only purely sensory information about our environment - such as object appearances, but how to include functional information and semantic knowledge: e.g. what can an object be used for - its so-called affordance. Methods to realize this include the imitation of human movements and tasks via imitation learning as well as exploration and organizing reward for successful actions. Those abilities are needed to design truly helpful and socially compliant robots blending seamlessly into our natural environment. Intelligent driver assistance For supporting the driver and improving the safety of all traffic participants, we research driver assistance systems exhibiting human-like robustness and flexibility. Towards building an integrated system capable of orchestrating all the different functionalities needed for such an artificial Co-Pilot, we aim at a flexible control architecture with bottom-up (sensor-driven) and top-down (predictiondriven) information flow for generating safe driving behavior in complex traffic scenes. Focusing first on the visual processing stages analysing the scene, we have developed a vision system that is inspired by human visual perception. Using a tunable attention system and state-of-the-art perception algorithms, the prototype is capable of analysing the scenery for task-relevant information. A key element for future driver assistance systems and intelligent systems in general are brain-like learning methods that allow to acquire multiple situationdependent prediction models. Especially for the task of driving, we investigate spatial representations with associated prediction models that support the analysis of the current scene as well as the prediction of possible future changes that may pose a danger. 24 Embodied Brain-like Intelligence Embodied Brain-like Intelligence 25 Acoustic scene decomposition for developmental language and semantics learning Language acquisition The acquisition of language observed in 1-2 year old children represents only a tiny portion of emotional, perceptual and behaviour skills developed continuously even before birth. Infant developmental psychology begins to shed some light on the developmental steps, the causal influence linking these steps, the interactions between sensorymotor modalities and the determining role of the environmental social relations that support each learning step. In this context, we consider language, speech and auditory perception as part of a multimodal, socially interacting system going beyond input/output interfaces. Speech is a natural communication channel as well as a crucial element in linking perceptions, actions and behaviours to a specific meaning (semantics). Our research focuses on incrementally acquiring the internal representations for language and semantics following a developmental path. One of the first steps along this path is the decomposition of an acoustic scene into its basic behaviorally relevant elements. Our approach is based on several features including: • binaural hearing, using a biomimetic ear for the improved 3D localisation of sound sources, • spectro-temporal feature extraction for the robust recognition of speech units in natural echoic and noisy environment, • robust pitch and formant extraction and tracking. The next step is the further decomposition of streams into syllables and words. Here we concentrate our research on algorithms able to create, in interaction with the tutor, on-line categories of speech units that can optimally explain the perceived audio stream. A further step consists of linking the stream of recognized speech building blocks to the perception of other multi-modal cues in order to create semantic perceptual categories. The particular challenge here consists of letting the system discover new feature spaces that optimally describe the semantic task using only a limited set of tutoring steps. The latest results concern the learning of perceptual or motor categories in an interactive scenario between a tutor and a humanoid robot. Furthermore, we investigate how speech production can develop in an imitative context. These features are the basis for the creation of acoustic proto-objects allowing the representation of audio scene elements. 26 Embodied Brain-like Intelligence Embodied Brain-like Intelligence 27 HRI European Graduate Network Partnership in science projects HRI European Graduate Network Numbers in 2010 • 16 partnership in science projects in 6 countries • one guest scientist • 22 PhD students • 19 MSc and Diploma students • 7 internships • we provide two lecture series: - Technical University Darmstadt - University of Applied Science Frankfurt The HRI European Graduate Network is the home of all graduate students that are supported by the Honda Research Institute Europe and of all of our associates who want to pursue a Doctorate degree in addition to their work at our institute. The HRI European Graduate Network shall foster the spirit of togetherness among all of „our“ students, further strengthen our advisory role and create a network which shall last beyond the time the students spend at our institute. Nearly all of the students of the HRI European Graduate Network are supported by Partnership in Science projects. Partnership in Science projects are conducted together with universities and research institutes and facilitate open discussions on the research challenges of the 21st century which cannot be addressed by a single institution. • HRI-EU joins its scientific expertise with academic partners to advance our understanding of intelligent systems for the benefit of our society. • HRI-EU contributes to scientific programmes and open source software development. • HRI-EU participates in the education of the next generation of researchers in the local and global community (joint PhD, Diploma and MSc programmes). HRI European Graduate Network Symposium 2008 28 HRI European Graduate Network HRI European Graduate Network 29 Irene Ayllón Clemente ”HRI-EU supports me in discovering new ways to extend my imagination and to harvest my potential.“ Chen Zhang Project Title: Project Title: Representations for Incremental Speech Acquisition Prediction Strategies for Dynamic Objects in a Visual Scene Partner: Research Institute for Cognition and Robotics Bielefeld University HRI European Graduate Network Technical University Darmstadt PhD Advisory team: Dr. Britta Wrede (Bielefeld University) Prof. Dr. Gerhard Sagerer (Bielefeld University) Dr. Martin Heckmann (HRI-EU) Dr. Heiko Wersing (HRI-EU) Prof. Dr. Jürgen Adamy (TU Darmstadt) Dr. Julian Eggert (HRI-EU) Dr. Martin Heckmann (HRI-EU) I. A. Clemente, M. Heckmann, G. Sagerer, and F. Joublin. Multiple sequence alignment based bootstrapping for improved incremental word learning. 35th International Conference on Acoustics. Speech and Signal Processing (ICASSP), 2010. 30 Partner: PhD Advisory team: Recent Publication: ”The fusion of scientific and industrial competence at HRI-EU inspires me to tackle challenging problems that impact the real world.“ Recent Publication: C. Zhang, J. Eggert, and N. Einecke. Robust tracking by means of template adaptation with drift correction. Computer Vision Systems, 7th International Conference (ICVS), Springer Verlag, 2009. HRI European Graduate Network 31 Heiko Lex Lisa Schramm Project Title: Project Title: Cognitive Planning and Motor Adaptation in Manual Action Simulation of the cellular growth of the morphology and the nervous system of artificial organisms Partner: Partner: Research Institute for Cognition and Robotics Bielefeld University Technical University Darmstadt PhD Advisory team: ”Experiencing both a university and an industrial research environment provides me with a wider perspective than most other PhD students have.“ PhD Advisory team: Prof. Dr. Thomas Schack (Bielefeld University) Dr. Yaochu Jin (HRI-EU) Prof. Dr. Jürgen Adamy (TU Darmstadt) Prof. Dr. Bernhard Sendhoff (HRI-EU) Dr. Marc-Oliver Gewaltig (HRI-EU) Recent Publication: Recent Publication: H. Lex, M. Weigelt, and T. Schack. The relationship between sensorimotor adaptation and cognitive structures. Journal of Sport & Exercise Psychology, 31, 2009. L. Schramm, Y. Jin, and B. Sendhoff. Emerged Coupling of Motor Control and Morphological Development in Evolution of Multi-Cellular Animats. 10th European Conference on Artificial Life, Springer Verlag, 2009. ”I enjoy having the opportunity to work in a fruitful and inspiring environment and to pursue my research interests in the area of movement organization .“ 32 HRI European Graduate Network HRI European Graduate Network 33 Selected Publications E. Nordlie, M.-O. Gewaltig and H. Plesser. Towards reproducible descriptions of neuronal network models. PLoS Computational Biology, 5(8), 2009. S. Schrader, M.-O. Gewaltig, U. Körner, and E. Körner. Cortext: a columnar model of bottom-up and top-down processing in the neocortex. Neural Networks, 22(8), 1055-70, 2009. V. Willert and J. Eggert. Dynamic Visual Motion Estimation. Book chapter in the IN-TECH Machine Learning series, 2009. V. Willert and J. Eggert. A stochastic dynamical system for optical flow. International Conference on Computer Vision (ICCV) 2009, Kyoto. Workshop on Dynamical Vision. Best Paper Award. L. Graening, S. Menzel, M. Hasenjäger, T. Bihrer, M. Olhofer, and B. Sendhoff. Knowledge extraction from aerodynamic design data and its application to 3d turbine blade geometries. Journal of Mathematical Modelling and Algorithms, 7(4), 329-350, 2008. I. Paenke, B. Sendhoff, and T. Kawecki. Influence of plasticity and learning on evolution under directional selection. American Naturalist, 170(2), 1-12, 2007. T. Steiner, Y. Jin, and B. Sendhoff. Vector field embryogeny. PLoS ONE, 4(12), e8177, 2009. H.-G. Beyer and B. Sendhoff. Robust optimization: A comprehensive survey. Computer Methods in Applied Mechanics and Engineering, 196(33-34), 3190-3218, 2007. B. Sendhoff, E. Körner, O. Sporns, H. Ritter, and K. Doya, editors. Creating Brain-like Intelligence. Number 5436 in LNCS. Springer Verlag, 2009. M. Gienger, M. Toussaint, and C. Goerick. Whole body motion planning: Building blocks for intelligent systems, Motion Planning for Humanoid Robots, Springer Verlag, 2010. T. Michalke, J. Fritsch, and C. Goerick. A biologicallyinspired vision architecture for resource-constrained intelligent vehicles. Computer Vision and Image Understanding, 2010. A. Ceravola, M. Stein, and C. Goerick. Researching and developing a real-time infrastructure for intelligent systems - Evolution of an integrated approach. Robotics and Autonomous Systems, 56(1), 14-28, 2008. C. Goerick, et al. Interactive online multimodal association for internal concept building in humanoids, IEEE-RAS International Conference on Humanoids, 2009. C. Gläser, M. Heckmann, F. Joublin, and C. Goerick. Combining auditory preprocessing and bayesian estimation for robust formant tracking, IEEE Transactions on Audio, Speech, and Language Processing, 18(2), 224-236, 2010. S. Menzel and B. Sendhoff. Representing the change: free S. Hasler, H. Wersing, and E. Körner. Combining reconstruction and discrimination with class-specific sparse coding. Neural Computation, 19(7), 1897-1918, 2007. S. Kirstein, H. Wersing, and E. Körner. A biologically motivated visual memory architecture for online learning of objects. Neural Networks, 21, 65-77, 2008. 34 Selected Publications form deformation for evolutionary design optimization. In T. Yu, et al., editors, Evolutionary Computation in Practice, Springer Verlag, 63-86, 2007. H. Guo, Y. Meng, and Y. Jin. A cellular mechanism for multi-robot construction via evolutionary multi-objective optimization of a gene regulatory network. BioSystems, 98(3), 193-203, 2009. Selected Publications 35 Honda Research Institute Europe GmbH Phone: +49 (0) 69-8 90 11–750 Fax: +49 (0) 69-8 90 11–749 Carl-Legien-Str. 30 63073 Offenbach / Main Germany Email: Web: [email protected] http://www.honda-ri.de HRI-EU offers internship places for students in higher semesters from European and international universities. Within our HRI European Graduate Network programme it is possible for PhD, MSc and Diploma students to spend time at HRI-EU. innovation through science
© Copyright 2026 Paperzz