Acknowledgments This education kit contains activities developed by program coordinators at Scienceworks. Descriptions of the exhibits and some accompanying notes have been have been adapted from material prepared by staff at Questacon. The Imagination Factory education program is produced by Museum Victoria with support from Victorian Department of Education and Early Childhood Development. Writer: Amanda Rocchi Illustrators: Lenna Angelovska, Sonia Singh The exhibition Imagination Factory—Invent and Play was developed by Questacon—The National Science and Technology Centre (Canberra) and is proudly supported by Raytheon. Teachers may copy these materials for classroom use. © Museum Victoria 2008 Scienceworks 2 Booker Street Spotswood, Victoria 3015 http://museumvictoria.com.au/Scienceworks/ Contents Page Teacher notes (pdf) 2 Essential preparation: before your visit and on the day 3 Curriculum links 4 Exhibition notes Summary of exhibits in Imagination Factory – Invent and Play 5 Exhibition floor plan 9 Glossary 10 Introductory Activities 13 Other Resources 15 Pathway A (Primary) (pdf) 17 Pathway B (Secondary) (pdf) 22 Background information (pdf) 27 Concept Activities (pdf) 37 Consolidation and Construction Activities (pdf) 70 Inclined planes: Ramps, Wedges and Screws Wheel and Axle, Levers, Pulleys Gears, Cams, Pneumatic and hydraulic systems Extra for Experts Activities introducing simple machines http://museumvictoria.com.au/Scienceworks/Education/ 1 Teacher notes Imagination Factory – Invent and Play is a highly interactive, ‘hands on’ exhibition that showcases simple machines. A large, whimsical, visitor-operated display demonstrates how simple machines can be linked together to transfer and transform forces and energy. Over 20 exhibits demonstrate the principles and applications of levers, wheels, pulleys, gears and cams. Aspects of pneumatics, hydraulics and electricity also feature, along with Australian inventors and recent innovations. A visit to this exhibition will enhance the teaching of topics such as simple machines, forces, energy, engineering and inventions. This kit is designed to assist teachers to get the most out of a visit to Imagination Factory by providing exhibition information, activities for use in the science classroom and suggestions for cross-curricular learning. It has been written for students in Years 3-10 and their teachers. You are encouraged to modify and adapt activities to meet your students’ needs. Pathways A and B are provided for students to use in the exhibition. Pathway A was designed to suit most primary students and Pathway B for most secondary students. A Simple Machines science show and/or a free tour of the historic Pumping Station while at Scienceworks is highly recommended. Simple machines also feature in the House Secrets exhibition (particularly the kitchen), and others can be identified in Nitty Gritty Super City. Imagination Factory – Invent and Play is at Scienceworks from Wednesday 25 June 2008 until Sunday 3 May 2009. Bookings are essential: telephone 03 9392 4819. Our booking officer can also help you to plan the rest of your excursion time at Scienceworks. For more information on education programs, visit: http://museumvictoria.com.au/Scienceworks/Education/ This corkscrew uses four types of simple machines to help remove the cork from a bottle: a lever, rack & pinion gear, screw and wedge. http://museumvictoria.com.au/Scienceworks/Education/ 2 Essential preparation Before your visit • Check your confirmation letter to ensure that the details of your excursion are correct. If there is a problem with your booking, please ring the Booking Office at Scienceworks on 9392 4819. • Ensure that you have explored the key ideas related to the exhibition with your students before they view it. • Conduct some of the introductory or concept activities from this kit with your students, selecting or adapting them to suit the needs of your cohort. • Visit Scienceworks and view the exhibition yourself. Subscribers to MVteachers receive unlimited free general entry to Scienceworks, Melbourne Museum and the Immigration Museum; however, a $5 surcharge applies for the Imagination Factory exhibition. Join MVteachers online at: http://museumvictoria.com.au/Education/MVteachers/ • Discuss with your students the purpose and structure of their visit and what tasks or activities they are expected to be involved in during the course of the day. If you would like the students to complete a Pathway sheet while they are viewing the exhibition, make sure you photocopy and bring enough copies, along with clipboards and writing materials. • Photocopy the exhibition floor plan for each student or group of students and briefly discuss the different types of exhibits with them. The ‘Summary of Exhibits’ section of this kit contains detailed descriptions of each exhibit and the key message that it communicates. • Divide the students into small groups before you arrive to help them move around the exhibition without crowding. Assure them they will have plenty of time (one hour) to experience all of the exhibits. On the day • All excursion supervisors will be given a map upon arrival. Make sure students are aware of the locations of the toilets, amphitheatre (lunch space) and the exhibition galleries they are booked into. • Your group will be allocated 60 minutes to spend in the exhibition space, during which time they can complete their Pathway sheets or any other task you have set them. • Ask groups of students to begin their viewing at different points in the exhibition gallery to avoid crowding around exhibits. • Try to arrive five minutes before the scheduled starting time of Planetarium, Lightning Room, and Science shows so that students can be seated and settled in time. http://museumvictoria.com.au/Scienceworks/Education/ 3 Curriculum Links Many aspects of Discipline-based and Interdisciplinary Learning, Personal Learning &Interpersonal Development can be incorporated into a unit on machines, inventions and technology. Thinking ICT Design, Creativity & Technology Communication Languages Other Than English Interdisciplinary Learning The Arts Humanities English Mathematics Discipline-based Learning Science Civics & Citizenship Personal Learning VELS LEVEL Activities Interpersonal Development Physical, Personal & Social Learning Health & Physical Education Victorian Essential Learning Standards INTRODUCTORY Rube Goldberg machines 3-6 • Mousetrap 3-6 • Brainstorm - what is a machine? Leonardo’s mysterious machines The New Inventors 3-6 • 3-6 • 3-6 Classroom Inventors 3-6 Famous Inventors 3-6 What is it? 3-6 • • • • • • • • • • • • • • • • • • • CONCEPTS Ramp It Up 3-6 • Thin End of the Wedge 3-6 • The Turn of the Screw 3-5 • Wonderful Wheels 3-5 • Wheels and Axles at Work The Law of the See Saw Lifting the Load 3-5 • 3-4 3-4 Location, Location, Location! Lever Launch 3-5 Pulley Tug of War 3-6 The Power of Pulleys 3-6 Getting into Gear 3-6 Gears in Action 3-6 Egg-cellent Gears 3-5 Gears – Wheely Good Fun! Pumping Pistons 5-6 • • • • • • • • • • 4-6 • • • • • • • • • • • • • • • • • • • • • • • • 4-6 • • • • Word Wall 3-4 • • My Life as a Machine 3-5 • • Simple Machines Scavenger Hunt Machine Mime 3-6 • • CONSOLIDATION 3-6 • 4-6 • Design and Build a Crazy Machine Machines Research 3-6 How Does it Work? 3-5 • • • • • • • • • • • • • • • • • • • • • CONSTRUCTION All 3-5 • • http://museumvictoria.com.au/Scienceworks/Education/ • • 4 Exhibition Notes Summary of exhibits in Imagination Factory – Invent and Play Exhibit Name Key Message Exhibit Description Lifting with Levers Lifting a load becomes easier when the effort is applied further away from the fulcrum. Levels of Levers First, second and third-class levers Nine interactive lever models (three of have the load, fulcrum and effort in each class) with cartoon animals different positions. The effort representing a load to be lifted. required to lift the load varies between levers. Loads and Levers Everyday examples of the three classes of lever. Pulley Power A ‘block and tackle’ of connected Sit in a seat and use a rope and pulleys pulleys can be used to lift a load. to lift yourself and the chair up. One Using more pulleys reduces the seat uses five pulleys, the other seven. effort required; however, a greater length of rope must be used. Play with Pulleys Record Player Connecting different sized pulleys with a belt can increase or decrease how fast they turn. Connect two belt drive pulley cassettes to make a record play. Play with Pulleys Connecting different sized pulleys with a belt can increase or decrease how fast they turn. Connect two belt drive pulley cassettes to spin a mirror and make a cartoon bird appear to fly. Praxinascope Lift a friend off the ground using a giant lever. Pull down on each rope one at a time, and note where it is easiest to lift the load. Information banner The Power of Pulleys Pulleys can be used to lift a load. Information banner Using more pulleys decreases the effort required, but increases the amount of rope that must be used. Go Go Gears Combining gears of different sizes Interlock a series of gears across a spins objects at different speeds table top to spin an illusion disc. and with different force. Experiment with combining different sized gears. http://museumvictoria.com.au/Scienceworks/Education/ 5 Summary of exhibits continued… Exhibit Name Key Message Exhibit Description Gear Race Combining gears of different sizes spins objects at different speeds and with different force. Race a toy horse and a toy camel using different sized gears. Choose different combinations of gears to determine who wins. Diff with a Difference Differential gears allow car wheels to travel at different speeds and move around a bend in the road. Turn a handle and observe how separate gears and axles turn car wheels. Hold one wheel still to see how differential gears allow the other wheel to keep turning. Getting into Gears Gears can be used to magnify force or movement. Different types of gears can be found in common household items. Information banner Amazing Air Pneumatic pistons can shift items (such as a table top) up and down. Four pneumatic pistons at each corner of a tabletop maze can be raised individually by pressing a button. The maze tilts and a ball rolls around the maze. Manipulator Demonstration of how hydraulic and pneumatic pistons are used in industrial machines and robotics. Use joysticks to move a mechanical arm’s elbow, fingers and shoulder. Wave the hand or wiggle the fingers. Pascal’s See Saw Demonstration of Pascal’s principle (pressure applied to a fluid is transmitted through the fluid). A wide and a narrow piston are connected via tubing. Push on each one and compare the effort required and the distance the other one moves. Pump it Up Comparing height lifted (distance) with effort required in raising the same mass with different sized pneumatic pistons. Push down on the red pump to raise two pistons (one narrow, one wide). Each piston lifts the same mass to a different height. Press the green button to reset the exhibit. Work Under Pressure Information on pneumatic and hydraulic principles. Examples of machines that use them. Information banner Wheel Racer Tapered wheel shapes improve movement around bends in a curved track. Roll differently shaped sets of wheels along a winding or a straight track and observe how well each shape stays on the track. http://museumvictoria.com.au/Scienceworks/Education/ 6 Summary of exhibits continued… Exhibit Name Key Message Exhibit Description Weights and Wheels Placing mass at the edge of a wheel makes it harder to spin, but it will spin for a longer time. Placing mass at the centre of a wheel makes it easier to spin, but it will spin for a shorter time. Spin three wheels, each with their mass arranged differently. Compare the amount of effort needed to start and stop them spinning. Wheels and Axles Wheels and axles can be used to reduce friction, or as a simple machine. Information banner Toying with Cams Cams spin around to push something else up and down in a straight line. Differently shaped cams produce different patterns of movement. Turn camshafts with different types of cam discs to make a toy dog jump or a caterpillar wriggle. Crack the Cam Lock A combination lock is a more unusual use for cams. A see-through safe contains three different coloured cam discs. Turn the dial to line up notches in the three cams with a bar and open the safe door. Crank the Engine Crankshafts and camshafts work together to operate pistons in an engine. A car engine has sections cut away so its crankshaft, camshaft and piston cylinders can be viewed. Turn the handle to set them in motion. Around, Up and Down Cams can be different shapes and ‘eccentric’ (threaded off centre). Camshafts and crankshafts work together in car engines and sewing machines. Information banner Electric Face Different sources of electricity generate different voltages. Select one type of generator or source (batteries, power pack, solar cell or hand crank) to animate a cartoon face. Dynamo A model showing how dynamos can generate an electric field. Spin a magnet past an iron bar wrapped in copper wire coils to produce an electric current and illuminate lights on a meter. http://museumvictoria.com.au/Scienceworks/Education/ 7 Summary of exhibits continued… Exhibit Name Key Message Exhibit Description Rock, Paper, Switches Electric circuits need to form an enclosed loop before an appliance will operate. Two people press switches on opposite sides of the exhibit to complete an electric circuit and choose a rock, paper or scissors icon. To find out the result, press the ‘Who won?’ button. What’s Electricity? Generators, electric fields, the movement of charges and the latest in solar cell technology. Information banner Energy Machine Simple machines can be connected together to transfer and transform energy. Three visitor-operated egg elevators transport eggs to a hatchery, an egg sorting factory and a kitchen maze. Wall Maze Open ended experimental play to build a ball run that is the longest, quickest or steepest possible. Sections of pipe with embedded magnets can be lined up along a magnetic wall and a ball rolled down through the maze of pipes. Topple Table Open ended experimental play to build the highest stable structure. Wooden building blocks can be used on either a flat or wobbling tabletop. Peculiar Patents Unusual inventions submitted to the United States Patent Office. Information banner Everyday Australian Inventors Eight stories of recent inventions by Australians. Information banner How to be an Inventor Advice from two young Australian inventors on how to develop your idea. Information banner http://museumvictoria.com.au/Scienceworks/Education/ 8 Exhibition floor plan http://museumvictoria.com.au/Scienceworks/Education/ 9 Glossary Axle: The rod or shaft attached to the centre of a wheel. The wheel turns and places force on the axle. Belt drive pulley: Two fixed pulleys of different sizes connected together with a looped belt. Things attached to the pulleys can also spin, such as record players and washing machine tubs. Block and tackle: A system of pulleys connected via a rope. The block is the frame around the pulleys. The tackle is the rope connecting the pulleys and the load. A block and tackle is used in garages to lift engines from cars. Cam: A disc that is usually oval or egg-shaped, but can be any roundish-bumpy shape that is attached to a rod called a camshaft. As the cam spins, the bump pushes against the end of a rod, moving it in a straight line. Camshaft: Many cams threaded onto a rod or shaft. As the camshaft turns, the cams push a series of rods or pistons up and down in a pattern. A camshaft controls the opening and closing of valves in a car engine. Cylinder: A round pipe that contains a moving piston. Effort: The force (push or pull) applied to a machine so it does work, such as lifting a load, travelling further forward or spinning something faster. Engine: A combination of simple machines that changes fuel (chemical) energy into mechanical energy. Energy: Energy is the ability to do work. Energy can take several forms, including heat, light, sound, kinetic (moving), and potential (stored) energy. Force: Forces are pushes or pulls which make an object change direction, come to a stop or start moving. Force is measured in newtons (N). Friction: A force that occurs when two surfaces rub against each other, causing objects in motion to slow down or stop. Friction causes energy to be lost as heat. Fulcrum The point where a lever arm pivots or rotates. http://museumvictoria.com.au/Scienceworks/Education/ 10 Gear: A wheel with teeth around the edge, also called a cog. The teeth of one gear interlock, or ’mesh’ with the teeth of another gear. Turning one gear causes the second gear to turn. The gear being turned by the external force is called the input, or driver gear. The gear being turned by the input gear is called the output, or driven gear. Gear ratio: A comparison of the number of teeth of each gear. The gear ratio can be used to calculate how fast gears will spin and how much force they will generate. Hydraulic: Relating to water or other liquids. Hydraulic machines use liquid (usually oil) under pressure to transfer force across a distance. Car brakes use hydraulics to transfer force from the brake pedal to the brakes on each wheel. Inclined plane: A flat surface with one end higher than the other. The simplest inclined plane is a ramp. Wedges and screws are variations of the inclined plane. Joule (J): The unit used to measure energy. One joule is the work done by a constant force of 1 newton when the object being worked on has moved 1 metre. Kinetic energy: Moving energy. Kinetic energy depends on both the speed and the mass of an object. Lever: A simple machine consisting of a bar or rod that pivots about a point called the fulcrum. Making the lever arm longer decreases the effort required to shift the load. Load: The thing being lifted, pushed or pulled by a simple machine. Newton (N) A unit of force, named after the English scientist and mathematician Sir Isaac Newton. Pascal (Pa): A unit of pressure, named after the French physicist and mathematician Blaise Pascal. Piston: A moving rod inside a close fitting cylinder. Pistons are found at the ends of hydraulic and pneumatic systems. Pneumatics: Relating to air or other gases. Pneumatic machines use compressed air (air under pressure) to transfer force across a distance. Potential energy: Stored energy. Potential energy depends on both mass and position of an object. Power: The rate at which work is done. Power is the work done divided by time taken. Power can be measured in watts (W), kilowatts (kW or 1000 watts) and megawatts (MW or 1 000 000 watts). Pressure: The amount of force applied over a certain area. Pressure increases if the force is increased or the area under the force is decreased. http://museumvictoria.com.au/Scienceworks/Education/ 11 Pulley: A simple machine consisting of a wheel with a grooved outer edge and a rope or string looped around it. Two or more pulley wheels usually have ropes connecting them together to allow loads to be easily lifted. Ramp: An inclined plane that is the simplest of simple machines – as simple as a plank of wood. Screw: A simple machine consisting of an inclined plane wrapped around a cylinder or wedge. Screws change a rotating force into a much larger up and down force. Sprocket: Sprockets are wheels with teeth around their edges that are designed to mesh with a chain. Sprockets are connected together by a loop of chain. The teeth are inserted between the chain links and pull the chain along as the sprockets turn. Bicycles use sprockets and a chain to transfer force from the pedals to the rear axle. Torque: Torque is a turning force that changes the rotation of things. Levers and wheels use torque to do work. Increasing the length of the lever arm or increasing the force on the lever increases the torque force. Spanners use torque to unscrew bolts. Longer spanners (a longer lever arm) can unscrew bolts with less force than shorter spanners (shorter lever arms) Wedge: A simple machine consisting of two inclined planes placed back to back in a triangular or ’V’ shape. Wedges change a small vertical force into a larger horizontal force, or vice versa. Knives and your front teeth are examples. Weight: The force of gravity acting upon an object. Weight is calculated by multiplying the mass of an object by the force of gravity and is measured in newtons. In everyday language, we talk about weight in grams or kilograms, however, this is more correctly known as mass. Wheel and axle: A simple machine consisting of a round disc with a rod called an axle threaded through the centre. As the wheel turns, it places force on the axle and the axle is able to do work. Work: Work is the force applied to an object multiplied by the distance that the object moves. For work to be done, the object must move. Pushing on a wall exerts a force on the wall, but unless the wall moves, no work is done. http://museumvictoria.com.au/Scienceworks/Education/ 12 Introductory activities The following are ideas for short exploratory or brainstorming activities to set the context of the topic before viewing the exhibition. Rube Goldberg Machines Comical machines that take a large number of steps to perform a simple task (like cracking an egg or switching on a light) are known as ‘Rube Goldberg’ machines (after the cartoonist and sculptor of the same name). The official Rube Goldberg site (http://www.rubegoldberg.com/) contains several drawings of his machines, with explanations of how they ‘work’. Students can examine some drawings and try to describe the chain of events and energy transfers depicted, using a combination of imagination and logic. Mouse Trap board game ‘Mouse Trap’ is an example of a Rube Goldberg machine. Playing the game provides a hands-on learning opportunity. Players take turns to connect together a dozen or so parts, that, when activated, react in a domino-like way to bring down a cage on a mouse. Students could identify all the simple machines present (including levers, inclined planes and gears) and describe the energy transformations taking place. Brainstorm – What is a machine? If students are asked to list all the machines they can think of, they are likely to suggest complex devices such as ‘computer’, ‘car’, ‘plane’, ‘washing machine’, etc. ‘Tool’ is a more familiar word that can help guide their thinking towards examples of the simple machines in the exhibition. Questions such as ‘What kinds of tools do we use in the kitchen or garden?’ and ‘How do they help us?’ could be used. Students could use dictionaries or the internet to look up the definition of ‘machine’, discuss, and arrive at an agreed meaning. A broad working definition is ‘something we use to make doing a job easier’. They could then classify their list of machines according to function (cutting, opening, moving) and use their definition to decide whether certain objects such as a broom, tap or knife are machines (these three all are – lever, wheel and axle, and wedge respectively). Later on, they could regroup their list of machines according to which simple machines they contain. Leonardo’s mysterious machines Visit ‘The Inventor’s Workshop’ at: http://www.mos.org/sln/Leonardo/InventorsWorkshop.html. The ‘Mysterious Machinery’ link at the bottom of the page presents eight of Leonardo Da Vinci’s drawings with options for students to guess what they might be. The ‘Visions of the Future’ link has pictures of modern inventions and drawings of what Leonardo anticipated they might look like hundreds of years before. The ‘Be Inventive’ activity contains some good challenges for students to design their own machines. http://museumvictoria.com.au/Scienceworks/Education/ 13 The New Inventors Watch an episode of ABCTV The New Inventors (screens ABC1, 8pm Wednesdays with repeats of previous series 1pm Tuesdays). The show features new devices and innovations on existing ones developed by ordinary Australians of all ages, usually as a response to a problem of day to day life, or a challenge to see how something could be improved. Students can vote on the website http://www.abc.net.au/tv/newinventors/ for their favourite invention of the episode by clicking on the ‘Inventions’ link. This also takes them to a list of all the previous inventions and inventors featured on the show. Classroom inventors Students present an invention that they have researched, or devised and built themselves. They present it to a panel of their peers for analysis (similar to what takes place on The New Inventors show). Aspects to consider would include ease of use, consumer appeal and marketability. Alternatively, the De Bono Thinking Hats might be used to consider different aspects. Other thinking questions arising from this might be: What deserves to be called an ‘invention’? What is the difference between an invention and an innovation? Famous inventors Students could research a famous inventor, such as: Thomas Edison, Leonardo Da Vinci, Archimedes, Alexander Graham Bell, Benjamin Franklin, Jacques Costeau or Johan Gutenberg. A comprehensive list featuring lesser known inventors is available at: http://www.didyouknow.cd/people/inventors.htm The research may take the form of a fact sheet, a slideshow presentation or an interview or role play. The question ‘What is the difference between a scientist and an inventor?’ presents an interesting opportunity for reasoning and discussion. What is it? Bring an unusual object, or a picture of one, to school. Give teams of students a time limit within which to discuss the possibilities and present an answer. Each episode of ABCTV Collectors (screens ABC1 Friday 8pm ABC2 Monday 6.05pm) features a mystery object. Students can enter the competition to identify the following week’s object, visit: http://www.abc.net.au/tv/collectors/ . The site http://www.neatorama.com/category/what-is-it/ has many photos of unusual objects, along with explanations of what they actually are. http://museumvictoria.com.au/Scienceworks/Education/ 14 Other Resources Internet http://www.howstuffworks.com/ Enter ‘pulley’, ‘camshaft’ or any other key word into the search box to find clear explanations accompanied by good diagrams and some useful animations. http://imaginationfactory.questacon.edu.au/education.html Extensive notes on the simple machines featured in the exhibition and recent Australian innovations using simple machine technology. http://www.questacon.edu.au/html/100_years_of_innovations.html Comprehensive list of important and unusual Australian innovations – a good starting point for research. http://sunshine.chpc.utah.edu/javalabs/java12/machine/index.htm Online activities integrating mathematics into the teaching of simple machines; can also be used to develop an understanding of aspects of scientific method. Suitable for Years 9 -10 students. http://www.mos.org/sln/Leonardo/InventorsWorkshop.html Leonardo Da Vinci and his machine designs in a historical and artistic context. Includes ’The Elements of Machines’ definitions and ’Gadget Anatomy’ activity to identify simple machines in everyday devices; for Years 5-9 students. http://www.edheads.org/activities/simple%2Dmachines/ Web activity to identify simple machines in various rooms of a house, guided by a friendly robot; includes worksheet (see Lesson Plans > Web Quest), pre-test and post-test (see Teacher’s Guide) and useful glossary. http://www.technologystudent.com/cams/camdex.htm Information on different kinds of mechanisms using cranks and different types of cams, with ideas and instructions on how to make a cam toy. http://www.henry.k12.ga.us/cur/simp-mach/instruction.htm Comprehensive set of primary lessons on forces and simple machines incorporating literacy activities. http://www.quia.com/quiz/110999.html?AP_rand=517518863 Short quiz on simple machines with immediate feedback given; suitable for Years 5-8. http://www.edinformatics.com/math_science/simple_machines/ Information on each simple machines, with explanation of mechanical advantage and a quiz; suitable for Years 7-11. Construction kits The kits listed are available from educational suppliers such as Modern Teaching Aids (MTA), Educational Experience or Haines Education and Learning. Cam art/craft and technology sell individual scientific parts and equipment such as pulleys, gears, motors, force meters (spring balances) syringes, tubing and cotton reels. Zart Art also supply construction materials and consumables. Lego Education Simple Machines kits with accompanying Teacher Guides include: Levers, Gears, Pulleys and Wheels and Axles. Larger kits, such as the Technology Resource Kit or the Mechanisms and Motion Set can be used to build a variety of machines. Duplo Simple Machines Set is recommended for younger students. K’Nex Education Three kits that introduce the Simple Machines to lower primary students are available: Levers and Pulleys, Wheels and Axles & Inclined Planes, and Gears. Teacher guides are available. Exploring Machines & Forces and Energy & Motion sets are larger, more comprehensive kits designed for upper primary/lower secondary students. http://museumvictoria.com.au/Scienceworks/Education/ 15 fischertechnik Four kits cover a wide range of concepts, including Mechanisms, Structures, Pneumatics and Robotics. These are: Junior (5+ years), Advanced (7+), Profi (9+) and Computing (10+). Polydron The Gears and Pulleys Set and the Machine Builder Set come with teacher notes and work cards. Suitable for ages 7+ Gigo - Geartronix This large kit is designed for teaching energy, force and simple machines to primary students. Gigo also sell several construction kits that use air-power (pneumatics). Quercetti Chunky, brightly coloured Gear Kits designed to be easily manipulated by small hands. Learning Resources Gear Kits for children, some of which can be motorised. Books Macaulay, D. (1998) The new way things work. Dorling Kindersley, London. An encyclopedia of straightforward explanations for all sorts of machines and inventions, with great illustrations. Eichelberger, B and Larson, C. Constructions for children: Projects in design technology. Dale Seymour Publications. A range of ideas for mechanical toys that can be made using everyday materials. Ellyard, D. (2006) Who invented what when. New Holland Publishers, Sydney. 500 years of inventions presented chronologically. Details of the inventors life, their motivation and the time they lived in help give a social context to the technology. Langone, J. (1999) How things work: Everyday technology explained. National Geographic, Washington. Well illustrated explanations of everything from combustion engines to chainsaws to can openers. Dunn, A. (1992) How things work series. Wayland Publishers, England. Clear, accessible text for primary students; titles include: Lifting by Levers, The Power of Pressure, Wheels at Work and Simple Slopes. Cunningham, J and Herr, N. (1994) Hands on physics activities with real life applications. Jossey-Bass Inc. Includes explanations and demonstrations of a variety of physics topics for secondary teachers. Videos Simple Machines: A first look (18 mins) Discovery Education, available from Classroom Video. Mechanical Systems: Combining simple machines (20mins), from Classroom Video. http://museumvictoria.com.au/Scienceworks/Education/ 16
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